Prefer Team#data() for team data

This commit is contained in:
Anuken
2021-06-07 15:04:45 -04:00
parent f4db208d75
commit 0582cfac2b
11 changed files with 12 additions and 14 deletions

View File

@@ -739,7 +739,7 @@ public class ApplicationTests{
core.build.items.set(item, 3000);
}
assertEquals(core.build, state.teams.get(Team.sharded).core());
assertEquals(core.build, Team.sharded.data().core());
}
void depositTest(Block block, Item item){

View File

@@ -96,7 +96,7 @@ public class SectorTests{
assertTrue(Team.sharded.core().items.total() < 1000, "Sector must not have starting resources: " + zone);
assertTrue(hasSpawnPoint, "Sector \"" + zone.name + "\" has no spawn points.");
assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && state.teams.get(state.rules.waveTeam).hasCore()), "Sector \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns());
assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && state.rules.waveTeam.data().hasCore()), "Sector \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns());
}));
}