This commit is contained in:
Anuken
2020-11-24 09:00:34 -05:00
parent 2282cb89b1
commit 058b2ddfce
7 changed files with 14 additions and 8 deletions

View File

@@ -10,7 +10,7 @@ import mindustry.type.*;
import static mindustry.content.UnitTypes.*;
public class Waves{
public static final int waveVersion = 3;
public static final int waveVersion = 4;
private Seq<SpawnGroup> spawns;
@@ -277,7 +277,7 @@ public class Waves{
int cap = 150;
float shieldStart = 30, shieldsPerWave = 20 + difficulty*30f;
float[] scaling = {1, 1.2f, 2f, 3f, 4f};
float[] scaling = {1, 1.5f, 3f, 4f, 5f};
Intc createProgression = start -> {
//main sequence
@@ -286,7 +286,7 @@ public class Waves{
for(int i = start; i < cap;){
int f = i;
int next = rand.random(8, 16) + (int)Mathf.lerp(4f, 0f, difficulty) + curTier * 4;
int next = rand.random(8, 16) + (int)Mathf.lerp(5f, 0f, difficulty) + curTier * 4;
float shieldAmount = Math.max((i - shieldStart) * shieldsPerWave, 0);
int space = start == 0 ? 1 : rand.random(1, 2);
@@ -298,7 +298,7 @@ public class Waves{
begin = f;
end = f + next >= cap ? never : f + next;
max = 13;
unitScaling = (difficulty < 0.4f ? rand.random(2.5f, 4f) : rand.random(1f, 4f)) * scaling[ctier];
unitScaling = (difficulty < 0.4f ? rand.random(2.5f, 5f) : rand.random(1f, 4f)) * scaling[ctier];
shields = shieldAmount;
shieldScaling = shieldsPerWave;
spacing = space;