Fixed #3565
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@@ -437,7 +437,7 @@ public class SectorDamage{
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float falloff = (fraction) / (Math.max(tiles.width, tiles.height) * Mathf.sqrt2);
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int peak = 0;
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if(fraction > 0.1f){
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if(fraction > 0.15f){
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//phase two: propagate the damage
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while(!frontier.isEmpty()){
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peak = Math.max(peak, frontier.size);
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