Bugfixes
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@@ -5,6 +5,7 @@ import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.effect.*;
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@@ -85,7 +86,7 @@ public class Mechs implements ContentList{
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Effects.shake(1f, 1f, player);
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Effects.effect(Fx.landShock, player);
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for(int i = 0; i < 8; i++){
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Time.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), Pal.lancerLaser, 17f, player.x, player.y, Mathf.random(360f), 14));
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Time.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), Pal.lancerLaser, 17f * Vars.state.rules.playerDamageMultiplier, player.x, player.y, Mathf.random(360f), 14));
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}
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}
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}
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@@ -286,7 +287,7 @@ public class Mechs implements ContentList{
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float scl = scld(player);
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if(Mathf.chance(Time.delta() * (0.15 * scl))){
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Effects.effect(Fx.hitLancer, Pal.lancerLaser, player.x, player.y);
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Lightning.create(player.getTeam(), Pal.lancerLaser, 10f,
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Lightning.create(player.getTeam(), Pal.lancerLaser, 10f * Vars.state.rules.playerDamageMultiplier,
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player.x + player.velocity().x, player.y + player.velocity().y, player.rotation, 14);
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}
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}
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