Campaign tweaks
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@@ -28,7 +28,7 @@ public class LightningBulletType extends BulletType{
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@Override
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public float estimateDPS(){
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return super.estimateDPS() * Math.max(lightningLength / 2f, 1);
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return super.estimateDPS() * Math.max(lightningLength / 4f, 1);
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}
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@Override
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@@ -22,37 +22,12 @@ public class GameStats{
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/** Friendly buildings destroyed. */
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public int buildingsDestroyed;
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//TODO fix
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public RankResult calculateRank(Sector zone, boolean launched){
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//unused
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public RankResult calculateRank(Sector sector){
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float score = 0;
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//TODO implement wave/attack mode based score
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/*
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if(launched && zone.getRules().attackMode){
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score += 3f;
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}else if(wavesLasted >= zone.conditionWave){
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//each new launch period adds onto the rank 'points'
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score += (float)((wavesLasted - zone.conditionWave) / zone.launchPeriod + 1) * 1.2f;
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}*/
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//TODO implement
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int capacity = 3000;//zone.loadout.findCore().itemCapacity;
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//weigh used fractions
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float frac = 0f;
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Seq<Item> obtainable = zone.save == null ? new Seq<>() : zone.info.resources.select(i -> i instanceof Item).as();
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for(Item item : obtainable){
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frac += Mathf.clamp((float)itemsDelivered.get(item, 0) / capacity) / (float)obtainable.size;
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}
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score += frac * 1.6f;
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if(!launched){
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score *= 0.5f;
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}
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int rankIndex = Mathf.clamp((int)(score), 0, Rank.values().length - 1);
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Rank rank = Rank.values()[rankIndex];
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int rankIndex = Mathf.clamp((int)score, 0, Rank.all.length - 1);
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Rank rank = Rank.all[rankIndex];
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String sign = Math.abs((rankIndex + 0.5f) - score) < 0.2f || rank.name().contains("S") ? "" : (rankIndex + 0.5f) < score ? "-" : "+";
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return new RankResult(rank, sign);
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@@ -70,6 +45,8 @@ public class GameStats{
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}
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public enum Rank{
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F, D, C, B, A, S, SS
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F, D, C, B, A, S, SS;
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public static final Rank[] all = values();
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}
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}
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@@ -323,7 +323,7 @@ public class UnitType extends UnlockableContent{
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//suicide enemy
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if(weapons.contains(w -> w.bullet.killShooter)){
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//scale down DPS to be insignificant
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dpsEstimate /= 40f;
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dpsEstimate /= 20f;
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}
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}
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}
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@@ -2,7 +2,6 @@ package mindustry.ui.dialogs;
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import arc.*;
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import mindustry.game.EventType.*;
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import mindustry.game.GameStats.*;
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import mindustry.game.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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@@ -78,11 +77,6 @@ public class GameOverDialog extends BaseDialog{
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}
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}
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if(state.hasSector()){
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RankResult result = state.stats.calculateRank(state.getSector(), true);
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t.add(Core.bundle.format("stat.rank", result.rank + result.modifier));
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t.row();
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}
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}).pad(12);
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if(state.isCampaign()){
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@@ -177,11 +177,14 @@ public class MapsDialog extends BaseDialog{
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t.row();
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t.add("@editor.author").padRight(10).color(Color.gray);
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t.row();
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t.add(!map.custom && map.author().isEmpty() ? "Anuke" : map.author()).growX().wrap().padTop(2);
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t.add(!map.custom && map.tags.get("author", "").isEmpty() ? "Anuke" : map.author()).growX().wrap().padTop(2);
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t.row();
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t.add("@editor.description").padRight(10).color(Color.gray).top();
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t.row();
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t.add(map.description()).growX().wrap().padTop(2);
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if(!map.tags.get("description", "").isEmpty()){
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t.add("@editor.description").padRight(10).color(Color.gray).top();
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t.row();
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t.add(map.description()).growX().wrap().padTop(2);
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}
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}).height(mapsize).width(mapsize);
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table.row();
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@@ -617,7 +617,7 @@ public class Block extends UnlockableContent{
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public ItemStack[] researchRequirements(){
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ItemStack[] out = new ItemStack[requirements.length];
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for(int i = 0; i < out.length; i++){
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.15f) * 20 * researchCostMultiplier, 10);
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int quantity = 60 + Mathf.round(Mathf.pow(requirements[i].amount, 1.12f) * 20 * researchCostMultiplier, 10);
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out[i] = new ItemStack(requirements[i].item, UI.roundAmount(quantity));
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}
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