Campaign tweaks
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@@ -22,37 +22,12 @@ public class GameStats{
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/** Friendly buildings destroyed. */
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public int buildingsDestroyed;
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//TODO fix
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public RankResult calculateRank(Sector zone, boolean launched){
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//unused
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public RankResult calculateRank(Sector sector){
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float score = 0;
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//TODO implement wave/attack mode based score
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/*
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if(launched && zone.getRules().attackMode){
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score += 3f;
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}else if(wavesLasted >= zone.conditionWave){
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//each new launch period adds onto the rank 'points'
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score += (float)((wavesLasted - zone.conditionWave) / zone.launchPeriod + 1) * 1.2f;
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}*/
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//TODO implement
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int capacity = 3000;//zone.loadout.findCore().itemCapacity;
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//weigh used fractions
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float frac = 0f;
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Seq<Item> obtainable = zone.save == null ? new Seq<>() : zone.info.resources.select(i -> i instanceof Item).as();
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for(Item item : obtainable){
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frac += Mathf.clamp((float)itemsDelivered.get(item, 0) / capacity) / (float)obtainable.size;
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}
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score += frac * 1.6f;
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if(!launched){
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score *= 0.5f;
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}
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int rankIndex = Mathf.clamp((int)(score), 0, Rank.values().length - 1);
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Rank rank = Rank.values()[rankIndex];
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int rankIndex = Mathf.clamp((int)score, 0, Rank.all.length - 1);
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Rank rank = Rank.all[rankIndex];
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String sign = Math.abs((rankIndex + 0.5f) - score) < 0.2f || rank.name().contains("S") ? "" : (rankIndex + 0.5f) < score ? "-" : "+";
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return new RankResult(rank, sign);
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@@ -70,6 +45,8 @@ public class GameStats{
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}
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public enum Rank{
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F, D, C, B, A, S, SS
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F, D, C, B, A, S, SS;
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public static final Rank[] all = values();
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}
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}
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