WIP sector map submission - taintedWoods

This commit is contained in:
Anuken
2024-09-05 11:28:07 -04:00
parent a3d654389c
commit 05f7259b1f
4 changed files with 15 additions and 1 deletions
+2
View File
@@ -822,6 +822,7 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
@@ -846,6 +847,7 @@ sector.coastline.description = Remnants of naval unit technology have been detec
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.onset.name = The Onset
sector.aegis.name = Aegis
Binary file not shown.
@@ -7,7 +7,7 @@ import static mindustry.content.Planets.*;
public class SectorPresets{
public static SectorPreset
groundZero,
craters, biomassFacility, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
fungalPass, extractionOutpost, saltFlats, overgrowth,
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress,
@@ -42,6 +42,11 @@ public class SectorPresets{
difficulty = 3;
}};
taintedWoods = new SectorPreset("taintedWoods", serpulo, 221){{
captureWave = 32;
difficulty = 4;
}};
craters = new SectorPreset("craters", serpulo, 18){{
captureWave = 20;
difficulty = 2;
@@ -566,6 +566,13 @@ public class SerpuloTechTree{
new Research(scatter),
new Research(graphitePress)
), () -> {
node(taintedWoods, Seq.with(
new SectorComplete(biomassFacility),
new Research(Items.sporePod)
), () -> {
});
node(stainedMountains, Seq.with(
new SectorComplete(biomassFacility),
new Research(pneumaticDrill),