Balancing / Tau mech mobile block repair
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@@ -96,6 +96,9 @@ public class MobileInput extends InputHandler implements GestureListener{
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TileEntity entity = tile.entity;
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player.setMineTile(null);
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player.target = entity;
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}else if(tile != null && player.mech.canHeal && tile.entity != null && tile.getTeam() == player.getTeam() && tile.entity.damaged()){
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player.setMineTile(null);
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player.target = tile.entity;
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}
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}
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}
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