Walker in tech tree
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@@ -3761,39 +3761,34 @@ public class Blocks{
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diffuse = new ItemTurret("diffuse"){{
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requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 250));
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Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);
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ammo(
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Items.graphite, new BasicBulletType(8f, 30){{
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knockback = 5f;
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width = 25f;
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hitSize = 7f;
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height = 20f;
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lifetime = 20f;
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shootEffect = sfe;
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shootEffect = Fx.shootTitan;
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smokeEffect = Fx.shootBigSmoke;
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ammoMultiplier = 1;
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pierceCap = 2;
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pierce = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Pal.berylShot;
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ammoMultiplier = 4;
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hitColor = backColor = trailColor = Color.valueOf("ea8878");
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frontColor = Color.white;
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trailWidth = 5f;
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trailLength = 4;
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trailWidth = 6f;
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trailLength = 3;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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buildingDamageMultiplier = 0.3f;
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buildingDamageMultiplier = 0.2f;
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}}
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);
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shoot = new ShootSpread(){{
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shots = 14;
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spread = 3f;
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shots = 15;
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spread = 4f;
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}};
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coolantMultiplier = 6f;
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shootShake = 1f;
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ammoPerShot = 1;
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maxAmmo = 50;
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drawer = new DrawTurret("reinforced-");
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shootY = 5f;
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outlineColor = Pal.darkOutline;
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@@ -3802,7 +3797,7 @@ public class Blocks{
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reload = 30f;
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recoilAmount = 2f;
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restitution = 0.03f;
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range = 190;
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range = 100;
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shootCone = 3f;
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scaledHealth = 180;
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rotateSpeed = 2f;
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@@ -281,34 +281,45 @@ public class ErekirTechTree{
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});
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node(basicReconstructor, Seq.with(new OnSector(three)), () -> {
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node(UnitTypes.latum);
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node(UnitTypes.avert);
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node(UnitTypes.locus);
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node(mechFabricator, Seq.with(new OnSector(two)), () -> {
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node(UnitTypes.merui, () -> {
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node(tankAssembler, Seq.with(new OnSector(three), new Research(constructor), new Research(atmosphericConcentrator)), () -> {
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node(UnitTypes.vanquish, () -> {
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node(UnitTypes.conquer, Seq.with(tmpNever), () -> {
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});
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node(shipFabricator, Seq.with(new OnSector(three)), () -> {
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node(UnitTypes.osc, () -> {
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});
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});
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node(shipAssembler, Seq.with(new OnSector(five)), () -> {
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node(UnitTypes.quell, () -> {
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node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
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node(basicReconstructor, Seq.with(new OnSector(three)), () -> {
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node(UnitTypes.latum);
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node(UnitTypes.avert);
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node(UnitTypes.locus);
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node(tankAssembler, Seq.with(new OnSector(three), new Research(constructor), new Research(atmosphericConcentrator)), () -> {
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node(UnitTypes.vanquish, () -> {
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node(UnitTypes.conquer, Seq.with(tmpNever), () -> {
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});
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});
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});
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node(mechAssembler, Seq.with(tmpNever), () -> {
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node(UnitTypes.bulwark, () -> {
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node(UnitTypes.krepost, Seq.with(tmpNever), () -> {
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node(shipAssembler, Seq.with(new OnSector(five)), () -> {
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node(UnitTypes.quell, () -> {
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node(UnitTypes.disrupt, Seq.with(tmpNever), () -> {
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});
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});
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node(mechAssembler, Seq.with(tmpNever), () -> {
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node(UnitTypes.bulwark, () -> {
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node(UnitTypes.krepost, Seq.with(tmpNever), () -> {
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});
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});
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});
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});
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});
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});
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});
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});
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});
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@@ -2921,7 +2921,8 @@ public class UnitTypes{
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rippleScale = 0.2f;
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legMoveSpace = 1f;
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hovering = true;
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allowLegStep = true;
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legPhysicsLayer = false;
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shadowElevation = 0.1f;
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groundLayer = Layer.legUnit - 1f;
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