Fixed jittery snapshots / Fixed misaligned unit bullets
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@@ -47,7 +47,7 @@ public class Mechs implements ContentList{
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boostSpeed = 0.85f;
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weapon = Weapons.blaster;
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maxSpeed = 4f;
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altChargeAlpha = 0.04f;
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altChargeAlpha = 0.02f;
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trailColorTo = Color.valueOf("ffd37f");
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armor = 20f;
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}
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@@ -64,8 +64,8 @@ public class Mechs implements ContentList{
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drone.leader = player;
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drone.set(player.x, player.y);
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drone.add();
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Effects.effect(UnitFx.unitLand, player);
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}
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Effects.effect(UnitFx.unitLand, player);
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player.altHeat = 0f;
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}
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}
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@@ -30,7 +30,7 @@ public class UnitTypes implements ContentList{
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speed = 0.5f;
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maxVelocity = 1.6f;
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range = 40f;
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health = 20;
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health = 30;
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weapon = Weapons.droneBlaster;
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trailColor = Color.valueOf("ffd37f");
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}
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