Fixed jittery snapshots / Fixed misaligned unit bullets

This commit is contained in:
Anuken
2018-08-26 17:38:22 -04:00
parent 864c4f6bc3
commit 06ad35d934
13 changed files with 132 additions and 70 deletions

View File

@@ -47,7 +47,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.85f;
weapon = Weapons.blaster;
maxSpeed = 4f;
altChargeAlpha = 0.04f;
altChargeAlpha = 0.02f;
trailColorTo = Color.valueOf("ffd37f");
armor = 20f;
}
@@ -64,8 +64,8 @@ public class Mechs implements ContentList{
drone.leader = player;
drone.set(player.x, player.y);
drone.add();
Effects.effect(UnitFx.unitLand, player);
}
Effects.effect(UnitFx.unitLand, player);
player.altHeat = 0f;
}
}

View File

@@ -30,7 +30,7 @@ public class UnitTypes implements ContentList{
speed = 0.5f;
maxVelocity = 1.6f;
range = 40f;
health = 20;
health = 30;
weapon = Weapons.droneBlaster;
trailColor = Color.valueOf("ffd37f");
}