Crash fix
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@@ -398,6 +398,8 @@ public class CommandAI extends AIController{
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@Override
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public void commandPosition(Vec2 pos){
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if(pos == null) return;
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commandPosition(pos, false);
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if(commandController != null){
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commandController.commandPosition(pos);
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@@ -405,6 +407,8 @@ public class CommandAI extends AIController{
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}
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public void commandPosition(Vec2 pos, boolean stopWhenInRange){
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if(pos == null) return;
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//this is an allocation, but it's relatively rarely called anyway, and outside mutations must be prevented
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targetPos = lastTargetPos = pos.cpy();
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attackTarget = null;
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@@ -444,7 +444,7 @@ public class UnitAssembler extends PayloadBlock{
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if(!net.client()){
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var unit = plan.unit.create(team);
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if(unit != null && unit.isCommandable()){
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if(unit != null && unit.isCommandable() && commandPos != null){
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unit.command().commandPosition(commandPos);
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}
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unit.set(spawn.x + Mathf.range(0.001f), spawn.y + Mathf.range(0.001f));
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