Improved menu, small fixes
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@@ -9,6 +9,8 @@ import io.anuke.ucore.scene.ui.layout.Unit;
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public class Vars{
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//shorthand for whether or not this is running on android
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public static final boolean android = (Gdx.app.getType() == ApplicationType.Android);
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//shorthand for whether or not this is running on GWT
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public static final boolean gwt = (Gdx.app.getType() == ApplicationType.WebGL);
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//how far away from the player blocks can be placed
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public static final float placerange = 66;
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//respawn time in frames
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