Cleanup
This commit is contained in:
@@ -33,10 +33,31 @@ public class EventType{
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}
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public static class WinEvent{}
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public static class LoseEvent{}
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public static class LaunchEvent{}
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public static class ResizeEvent{}
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public static class MapMakeEvent{}
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public static class MapPublishEvent{}
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public static class SaveLoadEvent{}
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public static class ClientCreateEvent{}
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public static class ServerLoadEvent{}
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public static class ContentReloadEvent{}
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public static class DisposeEvent{}
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public static class PlayEvent{}
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public static class ResetEvent{}
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public static class WaveEvent{}
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/** Called when the player places a line, mobile or desktop.*/
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public static class LineConfirmEvent{}
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/** Called when a turret recieves ammo, but only when the tutorial is active! */
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public static class TurretAmmoDeliverEvent{}
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/** Called when a core recieves ammo, but only when the tutorial is active! */
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public static class CoreItemDeliverEvent{}
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/** Called when the player opens info for a specific block.*/
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public static class BlockInfoEvent{}
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/** Called when the client game is first loaded. */
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public static class ClientLoadEvent{}
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/** Called when a game begins and the world is loaded. */
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public static class WorldLoadEvent{}
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public static class LaunchItemEvent{
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public final ItemStack stack;
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@@ -46,10 +67,6 @@ public class EventType{
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}
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}
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public static class MapMakeEvent{}
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public static class MapPublishEvent{}
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public static class CommandIssueEvent{
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public final Tilec tile;
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public final UnitCommand command;
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@@ -91,63 +108,6 @@ public class EventType{
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}
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}
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public static class SaveLoadEvent{
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}
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public static class ClientCreateEvent{
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}
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/** Called when the client game is first loaded. */
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public static class ClientLoadEvent{
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}
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public static class ServerLoadEvent{
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}
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public static class ContentReloadEvent{
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}
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public static class DisposeEvent{
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}
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public static class PlayEvent{
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}
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public static class ResetEvent{
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}
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public static class WaveEvent{
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}
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/** Called when the player places a line, mobile or desktop.*/
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public static class LineConfirmEvent{
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}
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/** Called when a turret recieves ammo, but only when the tutorial is active! */
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public static class TurretAmmoDeliverEvent{
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}
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/** Called when a core recieves ammo, but only when the tutorial is active! */
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public static class CoreItemDeliverEvent{
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}
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/** Called when the player opens info for a specific block.*/
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public static class BlockInfoEvent{
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}
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/** Called when the player withdraws items from a block. */
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public static class WithdrawEvent{
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public final Tilec tile;
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@@ -210,11 +170,6 @@ public class EventType{
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}
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}
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/** Called when a game begins and the world is loaded. */
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public static class WorldLoadEvent{
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}
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/** Called from the logic thread. Do not access graphics here! */
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public static class TileChangeEvent{
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public final Tile tile;
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@@ -323,10 +278,6 @@ public class EventType{
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}
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}
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public static class ResizeEvent{
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}
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//TODO rename
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public static class MechChangeEvent{
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public final Playerc player;
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@@ -383,7 +334,6 @@ public class EventType{
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public static class PlayerIpBanEvent{
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public final String ip;
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public PlayerIpBanEvent(String ip){
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this.ip = ip;
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}
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@@ -392,7 +342,6 @@ public class EventType{
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public static class PlayerIpUnbanEvent{
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public final String ip;
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public PlayerIpUnbanEvent(String ip){
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this.ip = ip;
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}
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@@ -17,6 +17,29 @@ import static mindustry.Vars.*;
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public class Drawf{
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//an experiment, to be removed
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public static void runes(float x, float y, int[] text){
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int height = 6, width = 5;
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float scale = 3;
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float th = height * scale, tw = width * scale;
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float skewx = width * scale, skewy = 0;
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Draw.color(Pal.accent);
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for(int i = 0; i < text.length; i++){
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float ox = x + i*tw*width;
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for(int j = 0; j < width * height; j++){
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int cx = j % width, cy = j / width;
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float rx = ox + cx * tw + skewx * cy, ry = y + cy * th;
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if((text[i] & (1 << j)) != 0){
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Fill.quad(rx, ry, rx + tw, ry, rx + tw + skewx, ry + th + skewy, rx + skewx, ry + th + skewy);
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}
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}
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}
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}
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public static float text(){
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float z = Draw.z();
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if(renderer.pixelator.enabled()){
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@@ -1,14 +1,12 @@
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package mindustry.input;
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import arc.*;
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import arc.struct.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.pooling.*;
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import mindustry.world.*;
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import java.util.*;
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import static mindustry.Vars.*;
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public class Placement{
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@@ -97,10 +95,10 @@ public class Placement{
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int nodeLimit = 1000;
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int totalNodes = 0;
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PriorityQueue<Tile> queue = new PriorityQueue<>(10, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + distanceHeuristic(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + distanceHeuristic(b.x, b.y, end.x, end.y)));
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PQueue<Tile> queue = new PQueue<>(10, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + distanceHeuristic(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + distanceHeuristic(b.x, b.y, end.x, end.y)));
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queue.add(start);
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boolean found = false;
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while(!queue.isEmpty() && totalNodes++ < nodeLimit){
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while(!queue.empty() && totalNodes++ < nodeLimit){
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Tile next = queue.poll();
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float baseCost = costs.get(next.pos(), 0f);
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if(next == end){
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@@ -9,8 +9,6 @@ import mindustry.*;
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import mindustry.content.*;
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import mindustry.world.*;
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import java.util.*;
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import static mindustry.Vars.*;
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public abstract class BasicGenerator implements WorldGenerator{
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@@ -319,10 +317,10 @@ public abstract class BasicGenerator implements WorldGenerator{
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Tile end = tiles.getn(endX, endY);
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GridBits closed = new GridBits(width, height);
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IntFloatMap costs = new IntFloatMap();
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PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.width * tiles.height / 4, Structs.comparingFloat(a -> costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y)));
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PQueue<Tile> queue = new PQueue<>(tiles.width * tiles.height / 4, Structs.comparingFloat(a -> costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y)));
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queue.add(start);
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boolean found = false;
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while(!queue.isEmpty()){
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while(!queue.empty()){
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Tile next = queue.poll();
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float baseCost = costs.get(next.pos(), 0f);
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if(next == end){
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@@ -32,6 +32,7 @@ public class Fonts{
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public static BitmapFont outline;
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public static BitmapFont chat;
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public static BitmapFont icon;
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public static BitmapFont tech;
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public static int getUnicode(String content){
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return unicodeIcons.get(content, 0);
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@@ -135,6 +136,10 @@ public class Fonts{
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}};
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Core.assets.load("outline", BitmapFont.class, new FreeTypeFontLoaderParameter("fonts/font.ttf", param)).loaded = t -> Fonts.outline = (BitmapFont)t;
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Core.assets.load("tech", BitmapFont.class, new FreeTypeFontLoaderParameter("fonts/tech.ttf", new FreeTypeFontParameter(){{
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size = 18;
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}})).loaded = f -> Fonts.tech = (BitmapFont)f;
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}
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/** Merges the UI and font atlas together for better performance. */
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