Cleanup
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@@ -33,10 +33,31 @@ public class EventType{
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}
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public static class WinEvent{}
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public static class LoseEvent{}
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public static class LaunchEvent{}
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public static class ResizeEvent{}
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public static class MapMakeEvent{}
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public static class MapPublishEvent{}
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public static class SaveLoadEvent{}
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public static class ClientCreateEvent{}
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public static class ServerLoadEvent{}
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public static class ContentReloadEvent{}
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public static class DisposeEvent{}
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public static class PlayEvent{}
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public static class ResetEvent{}
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public static class WaveEvent{}
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/** Called when the player places a line, mobile or desktop.*/
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public static class LineConfirmEvent{}
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/** Called when a turret recieves ammo, but only when the tutorial is active! */
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public static class TurretAmmoDeliverEvent{}
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/** Called when a core recieves ammo, but only when the tutorial is active! */
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public static class CoreItemDeliverEvent{}
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/** Called when the player opens info for a specific block.*/
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public static class BlockInfoEvent{}
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/** Called when the client game is first loaded. */
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public static class ClientLoadEvent{}
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/** Called when a game begins and the world is loaded. */
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public static class WorldLoadEvent{}
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public static class LaunchItemEvent{
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public final ItemStack stack;
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@@ -46,10 +67,6 @@ public class EventType{
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}
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}
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public static class MapMakeEvent{}
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public static class MapPublishEvent{}
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public static class CommandIssueEvent{
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public final Tilec tile;
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public final UnitCommand command;
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@@ -91,63 +108,6 @@ public class EventType{
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}
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}
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public static class SaveLoadEvent{
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}
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public static class ClientCreateEvent{
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}
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/** Called when the client game is first loaded. */
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public static class ClientLoadEvent{
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}
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public static class ServerLoadEvent{
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}
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public static class ContentReloadEvent{
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}
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public static class DisposeEvent{
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}
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public static class PlayEvent{
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}
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public static class ResetEvent{
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}
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public static class WaveEvent{
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}
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/** Called when the player places a line, mobile or desktop.*/
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public static class LineConfirmEvent{
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}
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/** Called when a turret recieves ammo, but only when the tutorial is active! */
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public static class TurretAmmoDeliverEvent{
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}
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/** Called when a core recieves ammo, but only when the tutorial is active! */
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public static class CoreItemDeliverEvent{
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}
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/** Called when the player opens info for a specific block.*/
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public static class BlockInfoEvent{
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}
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/** Called when the player withdraws items from a block. */
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public static class WithdrawEvent{
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public final Tilec tile;
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@@ -210,11 +170,6 @@ public class EventType{
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}
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}
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/** Called when a game begins and the world is loaded. */
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public static class WorldLoadEvent{
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}
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/** Called from the logic thread. Do not access graphics here! */
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public static class TileChangeEvent{
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public final Tile tile;
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@@ -323,10 +278,6 @@ public class EventType{
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}
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}
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public static class ResizeEvent{
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}
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//TODO rename
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public static class MechChangeEvent{
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public final Playerc player;
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@@ -383,7 +334,6 @@ public class EventType{
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public static class PlayerIpBanEvent{
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public final String ip;
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public PlayerIpBanEvent(String ip){
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this.ip = ip;
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}
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@@ -392,7 +342,6 @@ public class EventType{
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public static class PlayerIpUnbanEvent{
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public final String ip;
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public PlayerIpUnbanEvent(String ip){
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this.ip = ip;
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}
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