Refactoring of functional package
This commit is contained in:
@@ -1,26 +1,22 @@
|
||||
package io.anuke.mindustry.entities;
|
||||
|
||||
import io.anuke.annotations.Annotations.Struct;
|
||||
import io.anuke.annotations.Annotations.*;
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.collection.*;
|
||||
import io.anuke.arc.function.*;
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.func.*;
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.math.geom.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.content.Bullets;
|
||||
import io.anuke.mindustry.content.Fx;
|
||||
import io.anuke.mindustry.entities.Effects.Effect;
|
||||
import io.anuke.mindustry.entities.type.Bullet;
|
||||
import io.anuke.mindustry.entities.effect.Fire;
|
||||
import io.anuke.mindustry.entities.effect.Lightning;
|
||||
import io.anuke.mindustry.entities.type.Unit;
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.entities.Effects.*;
|
||||
import io.anuke.mindustry.entities.effect.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.gen.Call;
|
||||
import io.anuke.mindustry.gen.PropCell;
|
||||
import io.anuke.mindustry.graphics.Pal;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.world.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
@@ -90,7 +86,7 @@ public class Damage{
|
||||
public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length, boolean large){
|
||||
collidedBlocks.clear();
|
||||
tr.trns(angle, length);
|
||||
IntPositionConsumer collider = (cx, cy) -> {
|
||||
Intc2 collider = (cx, cy) -> {
|
||||
Tile tile = world.ltile(cx, cy);
|
||||
if(tile != null && !collidedBlocks.contains(tile.pos()) && tile.entity != null && tile.getTeamID() != team.ordinal() && tile.entity.collide(hitter)){
|
||||
tile.entity.collision(hitter);
|
||||
@@ -100,10 +96,10 @@ public class Damage{
|
||||
};
|
||||
|
||||
world.raycastEachWorld(x, y, x + tr.x, y + tr.y, (cx, cy) -> {
|
||||
collider.accept(cx, cy);
|
||||
collider.get(cx, cy);
|
||||
if(large){
|
||||
for(Point2 p : Geometry.d4){
|
||||
collider.accept(cx + p.x, cy + p.y);
|
||||
collider.get(cx + p.x, cy + p.y);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@@ -129,7 +125,7 @@ public class Damage{
|
||||
rect.width += expand * 2;
|
||||
rect.height += expand * 2;
|
||||
|
||||
Consumer<Unit> cons = e -> {
|
||||
Cons<Unit> cons = e -> {
|
||||
e.hitbox(hitrect);
|
||||
Rectangle other = hitrect;
|
||||
other.y -= expand;
|
||||
@@ -150,16 +146,16 @@ public class Damage{
|
||||
}
|
||||
|
||||
/** Damages all entities and blocks in a radius that are enemies of the team. */
|
||||
public static void damageUnits(Team team, float x, float y, float size, float damage, Predicate<Unit> predicate, Consumer<Unit> acceptor){
|
||||
Consumer<Unit> cons = entity -> {
|
||||
if(!predicate.test(entity)) return;
|
||||
public static void damageUnits(Team team, float x, float y, float size, float damage, Boolf<Unit> predicate, Cons<Unit> acceptor){
|
||||
Cons<Unit> cons = entity -> {
|
||||
if(!predicate.get(entity)) return;
|
||||
|
||||
entity.hitbox(hitrect);
|
||||
if(!hitrect.overlaps(rect)){
|
||||
return;
|
||||
}
|
||||
entity.damage(damage);
|
||||
acceptor.accept(entity);
|
||||
acceptor.get(entity);
|
||||
};
|
||||
|
||||
rect.setSize(size * 2).setCenter(x, y);
|
||||
@@ -182,7 +178,7 @@ public class Damage{
|
||||
|
||||
/** Damages all entities and blocks in a radius that are enemies of the team. */
|
||||
public static void damage(Team team, float x, float y, float radius, float damage, boolean complete){
|
||||
Consumer<Unit> cons = entity -> {
|
||||
Cons<Unit> cons = entity -> {
|
||||
if(entity.getTeam() == team || entity.dst(x, y) > radius){
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ package io.anuke.mindustry.entities;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.collection.Array;
|
||||
import io.anuke.arc.function.Consumer;
|
||||
import io.anuke.arc.func.Cons;
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.math.geom.Position;
|
||||
@@ -142,11 +142,11 @@ public class Effects{
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public void scaled(float lifetime, Consumer<EffectContainer> cons){
|
||||
public void scaled(float lifetime, Cons<EffectContainer> cons){
|
||||
if(innerContainer == null) innerContainer = new EffectContainer();
|
||||
if(time <= lifetime){
|
||||
innerContainer.set(id, color, time, lifetime, rotation, x, y, data);
|
||||
cons.accept(innerContainer);
|
||||
cons.get(innerContainer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package io.anuke.mindustry.entities;
|
||||
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.collection.*;
|
||||
import io.anuke.arc.func.*;
|
||||
import io.anuke.arc.function.*;
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.math.geom.*;
|
||||
@@ -22,8 +23,8 @@ public class EntityGroup<T extends Entity>{
|
||||
private final Rectangle intersectRect = new Rectangle();
|
||||
private IntMap<T> map;
|
||||
private QuadTree tree;
|
||||
private Consumer<T> removeListener;
|
||||
private Consumer<T> addListener;
|
||||
private Cons<T> removeListener;
|
||||
private Cons<T> addListener;
|
||||
|
||||
private final Rectangle viewport = new Rectangle();
|
||||
private int count = 0;
|
||||
@@ -60,20 +61,20 @@ public class EntityGroup<T extends Entity>{
|
||||
draw(e -> true);
|
||||
}
|
||||
|
||||
public void draw(Predicate<T> toDraw){
|
||||
public void draw(Boolf<T> toDraw){
|
||||
draw(toDraw, t -> ((DrawTrait)t).draw());
|
||||
}
|
||||
|
||||
public void draw(Predicate<T> toDraw, Consumer<T> cons){
|
||||
public void draw(Boolf<T> toDraw, Cons<T> cons){
|
||||
Camera cam = Core.camera;
|
||||
viewport.set(cam.position.x - cam.width / 2, cam.position.y - cam.height / 2, cam.width, cam.height);
|
||||
|
||||
for(Entity e : all()){
|
||||
if(!(e instanceof DrawTrait) || !toDraw.test((T)e) || !e.isAdded()) continue;
|
||||
if(!(e instanceof DrawTrait) || !toDraw.get((T)e) || !e.isAdded()) continue;
|
||||
DrawTrait draw = (DrawTrait)e;
|
||||
|
||||
if(viewport.overlaps(draw.getX() - draw.drawSize()/2f, draw.getY() - draw.drawSize()/2f, draw.drawSize(), draw.drawSize())){
|
||||
cons.accept((T)e);
|
||||
cons.get((T)e);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -82,11 +83,11 @@ public class EntityGroup<T extends Entity>{
|
||||
return useTree;
|
||||
}
|
||||
|
||||
public void setRemoveListener(Consumer<T> removeListener){
|
||||
public void setRemoveListener(Cons<T> removeListener){
|
||||
this.removeListener = removeListener;
|
||||
}
|
||||
|
||||
public void setAddListener(Consumer<T> addListener){
|
||||
public void setAddListener(Cons<T> addListener){
|
||||
this.addListener = addListener;
|
||||
}
|
||||
|
||||
@@ -148,7 +149,7 @@ public class EntityGroup<T extends Entity>{
|
||||
if(check.getID() == id){ //if it is indeed queued, remove it
|
||||
entitiesToAdd.removeValue(check, true);
|
||||
if(removeListener != null){
|
||||
removeListener.accept(check);
|
||||
removeListener.get(check);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -157,7 +158,7 @@ public class EntityGroup<T extends Entity>{
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public void intersect(float x, float y, float width, float height, Consumer<? super T> out){
|
||||
public void intersect(float x, float y, float width, float height, Cons<? super T> out){
|
||||
//don't waste time for empty groups
|
||||
if(isEmpty()) return;
|
||||
tree().getIntersect(out, x, y, width, height);
|
||||
@@ -192,10 +193,10 @@ public class EntityGroup<T extends Entity>{
|
||||
return entityArray.size;
|
||||
}
|
||||
|
||||
public int count(Predicate<T> pred){
|
||||
public int count(Boolf<T> pred){
|
||||
int count = 0;
|
||||
for(int i = 0; i < entityArray.size; i++){
|
||||
if(pred.test(entityArray.get(i))) count++;
|
||||
if(pred.get(entityArray.get(i))) count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
@@ -211,7 +212,7 @@ public class EntityGroup<T extends Entity>{
|
||||
}
|
||||
|
||||
if(addListener != null){
|
||||
addListener.accept(type);
|
||||
addListener.get(type);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,7 +222,7 @@ public class EntityGroup<T extends Entity>{
|
||||
entitiesToRemove.add(type);
|
||||
|
||||
if(removeListener != null){
|
||||
removeListener.accept(type);
|
||||
removeListener.get(type);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,10 +245,10 @@ public class EntityGroup<T extends Entity>{
|
||||
map.clear();
|
||||
}
|
||||
|
||||
public T find(Predicate<T> pred){
|
||||
public T find(Boolf<T> pred){
|
||||
|
||||
for(int i = 0; i < entityArray.size; i++){
|
||||
if(pred.test(entityArray.get(i))) return entityArray.get(i);
|
||||
if(pred.get(entityArray.get(i))) return entityArray.get(i);
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package io.anuke.mindustry.entities;
|
||||
|
||||
import io.anuke.arc.collection.EnumSet;
|
||||
import io.anuke.arc.function.Consumer;
|
||||
import io.anuke.arc.function.Predicate;
|
||||
import io.anuke.arc.func.Cons;
|
||||
import io.anuke.arc.func.Boolf;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.math.geom.Geometry;
|
||||
import io.anuke.arc.math.geom.Rectangle;
|
||||
@@ -78,12 +78,12 @@ public class Units{
|
||||
}
|
||||
|
||||
/** Returns the neareset ally tile in a range. */
|
||||
public static TileEntity findAllyTile(Team team, float x, float y, float range, Predicate<Tile> pred){
|
||||
public static TileEntity findAllyTile(Team team, float x, float y, float range, Boolf<Tile> pred){
|
||||
return indexer.findTile(team, x, y, range, pred);
|
||||
}
|
||||
|
||||
/** Returns the neareset enemy tile in a range. */
|
||||
public static TileEntity findEnemyTile(Team team, float x, float y, float range, Predicate<Tile> pred){
|
||||
public static TileEntity findEnemyTile(Team team, float x, float y, float range, Boolf<Tile> pred){
|
||||
if(team == Team.derelict) return null;
|
||||
|
||||
for(Team enemy : state.teams.enemiesOf(team)){
|
||||
@@ -101,12 +101,12 @@ public class Units{
|
||||
}
|
||||
|
||||
/** Returns the closest target enemy. First, units are checked, then tile entities. */
|
||||
public static TargetTrait closestTarget(Team team, float x, float y, float range, Predicate<Unit> unitPred){
|
||||
public static TargetTrait closestTarget(Team team, float x, float y, float range, Boolf<Unit> unitPred){
|
||||
return closestTarget(team, x, y, range, unitPred, t -> true);
|
||||
}
|
||||
|
||||
/** Returns the closest target enemy. First, units are checked, then tile entities. */
|
||||
public static TargetTrait closestTarget(Team team, float x, float y, float range, Predicate<Unit> unitPred, Predicate<Tile> tilePred){
|
||||
public static TargetTrait closestTarget(Team team, float x, float y, float range, Boolf<Unit> unitPred, Boolf<Tile> tilePred){
|
||||
if(team == Team.derelict) return null;
|
||||
|
||||
Unit unit = closestEnemy(team, x, y, range, unitPred);
|
||||
@@ -118,14 +118,14 @@ public class Units{
|
||||
}
|
||||
|
||||
/** Returns the closest enemy of this team. Filter by predicate. */
|
||||
public static Unit closestEnemy(Team team, float x, float y, float range, Predicate<Unit> predicate){
|
||||
public static Unit closestEnemy(Team team, float x, float y, float range, Boolf<Unit> predicate){
|
||||
if(team == Team.derelict) return null;
|
||||
|
||||
result = null;
|
||||
cdist = 0f;
|
||||
|
||||
nearbyEnemies(team, x - range, y - range, range*2f, range*2f, e -> {
|
||||
if(e.isDead() || !predicate.test(e)) return;
|
||||
if(e.isDead() || !predicate.get(e)) return;
|
||||
|
||||
float dst2 = Mathf.dst2(e.x, e.y, x, y);
|
||||
if(dst2 < range*range && (result == null || dst2 < cdist)){
|
||||
@@ -138,12 +138,12 @@ public class Units{
|
||||
}
|
||||
|
||||
/** Returns the closest ally of this team. Filter by predicate. */
|
||||
public static Unit closest(Team team, float x, float y, float range, Predicate<Unit> predicate){
|
||||
public static Unit closest(Team team, float x, float y, float range, Boolf<Unit> predicate){
|
||||
result = null;
|
||||
cdist = 0f;
|
||||
|
||||
nearby(team, x, y, range, e -> {
|
||||
if(!predicate.test(e)) return;
|
||||
if(!predicate.get(e)) return;
|
||||
|
||||
float dist = Mathf.dst2(e.x, e.y, x, y);
|
||||
if(result == null || dist < cdist){
|
||||
@@ -156,32 +156,32 @@ public class Units{
|
||||
}
|
||||
|
||||
/** Iterates over all units in a rectangle. */
|
||||
public static void nearby(Team team, float x, float y, float width, float height, Consumer<Unit> cons){
|
||||
public static void nearby(Team team, float x, float y, float width, float height, Cons<Unit> cons){
|
||||
unitGroups[team.ordinal()].intersect(x, y, width, height, cons);
|
||||
playerGroup.intersect(x, y, width, height, player -> {
|
||||
if(player.getTeam() == team){
|
||||
cons.accept(player);
|
||||
cons.get(player);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Iterates over all units in a circle around this position. */
|
||||
public static void nearby(Team team, float x, float y, float radius, Consumer<Unit> cons){
|
||||
public static void nearby(Team team, float x, float y, float radius, Cons<Unit> cons){
|
||||
unitGroups[team.ordinal()].intersect(x - radius, y - radius, radius*2f, radius*2f, unit -> {
|
||||
if(unit.withinDst(x, y, radius)){
|
||||
cons.accept(unit);
|
||||
cons.get(unit);
|
||||
}
|
||||
});
|
||||
|
||||
playerGroup.intersect(x - radius, y - radius, radius*2f, radius*2f, unit -> {
|
||||
if(unit.getTeam() == team && unit.withinDst(x, y, radius)){
|
||||
cons.accept(unit);
|
||||
cons.get(unit);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Iterates over all units in a rectangle. */
|
||||
public static void nearby(float x, float y, float width, float height, Consumer<Unit> cons){
|
||||
public static void nearby(float x, float y, float width, float height, Cons<Unit> cons){
|
||||
for(Team team : Team.all){
|
||||
unitGroups[team.ordinal()].intersect(x, y, width, height, cons);
|
||||
}
|
||||
@@ -190,12 +190,12 @@ public class Units{
|
||||
}
|
||||
|
||||
/** Iterates over all units in a rectangle. */
|
||||
public static void nearby(Rectangle rect, Consumer<Unit> cons){
|
||||
public static void nearby(Rectangle rect, Cons<Unit> cons){
|
||||
nearby(rect.x, rect.y, rect.width, rect.height, cons);
|
||||
}
|
||||
|
||||
/** Iterates over all units that are enemies of this team. */
|
||||
public static void nearbyEnemies(Team team, float x, float y, float width, float height, Consumer<Unit> cons){
|
||||
public static void nearbyEnemies(Team team, float x, float y, float width, float height, Cons<Unit> cons){
|
||||
EnumSet<Team> targets = state.teams.enemiesOf(team);
|
||||
|
||||
for(Team other : targets){
|
||||
@@ -204,18 +204,18 @@ public class Units{
|
||||
|
||||
playerGroup.intersect(x, y, width, height, player -> {
|
||||
if(targets.contains(player.getTeam())){
|
||||
cons.accept(player);
|
||||
cons.get(player);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Iterates over all units that are enemies of this team. */
|
||||
public static void nearbyEnemies(Team team, Rectangle rect, Consumer<Unit> cons){
|
||||
public static void nearbyEnemies(Team team, Rectangle rect, Cons<Unit> cons){
|
||||
nearbyEnemies(team, rect.x, rect.y, rect.width, rect.height, cons);
|
||||
}
|
||||
|
||||
/** Iterates over all units. */
|
||||
public static void all(Consumer<Unit> cons){
|
||||
public static void all(Cons<Unit> cons){
|
||||
for(Team team : Team.all){
|
||||
unitGroups[team.ordinal()].all().each(cons);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user