Allow building shard cores in maps with core zone tiles

This commit is contained in:
Anuken
2024-09-30 22:14:07 -04:00
parent 567b515611
commit 074aad3ba2
3 changed files with 4 additions and 1 deletions

View File

@@ -2,6 +2,7 @@ package mindustry.world.meta;
import arc.func.*;
import mindustry.*;
import mindustry.content.*;
public class BuildVisibility{
public static final BuildVisibility
@@ -10,6 +11,7 @@ public class BuildVisibility{
shown = new BuildVisibility(() -> true),
debugOnly = new BuildVisibility(() -> false),
editorOnly = new BuildVisibility(() -> Vars.state.rules.editor),
coreZoneOnly = new BuildVisibility(() -> Vars.indexer.isBlockPresent(Blocks.coreZone)),
worldProcessorOnly = new BuildVisibility(() -> Vars.state.rules.editor || Vars.state.rules.allowEditWorldProcessors),
sandboxOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.infiniteResources),
campaignOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.isCampaign()),