Bullet cleanup

This commit is contained in:
Anuken
2020-07-11 09:08:17 -04:00
parent a8d5198ca6
commit 0752076bf2
32 changed files with 590 additions and 525 deletions

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@@ -3,10 +3,7 @@ package mindustry.content;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.gen.*;
import mindustry.graphics.*;
@@ -1426,7 +1423,6 @@ public class Blocks implements ContentList{
chargeTime = 50f;
chargeMaxDelay = 30f;
chargeEffects = 7;
shootType = Bullets.lancerLaser;
recoilAmount = 2f;
reloadTime = 90f;
cooldown = 0.03f;
@@ -1441,11 +1437,23 @@ public class Blocks implements ContentList{
health = 280 * size * size;
targetAir = false;
shootSound = Sounds.laser;
shootType = new LaserBulletType(140){{
colors = new Color[]{Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
hitEffect = Fx.hitLancer;
despawnEffect = Fx.none;
hitSize = 4;
lifetime = 16f;
drawSize = 400f;
}};
}};
arc = new PowerTurret("arc"){{
requirements(Category.turret, with(Items.copper, 35, Items.lead, 50));
shootType = Bullets.arc;
shootType = new LightningBulletType(){{
damage = 21;
lightningLength = 25;
}};
reloadTime = 35f;
shootCone = 40f;
rotatespeed = 8f;
@@ -1519,42 +1527,11 @@ public class Blocks implements ContentList{
health = 220 * size * size;
shootSound = Sounds.shotgun;
ammo(Items.thorium, new BulletType(0.01f, 105){
int rays = 1;
float rayLength = range + 10f;
{
hitEffect = Fx.hitLancer;
shootEffect = smokeEffect = Fx.lightningShoot;
lifetime = 10f;
despawnEffect = Fx.none;
ammoMultiplier = 6f;
pierce = true;
}
@Override
public void init(Bullet b){
for(int i = 0; i < rays; i++){
Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), rayLength - Math.abs(i - (rays / 2)) * 20f);
}
}
@Override
public void draw(Bullet b){
super.draw(b);
Draw.color(Color.white, Pal.lancerLaser, b.fin());
//Draw.alpha(b.fout());
for(int i = 0; i < 7; i++){
Tmp.v1.trns(b.rotation(), i * 8f);
float sl = Mathf.clamp(b.fout() - 0.5f) * (80f - i * 10);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, 4f, sl, b.rotation() + 90);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, 4f, sl, b.rotation() - 90);
}
Drawf.tri(b.x, b.y, 20f * b.fout(), (rayLength + 50), b.rotation());
Drawf.tri(b.x, b.y, 20f * b.fout(), 10f, b.rotation() + 180f);
Draw.reset();
}
});
ammo(Items.thorium, new ShrapnelBulletType(){{
length = range + 10f;
damage = 105f;
ammoMultiplier = 6f;
}});
}};
ripple = new ItemTurret("ripple"){{
@@ -1635,7 +1612,6 @@ public class Blocks implements ContentList{
meltdown = new LaserTurret("meltdown"){{
requirements(Category.turret, with(Items.copper, 250, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325));
shootType = Bullets.meltdownLaser;
shootEffect = Fx.shootBigSmoke2;
shootCone = 40f;
recoilAmount = 4f;
@@ -1650,6 +1626,16 @@ public class Blocks implements ContentList{
activeSound = Sounds.beam;
activeSoundVolume = 2f;
shootType = new ContinuousLaserBulletType(70){{
length = 220f;
hitEffect = Fx.hitMeltdown;
drawSize = 420f;
incendChance = 0.4f;
incendSpread = 5f;
incendAmount = 1;
}};
health = 200 * size * size;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false);
}};
@@ -1728,7 +1714,7 @@ public class Blocks implements ContentList{
upgrades = new UnitType[][]{
{UnitTypes.nova, UnitTypes.quasar},
{UnitTypes.dagger, UnitTypes.mace},
{UnitTypes.crawler, UnitTypes.eruptor},
{UnitTypes.crawler, UnitTypes.atrax},
{UnitTypes.flare, UnitTypes.horizon},
{UnitTypes.mono, UnitTypes.poly},
{UnitTypes.risse, UnitTypes.minke},

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@@ -9,6 +9,7 @@ import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.io.*;
import mindustry.world.*;
import static mindustry.Vars.*;
@@ -26,20 +27,17 @@ public class Bullets implements ContentList{
fragGlass, fragExplosive, fragPlastic, fragSurge, fragGlassFrag, fragPlasticFrag,
//missiles
missileExplosive, missileIncendiary, missileSurge, missileJavelin, missileSwarm,
missileExplosive, missileIncendiary, missileSurge, missileSwarm,
//standard
standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary, standardMechSmall,
standardGlaive, standardDenseBig, standardThoriumBig, standardIncendiaryBig,
//electric
lancerLaser, meltdownLaser, arc, damageLightning,
//liquid
waterShot, cryoShot, slagShot, oilShot,
//environment, misc.
fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag,
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag,
//bombs
bombExplosive, bombIncendiary, bombOil;
@@ -400,6 +398,12 @@ public class Bullets implements ContentList{
hittable = false;
}};
//this is just a copy of the damage lightning bullet that doesn't damage air units
damageLightningGround = new BulletType(0.0001f, 0f){{
collidesAir = false;
}};
JsonIO.copy(damageLightning, damageLightningGround);
healBullet = new HealBulletType(5.2f, 13){{
healPercent = 3f;
}};
@@ -494,25 +498,6 @@ public class Bullets implements ContentList{
}
};
lancerLaser = new LaserBulletType(140){{
colors = new Color[]{Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
hitEffect = Fx.hitLancer;
despawnEffect = Fx.none;
hitSize = 4;
lifetime = 16f;
drawSize = 400f;
}};
meltdownLaser = new ContinuousLaserBulletType(70){{
length = 220f;
hitEffect = Fx.hitMeltdown;
drawSize = 420f;
incendChance = 0.4f;
incendSpread = 5f;
incendAmount = 1;
}};
waterShot = new LiquidBulletType(Liquids.water){{
knockback = 0.7f;
}};
@@ -530,11 +515,6 @@ public class Bullets implements ContentList{
drag = 0.03f;
}};
arc = new LightningBulletType(){{
damage = 21;
lightningLength = 25;
}};
driverBolt = new MassDriverBolt();
frag = new BasicBulletType(5f, 8, "bullet"){{

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@@ -24,7 +24,7 @@ public class UnitTypes implements ContentList{
public static @EntityDef({Unitc.class, Mechc.class, Builderc.class, Minerc.class, Commanderc.class}) UnitType pulsar, quasar;
//legs
public static @EntityDef({Unitc.class, Legsc.class}) UnitType cix, eruptor;
public static @EntityDef({Unitc.class, Legsc.class}) UnitType arkyid, atrax, spiroct;
//air (no special traits)
public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra;
@@ -254,7 +254,7 @@ public class UnitTypes implements ContentList{
}});
}};
eruptor = new UnitType("eruptor"){{
atrax = new UnitType("atrax"){{
speed = 0.4f;
drag = 0.4f;
hitsize = 10f;
@@ -284,7 +284,38 @@ public class UnitTypes implements ContentList{
}});
}};
cix = new UnitType("cix"){{
//TODO this is just a clone
spiroct = new UnitType("spiroct"){{
speed = 0.4f;
drag = 0.4f;
hitsize = 10f;
rotateSpeed = 3f;
targetAir = false;
health = 600;
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
legCount = 4;
legLength = 9f;
legTrns = 0.6f;
legMoveSpace = 1.4f;
weapons.add(new Weapon("eruption"){{
shootY = 3f;
reload = 10f;
ejectEffect = Fx.none;
recoil = 1f;
x = 7f;
shootSound = Sounds.flame;
bullet = new LiquidBulletType(Liquids.slag){{
damage = 11;
speed = 2.3f;
drag = 0.02f;
shootEffect = Fx.shootSmall;
}};
}});
}};
arkyid = new UnitType("arkyid"){{
drag = 0.1f;
speed = 0.5f;
hitsize = 9f;

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@@ -92,15 +92,17 @@ public class Damage{
}
};
world.raycastEachWorld(x, y, x + tr.x, y + tr.y, (cx, cy) -> {
collider.get(cx, cy);
if(large){
for(Point2 p : Geometry.d4){
collider.get(cx + p.x, cy + p.y);
if(hitter.type.collidesGround){
world.raycastEachWorld(x, y, x + tr.x, y + tr.y, (cx, cy) -> {
collider.get(cx, cy);
if(large){
for(Point2 p : Geometry.d4){
collider.get(cx + p.x, cy + p.y);
}
}
}
return false;
});
return false;
});
}
rect.setPosition(x, y).setSize(tr.x, tr.y);
float x2 = tr.x + x, y2 = tr.y + y;
@@ -123,6 +125,8 @@ public class Damage{
rect.height += expand * 2;
Cons<Unit> cons = e -> {
if(!e.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround)) return;
e.hitbox(hitrect);
Rect other = hitrect;
other.y -= expand;

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@@ -5,6 +5,7 @@ import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import mindustry.content.*;
import mindustry.entities.bullet.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.world.*;
@@ -21,22 +22,28 @@ public class Lightning{
private static boolean bhit = false;
private static int lastSeed = 0;
/** Create a lighting branch at a location. Use Team.none to damage everyone. */
/** Create a lighting branch at a location. Use Team.derelict to damage everyone. */
public static void create(Team team, Color color, float damage, float x, float y, float targetAngle, int length){
createLightingInternal(lastSeed++, team, color, damage, x, y, targetAngle, length);
createLightingInternal(null, lastSeed++, team, color, damage, x, y, targetAngle, length);
}
/** Create a lighting branch at a location. Uses bullet parameters. */
public static void create(Bullet bullet, Color color, float damage, float x, float y, float targetAngle, int length){
createLightingInternal(bullet, lastSeed++, bullet.team, color, damage, x, y, targetAngle, length);
}
//TODO remote method
//@Remote(called = Loc.server, unreliable = true)
private static void createLightingInternal(int seed, Team team, Color color, float damage, float x, float y, float rotation, int length){
private static void createLightingInternal(Bullet hitter, int seed, Team team, Color color, float damage, float x, float y, float rotation, int length){
random.setSeed(seed);
hit.clear();
BulletType bulletType = hitter != null && !hitter.type.collidesAir ? Bullets.damageLightningGround : Bullets.damageLightning;
Seq<Vec2> lines = new Seq<>();
bhit = false;
for(int i = 0; i < length / 2; i++){
Bullets.damageLightning.create(null, team, x, y, 0f, damage, 1f, 1f, null);
bulletType.create(null, team, x, y, 0f, damage, 1f, 1f, hitter);
lines.add(new Vec2(x + Mathf.range(3f), y + Mathf.range(3f)));
if(lines.size > 1){
@@ -61,7 +68,7 @@ public class Lightning{
entities.clear();
if(hit.size < maxChain){
Units.nearbyEnemies(team, rect, u -> {
if(!hit.contains(u.id())){
if(!hit.contains(u.id()) && (hitter == null || u.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround))){
entities.add(u);
}
});

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@@ -109,6 +109,10 @@ public abstract class BulletType extends Content{
despawnEffect = Fx.hitBulletSmall;
}
public BulletType(){
this(1f, 1f);
}
/** Returns maximum distance the bullet this bullet type has can travel. */
public float range(){
return speed * lifetime * (1f - drag);
@@ -153,7 +157,7 @@ public abstract class BulletType extends Content{
}
for(int i = 0; i < lightning; i++){
Lightning.create(b.team, Pal.surge, lightningDamage < 0 ? damage : lightningDamage, b.x, b.y, Mathf.random(360f), lightningLength);
Lightning.create(b, Pal.surge, lightningDamage < 0 ? damage : lightningDamage, b.x, b.y, Mathf.random(360f), lightningLength);
}
}

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@@ -32,6 +32,6 @@ public class LightningBulletType extends BulletType{
@Override
public void init(Bullet b){
Lightning.create(b.team, lightningColor, damage, b.x, b.y, b.rotation(), lightningLength + Mathf.random(lightningLengthRand));
Lightning.create(b, lightningColor, damage, b.x, b.y, b.rotation(), lightningLength + Mathf.random(lightningLengthRand));
}
}

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@@ -0,0 +1,47 @@
package mindustry.entities.bullet;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
public class ShrapnelBulletType extends BulletType{
public float length = 100f;
public float width = 20f;
public Color fromColor = Color.white, toColor = Pal.lancerLaser;
public int serrations = 7;
public float serrationLenScl = 10f, serrationWidth = 4f, serrationSpacing = 8f, serrationSpaceOffset = 80f;
public ShrapnelBulletType(){
speed = 0.01f;
hitEffect = Fx.hitLancer;
shootEffect = smokeEffect = Fx.lightningShoot;
lifetime = 10f;
despawnEffect = Fx.none;
pierce = true;
}
@Override
public void init(Bullet b){
Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), length);
}
@Override
public void draw(Bullet b){
Draw.color(fromColor, toColor, b.fin());
for(int i = 0; i < serrations; i++){
Tmp.v1.trns(b.rotation(), i * serrationSpacing);
float sl = Mathf.clamp(b.fout() - 0.5f) * (serrationSpaceOffset - i * serrationLenScl);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() + 90);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() - 90);
}
Drawf.tri(b.x, b.y, width * b.fout(), (length + 50), b.rotation());
Drawf.tri(b.x, b.y, width * b.fout(), 10f, b.rotation() + 180f);
Draw.reset();
}
}

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@@ -150,7 +150,7 @@ public class DefaultWaves{
spacing = 4;
}},
new SpawnGroup(UnitTypes.eruptor){{
new SpawnGroup(UnitTypes.atrax){{
begin = 31;
unitAmount = 4;
unitScaling = 1;

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@@ -47,6 +47,11 @@ public class JsonIO{
return json.toJson(object, object.getClass());
}
public static <T> T copy(T object, T dest){
json.copyFields(object, dest);
return dest;
}
public static <T> T copy(T object){
return read((Class<T>)object.getClass(), write(object));
}