Bullet cleanup
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@@ -3,10 +3,7 @@ package mindustry.content;
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import arc.*;
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import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.ctype.*;
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import mindustry.entities.*;
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import mindustry.entities.bullet.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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@@ -1426,7 +1423,6 @@ public class Blocks implements ContentList{
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chargeTime = 50f;
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chargeMaxDelay = 30f;
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chargeEffects = 7;
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shootType = Bullets.lancerLaser;
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recoilAmount = 2f;
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reloadTime = 90f;
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cooldown = 0.03f;
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@@ -1441,11 +1437,23 @@ public class Blocks implements ContentList{
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health = 280 * size * size;
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targetAir = false;
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shootSound = Sounds.laser;
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shootType = new LaserBulletType(140){{
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colors = new Color[]{Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
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hitEffect = Fx.hitLancer;
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despawnEffect = Fx.none;
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hitSize = 4;
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lifetime = 16f;
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drawSize = 400f;
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}};
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}};
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arc = new PowerTurret("arc"){{
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requirements(Category.turret, with(Items.copper, 35, Items.lead, 50));
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shootType = Bullets.arc;
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shootType = new LightningBulletType(){{
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damage = 21;
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lightningLength = 25;
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}};
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reloadTime = 35f;
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shootCone = 40f;
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rotatespeed = 8f;
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@@ -1519,42 +1527,11 @@ public class Blocks implements ContentList{
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health = 220 * size * size;
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shootSound = Sounds.shotgun;
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ammo(Items.thorium, new BulletType(0.01f, 105){
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int rays = 1;
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float rayLength = range + 10f;
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{
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hitEffect = Fx.hitLancer;
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shootEffect = smokeEffect = Fx.lightningShoot;
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lifetime = 10f;
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despawnEffect = Fx.none;
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ammoMultiplier = 6f;
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pierce = true;
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}
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@Override
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public void init(Bullet b){
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for(int i = 0; i < rays; i++){
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Damage.collideLine(b, b.team, hitEffect, b.x, b.y, b.rotation(), rayLength - Math.abs(i - (rays / 2)) * 20f);
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}
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}
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@Override
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public void draw(Bullet b){
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super.draw(b);
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Draw.color(Color.white, Pal.lancerLaser, b.fin());
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//Draw.alpha(b.fout());
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for(int i = 0; i < 7; i++){
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Tmp.v1.trns(b.rotation(), i * 8f);
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float sl = Mathf.clamp(b.fout() - 0.5f) * (80f - i * 10);
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Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, 4f, sl, b.rotation() + 90);
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Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, 4f, sl, b.rotation() - 90);
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}
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Drawf.tri(b.x, b.y, 20f * b.fout(), (rayLength + 50), b.rotation());
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Drawf.tri(b.x, b.y, 20f * b.fout(), 10f, b.rotation() + 180f);
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Draw.reset();
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}
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});
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ammo(Items.thorium, new ShrapnelBulletType(){{
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length = range + 10f;
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damage = 105f;
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ammoMultiplier = 6f;
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}});
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}};
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ripple = new ItemTurret("ripple"){{
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@@ -1635,7 +1612,6 @@ public class Blocks implements ContentList{
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meltdown = new LaserTurret("meltdown"){{
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requirements(Category.turret, with(Items.copper, 250, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325));
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shootType = Bullets.meltdownLaser;
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shootEffect = Fx.shootBigSmoke2;
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shootCone = 40f;
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recoilAmount = 4f;
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@@ -1650,6 +1626,16 @@ public class Blocks implements ContentList{
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activeSound = Sounds.beam;
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activeSoundVolume = 2f;
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shootType = new ContinuousLaserBulletType(70){{
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length = 220f;
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hitEffect = Fx.hitMeltdown;
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drawSize = 420f;
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incendChance = 0.4f;
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incendSpread = 5f;
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incendAmount = 1;
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}};
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health = 200 * size * size;
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consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false);
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}};
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@@ -1728,7 +1714,7 @@ public class Blocks implements ContentList{
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upgrades = new UnitType[][]{
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{UnitTypes.nova, UnitTypes.quasar},
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{UnitTypes.dagger, UnitTypes.mace},
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{UnitTypes.crawler, UnitTypes.eruptor},
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{UnitTypes.crawler, UnitTypes.atrax},
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{UnitTypes.flare, UnitTypes.horizon},
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{UnitTypes.mono, UnitTypes.poly},
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{UnitTypes.risse, UnitTypes.minke},
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@@ -9,6 +9,7 @@ import mindustry.entities.*;
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import mindustry.entities.bullet.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.io.*;
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import mindustry.world.*;
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import static mindustry.Vars.*;
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@@ -26,20 +27,17 @@ public class Bullets implements ContentList{
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fragGlass, fragExplosive, fragPlastic, fragSurge, fragGlassFrag, fragPlasticFrag,
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//missiles
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missileExplosive, missileIncendiary, missileSurge, missileJavelin, missileSwarm,
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missileExplosive, missileIncendiary, missileSurge, missileSwarm,
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//standard
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standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary, standardMechSmall,
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standardGlaive, standardDenseBig, standardThoriumBig, standardIncendiaryBig,
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//electric
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lancerLaser, meltdownLaser, arc, damageLightning,
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//liquid
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waterShot, cryoShot, slagShot, oilShot,
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//environment, misc.
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fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag,
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damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag,
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//bombs
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bombExplosive, bombIncendiary, bombOil;
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@@ -400,6 +398,12 @@ public class Bullets implements ContentList{
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hittable = false;
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}};
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//this is just a copy of the damage lightning bullet that doesn't damage air units
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damageLightningGround = new BulletType(0.0001f, 0f){{
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collidesAir = false;
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}};
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JsonIO.copy(damageLightning, damageLightningGround);
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healBullet = new HealBulletType(5.2f, 13){{
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healPercent = 3f;
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}};
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@@ -494,25 +498,6 @@ public class Bullets implements ContentList{
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}
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};
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lancerLaser = new LaserBulletType(140){{
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colors = new Color[]{Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
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hitEffect = Fx.hitLancer;
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despawnEffect = Fx.none;
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hitSize = 4;
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lifetime = 16f;
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drawSize = 400f;
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}};
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meltdownLaser = new ContinuousLaserBulletType(70){{
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length = 220f;
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hitEffect = Fx.hitMeltdown;
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drawSize = 420f;
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incendChance = 0.4f;
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incendSpread = 5f;
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incendAmount = 1;
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}};
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waterShot = new LiquidBulletType(Liquids.water){{
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knockback = 0.7f;
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}};
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@@ -530,11 +515,6 @@ public class Bullets implements ContentList{
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drag = 0.03f;
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}};
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arc = new LightningBulletType(){{
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damage = 21;
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lightningLength = 25;
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}};
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driverBolt = new MassDriverBolt();
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frag = new BasicBulletType(5f, 8, "bullet"){{
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@@ -24,7 +24,7 @@ public class UnitTypes implements ContentList{
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public static @EntityDef({Unitc.class, Mechc.class, Builderc.class, Minerc.class, Commanderc.class}) UnitType pulsar, quasar;
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//legs
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType cix, eruptor;
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType arkyid, atrax, spiroct;
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//air (no special traits)
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public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra;
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@@ -254,7 +254,7 @@ public class UnitTypes implements ContentList{
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}});
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}};
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eruptor = new UnitType("eruptor"){{
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atrax = new UnitType("atrax"){{
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speed = 0.4f;
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drag = 0.4f;
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hitsize = 10f;
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@@ -284,7 +284,38 @@ public class UnitTypes implements ContentList{
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}});
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}};
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cix = new UnitType("cix"){{
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//TODO this is just a clone
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spiroct = new UnitType("spiroct"){{
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speed = 0.4f;
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drag = 0.4f;
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hitsize = 10f;
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rotateSpeed = 3f;
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targetAir = false;
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health = 600;
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immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
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legCount = 4;
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legLength = 9f;
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legTrns = 0.6f;
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legMoveSpace = 1.4f;
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weapons.add(new Weapon("eruption"){{
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shootY = 3f;
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reload = 10f;
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ejectEffect = Fx.none;
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recoil = 1f;
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x = 7f;
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shootSound = Sounds.flame;
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bullet = new LiquidBulletType(Liquids.slag){{
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damage = 11;
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speed = 2.3f;
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drag = 0.02f;
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shootEffect = Fx.shootSmall;
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}};
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}});
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}};
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arkyid = new UnitType("arkyid"){{
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drag = 0.1f;
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speed = 0.5f;
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hitsize = 9f;
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