Bullet cleanup
This commit is contained in:
@@ -5,6 +5,7 @@ import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.bullet.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.world.*;
|
||||
@@ -21,22 +22,28 @@ public class Lightning{
|
||||
private static boolean bhit = false;
|
||||
private static int lastSeed = 0;
|
||||
|
||||
/** Create a lighting branch at a location. Use Team.none to damage everyone. */
|
||||
/** Create a lighting branch at a location. Use Team.derelict to damage everyone. */
|
||||
public static void create(Team team, Color color, float damage, float x, float y, float targetAngle, int length){
|
||||
createLightingInternal(lastSeed++, team, color, damage, x, y, targetAngle, length);
|
||||
createLightingInternal(null, lastSeed++, team, color, damage, x, y, targetAngle, length);
|
||||
}
|
||||
|
||||
/** Create a lighting branch at a location. Uses bullet parameters. */
|
||||
public static void create(Bullet bullet, Color color, float damage, float x, float y, float targetAngle, int length){
|
||||
createLightingInternal(bullet, lastSeed++, bullet.team, color, damage, x, y, targetAngle, length);
|
||||
}
|
||||
|
||||
//TODO remote method
|
||||
//@Remote(called = Loc.server, unreliable = true)
|
||||
private static void createLightingInternal(int seed, Team team, Color color, float damage, float x, float y, float rotation, int length){
|
||||
private static void createLightingInternal(Bullet hitter, int seed, Team team, Color color, float damage, float x, float y, float rotation, int length){
|
||||
random.setSeed(seed);
|
||||
hit.clear();
|
||||
|
||||
BulletType bulletType = hitter != null && !hitter.type.collidesAir ? Bullets.damageLightningGround : Bullets.damageLightning;
|
||||
Seq<Vec2> lines = new Seq<>();
|
||||
bhit = false;
|
||||
|
||||
for(int i = 0; i < length / 2; i++){
|
||||
Bullets.damageLightning.create(null, team, x, y, 0f, damage, 1f, 1f, null);
|
||||
bulletType.create(null, team, x, y, 0f, damage, 1f, 1f, hitter);
|
||||
lines.add(new Vec2(x + Mathf.range(3f), y + Mathf.range(3f)));
|
||||
|
||||
if(lines.size > 1){
|
||||
@@ -61,7 +68,7 @@ public class Lightning{
|
||||
entities.clear();
|
||||
if(hit.size < maxChain){
|
||||
Units.nearbyEnemies(team, rect, u -> {
|
||||
if(!hit.contains(u.id())){
|
||||
if(!hit.contains(u.id()) && (hitter == null || u.checkTarget(hitter.type.collidesAir, hitter.type.collidesGround))){
|
||||
entities.add(u);
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user