Fixed wave button layout
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@@ -107,7 +107,7 @@ public class HudFragment extends Fragment{
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Stack stack = new Stack();
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Stack stack = new Stack();
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TextButton waves = new TextButton("");
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TextButton waves = new TextButton("");
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Table btable = new Table().margin(14);
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Table btable = new Table().margin(0);
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stack.add(waves);
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stack.add(waves);
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stack.add(btable);
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stack.add(btable);
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@@ -375,7 +375,7 @@ public class HudFragment extends Fragment{
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(!state.mode.disableWaveTimer ?
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(!state.mode.disableWaveTimer ?
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Bundles.format("text.wave.waiting", (int)(state.wavetime/60)) :
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Bundles.format("text.wave.waiting", (int)(state.wavetime/60)) :
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Bundles.get("text.waiting"))) :
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Bundles.get("text.waiting"))) :
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Bundles.format("text.mission.display", world.getSector().currentMission().displayString())).growX();
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Bundles.format("text.mission.display", world.getSector().currentMission().displayString())).growX().pad(8f);
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table.clicked(() -> {
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table.clicked(() -> {
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if(world.getSector() != null && world.getSector().currentMission().hasMessage()){
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if(world.getSector() != null && world.getSector().currentMission().hasMessage()){
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