Fixed wave button layout

This commit is contained in:
Anuken
2018-11-10 21:26:11 -05:00
parent a8cfc1ef7a
commit 075be18123
@@ -107,7 +107,7 @@ public class HudFragment extends Fragment{
Stack stack = new Stack(); Stack stack = new Stack();
TextButton waves = new TextButton(""); TextButton waves = new TextButton("");
Table btable = new Table().margin(14); Table btable = new Table().margin(0);
stack.add(waves); stack.add(waves);
stack.add(btable); stack.add(btable);
@@ -375,7 +375,7 @@ public class HudFragment extends Fragment{
(!state.mode.disableWaveTimer ? (!state.mode.disableWaveTimer ?
Bundles.format("text.wave.waiting", (int)(state.wavetime/60)) : Bundles.format("text.wave.waiting", (int)(state.wavetime/60)) :
Bundles.get("text.waiting"))) : Bundles.get("text.waiting"))) :
Bundles.format("text.mission.display", world.getSector().currentMission().displayString())).growX(); Bundles.format("text.mission.display", world.getSector().currentMission().displayString())).growX().pad(8f);
table.clicked(() -> { table.clicked(() -> {
if(world.getSector() != null && world.getSector().currentMission().hasMessage()){ if(world.getSector() != null && world.getSector().currentMission().hasMessage()){