Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2022-06-18 16:07:08 -04:00
38 changed files with 492 additions and 393 deletions
+1
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@@ -755,6 +755,7 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
+1
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@@ -739,6 +739,7 @@ error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
+1
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@@ -749,6 +749,7 @@ error.title = [scarlet]Възникна грешка
error.crashtitle = Възникна грешка error.crashtitle = Възникна грешка
unit.nobuild = [scarlet]Единицата не може да строи unit.nobuild = [scarlet]Единицата не може да строи
lastaccessed = [lightgray]Последно достъпван: {0} lastaccessed = [lightgray]Последно достъпван: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
+1
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@@ -751,6 +751,7 @@ error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět unit.nobuild = [scarlet]Jednotka nemůže stavět
lastaccessed = [lightgray]Naposledy použil: {0} lastaccessed = [lightgray]Naposledy použil: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]???[] block.unknown = [lightgray]???[]
stat.showinmap = <načti mapu pro zobrazení> stat.showinmap = <načti mapu pro zobrazení>
+1
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@@ -739,6 +739,7 @@ error.title = [crimson]Der er opstået en fejl.
error.crashtitle = Der er opstået en fejl. error.crashtitle = Der er opstået en fejl.
unit.nobuild = [scarlet]Denne enhed kan ikke bygge unit.nobuild = [scarlet]Denne enhed kan ikke bygge
lastaccessed = [lightgray]Sidst tilgået: {0} lastaccessed = [lightgray]Sidst tilgået: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
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@@ -750,6 +750,7 @@ error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen! unit.nobuild = [scarlet]Einheit kann nicht bauen!
lastaccessed = [lightgray]Zuletzt konfiguriert: {0} lastaccessed = [lightgray]Zuletzt konfiguriert: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <öffne Spiel um zu zeigen> stat.showinmap = <öffne Spiel um zu zeigen>
+1
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@@ -755,6 +755,7 @@ error.title = [scarlet]Ha ocurrido un error
error.crashtitle = Ha ocurrido un error error.crashtitle = Ha ocurrido un error
unit.nobuild = [scarlet]Esta unidad no puede construir unit.nobuild = [scarlet]Esta unidad no puede construir
lastaccessed = [lightgray]Último uso: {0} lastaccessed = [lightgray]Último uso: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <cargar mapa para mostrar> stat.showinmap = <cargar mapa para mostrar>
+1
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@@ -739,6 +739,7 @@ error.title = [crimson]Viga
error.crashtitle = Viga error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
+1
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@@ -739,6 +739,7 @@ error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
+1
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@@ -739,6 +739,7 @@ error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
@@ -739,6 +739,7 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
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@@ -752,6 +752,7 @@ error.title = [scarlet]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Cette unité ne peut pas construire unit.nobuild = [scarlet]Cette unité ne peut pas construire
lastaccessed = [lightgray]Dernier accès : {0} lastaccessed = [lightgray]Dernier accès : {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <charger la carte à afficher> stat.showinmap = <charger la carte à afficher>
+1
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@@ -748,6 +748,7 @@ error.title = [scarlet]Hiba történt
error.crashtitle = Hiba történt error.crashtitle = Hiba történt
unit.nobuild = [scarlet]Az egység nem tud építeni unit.nobuild = [scarlet]Az egység nem tud építeni
lastaccessed = [lightgray]Utoljára megtekintve: {0} lastaccessed = [lightgray]Utoljára megtekintve: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
@@ -755,6 +755,7 @@ error.title = [scarlet]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun unit.nobuild = [scarlet]Unit tidak dapat membangun
lastaccessed = [lightgray]Terakhir Diakses: {0} lastaccessed = [lightgray]Terakhir Diakses: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <muat peta untuk lihat> stat.showinmap = <muat peta untuk lihat>
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@@ -746,6 +746,7 @@ error.title = [scarlet]Si è verificato un errore
error.crashtitle = Si è verificato un errore error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire unit.nobuild = [scarlet]L'unità non può costruire
lastaccessed = [lightgray]Ultimo Accesso: {0} lastaccessed = [lightgray]Ultimo Accesso: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
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@@ -751,6 +751,7 @@ error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]構築不可 unit.nobuild = [scarlet]構築不可
lastaccessed = [lightgray]最終アクセス {0} lastaccessed = [lightgray]最終アクセス {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <表示のマップを読み込む> stat.showinmap = <表示のマップを読み込む>
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@@ -752,6 +752,7 @@ error.title = [scarlet]오류가 발생했습니다[]
error.crashtitle = 오류가 발생했습니다 error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]건설 불가[] unit.nobuild = [scarlet]건설 불가[]
lastaccessed = [lightgray]마지막 접근: {0}[] lastaccessed = [lightgray]마지막 접근: {0}[]
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]???[] block.unknown = [lightgray]???[]
stat.showinmap = <맵을 먼저 불러와야 합니다> stat.showinmap = <맵을 먼저 불러와야 합니다>
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@@ -739,6 +739,7 @@ error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
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@@ -739,6 +739,7 @@ error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
@@ -739,6 +739,7 @@ error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
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@@ -749,6 +749,7 @@ error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować unit.nobuild = [scarlet]Jednostka nie może budować
lastaccessed = [lightgray]Ostatnia interakcja: {0} lastaccessed = [lightgray]Ostatnia interakcja: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <załaduj mapę do pokazania> stat.showinmap = <załaduj mapę do pokazania>
@@ -745,6 +745,7 @@ error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unidades não podem construir unit.nobuild = [scarlet]Unidades não podem construir
lastaccessed = [lightgray]Último Acesso: {0} lastaccessed = [lightgray]Último Acesso: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
@@ -739,6 +739,7 @@ error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
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@@ -751,6 +751,7 @@ error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare. error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi. unit.nobuild = [scarlet]Unitatea nu poate construi.
lastaccessed = [lightgray]Ultima Accesare: {0} lastaccessed = [lightgray]Ultima Accesare: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <vezi pe hartă> stat.showinmap = <vezi pe hartă>
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@@ -750,6 +750,7 @@ error.title = [scarlet]Произошла ошибка
error.crashtitle = Произошла ошибка error.crashtitle = Произошла ошибка
unit.nobuild = [scarlet]Единица не может строить unit.nobuild = [scarlet]Единица не может строить
lastaccessed = [lightgray]Последняя конфигурация от {0} lastaccessed = [lightgray]Последняя конфигурация от {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <загрузите карту для отображения> stat.showinmap = <загрузите карту для отображения>
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@@ -751,6 +751,7 @@ error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <Učitajte mapu da se vidi> stat.showinmap = <Učitajte mapu da se vidi>
+1
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@@ -739,6 +739,7 @@ error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
+1
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@@ -751,6 +751,7 @@ error.title = [crimson]มีบางอย่างผิดพลาดเก
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
unit.nobuild = [scarlet]ยูนิตนี้ไม่สามารถสร้างได้ unit.nobuild = [scarlet]ยูนิตนี้ไม่สามารถสร้างได้
lastaccessed = [lightgray]คนสุดท้ายที่แตะ: {0} lastaccessed = [lightgray]คนสุดท้ายที่แตะ: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <โหลดแมพเพื่อแสดง> stat.showinmap = <โหลดแมพเพื่อแสดง>
+1
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@@ -739,6 +739,7 @@ error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <load map to show> stat.showinmap = <load map to show>
stat.description = Purpose stat.description = Purpose
+14 -13
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@@ -751,6 +751,7 @@ error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu error.crashtitle = Bir hata oldu
unit.nobuild = [scarlet]Birlik inşa edemiyor unit.nobuild = [scarlet]Birlik inşa edemiyor
lastaccessed = [lightgray]Son Erişme: {0} lastaccessed = [lightgray]Son Erişme: {0}
lastcommanded = [lightgray]Son Kontrol Edilen: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <görüntülenecek haritayı yükle> stat.showinmap = <görüntülenecek haritayı yükle>
@@ -966,7 +967,7 @@ setting.borderlesswindow.name = Kenarsız Pencere
setting.borderlesswindow.name.windows = Kenrasız TamEkran setting.borderlesswindow.name.windows = Kenrasız TamEkran
setting.borderlesswindow.description = Oyunu baştan açman gerekebilir. setting.borderlesswindow.description = Oyunu baştan açman gerekebilir.
setting.fps.name = FPS Göster setting.fps.name = FPS Göster
setting.console.name = Enable Console setting.console.name = Konsolu Aktifleştir
setting.smoothcamera.name = Yumuşak Geçişli Kamera setting.smoothcamera.name = Yumuşak Geçişli Kamera
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır) setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
@@ -1100,7 +1101,7 @@ rules.blockdamagemultiplier = Blok Hasarı Çarpanı
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
rules.unithealthmultiplier = Birim Canı Çarpanı rules.unithealthmultiplier = Birim Canı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı rules.unitdamagemultiplier = Birim Hasarı Çapanı
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler
rules.unitcap = Sabit eleman Sınırı rules.unitcap = Sabit eleman Sınırı
rules.limitarea = Haritayı Sınırla rules.limitarea = Haritayı Sınırla
@@ -1739,17 +1740,17 @@ lst.unitlocate = Etraftaki blokları algılar.\nBağlı birim gerektirir.
lst.getblock = Herhangi bir yerdeki blok bilgisini al. lst.getblock = Herhangi bir yerdeki blok bilgisini al.
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir. lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
lst.spawnunit = Herhangi bir yerde birim var et. lst.spawnunit = Herhangi bir yerde birim var et.
lst.applystatus = Apply or clear a status effect from a uniut. lst.applystatus = Bir Birime Durum Etkisi ekle.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter. lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
lst.explosion = Create an explosion at a location. lst.explosion = Bir Noktada Patlama oluştur.
lst.setrate = Set processor execution speed in instructions/tick. lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.fetch = Numara ile Çekirdek, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter.
lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür. lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür.
lst.setrule = Bir Oyun Kuralı Ata. lst.setrule = Bir Oyun Kuralı Ata.
lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler. lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler.
lst.cutscene = Manipulate the player camera. lst.cutscene = Oyuncu Kamerasını hareket ettir.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle.
lst.getflag = Check if a global flag is set. lst.getflag = Evrensel İşaretli Numara Oku.
logic.nounitbuild = [red]Birim İnşası Yasak! logic.nounitbuild = [red]Birim İnşası Yasak!
@@ -2002,9 +2003,9 @@ block.titan.name = Titan
block.disperse.name = Disperse block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.fabricator.name = Fabrikatör block.fabricator.name = Fabrikatör
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tank Yeniden Yapılandırıcı
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Robot Yeniden Yapılandırıcı
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Gemi Yeniden Yapılandırıcı
block.tank-assembler.name = Tank İnşaatcı block.tank-assembler.name = Tank İnşaatcı
block.ship-assembler.name = Gemi İnşaatcı block.ship-assembler.name = Gemi İnşaatcı
block.mech-assembler.name = Robot İnşaatcı block.mech-assembler.name = Robot İnşaatcı
File diff suppressed because it is too large Load Diff
+1
View File
@@ -751,6 +751,7 @@ error.title = [scarlet]Đã xảy ra lỗi
error.crashtitle = Đã xảy ra lỗi error.crashtitle = Đã xảy ra lỗi
unit.nobuild = [scarlet]Quân lính/Công trình không thể xây dựng unit.nobuild = [scarlet]Quân lính/Công trình không thể xây dựng
lastaccessed = [lightgray]Truy cập lần cuối: {0} lastaccessed = [lightgray]Truy cập lần cuối: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <Mở bản đồ để hiện thị> stat.showinmap = <Mở bản đồ để hiện thị>
@@ -750,6 +750,7 @@ error.title = [scarlet]发生了一个错误
error.crashtitle = 发生了一个错误 error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]无法进行建造 unit.nobuild = [scarlet]无法进行建造
lastaccessed = [lightgray]上次操作:{0} lastaccessed = [lightgray]上次操作:{0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]?? block.unknown = [lightgray]??
stat.showinmap = <进入地图后显示> stat.showinmap = <进入地图后显示>
@@ -755,6 +755,7 @@ error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤 error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]單位不能建造 unit.nobuild = [scarlet]單位不能建造
lastaccessed = [lightgray]最後使用:{0} lastaccessed = [lightgray]最後使用:{0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <加載地圖以顯示> stat.showinmap = <加載地圖以顯示>
@@ -1250,7 +1250,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(value instanceof UnitType) type = UnitType.class; if(value instanceof UnitType) type = UnitType.class;
if(builder != null && builder.isPlayer()){ if(builder != null && builder.isPlayer()){
lastAccessed = builder.getPlayer().name; lastAccessed = builder.getPlayer().coloredName();
} }
if(block.configurations.containsKey(type)){ if(block.configurations.containsKey(type)){
@@ -51,6 +51,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
//TODO could be better represented as a unit //TODO could be better represented as a unit
transient @Nullable UnitType dockedType; transient @Nullable UnitType dockedType;
transient String lastCommanded;
transient float shadowAlpha = -1f, healTime; transient float shadowAlpha = -1f, healTime;
transient int lastFogPos; transient int lastFogPos;
private transient float resupplyTime = Mathf.random(10f); private transient float resupplyTime = Mathf.random(10f);
@@ -233,6 +233,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}else if(posTarget != null){ }else if(posTarget != null){
ai.commandPosition(posTarget); ai.commandPosition(posTarget);
} }
unit.lastCommanded = player.coloredName();
} }
} }
+12 -1
View File
@@ -512,11 +512,22 @@ public class UnitType extends UnlockableContent{
} }
}).growX(); }).growX();
if(unit.controller() instanceof LogicAI){ if(unit.controller() instanceof LogicAI ai){
table.row(); table.row();
table.add(Blocks.microProcessor.emoji() + " " + Core.bundle.get("units.processorcontrol")).growX().wrap().left(); table.add(Blocks.microProcessor.emoji() + " " + Core.bundle.get("units.processorcontrol")).growX().wrap().left();
if(ai.controller != null && (Core.settings.getBool("mouseposition") || Core.settings.getBool("position"))){
table.row();
table.add("[lightgray](" + ai.controller.tileX() + ", " + ai.controller.tileY() + ")").growX().wrap().left();
}
table.row(); table.row();
table.label(() -> Iconc.settings + " " + (long)unit.flag + "").color(Color.lightGray).growX().wrap().left(); table.label(() -> Iconc.settings + " " + (long)unit.flag + "").color(Color.lightGray).growX().wrap().left();
if(net.active() && ai.controller != null && ai.controller.lastAccessed != null){
table.row();
table.add(Core.bundle.format("lastaccessed", ai.controller.lastAccessed)).growX().wrap().left();
}
}else if(net.active() && unit.lastCommanded != null){
table.row();
table.add(Core.bundle.format("lastcommanded", unit.lastCommanded)).growX().wrap().left();
} }
table.row(); table.row();