Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -755,6 +755,7 @@ error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <load map to show>
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]Адбылася памылка
|
||||
error.crashtitle = Адбылася памылка
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -749,6 +749,7 @@ error.title = [scarlet]Възникна грешка
|
||||
error.crashtitle = Възникна грешка
|
||||
unit.nobuild = [scarlet]Единицата не може да строи
|
||||
lastaccessed = [lightgray]Последно достъпван: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
|
||||
|
||||
@@ -751,6 +751,7 @@ error.title = [scarlet]Objevila se chyba[]
|
||||
error.crashtitle = Objevila se chyba
|
||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???[]
|
||||
|
||||
stat.showinmap = <načti mapu pro zobrazení>
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]Der er opstået en fejl.
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||||
error.crashtitle = Der er opstået en fejl.
|
||||
unit.nobuild = [scarlet]Denne enhed kan ikke bygge
|
||||
lastaccessed = [lightgray]Sidst tilgået: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -750,6 +750,7 @@ error.title = [crimson]Ein Fehler ist aufgetreten
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||||
error.crashtitle = Ein Fehler ist aufgetreten!
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||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||
lastaccessed = [lightgray]Zuletzt konfiguriert: {0}
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||||
lastcommanded = [lightgray]Last Commanded: {0}
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||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <öffne Spiel um zu zeigen>
|
||||
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||||
@@ -755,6 +755,7 @@ error.title = [scarlet]Ha ocurrido un error
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||||
error.crashtitle = Ha ocurrido un error
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||||
unit.nobuild = [scarlet]Esta unidad no puede construir
|
||||
lastaccessed = [lightgray]Último uso: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <cargar mapa para mostrar>
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]Viga
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||||
error.crashtitle = Viga
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -752,6 +752,7 @@ error.title = [scarlet]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Cette unité ne peut pas construire
|
||||
lastaccessed = [lightgray]Dernier accès : {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <charger la carte à afficher>
|
||||
|
||||
@@ -748,6 +748,7 @@ error.title = [scarlet]Hiba történt
|
||||
error.crashtitle = Hiba történt
|
||||
unit.nobuild = [scarlet]Az egység nem tud építeni
|
||||
lastaccessed = [lightgray]Utoljára megtekintve: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
|
||||
|
||||
@@ -755,6 +755,7 @@ error.title = [scarlet]Sebuah kesalahan telah terjadi
|
||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <muat peta untuk lihat>
|
||||
|
||||
@@ -746,6 +746,7 @@ error.title = [scarlet]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
unit.nobuild = [scarlet]L'unità non può costruire
|
||||
lastaccessed = [lightgray]Ultimo Accesso: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
|
||||
|
||||
@@ -751,6 +751,7 @@ error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
unit.nobuild = [scarlet]構築不可
|
||||
lastaccessed = [lightgray]最終アクセス {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <表示のマップを読み込む>
|
||||
|
||||
@@ -752,6 +752,7 @@ error.title = [scarlet]오류가 발생했습니다[]
|
||||
error.crashtitle = 오류가 발생했습니다
|
||||
unit.nobuild = [scarlet]건설 불가[]
|
||||
lastaccessed = [lightgray]마지막 접근: {0}[]
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???[]
|
||||
|
||||
stat.showinmap = <맵을 먼저 불러와야 합니다>
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]Įvyko klaida
|
||||
error.crashtitle = Įvyko klaida
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -749,6 +749,7 @@ error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||
lastaccessed = [lightgray]Ostatnia interakcja: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <załaduj mapę do pokazania>
|
||||
|
||||
|
||||
@@ -745,6 +745,7 @@ error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unidades não podem construir
|
||||
lastaccessed = [lightgray]Último Acesso: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -751,6 +751,7 @@ error.title = [scarlet]A apărut o eroare.
|
||||
error.crashtitle = A apărut o eroare.
|
||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <vezi pe hartă>
|
||||
|
||||
@@ -750,6 +750,7 @@ error.title = [scarlet]Произошла ошибка
|
||||
error.crashtitle = Произошла ошибка
|
||||
unit.nobuild = [scarlet]Единица не может строить
|
||||
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <загрузите карту для отображения>
|
||||
|
||||
@@ -751,6 +751,7 @@ error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <Učitajte mapu da se vidi>
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -751,6 +751,7 @@ error.title = [crimson]มีบางอย่างผิดพลาดเก
|
||||
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
||||
unit.nobuild = [scarlet]ยูนิตนี้ไม่สามารถสร้างได้
|
||||
lastaccessed = [lightgray]คนสุดท้ายที่แตะ: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <โหลดแมพเพื่อแสดง>
|
||||
|
||||
@@ -739,6 +739,7 @@ error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
stat.showinmap = <load map to show>
|
||||
stat.description = Purpose
|
||||
|
||||
@@ -751,6 +751,7 @@ error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
unit.nobuild = [scarlet]Birlik inşa edemiyor
|
||||
lastaccessed = [lightgray]Son Erişme: {0}
|
||||
lastcommanded = [lightgray]Son Kontrol Edilen: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <görüntülenecek haritayı yükle>
|
||||
@@ -966,7 +967,7 @@ setting.borderlesswindow.name = Kenarsız Pencere
|
||||
setting.borderlesswindow.name.windows = Kenrasız TamEkran
|
||||
setting.borderlesswindow.description = Oyunu baştan açman gerekebilir.
|
||||
setting.fps.name = FPS Göster
|
||||
setting.console.name = Enable Console
|
||||
setting.console.name = Konsolu Aktifleştir
|
||||
setting.smoothcamera.name = Yumuşak Geçişli Kamera
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelleştir [lightgray](animasyonları kapatır)
|
||||
@@ -1100,7 +1101,7 @@ rules.blockdamagemultiplier = Blok Hasarı Çarpanı
|
||||
rules.unitbuildspeedmultiplier = Birim Üretim Hızı Çarpanı
|
||||
rules.unithealthmultiplier = Birim Canı Çarpanı
|
||||
rules.unitdamagemultiplier = Birim Hasarı Çapanı
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||
rules.unitcapvariable = Çekirdekler Eleman Sınırını Etkiler
|
||||
rules.unitcap = Sabit eleman Sınırı
|
||||
rules.limitarea = Haritayı Sınırla
|
||||
@@ -1739,17 +1740,17 @@ lst.unitlocate = Etraftaki blokları algılar.\nBağlı birim gerektirir.
|
||||
lst.getblock = Herhangi bir yerdeki blok bilgisini al.
|
||||
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
|
||||
lst.spawnunit = Herhangi bir yerde birim var et.
|
||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||
lst.applystatus = Bir Birime Durum Etkisi ekle.
|
||||
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
|
||||
lst.explosion = Bir Noktada Patlama oluştur.
|
||||
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
||||
lst.fetch = Numara ile Çekirdek, Birim veya Oyuncu Ara.\nNumaralar, 0dan başlar ve birim sayısında biter.
|
||||
lst.packcolor = Derle [0, 1] RGBA bileşenleri, çizim veya kural belirleme için tek bir sayıya dönüştürülür.
|
||||
lst.setrule = Bir Oyun Kuralı Ata.
|
||||
lst.flushmessage = Ekranda bir yazı göster.\nBir önceki yazı kaybolana kadar bekler.
|
||||
lst.cutscene = Manipulate the player camera.
|
||||
lst.setflag = Set a global flag that can be read by all processors.
|
||||
lst.getflag = Check if a global flag is set.
|
||||
lst.cutscene = Oyuncu Kamerasını hareket ettir.
|
||||
lst.setflag = Tüm İşlemciler tarafından okunabilen bir Numara İşaretle.
|
||||
lst.getflag = Evrensel İşaretli Numara Oku.
|
||||
|
||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||
|
||||
@@ -2002,9 +2003,9 @@ block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.fabricator.name = Fabrikatör
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
block.tank-refabricator.name = Tank Yeniden Yapılandırıcı
|
||||
block.mech-refabricator.name = Robot Yeniden Yapılandırıcı
|
||||
block.ship-refabricator.name = Gemi Yeniden Yapılandırıcı
|
||||
block.tank-assembler.name = Tank İnşaatcı
|
||||
block.ship-assembler.name = Gemi İnşaatcı
|
||||
block.mech-assembler.name = Robot İnşaatcı
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -751,6 +751,7 @@ error.title = [scarlet]Đã xảy ra lỗi
|
||||
error.crashtitle = Đã xảy ra lỗi
|
||||
unit.nobuild = [scarlet]Quân lính/Công trình không thể xây dựng
|
||||
lastaccessed = [lightgray]Truy cập lần cuối: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <Mở bản đồ để hiện thị>
|
||||
|
||||
@@ -750,6 +750,7 @@ error.title = [scarlet]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
unit.nobuild = [scarlet]无法进行建造
|
||||
lastaccessed = [lightgray]上次操作:{0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]??
|
||||
|
||||
stat.showinmap = <进入地图后显示>
|
||||
|
||||
@@ -755,6 +755,7 @@ error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
unit.nobuild = [scarlet]單位不能建造
|
||||
lastaccessed = [lightgray]最後使用:{0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <加載地圖以顯示>
|
||||
|
||||
@@ -1250,7 +1250,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
if(value instanceof UnitType) type = UnitType.class;
|
||||
|
||||
if(builder != null && builder.isPlayer()){
|
||||
lastAccessed = builder.getPlayer().name;
|
||||
lastAccessed = builder.getPlayer().coloredName();
|
||||
}
|
||||
|
||||
if(block.configurations.containsKey(type)){
|
||||
|
||||
@@ -51,6 +51,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
//TODO could be better represented as a unit
|
||||
transient @Nullable UnitType dockedType;
|
||||
|
||||
transient String lastCommanded;
|
||||
transient float shadowAlpha = -1f, healTime;
|
||||
transient int lastFogPos;
|
||||
private transient float resupplyTime = Mathf.random(10f);
|
||||
|
||||
@@ -233,6 +233,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
||||
}else if(posTarget != null){
|
||||
ai.commandPosition(posTarget);
|
||||
}
|
||||
unit.lastCommanded = player.coloredName();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -512,13 +512,24 @@ public class UnitType extends UnlockableContent{
|
||||
}
|
||||
}).growX();
|
||||
|
||||
if(unit.controller() instanceof LogicAI){
|
||||
if(unit.controller() instanceof LogicAI ai){
|
||||
table.row();
|
||||
table.add(Blocks.microProcessor.emoji() + " " + Core.bundle.get("units.processorcontrol")).growX().wrap().left();
|
||||
if(ai.controller != null && (Core.settings.getBool("mouseposition") || Core.settings.getBool("position"))){
|
||||
table.row();
|
||||
table.add("[lightgray](" + ai.controller.tileX() + ", " + ai.controller.tileY() + ")").growX().wrap().left();
|
||||
}
|
||||
table.row();
|
||||
table.label(() -> Iconc.settings + " " + (long)unit.flag + "").color(Color.lightGray).growX().wrap().left();
|
||||
if(net.active() && ai.controller != null && ai.controller.lastAccessed != null){
|
||||
table.row();
|
||||
table.add(Core.bundle.format("lastaccessed", ai.controller.lastAccessed)).growX().wrap().left();
|
||||
}
|
||||
}else if(net.active() && unit.lastCommanded != null){
|
||||
table.row();
|
||||
table.add(Core.bundle.format("lastcommanded", unit.lastCommanded)).growX().wrap().left();
|
||||
}
|
||||
|
||||
|
||||
table.row();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user