new core unit
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@@ -1687,7 +1687,7 @@ public class Blocks implements ContentList{
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coreBastion = new CoreBlock("core-bastion"){{
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requirements(Category.effect, BuildVisibility.editorOnly, with(Items.beryllium, 1000, Items.graphite, 1000));
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unitType = UnitTypes.alpha;
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unitType = UnitTypes.spark;
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health = 3000;
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itemCapacity = 3000; //TODO more or less?
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size = 3;
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@@ -39,7 +39,8 @@ public class UnitTypes implements ContentList{
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public static @EntityDef(value = {Unitc.class, Legsc.class}, legacy = true) UnitType spiroct, arkyid, toxopid;
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//air
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public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra;
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public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra,
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spark;
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//air, legacy
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public static @EntityDef(value = {Unitc.class}, legacy = true) UnitType mono;
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@@ -2410,6 +2411,68 @@ public class UnitTypes implements ContentList{
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}});
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}};
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//TODO bad name
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spark = new UnitType("spark"){{
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defaultController = BuilderAI::new;
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isCounted = false;
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lowAltitude = false;
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flying = true;
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targetAir = false;
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mineSpeed = 6.5f;
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mineTier = 1;
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buildSpeed = 0.8f;
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drag = 0.06f;
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speed = 2.5f;
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rotateSpeed = 9f;
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accel = 0.1f;
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itemCapacity = 40;
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health = 300f;
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armor = 1f;
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hitSize = 9f;
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commandLimit = 5;
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engineSize = 0;
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//TODO ugly definition...
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engines = new UnitEngine[]{
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new UnitEngine(21 / 4f, 19 / 4f, 2.2f, 45f),
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new UnitEngine(-21 / 4f, 19 / 4f, 2.2f, 135f),
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new UnitEngine(23 / 4f, -22 / 4f, 2.2f, 315f),
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new UnitEngine(-23 / 4f, -22 / 4f, 2.2f, 225f)
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};
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weapons.add(new Weapon(""){{
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reload = 55f;
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x = 0f;
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y = 1f;
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top = false;
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mirror = false;
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bullet = new ArtilleryBulletType(3f, 11){{
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trailLength = 8;
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trailWidth = 2.4f;
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collidesTiles = true;
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collides = true;
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trailEffect = Fx.none;
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trailColor = Pal.bulletYellowBack;
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homingPower = 0.01f;
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splashDamage = 10;
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splashDamageRadius = 20f;
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weaveMag = 2f;
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weaveScale = 4f;
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width = 10f;
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height = 13f;
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lifetime = 50f;
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hitEffect = Fx.blastExplosion;
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootBigSmoke;
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buildingDamageMultiplier = 0.4f;
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}};
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}});
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}};
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//endregion
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//region internal
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