Major refactoring; implemented multi-frame pathfinding
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@@ -4,7 +4,6 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.world.Map;
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import io.anuke.mindustry.world.World;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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@@ -50,7 +49,7 @@ public class LevelDialog extends FloatingDialog{
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float images = 154f;
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ImageButton image = new ImageButton(new TextureRegion(World.getTexture(map)), "togglemap");
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ImageButton image = new ImageButton(new TextureRegion(Vars.world.getTexture(map)), "togglemap");
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image.row();
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image.add(inset).width(images+6).units(Unit.dp);
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image.clicked(()->{
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