Major refactoring; implemented multi-frame pathfinding

This commit is contained in:
Anuken
2017-11-26 18:59:03 -05:00
parent 25952985dd
commit 07ac552495
60 changed files with 767 additions and 498 deletions

View File

@@ -4,7 +4,6 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Map;
import io.anuke.mindustry.world.World;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
@@ -50,7 +49,7 @@ public class LevelDialog extends FloatingDialog{
float images = 154f;
ImageButton image = new ImageButton(new TextureRegion(World.getTexture(map)), "togglemap");
ImageButton image = new ImageButton(new TextureRegion(Vars.world.getTexture(map)), "togglemap");
image.row();
image.add(inset).width(images+6).units(Unit.dp);
image.clicked(()->{