Implemented dual wielding
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@@ -80,7 +80,7 @@ public class DesktopInput extends InputHandler{
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for(int i = 1; i <= 6 && i <= control.getWeapons().size; i ++){
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if(Inputs.keyTap("weapon_" + i)){
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player.weapon = control.getWeapons().get(i - 1);
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player.weaponLeft = player.weaponRight = control.getWeapons().get(i - 1);
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ui.weaponfrag.update();
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}
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}
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