More empty floor bugfixes
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@@ -255,7 +255,7 @@ public class Floor extends Block{
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Point2 point = Geometry.d8[i];
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Tile other = tile.nearby(point);
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if(other != null && doEdge(tile, other, other.floor()) && other.floor().cacheLayer == realCache && other.floor().edges() != null){
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if(other != null && doEdge(tile, other, other.floor()) && other.floor().cacheLayer == realCache && other.floor().edges() != null && other.floor() != Blocks.empty){
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if(!blended.getAndSet(other.floor().id)){
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blenders.add(other.floor());
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