minRangeChange + draw min range (#7504)
Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -147,6 +147,8 @@ public class BulletType extends Content implements Cloneable{
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public float extraRangeMargin = 0f;
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/** Range initialized in init(). */
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public float range = 0f;
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/** When used in a turret with multiple ammoo types, this can be set to a non-zero value to influence minRange */
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public float minRangeChange = 0f;
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/** % of block health healed **/
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public float healPercent = 0f;
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/** flat amount of block health healed */
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