Fixed #5498
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@@ -51,7 +51,7 @@ public class Blocks implements ContentList{
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melter, separator, disassembler, sporePress, pulverizer, incinerator, coalCentrifuge,
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//sandbox
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powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadVoid, payloadSource, illuminator,
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powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator,
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//defense
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copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
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@@ -2068,12 +2068,12 @@ public class Blocks implements ContentList{
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alwaysUnlocked = true;
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}};
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payloadVoid = new PayloadVoid("payload-void"){{
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payloadSource = new PayloadSource("payload-source"){{
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requirements(Category.units, BuildVisibility.sandboxOnly, with());
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size = 5;
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}};
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payloadSource = new PayloadSource("payload-source"){{
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payloadVoid = new PayloadVoid("payload-void"){{
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requirements(Category.units, BuildVisibility.sandboxOnly, with());
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size = 5;
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}};
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@@ -2113,7 +2113,7 @@ public class UnitTypes implements ContentList{
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bullet = new ContinuousLaserBulletType(){{
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maxRange = 90f;
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damage = 26f;
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damage = 27f;
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length = 95f;
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hitEffect = Fx.hitMeltHeal;
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drawSize = 200f;
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@@ -2144,7 +2144,7 @@ public class UnitTypes implements ContentList{
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x = 70f/4f;
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y = -26f/4f;
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reload = 70f;
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reload = 65f;
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shake = 3f;
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rotateSpeed = 2f;
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shadow = 30f;
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@@ -2161,7 +2161,7 @@ public class UnitTypes implements ContentList{
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timeIncrease = 3f;
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timeDuration = 60f * 20f;
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powerDamageScl = 3f;
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damage = 50;
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damage = 60;
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hitColor = lightColor = Pal.heal;
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lightRadius = 70f;
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clipSize = 250f;
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@@ -2177,7 +2177,7 @@ public class UnitTypes implements ContentList{
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trailWidth = 6f;
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trailColor = Pal.heal;
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trailInterval = 3f;
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splashDamage = 60f;
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splashDamage = 70f;
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splashDamageRadius = rad;
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hitShake = 4f;
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trailRotation = true;
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