Cleanup
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@@ -178,7 +178,6 @@ public class Shaders{
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}
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public static class ShieldShader extends LoadShader{
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public Color color = Pal.accent.cpy();
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public ShieldShader(){
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super("shield", "screenspace");
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@@ -188,7 +187,6 @@ public class Shaders{
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public void apply(){
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setUniformf("u_dp", Scl.scl(1f));
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setUniformf("u_time", Time.time() / Scl.scl(1f));
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setUniformf("u_shieldcolor", color);
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setUniformf("u_offset",
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Core.camera.position.x - Core.camera.width / 2,
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Core.camera.position.y - Core.camera.height / 2);
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