Merge remote-tracking branch 'upstream/master'
# Conflicts: # core/assets/bundles/bundle_ja.properties
This commit is contained in:
@@ -1,356 +1,368 @@
|
||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
text.credits = Credits
|
||||
text.contributors = Translators and Contributors
|
||||
text.discord = Join the mindustry discord!
|
||||
text.link.discord.description = The official Mindustry discord chatroom
|
||||
text.link.github.description = Game source code
|
||||
text.link.dev-builds.description = Unstable development builds
|
||||
text.link.trello.description = Official trello board for planned features
|
||||
text.link.itch.io.description = itch.io page with PC downloads and web version
|
||||
text.link.google-play.description = Google Play store listing
|
||||
text.link.wiki.description = Official Mindustry wiki
|
||||
text.linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||
text.screenshot = Screenshot saved to {0}
|
||||
text.gameover = Game Over
|
||||
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
text.sector.gameover = This sector has been lost. Re-deploy?
|
||||
text.sector.retry = Retry
|
||||
text.highscore = [accent]New highscore!
|
||||
text.wave.lasted = You lasted until wave [accent]{0}[].
|
||||
text.level.highscore = High Score: [accent]{0}
|
||||
text.level.delete.title = Confirm Delete
|
||||
text.map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||
text.level.select = Level Select
|
||||
text.level.mode = Gamemode:
|
||||
text.construction.desktop = To deselect a block or stop building, [accent]use space[].
|
||||
text.construction.title = Block Construction Guide
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||||
text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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||||
text.deconstruction.title = Block Deconstruction Guide
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||||
text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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||||
text.showagain = Don't show again next session
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||||
text.coreattack = < Core is under attack! >
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||||
text.unlocks = Unlocks
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||||
text.savegame = Save Game
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||||
text.loadgame = Load Game
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||||
text.joingame = Join Game
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||||
text.addplayers = Add/Remove Players
|
||||
text.customgame = Custom Game
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||||
text.sectors = Sectors
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||||
text.sector = Sector: [LIGHT_GRAY]{0}
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||||
text.sector.time = Time: [LIGHT_GRAY]{0}
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||||
text.sector.deploy = Deploy
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||||
text.sector.abandon = Abandon
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||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
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||||
text.sector.resume = Resume
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||||
text.sector.locked = [scarlet][[Incomplete]
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||||
text.sector.unexplored = [accent][[Unexplored]
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||||
text.missions = Missions:[LIGHT_GRAY] {0}
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||||
text.mission = Mission:[LIGHT_GRAY] {0}
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||||
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
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||||
text.mission.info = Mission Info
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||||
text.mission.complete = Mission complete!
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||||
text.mission.complete.body = Sector {0},{1} has been conquered.
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||||
text.mission.wave = Survive[accent] {0}/{1} []waves\nWave in {2}
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||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||
text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
||||
text.mission.wave.menu = Survive[accent] {0}[] waves
|
||||
text.mission.battle = Destroy enemy core
|
||||
text.mission.resource.menu = Obtain {0} x{1}
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||||
text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[]
|
||||
text.mission.block = Create {0}
|
||||
text.mission.unit = Create {0} Unit
|
||||
text.mission.command = Send Command {0} To Units
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||||
text.mission.linknode = Link Power Node
|
||||
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
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||||
text.mission.mech = Switch to mech[accent] {0}[]
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||||
text.mission.create = Create[accent] {0}[]
|
||||
text.none = <none>
|
||||
text.close = Close
|
||||
text.quit = Quit
|
||||
text.maps = Maps
|
||||
text.continue = Continue
|
||||
text.nextmission = Next Mission
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||||
text.maps.none = [LIGHT_GRAY]No maps found!
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||||
text.about.button = About
|
||||
text.name = Name:
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||||
text.noname = Pick a[accent] player name[] first.
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||||
text.filename = File Name:
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||||
text.unlocked = New Block Unlocked!
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||||
text.unlocked.plural = New Blocks Unlocked!
|
||||
text.players = {0} players online
|
||||
text.players.single = {0} player online
|
||||
text.server.closing = [accent]Closing server...
|
||||
text.server.kicked.kick = You have been kicked from the server!
|
||||
text.server.kicked.serverClose = Server closed.
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||||
text.server.kicked.sectorComplete = Sector completed.
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||||
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
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||||
text.server.kicked.clientOutdated = Outdated client! Update your game!
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||||
text.server.kicked.serverOutdated = Outdated server! Ask the host to update!
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||||
text.server.kicked.banned = You are banned on this server.
|
||||
text.server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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||||
text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||
text.server.kicked.nameEmpty = Your chosen name is invalid.
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||||
text.server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
text.server.kicked.customClient = This server does not support custom builds. Download an official version.
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||||
text.host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
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||||
text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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||||
text.hostserver = Host Game
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||||
text.hostserver.mobile = Host\nGame
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||||
text.host = Host
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||||
text.hosting = [accent]Opening server...
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||||
text.hosts.refresh = Refresh
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||||
text.hosts.discovering = Discovering LAN games
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||||
text.server.refreshing = Refreshing server
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||||
text.hosts.none = [lightgray]No local games found!
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||||
text.host.invalid = [scarlet]Can't connect to host.
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||||
text.trace = Trace Player
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||||
text.trace.playername = Player name: [accent]{0}
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||||
text.trace.ip = IP: [accent]{0}
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||||
text.trace.id = Unique ID: [accent]{0}
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||||
text.trace.android = Android Client: [accent]{0}
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||||
text.trace.modclient = Custom Client: [accent]{0}
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||||
text.trace.totalblocksbroken = Total blocks broken: [accent]{0}
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||||
text.trace.structureblocksbroken = Structure blocks broken: [accent]{0}
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||||
text.trace.lastblockbroken = Last block broken: [accent]{0}
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||||
text.trace.totalblocksplaced = Total blocks placed: [accent]{0}
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||||
text.trace.lastblockplaced = Last block placed: [accent]{0}
|
||||
text.invalidid = Invalid client ID! Submit a bug report.
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||||
text.server.bans = Bans
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||||
text.server.bans.none = No banned players found!
|
||||
text.server.admins = Admins
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||||
text.server.admins.none = No admins found!
|
||||
text.server.add = Add Server
|
||||
text.server.delete = Are you sure you want to delete this server?
|
||||
text.server.hostname = Host: {0}
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||||
text.server.edit = Edit Server
|
||||
text.server.outdated = [crimson]Outdated Server![]
|
||||
text.server.outdated.client = [crimson]Outdated Client![]
|
||||
text.server.version = [lightgray]Version: {0} {1}
|
||||
text.server.custombuild = [yellow]Custom Build
|
||||
text.confirmban = Are you sure you want to ban this player?
|
||||
text.confirmkick = Are you sure you want to kick this player?
|
||||
text.confirmunban = Are you sure you want to unban this player?
|
||||
text.confirmadmin = Are you sure you want to make this player an admin?
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||||
text.confirmunadmin = Are you sure you want to remove admin status from this player?
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||||
text.joingame.title = Join Game
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||||
text.joingame.ip = Address:
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||||
text.disconnect = Disconnected.
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||||
text.disconnect.data = Failed to load world data!
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||||
text.connecting = [accent]Connecting...
|
||||
text.connecting.data = [accent]Loading world data...
|
||||
text.server.port = Port:
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||||
text.server.addressinuse = Address already in use!
|
||||
text.server.invalidport = Invalid port number!
|
||||
text.server.error = [crimson]Error hosting server: [accent]{0}
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||||
text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
text.save.new = New Save
|
||||
text.save.overwrite = Are you sure you want to overwrite\nthis save slot?
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||||
text.overwrite = Overwrite
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||||
text.save.none = No saves found!
|
||||
text.saveload = [accent]Saving...
|
||||
text.savefail = Failed to save game!
|
||||
text.save.delete.confirm = Are you sure you want to delete this save?
|
||||
text.save.delete = Delete
|
||||
text.save.export = Export Save
|
||||
text.save.import.invalid = [accent]This save is invalid!
|
||||
text.save.import.fail = [crimson]Failed to import save: [accent]{0}
|
||||
text.save.export.fail = [crimson]Failed to export save: [accent]{0}
|
||||
text.save.import = Import Save
|
||||
text.save.newslot = Save name:
|
||||
text.save.rename = Rename
|
||||
text.save.rename.text = New name:
|
||||
text.selectslot = Select a save.
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||||
text.slot = [accent]Slot {0}
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||||
text.save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
text.sector.corrupted = [accent]A save file for this sector was found, but loading failed.\nA new one has been created.
|
||||
text.empty = <empty>
|
||||
text.on = On
|
||||
text.off = Off
|
||||
text.save.autosave = Autosave: {0}
|
||||
text.save.map = Map: {0}
|
||||
text.save.wave = Wave {0}
|
||||
text.save.difficulty = Difficulty: {0}
|
||||
text.save.date = Last Saved: {0}
|
||||
text.save.playtime = Playtime: {0}
|
||||
text.confirm = Confirm
|
||||
text.delete = Delete
|
||||
text.ok = OK
|
||||
text.open = Open
|
||||
text.cancel = Cancel
|
||||
text.openlink = Open Link
|
||||
text.copylink = Copy Link
|
||||
text.back = Back
|
||||
text.quit.confirm = Are you sure you want to quit?
|
||||
text.changelog.title = Changelog
|
||||
text.changelog.loading = Getting changelog...
|
||||
text.changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||
text.changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||
text.changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||
text.changelog.current = [yellow][[Current version]
|
||||
text.changelog.latest = [accent][[Latest version]
|
||||
text.loading = [accent]Loading...
|
||||
text.saving = [accent]Saving...
|
||||
text.wave = [accent]Wave {0}
|
||||
text.wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
text.waiting = [LIGHT_GRAY]Waiting...
|
||||
text.waiting.players = Waiting for players...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
text.loadimage = Load Image
|
||||
text.saveimage = Save Image
|
||||
text.unknown = Unknown
|
||||
text.custom = Custom
|
||||
text.builtin = Built-In
|
||||
text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
text.map.random = [accent]Random Map
|
||||
text.map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.map.invalid = Error loading map: corrupted or invalid map file.
|
||||
text.editor.brush = Brush
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Open In Editor
|
||||
text.editor.oregen = Ore Generation
|
||||
text.editor.oregen.info = Ore Generation:
|
||||
text.editor.mapinfo = Map Info
|
||||
text.editor.author = Author:
|
||||
text.editor.description = Description:
|
||||
text.editor.name = Name:
|
||||
text.editor.teams = Teams
|
||||
text.editor.elevation = Elevation
|
||||
text.editor.errorimageload = Error loading file:\n[accent]{0}
|
||||
text.editor.errorimagesave = Error saving file:\n[accent]{0}
|
||||
text.editor.generate = Generate
|
||||
text.editor.resize = Resize
|
||||
text.editor.loadmap = Load Map
|
||||
text.editor.savemap = Save Map
|
||||
text.editor.saved = Saved!
|
||||
text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||
text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||
text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||
text.editor.import = Import...
|
||||
text.editor.importmap = Import Map
|
||||
text.editor.importmap.description = Import an already existing map
|
||||
text.editor.importfile = Import File
|
||||
text.editor.importfile.description = Import an external map file
|
||||
text.editor.importimage = Import Legacy Image
|
||||
text.editor.importimage.description = Import an external map image file
|
||||
text.editor.export = Export...
|
||||
text.editor.exportfile = Export File
|
||||
text.editor.exportfile.description = Export a map file
|
||||
text.editor.exportimage = Export Terrain Image
|
||||
text.editor.exportimage.description = Export a map image file
|
||||
text.editor.loadimage = Import Terrain
|
||||
text.editor.saveimage = Export Terrain
|
||||
text.editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
||||
text.editor.resizemap = Resize Map
|
||||
text.editor.mapname = Map Name:
|
||||
text.editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
text.editor.selectmap = Select a map to load:
|
||||
text.width = Width:
|
||||
text.height = Height:
|
||||
text.menu = Menu
|
||||
text.play = Play
|
||||
text.load = Load
|
||||
text.save = Save
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = Please restart your game for the language settings to take effect.
|
||||
text.settings = Settings
|
||||
text.tutorial = Tutorial
|
||||
text.editor = Editor
|
||||
text.mapeditor = Map Editor
|
||||
text.donate = Donate
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits = Credits
|
||||
contributors = Translators and Contributors
|
||||
discord = Join the mindustry discord!
|
||||
link.discord.description = The official Mindustry discord chatroom
|
||||
link.github.description = Game source code
|
||||
link.dev-builds.description = Unstable development builds
|
||||
link.trello.description = Official trello board for planned features
|
||||
link.itch.io.description = itch.io page with PC downloads and web version
|
||||
link.google-play.description = Google Play store listing
|
||||
link.wiki.description = Official Mindustry wiki
|
||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Game Over
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]New highscore!
|
||||
|
||||
text.connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||
text.error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
text.error.invalidaddress = Invalid address.
|
||||
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
text.error.alreadyconnected = Already connected.
|
||||
text.error.mapnotfound = Map file not found!
|
||||
text.error.any = Unknown network error.
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
|
||||
text.settings.language = Language
|
||||
text.settings.reset = Reset to Defaults
|
||||
text.settings.rebind = Rebind
|
||||
text.settings.controls = Controls
|
||||
text.settings.game = Game
|
||||
text.settings.sound = Sound
|
||||
text.settings.graphics = Graphics
|
||||
text.settings.cleardata = Clear Game Data...
|
||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
text.settings.clearsectors = Clear Sectors
|
||||
text.settings.clearunlocks = Clear Unlocks
|
||||
text.settings.clearall = Clear All
|
||||
text.paused = [accent]< Paused >
|
||||
text.yes = Yes
|
||||
text.no = No
|
||||
text.info.title = Info
|
||||
text.error.title = [crimson]An error has occured
|
||||
text.error.crashtitle = An error has occured
|
||||
text.blocks.unknown=[LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Block Info
|
||||
text.blocks.powercapacity = Power Capacity
|
||||
text.blocks.powershot = Power/Shot
|
||||
text.blocks.targetsair = Targets Air
|
||||
text.blocks.itemspeed = Units Moved
|
||||
text.blocks.shootrange = Range
|
||||
text.blocks.size = Size
|
||||
text.blocks.liquidcapacity = Liquid Capacity
|
||||
text.blocks.maxitemssecond = Max Items
|
||||
text.blocks.powerrange = Power Range
|
||||
text.blocks.poweruse = Power Use
|
||||
text.blocks.powerdamage = Power/Damage
|
||||
text.blocks.inputitemcapacity = Input Item Capacity
|
||||
text.blocks.outputitemcapacity = Output Item Capacity
|
||||
text.blocks.itemcapacity = Item Capacity
|
||||
text.blocks.basepowergeneration = Base Power Generation
|
||||
text.blocks.powertransferspeed = Power Transfer
|
||||
text.blocks.craftspeed = Production Speed
|
||||
text.blocks.inputliquid = Input Liquid
|
||||
text.blocks.inputliquidaux = Aux Liquid
|
||||
text.blocks.inputitem = Input Item
|
||||
text.blocks.inputitems = Input Items
|
||||
text.blocks.outputitem = Output Item
|
||||
text.blocks.drilltier = Drillables
|
||||
text.blocks.drillspeed = Base Drill Speed
|
||||
text.blocks.liquidoutput = Liquid Output
|
||||
text.blocks.liquidoutputspeed = Liquid Output Speed
|
||||
text.blocks.liquiduse = Liquid Use
|
||||
text.blocks.coolant = Coolant
|
||||
text.blocks.coolantuse = Coolant Use
|
||||
text.blocks.inputliquidfuel = Fuel Liquid
|
||||
text.blocks.liquidfueluse = Liquid Fuel Use
|
||||
text.blocks.boostitem = Boost Item
|
||||
text.blocks.boostliquid = Boost Liquid
|
||||
text.blocks.health = Health
|
||||
text.blocks.inaccuracy = Inaccuracy
|
||||
text.blocks.shots = Shots
|
||||
text.blocks.reload = Shots/Second
|
||||
text.blocks.inputfuel = Fuel
|
||||
text.blocks.fuelburntime = Fuel Burn Time
|
||||
text.blocks.inputcapacity = Input capacity
|
||||
text.blocks.outputcapacity = Output capacity
|
||||
text.unit.blocks = blocks
|
||||
text.unit.powersecond = power units/second
|
||||
text.unit.liquidsecond = liquid units/second
|
||||
text.unit.itemssecond = items/second
|
||||
text.unit.pixelssecond = pixels/second
|
||||
text.unit.liquidunits = liquid units
|
||||
text.unit.powerunits = power units
|
||||
text.unit.degrees = degrees
|
||||
text.unit.seconds = seconds
|
||||
text.unit.items = items
|
||||
text.category.general = General
|
||||
text.category.power = Power
|
||||
text.category.liquids = Liquids
|
||||
text.category.items = Items
|
||||
text.category.crafting = Crafting
|
||||
text.category.shooting = Shooting
|
||||
text.category.optional = Optional Enhancements
|
||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||
level.highscore = High Score: [accent]{0}
|
||||
level.select = Level Select
|
||||
level.mode = Gamemode:
|
||||
construction.desktop = To deselect a block or stop building, [accent]use space[].
|
||||
construction.title = Block Construction Guide
|
||||
construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||
deconstruction.title = Block Deconstruction Guide
|
||||
deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||
showagain = Don't show again next session
|
||||
coreattack = < Core is under attack! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
joingame = Join Game
|
||||
addplayers = Add/Remove Players
|
||||
customgame = Custom Game
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
close = Close
|
||||
quit = Quit
|
||||
maps = Maps
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]No maps found!
|
||||
about.button = About
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = New content unlocked!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} players online
|
||||
players.single = {0} player online
|
||||
server.closing = [accent]Closing server...
|
||||
server.kicked.kick = You have been kicked from the server!
|
||||
server.kicked.serverClose = Server closed.
|
||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||
server.kicked.banned = You are banned on this server.
|
||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Game
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent]Opening server...
|
||||
hosts.refresh = Refresh
|
||||
hosts.discovering = Discovering LAN games
|
||||
server.refreshing = Refreshing server
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
trace = Trace Player
|
||||
trace.playername = Player name: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unique ID: [accent]{0}
|
||||
trace.android = Android Client: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.totalblocksbroken = Total blocks broken: [accent]{0}
|
||||
trace.structureblocksbroken = Structure blocks broken: [accent]{0}
|
||||
trace.lastblockbroken = Last block broken: [accent]{0}
|
||||
trace.totalblocksplaced = Total blocks placed: [accent]{0}
|
||||
trace.lastblockplaced = Last block placed: [accent]{0}
|
||||
invalidid = Invalid client ID! Submit a bug report.
|
||||
server.bans = Bans
|
||||
server.bans.none = No banned players found!
|
||||
server.admins = Admins
|
||||
server.admins.none = No admins found!
|
||||
server.add = Add Server
|
||||
server.delete = Are you sure you want to delete this server?
|
||||
server.hostname = Host: {0}
|
||||
server.edit = Edit Server
|
||||
server.outdated = [crimson]Outdated Server![]
|
||||
server.outdated.client = [crimson]Outdated Client![]
|
||||
server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Address:
|
||||
disconnect = Disconnected.
|
||||
disconnect.data = Failed to load world data!
|
||||
connecting = [accent]Connecting...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
save.none = No saves found!
|
||||
saveload = [accent]Saving...
|
||||
savefail = Failed to save game!
|
||||
save.delete.confirm = Are you sure you want to delete this save?
|
||||
save.delete = Delete
|
||||
save.export = Export Save
|
||||
save.import.invalid = [accent]This save is invalid!
|
||||
save.import.fail = [crimson]Failed to import save: [accent]{0}
|
||||
save.export.fail = [crimson]Failed to export save: [accent]{0}
|
||||
save.import = Import Save
|
||||
save.newslot = Save name:
|
||||
save.rename = Rename
|
||||
save.rename.text = New name:
|
||||
selectslot = Select a save.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
on = On
|
||||
off = Off
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Wave {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
ok = OK
|
||||
open = Open
|
||||
cancel = Cancel
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
quit.confirm = Are you sure you want to quit?
|
||||
changelog.title = Changelog
|
||||
changelog.loading = Getting changelog...
|
||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]Loading...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
waiting = [LIGHT_GRAY]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
editor.brush = Brush
|
||||
editor.slope = \\
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.name = Name:
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorimageload = Error loading file:\n[accent]{0}
|
||||
editor.errorimagesave = Error saving file:\n[accent]{0}
|
||||
editor.generate = Generate
|
||||
editor.resize = Resize
|
||||
editor.loadmap = Load Map
|
||||
editor.savemap = Save Map
|
||||
editor.saved = Saved!
|
||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||
editor.import = Import...
|
||||
editor.importmap = Import Map
|
||||
editor.importmap.description = Import an already existing map
|
||||
editor.importfile = Import File
|
||||
editor.importfile.description = Import an external map file
|
||||
editor.importimage = Import Legacy Image
|
||||
editor.importimage.description = Import an external map image file
|
||||
editor.export = Export...
|
||||
editor.exportfile = Export File
|
||||
editor.exportfile.description = Export a map file
|
||||
editor.exportimage = Export Terrain Image
|
||||
editor.exportimage.description = Export a map image file
|
||||
editor.loadimage = Import Terrain
|
||||
editor.saveimage = Export Terrain
|
||||
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
||||
editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Select a map to load:
|
||||
width = Width:
|
||||
height = Height:
|
||||
menu = Menu
|
||||
play = Play
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
uncover = Uncover
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
zone.complete = Zone conditions met.
|
||||
zone.resources = Resources Detected:
|
||||
|
||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Invalid address.
|
||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
|
||||
settings.language = Language
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Block Info
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.maxitemssecond = Max Items
|
||||
blocks.powerrange = Power Range
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Input Item Capacity
|
||||
blocks.outputitemcapacity = Output Item Capacity
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Power Transfer
|
||||
blocks.craftspeed = Production Speed
|
||||
blocks.inputliquid = Input Liquid
|
||||
blocks.inputliquidaux = Aux Liquid
|
||||
blocks.inputitem = Input Item
|
||||
blocks.inputitems = Input Items
|
||||
blocks.outputitem = Output Item
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Health
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.inputfuel = Fuel
|
||||
blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Input capacity
|
||||
blocks.outputcapacity = Output capacity
|
||||
blocks.ammo = Ammo
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.items = items
|
||||
category.general = General
|
||||
category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Crafting
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
@@ -377,7 +389,7 @@ setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
text.keybind.title = Rebind Keys
|
||||
keybind.title = Rebind Keys
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
@@ -392,6 +404,7 @@ keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Break
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.shoot.name = Shoot
|
||||
@@ -410,9 +423,9 @@ keybind.chat_history_next.name = Chat history next
|
||||
keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.text.help.title = Description of modes
|
||||
mode.waves.name = Waves
|
||||
mode.waves.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.freebuild.name = Freebuild
|
||||
@@ -424,18 +437,15 @@ mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Blocks
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.stone.name = Stone
|
||||
item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||
item.copper.name = Copper
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.name = Lead
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.coal.name = Coal
|
||||
item.coal.description = A common and readily available fuel.
|
||||
item.dense-alloy.name = Dense Alloy
|
||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titanium
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
item.thorium.name = Thorium
|
||||
@@ -456,8 +466,12 @@ item.blast-compound.name = Blast Compound
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Water
|
||||
liquid.lava.name = Lava
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
mech.alpha-mech.name = Alpha
|
||||
@@ -489,24 +503,29 @@ mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||
text.item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||
text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}%
|
||||
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = Core
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Metal Floor
|
||||
block.deepwater.name = deepwater
|
||||
block.water.name = water
|
||||
@@ -515,7 +534,7 @@ block.tar.name = Tar
|
||||
block.blackstone.name = Black Stone
|
||||
block.stone.name = Stone
|
||||
block.dirt.name = Dirt
|
||||
block.sand.name = Sand
|
||||
block.sand.name = Dark Sand
|
||||
block.ice.name = Ice
|
||||
block.snow.name = Snow
|
||||
block.grass.name = Grass
|
||||
@@ -523,10 +542,40 @@ block.shrub.name = Shrub
|
||||
block.rock.name = Rock
|
||||
block.blackrock.name = Black Rock
|
||||
block.icerock.name = icerock
|
||||
block.craters.name = Craters
|
||||
block.sand-water.name = Sand water
|
||||
block.char.name = Char
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.rocks.name = Rocks
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.pine.name = Pine
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree.name = White Tree
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.stained-rocks.name = Stained Rocks
|
||||
block.stained-stone.name = Stained Stone
|
||||
block.stained-rocks-red.name = Stained Rocks Red
|
||||
block.stained-stone-red.name = Stained Stone Red
|
||||
block.stained-rocks-yellow.name = Stained Rocks Yellow
|
||||
block.stained-stone-yellow.name = Stained Stone Yellow
|
||||
block.stained-boulder.name = Stained Boulde
|
||||
block.metal-floor.name = Metal Floor
|
||||
block.metal-floor-1.name = Metal Floor 1
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
block.cliffs.name = Cliffs
|
||||
block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
@@ -559,17 +608,19 @@ block.separator.name = Separator
|
||||
block.centrifuge.name = Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Battery
|
||||
block.battery-large.name = Large Battery
|
||||
block.combustion-generator.name = Combustion Generator
|
||||
block.turbine-generator.name = Turbine Generator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanical Drill
|
||||
block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -578,11 +629,11 @@ block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = Conduit
|
||||
block.mechanical-pump.name = Mechanical Pump
|
||||
block.itemsource.name = Item Source
|
||||
block.itemvoid.name = Item Void
|
||||
block.liquidsource.name = Liquid Source
|
||||
block.powervoid.name = Power Void
|
||||
block.powerinfinite.name = Power Infinite
|
||||
block.item-source.name = Item Source
|
||||
block.item-void.name = Item Void
|
||||
block.liquid-source.name = Liquid Source
|
||||
block.power-void.name = Power Void
|
||||
block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
@@ -634,7 +685,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
@@ -648,6 +699,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -657,7 +709,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
@@ -707,7 +763,7 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||
@@ -726,7 +782,7 @@ block.solidifer.description = Cools lava to stone at a fast pace.
|
||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
||||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||||
block.separator.description = Extracts useful minerals from slag.
|
||||
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||
@@ -734,7 +790,7 @@ block.battery.description = Stores power whenever there is an abundance and prov
|
||||
block.battery-large.description = Stores much more power than a regular battery.
|
||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||
block.thermal-generator.description = Generates a large amount of power from lava.
|
||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at half capacity.
|
||||
@@ -780,11 +836,11 @@ block.router.description = Accepts items from one direction and outputs them to
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
|
||||
807
core/assets/bundles/bundle_cs.properties
Normal file
807
core/assets/bundles/bundle_cs.properties
Normal file
@@ -0,0 +1,807 @@
|
||||
credits.text = Vytvořil [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits = Kredity
|
||||
contributors = Překladatelé a Sponzoři
|
||||
discord = Připoj se k Mindustry na Discordu!
|
||||
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
||||
link.github.description = Zdrojový kód hry
|
||||
link.dev-builds.description = Nestabilní verze vývoje hry
|
||||
link.trello.description = Oficiální Trello board pro plánované funkce
|
||||
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
||||
link.google-play.description = Google Play store
|
||||
link.wiki.description = Oficiální Mindustry wiki
|
||||
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
|
||||
screenshot = Snímek obrazovky uložen {0}
|
||||
gameover = Konec hry
|
||||
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
||||
highscore = [accent]Nový Rekord!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
||||
level.highscore = Nejvyšší skóre: [accent]{0}
|
||||
level.select = Výběr levelu
|
||||
level.mode = Herní mód:
|
||||
construction.desktop = K odznačení bloku nebo k zastavení stavby, [accent]stiskni mezerník[].
|
||||
construction.title = Návod ke stavbě bloků
|
||||
construction = Právě jsi vybral [accent]mód stavby bloků[].\n\nK pokládání, jednoduše klikni na vhodnou lokaci poblíž tvé lodi.\nJakmile jsis vybral nějaké bloky, stiskni pole potvrzení, a tvoje loď je začne sama stavět.\n\n- [accent]Odstranění bloků[] z tvého výběru kliknutím na ně.\n- [accent]Formace výběru[] provedeš podržením a táhnutím do libovolného směru.\n- [accent]Položení bloků v řadě[] Provedeš stisknutím na prázdné pole a tažením do libovolného směru.\n- [accent]Zrušení stavby nebo výběru[] provedeš stisknutím X v levém dolním rohu.
|
||||
deconstruction.title = Návod k dekonstrukci bloků.
|
||||
deconstruction = Právě jsi vybral [accent]Mód dekonstrukce bloků[].\n\nK boření staveb, jednoduše vyber blok poblíž tvé lodi.\nJakmile jsis vybral nějaké bloky, stiskni pole potvrzení, a tvoje loď je začne sama dekonstruovat.\n\n- [accent]Odstranění bloků[] z tvého výběru kliknutím na ně.\n- [accent]Odstranění bloků v oblasti[] provedeš stisknutím prázdného pole a přetažením do jakéhokoliv směru.\n- [accent]Zrušení dekonstrukce nebo výběru[] stisknutím X v levém dolním rohu.
|
||||
showagain = Znovu neukazovat !
|
||||
coreattack = < Jádro je pod útokem! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Uložit hru
|
||||
loadgame = Načíst hru
|
||||
joingame = Připojit se ke hře
|
||||
addplayers = Přidat/Odebrat hráče
|
||||
customgame = Vlastní hra
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
close = Zavřít
|
||||
quit = Ukončit
|
||||
maps = Mapy
|
||||
continue = Pokračovat
|
||||
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
|
||||
about.button = O hře
|
||||
name = Name:
|
||||
noname = Nejdřív si vyber[accent] herní jméno[].
|
||||
filename = Jméno složky:
|
||||
unlocked = Nový blok odemknut!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} hráčů online
|
||||
players.single = {0} hráč online
|
||||
server.closing = [accent]Zavírám server...
|
||||
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
||||
server.kicked.serverClose = Server je zavřený.
|
||||
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
||||
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
||||
server.kicked.banned = Jsi zabanován na tomto serveru.
|
||||
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
|
||||
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
||||
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
||||
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
||||
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
||||
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
||||
hostserver = Hostovat hru
|
||||
hostserver.mobile = Hostovat\nHru
|
||||
host = Hostitel
|
||||
hosting = [accent]Otevírám server...
|
||||
hosts.refresh = Obnovit
|
||||
hosts.discovering = Hledám hry LAN
|
||||
server.refreshing = Obnovuji servery
|
||||
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
|
||||
host.invalid = [scarlet]Nejde se připojit k hostiteli.
|
||||
trace = Vystopovat hráče
|
||||
trace.playername = Jméno hráče: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unikátní ID: [accent]{0}
|
||||
trace.android = Android Klient: [accent]{0}
|
||||
trace.modclient = Vlastní Klient: [accent]{0}
|
||||
trace.totalblocksbroken = Bloků zničeno celkem: [accent]{0}
|
||||
trace.structureblocksbroken = Bloky struktůr zničeno : [accent]{0}
|
||||
trace.lastblockbroken = Poslední zničený blok: [accent]{0}
|
||||
trace.totalblocksplaced = Bloků položeno celkem: [accent]{0}
|
||||
trace.lastblockplaced = Poslední blok položen: [accent]{0}
|
||||
invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
|
||||
server.bans = Bany.
|
||||
server.bans.none = Žádní hráči s banem nebyli nalezeni.
|
||||
server.admins = Admini
|
||||
server.admins.none = Žádní admini nebyli nalezeni.
|
||||
server.add = Přidat server
|
||||
server.delete = Jsi si jistý že chceš smazat tento server?
|
||||
server.hostname = Hostitel: {0}
|
||||
server.edit = Upravit server
|
||||
server.outdated = [crimson]Zastaralý server![]
|
||||
server.outdated.client = [crimson]Zastaralý klient![]
|
||||
server.version = [lightgray]Verze: {0} {1}
|
||||
server.custombuild = [yellow]Vlastní verze
|
||||
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
|
||||
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
|
||||
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
|
||||
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
|
||||
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
|
||||
joingame.title = Připojit se ke hře
|
||||
joingame.ip = Adresa:
|
||||
disconnect = Odpojen.
|
||||
disconnect.data = Chyba načtení dat světa!
|
||||
connecting = [accent]Připojuji se...
|
||||
connecting.data = [accent]Načítám data světa...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresu již někdo používá!
|
||||
server.invalidport = Neplatné číslo portu!
|
||||
server.error = [crimson]Chyba při hostování serveru: [accent]{0}
|
||||
save.old = Tato uložená pozice je pro starší verzi hry a již není možno jí použít.\n\n[LIGHT_GRAY]Zpětná kompatibilita bude implementována v plné verzi 4.0.
|
||||
save.new = Nové uložení
|
||||
save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
|
||||
overwrite = Přepsat
|
||||
save.none = Žádné uložené pozice nebyly nalezeny
|
||||
saveload = [accent]Ukládám...
|
||||
savefail = Nepodařilo se uložit hru!
|
||||
save.delete.confirm = Jsi si jistý že chceš smazat toto uložení?
|
||||
save.delete = Smazat
|
||||
save.export = Exportovat uložení
|
||||
save.import.invalid = [accent]Toto uložení je neplatné!
|
||||
save.import.fail = [crimson]Nepodařilo se importovat uložení: [accent]{0}
|
||||
save.export.fail = [crimson]Nepodařilo se exportovat uložení: [accent]{0}
|
||||
save.import = Importovat uložení
|
||||
save.newslot = Uložit hru:
|
||||
save.rename = Přejmenovat
|
||||
save.rename.text = Nové jméno:
|
||||
selectslot = Vyber uložení.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
|
||||
empty = <Prázný>
|
||||
on = On
|
||||
off = Off
|
||||
save.autosave = Automatické uložení: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Vlna {0}
|
||||
save.difficulty = Obtížnost: {0}
|
||||
save.date = Naposledy uloženo: {0}
|
||||
save.playtime = Herní čas: {0}
|
||||
warning = Warning.
|
||||
confirm = Potvrdit
|
||||
delete = Smazat
|
||||
ok = OK
|
||||
open = Otevřít
|
||||
cancel = Zrušit
|
||||
openlink = Otevřít Odkaz
|
||||
copylink = Zkopírovat Odkaz
|
||||
back = Zpět
|
||||
quit.confirm = Jsi si jistý že chceš ukončit ?
|
||||
changelog.title = Záznam změn
|
||||
changelog.loading = Načítání záznamu změn...
|
||||
changelog.error.android = [accent]Berte v potaz že záznam změn někdy nefunguje na Android 4.4 a níž!\nJe to kvůli interní chybě v systému Android.
|
||||
changelog.error.ios = [accent]Záznam změn nění aktuálně podporován v systému IOS.
|
||||
changelog.error = [scarlet]Chyba v načítání záznamu změn!\nZkontrolujte své připojení k internetu.
|
||||
changelog.current = [yellow][[Aktuální verze]
|
||||
changelog.latest = [accent][[nejnovější verze]
|
||||
loading = [accent]Načítám...
|
||||
saving = [accent]Ukládám...
|
||||
wave = [accent]Vlna {0}
|
||||
wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
||||
waiting = [LIGHT_GRAY]Čekám...
|
||||
waiting.players = Čekání na hráče...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
|
||||
wave.enemy = [LIGHT_GRAY]{0} Nepřítel zbývá
|
||||
loadimage = Nahrát obrázek
|
||||
saveimage = Uložit obrázek
|
||||
unknown = Neznámý
|
||||
custom = Vlastní
|
||||
builtin = Zabudovaný
|
||||
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
|
||||
map.random = [accent]Náhodná mapa
|
||||
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru.
|
||||
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru.
|
||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||
editor.brush = Štětec
|
||||
editor.slope = \\
|
||||
editor.openin = Otevřít v editoru.
|
||||
editor.oregen = Generovat nerostné zdroje.
|
||||
editor.oregen.info = Generování nerostných zdrojů:
|
||||
editor.mapinfo = Informace o mapě
|
||||
editor.author = Autor:
|
||||
editor.description = Popis:
|
||||
editor.name = Jméno:
|
||||
editor.teams = Týmy
|
||||
editor.elevation = Výška
|
||||
editor.errorimageload = Chyba při načítání souboru:\n[accent]{0}
|
||||
editor.errorimagesave = Chyba při ukládání souboru:\n[accent]{0}
|
||||
editor.generate = Generovat
|
||||
editor.resize = Změnit velikost
|
||||
editor.loadmap = Načíst mapu
|
||||
editor.savemap = Uložit mapu
|
||||
editor.saved = Uloženo!
|
||||
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v Informacích o mapě.
|
||||
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Vyber odlišné jméno v Informacích o mapě.
|
||||
editor.import.exists = [scarlet]Není možno importovat:[] vestavěná mapa jménem '{0}' již existuje!
|
||||
editor.import = Import
|
||||
editor.importmap = Importovat mapu
|
||||
editor.importmap.description = Importovat již existující mapu
|
||||
editor.importfile = Importovat soubor
|
||||
editor.importfile.description = Importovat externí soubor mapy
|
||||
editor.importimage = Importovat Legacy Obrázek
|
||||
editor.importimage.description = Importovat exrerní obrázek mapy
|
||||
editor.export = Export
|
||||
editor.exportfile = Exportovat soubor
|
||||
editor.exportfile.description = Exportovat soubor mapy
|
||||
editor.exportimage = Exportovat obrázek terénu
|
||||
editor.exportimage.description = Exportovat obrázek souboru mapy
|
||||
editor.loadimage = Importovat terén
|
||||
editor.saveimage = Exportovat terén
|
||||
editor.unsaved = [scarlet]Máš neuložené změny![]\nPřesto chceš ukončit?
|
||||
editor.resizemap = Změnit velikost mapy
|
||||
editor.mapname = Jméno mapy:
|
||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||
editor.selectmap = Vyber mapu k načtení:
|
||||
width = Šířka:
|
||||
height = Výška:
|
||||
menu = Hlavní menu
|
||||
play = Hrát
|
||||
load = Načíst
|
||||
save = Uložit
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Odezva: {0}ms
|
||||
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
||||
settings = Nastavení
|
||||
tutorial = Tutoriál
|
||||
editor = Editor
|
||||
mapeditor = Editor map
|
||||
donate = Darovat
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Nepovedlo se připojení k serveru:\n\n[accent]{0}
|
||||
error.unreachable = Server je nedostupný.\nJe adresa napsaná správně?
|
||||
error.invalidaddress = Neplatná adresa.
|
||||
error.timedout = Čas vypršel!\nUjisti se že hostitel má nastavené přesměrování portů a adresa je napsaná správně!
|
||||
error.mismatch = Chyba Packetu:\nKlient/Verze serveru se neshodují.\nUjisti se že máš nejnovější verzi Mindustry!
|
||||
error.alreadyconnected = Již připojeno.
|
||||
error.mapnotfound = Soubor mapy nebyl nalezen!
|
||||
error.io = Network I/O error.
|
||||
error.any = neznámá chyba sítě.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Jazyk
|
||||
settings.reset = nastavit výchozí
|
||||
settings.rebind = Přenastavit
|
||||
settings.controls = Ovládání
|
||||
settings.game = Hra
|
||||
settings.sound = zvuky
|
||||
settings.graphics = Zobrazení
|
||||
settings.cleardata = Resetovat data hry...
|
||||
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
|
||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
|
||||
settings.clearunlocks = Vymazání odemykatelných
|
||||
settings.clearall = Vymazat všechno
|
||||
paused = [accent]< Pauza >
|
||||
yes = Ano
|
||||
no = Ne
|
||||
info.title = Informace
|
||||
error.title = [crimson]Objevila se chyba
|
||||
error.crashtitle = Objevila se chyba
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Informace o bloku
|
||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na výstřel
|
||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||
blocks.itemspeed = Zpracování
|
||||
blocks.shootrange = Dostřel
|
||||
blocks.size = velikost
|
||||
blocks.liquidcapacity = Kapacita tekutin
|
||||
blocks.maxitemssecond = Max předmětů
|
||||
blocks.powerrange = Rozsah energie
|
||||
blocks.poweruse = Spotřebuje energie
|
||||
blocks.powerdamage = Energie na poškození
|
||||
blocks.inputitemcapacity = Kapacita vstupních předmětů
|
||||
blocks.outputitemcapacity = Kapacita výstupních předmětů
|
||||
blocks.itemcapacity = kapacita předmětů
|
||||
blocks.basepowergeneration = Základní generování energie
|
||||
blocks.powertransferspeed = Přenos energie
|
||||
blocks.craftspeed = Rychlost produkce
|
||||
blocks.inputliquid = Vstupní tekutiny
|
||||
blocks.inputliquidaux = Aux tekutina
|
||||
blocks.inputitem = Vstupní předmět
|
||||
blocks.inputitems = Vstupní předměty
|
||||
blocks.outputitem = Výstupní předmět
|
||||
blocks.drilltier = Vrtatelné
|
||||
blocks.drillspeed = Základní rychlost vrtu
|
||||
blocks.liquidoutput = Výstup tekutin
|
||||
blocks.liquidoutputspeed = Rychlost výstupu tekutin
|
||||
blocks.liquiduse = Spotřebuje tekutin
|
||||
blocks.coolant = Chlazení
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Spotřeba chlazení
|
||||
blocks.inputliquidfuel = Palivo-tekutina
|
||||
blocks.liquidfueluse = Spotřeba Paliva-tekutiny
|
||||
blocks.boostitem = Předmět pro zrychlení
|
||||
blocks.boostliquid = Tekutina pro zrychlení
|
||||
blocks.health = Životy
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Nepřesnost/výchylka
|
||||
blocks.shots = Střely
|
||||
blocks.reload = Střely za sekundu
|
||||
blocks.inputfuel = Palivo
|
||||
blocks.fuelburntime = Čas spalování paliva
|
||||
blocks.inputcapacity = Vstupní kapacita
|
||||
blocks.outputcapacity = Výstupní kapacita
|
||||
unit.blocks = Bloky
|
||||
unit.powersecond = jednotek energie/sekunda
|
||||
unit.liquidsecond = jednotek tekutin/sekundu
|
||||
unit.itemssecond = předmětů/sekundu
|
||||
unit.pixelssecond = pixelů/sekundu
|
||||
unit.liquidunits = jednotek tekutin
|
||||
unit.powerunits = jednotek energie
|
||||
unit.degrees = úhly
|
||||
unit.seconds = sekundy
|
||||
unit.items = předměty
|
||||
category.general = Všeobecné
|
||||
category.power = Energie
|
||||
category.liquids = Tekutiny
|
||||
category.items = Předměty
|
||||
category.crafting = Vyžaduje
|
||||
category.shooting = Střílí
|
||||
category.optional = Volitelné vylepšení
|
||||
setting.indicators.name = Indikátor pro spojence
|
||||
setting.autotarget.name = Automaticky zaměřuje
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = žádný
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.difficulty.training = Trénink
|
||||
setting.difficulty.easy = lehká
|
||||
setting.difficulty.normal = normální
|
||||
setting.difficulty.hard = težká
|
||||
setting.difficulty.insane = šílená
|
||||
setting.difficulty.name = Obtížnost:
|
||||
setting.screenshake.name = Třes obrazu
|
||||
setting.effects.name = Zobrazit efekty
|
||||
setting.sensitivity.name = Citlivost ovladače
|
||||
setting.saveinterval.name = Interval automatického ukládání
|
||||
setting.seconds = {0} Sekund
|
||||
setting.fullscreen.name = Celá obrazovka
|
||||
setting.fps.name = Ukázat snímky/sekundu
|
||||
setting.vsync.name = Vertikální synchronizace
|
||||
setting.lasers.name = Ukázat laser energie
|
||||
setting.minimap.name = Ukázat minimapu
|
||||
setting.musicvol.name = Hlasitost hudby
|
||||
setting.mutemusic.name = Ztišit hudbu
|
||||
setting.sfxvol.name = SFX hlasitost
|
||||
setting.mutesound.name = Ztišit zvuky
|
||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||
keybind.title = Přenastavit klávesy
|
||||
category.general.name = Všeobecné
|
||||
category.view.name = Pohled
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Útok
|
||||
command.retreat = Ústup
|
||||
command.patrol = Hlídkovat
|
||||
keybind.gridMode.name = Výběr bloků
|
||||
keybind.gridModeShift.name = Výběr kategorie
|
||||
keybind.press = Stiskni klívesu...
|
||||
keybind.press.axis = Stiskni osu nebo klávesu...
|
||||
keybind.screenshot.name = Sníměk mapy
|
||||
keybind.move_x.name = Pohyb na X
|
||||
keybind.move_y.name = Pohyb na Y
|
||||
keybind.select.name = Vybrat/Střílet
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Ničit
|
||||
keybind.deselect.name = Odznačit
|
||||
keybind.shoot.name = Střílet
|
||||
keybind.zoom_hold.name = Přiblížení-podržení
|
||||
keybind.zoom.name = přiblížení
|
||||
keybind.menu.name = Hlavní nabídka
|
||||
keybind.pause.name = pauza
|
||||
keybind.dash.name = Sprint
|
||||
keybind.chat.name = Chat
|
||||
keybind.player_list.name = Seznam hráčů
|
||||
keybind.console.name = Konzole
|
||||
keybind.rotate.name = Otočit
|
||||
keybind.toggle_menus.name = Přepínání nabídek
|
||||
keybind.chat_history_prev.name = Předchozí historie chatu
|
||||
keybind.chat_history_next.name = Další historie chatu
|
||||
keybind.chat_scroll.name = Chat posun
|
||||
keybind.drop_unit.name = Zahodit jednotku
|
||||
keybind.zoom_minimap.name = Přiblížit minimapu
|
||||
mode.help.title = Popis módů
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
|
||||
mode.freebuild.name = Freebuild
|
||||
mode.freebuild.description = Limitované zdroje a žádný čas pro vlny nepřátel.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
|
||||
mode.attack.name = Útok
|
||||
mode.attack.descrption = Žádné vlny, cílem je zničit nepřátelskou základnu.
|
||||
content.item.name = Předměty
|
||||
content.liquid.name = Tekutiny
|
||||
content.unit.name = jednotky
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechy
|
||||
item.copper.name = Měď
|
||||
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
||||
item.lead.name = Olovo
|
||||
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
||||
item.coal.name = Uhlí
|
||||
item.coal.description = Běžné a snadno dostupné palivo, pochází z Ostravy.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titánium
|
||||
item.titanium.description = Vzácný, velice lehký kov, používá se rozsáhle v trasportu tekutin, vrtech a letounech.
|
||||
item.thorium.name = Thorium
|
||||
item.thorium.description = Hustý, radioaktivní materiál, používá se jako strukturální podpora a jako nuklearní palivo.
|
||||
item.silicon.name = Křemík
|
||||
item.silicon.description = Extrémně užitečný polovodič, aplikuje se v solárních panelech a v komplexní elektronice.
|
||||
item.plastanium.name = Plastanium
|
||||
item.plastanium.description = Lehký, kujný materiál, používá se v pokročilém letectví a jako fragmentační střelivo.
|
||||
item.phase-fabric.name = Fázová tkanina
|
||||
item.phase-fabric.description = Skoro beztížná substance používaná v pokročilé elektronice a v sebeopravné technologii.
|
||||
item.surge-alloy.name = Impulzní slitina
|
||||
item.surge-alloy.description = Pokročilá slitina s unikátními elektronickými vlastnostmi.
|
||||
item.biomatter.name = BioHmota
|
||||
item.biomatter.description = Shluk organické kaše; Používá se k přeměně na ropu nebo jako jednoduché palivo.
|
||||
item.sand.name = Písek
|
||||
item.sand.description = Běžný materiál rozšířeně používaný v spalování slitin.
|
||||
item.blast-compound.name = Výbušná směs
|
||||
item.blast-compound.description = Těkavá směs používaná v bombácha a výbušninách. Dá se spalovat ale jako palivo se nedoporučuje.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = Extrémně vznětlivá substance, používá ve vznětovém střelivu.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Voda
|
||||
liquid.lava.name = Láva
|
||||
liquid.oil.name = Ropa
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
mech.alpha-mech.name = Alfa
|
||||
mech.alpha-mech.weapon = Těžký Opakovač
|
||||
mech.alpha-mech.ability = Roj dronů
|
||||
mech.alpha-mech.description = Standartní mech. Má slušnou rychlost a poškození; Může vytvořit až 3 drony Pro zvýšenou ofenzivní způsobilost.
|
||||
mech.delta-mech.name = Delta
|
||||
mech.delta-mech.weapon = Obloukový generátor
|
||||
mech.delta-mech.ability = Průtok
|
||||
mech.delta-mech.description = Rychlý, Lehce obrněný mech vytvořený pro udeř a uteč akce. Působí malé poškození vůči struktůrám, ale může zneškodnit velkou skupinu nepřátelských jednotek velmi rychle svýmy elektro-obloukovými zbraněmi
|
||||
mech.tau-mech.name = Tau
|
||||
mech.tau-mech.weapon = Restruktní Laser
|
||||
mech.tau-mech.ability = Opravná dávka
|
||||
mech.tau-mech.description = Podpůrný mech. Léčí spojenecké stavby a jednotky střelbou do nich. Může léčit i spojence ve svém poli působení.
|
||||
mech.omega-mech.name = Omega
|
||||
mech.omega-mech.weapon = Rojové střely
|
||||
mech.omega-mech.ability = Obrněná Konfigurace
|
||||
mech.omega-mech.description = Objemný a velice dovře obrněný mech, určen pro útok v přední linii. Jeho schopnost obrnění blokuje až 90% příchozího poškození.
|
||||
mech.dart-ship.name = Šipka
|
||||
mech.dart-ship.weapon = Opakovač
|
||||
mech.dart-ship.description = Standartní loď. Poměrně rychlý a lehký, má malou ofenzívu a pomalou rychlost těžení.
|
||||
mech.javelin-ship.name = Oštěp
|
||||
mech.javelin-ship.description = Loď stylu udeř a uteč. Zpočátku pomalý ale umí akcelerovat do obrovské rychlosti a létat u nepřátelských základen a působit značné škody svými elektrickými zbraněmi a raketami.
|
||||
mech.javelin-ship.weapon = Dávka Raket
|
||||
mech.javelin-ship.ability = Výbojový Posilovač
|
||||
mech.trident-ship.name = Trojzubec
|
||||
mech.trident-ship.description = Těžký bombardér. Docela dobře obrněný.
|
||||
mech.trident-ship.weapon = Bombová zátoka
|
||||
mech.glaive-ship.name = Glaiva
|
||||
mech.glaive-ship.description = Obrovská, Dobře obrněná střelecká loď. Vybavena zápalným opakovačem. Dobrá akcelerace a maximální rychlost.
|
||||
mech.glaive-ship.weapon = Plamenný Opakovač
|
||||
item.explosiveness = [LIGHT_GRAY]Výbušnost: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Zápalnost: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Radioaktivita: {0}%
|
||||
unit.health = [LIGHT_GRAY]Životy: {0}
|
||||
unit.speed = [LIGHT_GRAY]Rychlost: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Zbraň: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Kapacita předmětů: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Rychlost těžení: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Síla těžení: {0}
|
||||
mech.ability = [LIGHT_GRAY]Schopnost: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Kapacita teploty: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viskozita: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Teplota: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Nepřátelský Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Kovová podlaha
|
||||
block.deepwater.name = Hluboká voda
|
||||
block.water.name = Voda
|
||||
block.lava.name = Láva
|
||||
block.tar.name = Tar
|
||||
block.blackstone.name = Černý kámen
|
||||
block.stone.name = Kámen
|
||||
block.dirt.name = Hlína
|
||||
block.sand.name = Písek
|
||||
block.ice.name = Led
|
||||
block.snow.name = Sníh
|
||||
block.grass.name = Tráva
|
||||
block.shrub.name = Keř
|
||||
block.rock.name = Kámen
|
||||
block.blackrock.name = Černý kámen
|
||||
block.icerock.name = Ledový kámen
|
||||
block.copper-wall.name = Měděná zeď
|
||||
block.copper-wall-large.name = Velká měděná zeď
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Fázová stěna
|
||||
block.phase-wall-large.name = Velká fázová stěna
|
||||
block.thorium-wall.name = Thoriová stěna
|
||||
block.thorium-wall-large.name = Velká thoriová stěna
|
||||
block.door.name = Dveře
|
||||
block.door-large.name = Velké dveře
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Scorch
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Dopravník
|
||||
block.titanium-conveyor.name = Titániový dopravník
|
||||
block.junction.name = Křižovatka
|
||||
block.router.name = Směrovač
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Dělička
|
||||
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
|
||||
block.overflow-gate.name = Brána přetečení
|
||||
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
||||
block.smelter.name = Pec
|
||||
block.arc-smelter.name = Oblouková Pec
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||
block.pulverizer.name = Rozmělňovač
|
||||
block.cryofluidmixer.name = Cryofluid mixér
|
||||
block.melter.name = Tavírna
|
||||
block.incinerator.name = Spalovna
|
||||
block.biomattercompressor.name = Kompresor na Biohmotu
|
||||
block.separator.name = Separátor
|
||||
block.centrifuge.name = Centrifuga
|
||||
block.power-node.name = Energetický uzel
|
||||
block.power-node-large.name = Velký energetický uzel
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Baterie
|
||||
block.battery-large.name = Velká baterie
|
||||
block.combustion-generator.name = Spalovací generátor
|
||||
block.turbine-generator.name = Turbínový generátor
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanický vrt
|
||||
block.pneumatic-drill.name = Pneumatický vrt
|
||||
block.laser-drill.name = Laserový vrt
|
||||
block.water-extractor.name = Vodní extraktor
|
||||
block.cultivator.name = Kultivátor
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Plošina pro Delta Mech
|
||||
block.javelin-ship-pad.name = Plošina pro Oštěp Mech
|
||||
block.trident-ship-pad.name = Plošina pro loď Trojzubec
|
||||
block.glaive-ship-pad.name = Plošina pro loď Glaiva
|
||||
block.omega-mech-pad.name = Plošina pro Omega Mech
|
||||
block.tau-mech-pad.name = Plošina pro Tau Mech
|
||||
block.conduit.name = Potrubí
|
||||
block.mechanical-pump.name = Mechanická pumpa
|
||||
block.item-source.name = Zdroj předmětů
|
||||
block.item-void.name = Prázdnota pro předměty
|
||||
block.liquid-source.name = Zdroj tekutin
|
||||
block.power-void.name = Prázdnota pro energii
|
||||
block.power-source.name = Nekonečný zdroj energie
|
||||
block.unloader.name = Odbavovač
|
||||
block.vault.name = Trezor
|
||||
block.wave.name = Vlna
|
||||
block.swarmer.name = Rojiště
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Vlnění
|
||||
block.phase-conveyor.name = Fázový přepravník
|
||||
block.bridge-conveyor.name = Mostový přepravník
|
||||
block.plastanium-compressor.name = Kompresor na Plastanium
|
||||
block.pyratite-mixer.name = Pyratit mixér
|
||||
block.blast-mixer.name = Výbušninový mixér
|
||||
block.solidifer.name = Krystalizér
|
||||
block.solar-panel.name = Solární panel
|
||||
block.solar-panel-large.name = Velký solární panel
|
||||
block.oil-extractor.name = Ropný Extraktor
|
||||
block.spirit-factory.name = Továrna na Spirit Drony
|
||||
block.phantom-factory.name = Továrna na Fantom Drony
|
||||
block.wraith-factory.name = Továrna na Wraithy
|
||||
block.ghoul-factory.name = Továrna na Ghůl Bombardéry
|
||||
block.dagger-factory.name = Továrna na Dagger Mechy
|
||||
block.titan-factory.name = Továrna na Titán Mechy
|
||||
block.fortress-factory.name = Továrna na Fortress Mechy
|
||||
block.revenant-factory.name = Továrna na Revenanty
|
||||
block.repair-point.name = Opravný Bod
|
||||
block.pulse-conduit.name = Pulzní potrubí
|
||||
block.phase-conduit.name = Fázové potrubí
|
||||
block.liquid-router.name = Směrovač tekutin
|
||||
block.liquid-tank.name = Nádrž na tekutiny
|
||||
block.liquid-junction.name = Křižovatka tekutin
|
||||
block.bridge-conduit.name = Mostové potrubí
|
||||
block.rotary-pump.name = Rotační pumpa
|
||||
block.thorium-reactor.name = Thoriový Reaktor
|
||||
block.command-center.name = Příkazové centrum
|
||||
block.mass-driver.name = Hromadný Distributor
|
||||
block.blast-drill.name = Tlakovzdušný vrt
|
||||
block.thermal-pump.name = Termální pumpa
|
||||
block.thermal-generator.name = Termální Generátor
|
||||
block.alloy-smelter.name = Slitinová pec
|
||||
block.mend-projector.name = Opravný projektor
|
||||
block.surge-wall.name = Impulzní stěna
|
||||
block.surge-wall-large.name = Velká Impulzní stěna
|
||||
block.cyclone.name = Cyklón
|
||||
block.fuse.name = Fůze
|
||||
block.shock-mine.name = Šoková mina
|
||||
block.overdrive-projector.name = Vysokorychlostní projektor
|
||||
block.force-projector.name = Silový projektor
|
||||
block.arc.name = Oblouk
|
||||
block.rtg-generator.name = RTG Generátor
|
||||
block.spectre.name = Spektr
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Kontejnér
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = modrá
|
||||
team.red.name = červená
|
||||
team.orange.name = oranžová
|
||||
team.none.name = šedá
|
||||
team.green.name = zelená
|
||||
team.purple.name = fialová
|
||||
unit.alpha-drone.name = Alfa Dron
|
||||
unit.spirit.name = Spirit Dron
|
||||
unit.spirit.description = Startovní dron. Standartně se objevuje u jádra. Automaticky těží rudy a opravuje stavby.
|
||||
unit.phantom.name = Fantom Dron
|
||||
unit.phantom.description = Pokročilý dron. Automaticky těží rudy a opravuje stavby. Podstatně víc efektivní než Spirit dron.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = Základní pozemní jednotka. Efektivní ve velkém počtu.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titán
|
||||
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
||||
unit.ghoul.name = Ghůl Bombardér
|
||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||
unit.wraith.name = Bojovník Wraith
|
||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||
unit.fortress.name = Pevnost
|
||||
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
||||
unit.revenant.name = Revenant
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Tvá mise tady je vyhladit [LIGHT_GRAY] nepřítele[].\n\nZačneš tím že[accent] budeš těžit měd[]. Klikni na měděnou rudu poblíž tvého jádra pro těžbu.
|
||||
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
||||
tutorial.morecopper = Je za potřebí více mědi.\n\nBuď ho můžeš natěžit manuáně nebo polož více vrtů.
|
||||
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
|
||||
tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí.
|
||||
tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen.
|
||||
tutorial.lead = Více rud je zde dostupných. Najdi a těž[accent] Olovo[].\n\nPřetáhni od tvojí jednotky k jádru pro přesun materiálu.
|
||||
tutorial.smelter = Měd a olovo jsou slabé materiály.\nLepší[accent] hustá slitina[] může být vytvořena v peci.\n\npostav si jednu pec.
|
||||
tutorial.densealloy = Pec teď bude produkovat slitinu.\nVyráběj si ji.\nZvyš počet produkce pokud je nutno.
|
||||
tutorial.siliconsmelter = Jádro teď vytvoří[accent] spirit drona[] pro těžení a opravu bloků.\n\nTovárny pro ostatní jednotky mohou být vytvořeny za pomocí [accent] Křemíku.\nPostav Křemíkovou pec.
|
||||
tutorial.silicondrill = Křemík vyžaduje[accent] uhlí[] a[accent] písek[].\nZačni tím že položíš pár vrtů.
|
||||
tutorial.generator = Tato technologie vyžaduje energii k provozu.\nVytvoř[accent] spalovací generátor[]k produkci energie.
|
||||
tutorial.generatordrill = Spalovací generátory vyžadujou palivo.\nZásobuj ho uhlím z vrtu.
|
||||
tutorial.node = Energie vyžaduje přenos.\nVytvoř[accent] energetický uzel[] vedle svého generátoru pro přenos energie.
|
||||
tutorial.nodelink = Energie může být přenášena zkrz kontakt s energetickými bloky a generátory, nebo propojením zkrze energetické uzly.\n\nPropoj energii kliknutím na uzel a následným výběrem generátoru a křemíkovou pecí.
|
||||
tutorial.silicon = Křemík se teď produkuje. Vyráběj si.\n\nJe doporučeno zvýšit produkci.
|
||||
tutorial.daggerfactory = Postav[accent] Továrnu na Dagger mechy.[]\n\nToto bude využito pro konstrukci útočné síly.
|
||||
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně.
|
||||
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti.
|
||||
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami.
|
||||
block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.
|
||||
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
|
||||
block.dense-alloy-wall.description = Standartní defenzivní blok.\nAdekvátní obrana vůči nepřátelům.
|
||||
block.dense-alloy-wall-large.description = Standartní defenzivní blok.\nAdekvátní obrana vůči nepřátelům.\nZabírá více polí.
|
||||
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
|
||||
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
|
||||
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
|
||||
block.phase-wall-large.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.\nZabírá více polí.
|
||||
block.surge-wall.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.
|
||||
block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou šanci vystřelit elektrický paprsek vůči útočníkovi.\nZabírá více polí.
|
||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
||||
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
||||
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||
block.duo.description = Malá, levná střílna.
|
||||
block.arc.description = Malá střílna, která střílí elektřinu v náhodném oblouku po nepřátelských jednotkách.
|
||||
block.hail.description = Malá artilérní střílna.
|
||||
block.lancer.description = Středně velká střílna, která střílí nabité elektrické paprsky.
|
||||
block.wave.description = Středně vělká, rychle pálící střílna, která střílí krystalizované bubliny.
|
||||
block.salvo.description = Středně velká střílna, která střílí v salvách.
|
||||
block.swarmer.description = Středně velká střílna, která střílí rakety v dávkách.
|
||||
block.ripple.description = Velká artilérní střílna, která vystřelí několik projektilů najednou.
|
||||
block.cyclone.description = Velká rychle pálící střílna.
|
||||
block.fuse.description = Velká střílna, která střílí paprsky krátkého dosahu.
|
||||
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
||||
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
||||
block.conveyor.description = Základní blok přepravy předmětů. Nese předměty kupředu a automaticky plní střílny nebo bloky výroby do kterých směřují. dá se otáčet do různých směrů.
|
||||
block.titanium-conveyor.description = Pokročilý blok přepravy předmětů. Nese předměty rychleji jak standartní dopravníky.
|
||||
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
|
||||
block.junction.description = Chová se jako most pro dva křížící se pásy dopravníků. Užitečný při situaci kdy dva rozdílné dopravníky dopravují dva rozdílné materiálny na rozdílné místa.
|
||||
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
||||
block.smelter.description = Spaluje uhlí, měd a olovo pro vytvoření husté slitiny.
|
||||
block.arc-smelter.description = Spaluje měd a olovo za pomocí externího energetického zdroje.
|
||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||
block.plastanium-compressor.description = Produkuje plastánium za pomocí titánia a ropy.
|
||||
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a velkého množství písku.
|
||||
block.alloy-smelter.description = Produkuje impulzní slitinu z titánia, olova, křemíku a mědi.
|
||||
block.pulverizer.description = Drtí kámen na písek. Užitečné když se v oblasti nenalézá písek.
|
||||
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do velice hořlavého pyratitu.
|
||||
block.blast-mixer.description = Používá ropu k přeměně pyratitu do méně hořlavé ale více explozivní těkavé směsi.
|
||||
block.cryofluidmixer.description = Kombinuje vodu a titánium do cryofluid, která je více efektivní pro chlazení.
|
||||
block.solidifer.description = Velice rychle chladí lávu na kámen.
|
||||
block.melter.description = Taví kámen při velice vysokých teplotách na lávu.
|
||||
block.incinerator.description = Zbaví tě přebytku předmětů.
|
||||
block.biomattercompressor.description = Stlačuje biohmotu k získání ropy.
|
||||
block.separator.description = Vystaví kámen velkému tlaku vody k získání různých materiálů obsažené v kameni.
|
||||
block.centrifuge.description = Více efektivní než separátor. Za to více nákladný na provoz ke které vyžaduje energii.
|
||||
block.power-node.description = Vysílá energii mezi propojenými uzly. Dokáže se propojit až se čtyřmi uzly či stavbami najednou. Uzel bude dostávat zásobu energie a bude ji distribuovat mezi připojené bloky.
|
||||
block.power-node-large.description = Má větší dosah než standartní energetický uzel and a dokáže propojit až 6 staveb nebo uzly.
|
||||
block.battery.description = Ukládá energii kdykoliv kdy je nadbytek ,poskytuje energii kdykolik když je pokles energie v síti, tak dlouho doku zbývá kapacita.
|
||||
block.battery-large.description = Uloží více energie než standartní baterie.
|
||||
block.combustion-generator.description = Generuje energii spalováním ropy nebo jinných hořlavých materiálů.
|
||||
block.turbine-generator.description = Více efektivní než spalovací generátor, ale vyžaduje dodatečný přísun vody.
|
||||
block.thermal-generator.description = Generuje obrovské množství energie z lávy.
|
||||
block.solar-panel.description = Poskytuje malé množství energie ze slunce.
|
||||
block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie než standartní solární panel, za to je mnohem nákladnější na stavbu.
|
||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||
block.rtg-generator.description = Rádioizotopní Termoelektrický Generátor nevyžaduje chlazení, za to generuje méně energie než Thoriový generátor.
|
||||
block.unloader.description = Vykládá předměty z kontejnéru, trezoru nebo jádra na dopravník nebo přímo do produktivních bloků. Druh předmětu pro vykládání lze měti kliknutím na odbavovač.
|
||||
block.container.description = Ukládá malé množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lze použít pro odbavení předmětů z kontejnéru.
|
||||
block.vault.description = Ukládá velké množství předmětů každého typu. Připojené kontejnéry, trezory nebo jádra se budou chovat jako samostatné skladovací jednotky. [LIGHT_GRAY] Odbavovač[] lže použít pro odbavení předmětů z trezoru.
|
||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
||||
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
||||
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
|
||||
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
||||
block.cultivator.description = Kultivuje půdu vodou za účelem získání biohmoty.
|
||||
block.oil-extractor.description = Vyžaduje velké množství energie na extrakci ropy z písku. Použíj ho když se v oblasti nenachází žádný zdroj ropy.
|
||||
block.dart-ship-pad.description = Zanech zde své aktuální plavidlo a žměn ho na klasický bojový letoun.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||
block.trident-ship-pad.description = Zanech zde své aktuální plavidlo a změň ho do docela dobře obrněného těžkého bombardéru.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||
block.javelin-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na silný a rychlý stíhač s bleskovými zbraněmi.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||
block.glaive-ship-pad.description = Zanech zde své aktuální plavidlo a změn ho na velkou, dobře obrněnou střeleckou loď.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||
block.tau-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na na podpůrného mecha, který léčí spojenecké budovy a jednotky.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||
block.delta-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na rychlého, lehce obrněného mecha určeného pro udeř a uteč operace.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||
block.omega-mech-pad.description = Zanech zde své aktuální plavidlo a změn ho na objemného dobře obrněného mecha, určeného pro útok v přední linii.\nPoužíj ho poklikáním když se nacházíš nad ním.
|
||||
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
||||
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
||||
block.wraith-factory.description = Produkuje rychlé, udeř a uteč stíhače.
|
||||
block.ghoul-factory.description = Produkuje těžké kobercové bombardéry.
|
||||
block.dagger-factory.description = Produkuje standartní pozemní jednotky.
|
||||
block.titan-factory.description = Produkuje pokročilé, orněné pozemní jednotky.
|
||||
block.fortress-factory.description = Produkuje těžké artilérní, pozmení jednotky.
|
||||
block.revenant-factory.description = Produkuje vzdušné, težké laserové stíhače..
|
||||
block.repair-point.description = Kontinuálně léčí nejbližší budovy a jednotky.
|
||||
block.command-center.description = Dovoluje měnit umělou inteligenci spojeneckých jednotek. Aktuálně, útok, ztáhnout se a hlídkuj příkazy jsou podporovány.
|
||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||
block.pulse-conduit.description = Pokročilý blok přepravy tekutin. Přepravuje tekutiny rychleji a více než standartní potrubí.
|
||||
block.phase-conduit.description = Pokročilý blok přepravy tekutin. Používá energii k teleportu tekutin do druhého bodu přez několik polí.
|
||||
block.liquid-router.description = Příjmá tekutiny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže uložit na krátkou dobu nějaký obsah tekutin. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||
block.liquid-tank.description = Uloží velké množství tekutin. Použíj ho pro vyrovnávací zásoby vody když je příděl nestabilní nebo jako záložní chlazení pro generátory.
|
||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Užitečný v situacích když dvě rozdílné potrubí nesou rozdílný obsah na rozdílná místa.
|
||||
block.bridge-conduit.description = Pokročilý blok přepravy tekutin. Dovoluje transportovat tekutiny až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
|
||||
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
||||
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
|
||||
block.alpha-mech-pad.description = Když je dodán dostatek energie, Přestaví tvoji loď na[accent] Alfa[] mecha.
|
||||
block.item-source.description = Nekonečný zdroj předmětů. Jen pro Sandbox.
|
||||
block.liquid-source.description = Nekonečný zdroj tekutin. Jen pro Sandbox.
|
||||
block.item-void.description = Likviduje jakéhokoliv vstupní předmět bež použití energie. Jen pro Sandbox.
|
||||
block.power-source.description = Nekonečný zdroj energie. Jen pro Sandbox.
|
||||
block.power-void.description = Prázdnota pro veškerou energii vstupující do něj. Jen pro Sandbox.
|
||||
liquid.water.description = Nejčastěji se používá ke chlazení a zpracování odpadu.
|
||||
liquid.lava.description = Může být transformován na[LIGHT_GRAY] kámen[], nebo pro generátor energie nebo jako střelivo pro určitý druh střílen.
|
||||
liquid.oil.description = Může být spálen, vybouchnout nebo použit jako chlazení.
|
||||
liquid.cryofluid.description = Nejefektivnější tekutina pro chlazení.
|
||||
@@ -1,351 +1,359 @@
|
||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
text.credits = Danksagungen
|
||||
text.discord = Trete dem Mindustry Discord bei!
|
||||
text.link.discord.description = Der offizielle Mindustry Discord Chatroom
|
||||
text.link.github.description = Quellcode des Spiels
|
||||
text.link.dev-builds.description = Entwicklungs-Builds (instabil)
|
||||
text.link.trello.description = Offizielles Trello Board für geplante Features
|
||||
text.link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des Spiels
|
||||
text.link.google-play.description = Google Play Store Seite
|
||||
text.link.wiki.description = Offizelles Mindustry Wiki
|
||||
text.linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||
text.gameover = Der Kern wurde zerstört.
|
||||
text.gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||
text.sector.gameover = Du hast diesen Sektor verloren. Erneuter Einsatz?
|
||||
text.sector.retry = Erneut versuchen
|
||||
text.highscore = [YELLOW] Neuer Highscore!
|
||||
text.wave.lasted = Du hast es bis Welle [accent]{0}[] ausgehalten.
|
||||
text.level.highscore = High Score: [accent]{0}
|
||||
text.level.delete.title = Löschen bestätigen
|
||||
text.map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||
text.level.select = Level Auswahl
|
||||
text.level.mode = Spielmodus:
|
||||
text.construction.desktop = Um einen Block zu deselektieren oder den Bau abzubrechen, [accent]verwende die Leertaste[].
|
||||
text.construction.title = Bauanleitung für Blöcke.
|
||||
text.construction = Du hast soeben den [accent]Block-Baumodus[] ausgewählt.\n\nTippe einfach auf einen gültigen Platz in der Nähe deines Schiffs, um den Bau zu planen.\nSobald du einige Blöcke platziert hast, drücke zum Bestätigen auf den Haken, und dein Schiff wird mit dem Bau beginnen.\n\n- [accent]Entferne Blöcke[] von deiner Auswahl, indem du darauf tippst.\n- [accent]Verschiebe die Selektion[], indem du einen beliebigen Block in der Auswahl gedrückt hältst und verschiebst.\n- [accent]Platziere Blöcke in einer Linie[], indem du einen leeren Platz gedrückt hältst, und in eine Richtung ziehst.\n- [accent]Breche den Bau oder die Auswahl ab[], indem du das X links unten drückst.
|
||||
text.deconstruction.title = Abbruchanleitung für Blöcke
|
||||
text.deconstruction = Du hast soeben den [accent]Abbruchmodus für Blöcke[] aktiviert.\n\nUm mit dem Abriss zu beginnen, tippe einfach auf einen Block in der Nähe deines Schiffs.\nSobald du einige Blöcke ausgewählt hast, drücke zum Bestätigen auf den Haken, und dein Schiff wird mit dem Abriss beginnen.\n\n- [accent]Entferne einen Block[] von deiner Selektion, indem du darauf tippst.\n- [accent]Reiße Blöcke in einem Gebiet ab[], indem du einen leeren Platz gedrückt hältst, und in eine Richtung ziehst.\n- [accent]Breche den Abriss or die Selektion ab[], indem du das X links unten drückst.
|
||||
text.showagain = Nächstes mal nicht mehr anzeigen
|
||||
text.coreattack = < Die Basis wird angegriffen! >
|
||||
text.unlocks = Freigeschaltet
|
||||
text.savegame = Spiel speichern
|
||||
text.loadgame = Spiel laden
|
||||
text.joingame = Spiel beitreten
|
||||
text.addplayers = Hinzufügen/Entfernen von Spielern
|
||||
text.customgame = Benutzerdefiniertes Spiel
|
||||
text.sectors = Sektoren
|
||||
text.sector = Sektor: [LIGHT_GRAY]{0}
|
||||
text.sector.time = Zeit: [LIGHT_GRAY]{0}
|
||||
text.sector.deploy = Einsatz
|
||||
text.sector.abandon = Aufgeben
|
||||
text.sector.abandon.confirm = Bist du sicher, dass du den gesamten Fortschritt in diesem Sektor aufgeben willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||
text.sector.resume = Fortsetzen
|
||||
text.sector.locked = [scarlet][[Unvollständig]
|
||||
text.sector.unexplored = [accent][[Unerforscht]
|
||||
text.missions = Missionen:[LIGHT_GRAY] {0}
|
||||
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||
text.mission.main = Hauptmission:[LIGHT_GRAY] {0}
|
||||
text.mission.info = Missionsbeschreibung
|
||||
text.mission.complete = Mission erfolgreich!
|
||||
text.mission.complete.body = Sektor {0},{1} wurde erobert.
|
||||
text.mission.wave = Überlebe [accent]{0}/{1}[] Wellen\nWelle in {2}
|
||||
text.mission.wave.enemies = Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
|
||||
text.mission.wave.enemy = Überlebe[accent] {0}/{1} []Wellen\n{2} Gegner
|
||||
text.mission.wave.menu = Überlebe[accent] {0} []Wellen
|
||||
text.mission.battle = Zerstöre die gegnerische Basis.
|
||||
text.mission.resource.menu = Erlange {0} x{1}
|
||||
text.mission.resource = Sammele {0}:\n[accent]{1}/{2}[]
|
||||
text.mission.block = Erstelle {0}
|
||||
text.mission.unit = Erstelle {0} Einheiten
|
||||
text.mission.command = Sende {0}-Kommando an Einheiten
|
||||
text.mission.linknode = Verbinde Stromknoten
|
||||
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = Wechsle zum [accent] {0}[]-Mech
|
||||
text.mission.create = Platziere[accent] {0}[]
|
||||
text.none = <nichts>
|
||||
text.close = Schließen
|
||||
text.quit = Verlassen
|
||||
text.maps = Karten
|
||||
text.continue = Weiter
|
||||
text.nextmission = Nächste Mission
|
||||
text.maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||
text.about.button = Info
|
||||
text.name = Name:
|
||||
text.filename = File Name:
|
||||
text.unlocked = Neuen Block freigeschaltet!
|
||||
text.unlocked.plural = Neue Blöcke freigeschaltet!
|
||||
text.players = {0} Spieler online
|
||||
text.players.single = {0} Spieler online
|
||||
text.server.closing = [accent]Schließe den Server...
|
||||
text.server.kicked.kick = Du wurdest vom Server gekickt!
|
||||
text.server.kicked.serverClose = Server geschlossen.
|
||||
text.server.kicked.sectorComplete = Sektor abgeschlossen.
|
||||
text.server.kicked.sectorComplete.text = Deine Mission ist abgeschlossen.\nDer Server wird nun in einen neuen Sektor wechseln.
|
||||
text.server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
||||
text.server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
||||
text.server.kicked.banned = Du wurdest vom Server verbannt.
|
||||
text.server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
||||
text.server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
||||
text.server.kicked.nameEmpty = Dein Name muss zumindest einen Buchstaben oder eine Zahl enthalten.
|
||||
text.server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
||||
text.server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
|
||||
text.host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||
text.join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
||||
text.hostserver = Server hosten
|
||||
text.hostserver.mobile = Host\nGame
|
||||
text.host = Host
|
||||
text.hosting = [accent] Server wird geöffnet...
|
||||
text.hosts.refresh = Aktualisieren
|
||||
text.hosts.discovering = Suche nach LAN-Spielen
|
||||
text.server.refreshing = Server wird aktualisiert
|
||||
text.hosts.none = [lightgray] Keine LAN Spiele gefunden!
|
||||
text.host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
|
||||
text.trace = Spieler verfolgen
|
||||
text.trace.playername = Spielername: [accent]{0}
|
||||
text.trace.ip = IP: [accent]{0}
|
||||
text.trace.id = Eindeutige ID: [accent]{0}
|
||||
text.trace.android = Android Client: [accent]{0}
|
||||
text.trace.modclient = Custom Client: [accent]{0}
|
||||
text.trace.totalblocksbroken = Anzahl zerstörter Blöcke: [accent]{0}
|
||||
text.trace.structureblocksbroken = Anzahl zerstörter Gebäude-Blöcke: [accent]{0}
|
||||
text.trace.lastblockbroken = Letzter zerstörter Block: [accent]{0}
|
||||
text.trace.totalblocksplaced = Anzahl platzierter Blöcke: [accent]{0}
|
||||
text.trace.lastblockplaced = Letzter platzierter Block: [accent]{0}
|
||||
text.invalidid = Ungültige Client ID! Berichte den Bug.
|
||||
text.server.bans = Bans
|
||||
text.server.bans.none = Keine gebannten Spieler gefunden!
|
||||
text.server.admins = Admins
|
||||
text.server.admins.none = Keine Admins gefunden!
|
||||
text.server.add = Server hinzufügen
|
||||
text.server.delete = Bist du dir sicher, dass du diesen Server löschen möchtest?
|
||||
text.server.hostname = Host: {0}
|
||||
text.server.edit = Server bearbeiten
|
||||
text.server.outdated = [crimson]Veralteter Server![]
|
||||
text.server.outdated.client = [crimson]Veralteter Client![]
|
||||
text.server.version = [lightgray]Version: {0}
|
||||
text.server.custombuild = [yellow]Custom Build
|
||||
text.confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||
text.confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
|
||||
text.confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||
text.confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
|
||||
text.confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
|
||||
text.joingame.title = Spiel beitreten
|
||||
text.joingame.ip = IP:
|
||||
text.disconnect = Verbindung unterbrochen.
|
||||
text.disconnect.data = Fehler beim Laden der Welt!
|
||||
text.connecting = [accent] Verbinde...
|
||||
text.connecting.data = [accent] Welt wird geladen...
|
||||
text.server.port = Port:
|
||||
text.server.addressinuse = Adresse bereits in Verwendung!
|
||||
text.server.invalidport = Falscher Port!
|
||||
text.server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
|
||||
text.save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
|
||||
text.save.new = Neuer Spielstand
|
||||
text.save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||
text.overwrite = Überschreiben
|
||||
text.save.none = Keine Spielstände gefunden!
|
||||
text.saveload = [accent] Speichern ...
|
||||
text.savefail = Fehler beim Speichern des Spiels!
|
||||
text.save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen?
|
||||
text.save.delete = Löschen
|
||||
text.save.export = Spielstand exportieren
|
||||
text.save.import.invalid = [accent] Dieser Spielstand ist ungültig!
|
||||
text.save.import.fail = [crimson] Spielstand konnte nicht importiert werden: [accent] {0}
|
||||
text.save.export.fail = [crimson] Spielstand konnte nicht exportiert werden: [accent] {0}
|
||||
text.save.import = Spielstand importieren
|
||||
text.save.newslot = Name speichern:
|
||||
text.save.rename = Umbenennen
|
||||
text.save.rename.text = Neuer Name
|
||||
text.selectslot = Wähle einen Spielstand
|
||||
text.slot = [accent] Platz {0}
|
||||
text.save.corrupted = [accent] Datei beschädigt oder ungültig!
|
||||
text.sector.corrupted = [accent]Ein Spielstand für diesen Sektor wurde nicht gefunden.\nEin neuer Spielstand wurde erstellt.
|
||||
text.empty = <leer>
|
||||
text.on = An
|
||||
text.off = Aus
|
||||
text.save.autosave = Automatisches Speichern: {0}
|
||||
text.save.map = Karte: {0}
|
||||
text.save.wave = Welle: {0}
|
||||
text.save.difficulty = Schwierigkeitsgrad: {0}
|
||||
text.save.date = Zuletzt gespeichert: {0}
|
||||
text.save.playtime = Spielzeit: {0}
|
||||
text.confirm = Bestätigen
|
||||
text.delete = Löschen
|
||||
text.ok = OK
|
||||
text.open = Öffnen
|
||||
text.cancel = Abbruch
|
||||
text.openlink = Link öffnen
|
||||
text.copylink = Kopiere Link
|
||||
text.back = Zurück
|
||||
text.quit.confirm = Willst du wirklich aufhören?
|
||||
text.changelog.title = Changelog
|
||||
text.changelog.loading = Lade Änderungshistorie...
|
||||
text.changelog.error.android = [accent]Beachte: Die Änderungshistorie funktioniert manchmal nicht auf Android 4.4 (und älter)!\nDies liegt an einem Android bug.
|
||||
text.changelog.error.ios = [accent]Die Änderungshistorie wird aktuell nicht von IOS unterstützt.
|
||||
text.changelog.error = [scarlet]Fehler beim Laden der Änderungshistorie!\nPrüfe deine Internetverbindung.
|
||||
text.changelog.current = [yellow][[Current version]
|
||||
text.changelog.latest = [accent][[Latest version]
|
||||
text.loading = [accent]Wird geladen ...
|
||||
text.saving = [accent]Speichere...
|
||||
text.wave = [accent]Welle {0}
|
||||
text.wave.waiting = Welle in {0}
|
||||
text.waiting = Warten...
|
||||
text.waiting.players = Warte auf Spieler...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} Gegner verbleiben
|
||||
text.loadimage = Bild laden
|
||||
text.saveimage = Bild speichern
|
||||
text.unknown = Unbekannt
|
||||
text.custom = Benutzerdefiniert
|
||||
text.builtin = Enthalten
|
||||
text.map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Die Aktion kann nicht rückgänig gemacht werden!
|
||||
text.map.random = [accent]Zufällige Karte
|
||||
text.map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
|
||||
text.map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
text.map.invalid = Fehler beim Laden der Karte: Beschädigtes oder invalide Karten Datei.
|
||||
text.editor.brush = Pinsel
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Öffne im Editor
|
||||
text.editor.oregen = Erze generieren
|
||||
text.editor.oregen.info = Erze generiert:
|
||||
text.editor.mapinfo = Karten Info
|
||||
text.editor.author = Author:
|
||||
text.editor.description = Beschreibung:
|
||||
text.editor.name = Name:
|
||||
text.editor.teams = Teams
|
||||
text.editor.elevation = Höhe
|
||||
text.editor.errorimageload = Fehler beim Laden des Bildes: [accent] {0}
|
||||
text.editor.errorimagesave = Fehler beim Speichern des Bildes: [accent] {0}
|
||||
text.editor.generate = Generieren
|
||||
text.editor.resize = Grösse\nanpassen
|
||||
text.editor.loadmap = Karte\nladen
|
||||
text.editor.savemap = Karte\nspeichern
|
||||
text.editor.saved = Gespeichert!
|
||||
text.editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten Info[] Menu.
|
||||
text.editor.save.overwrite = Deine Karte überschreibt eine built-in Karte! Wähle einen anderen Karten Namen im [accent]'Karten info'[] Menu.
|
||||
text.editor.import.exists = [scarlet]Fehler beim Import:[] Ein built-in Karte namens '{0}' existiert bereits!
|
||||
text.editor.import = Import...
|
||||
text.editor.importmap = Importiere Karte
|
||||
text.editor.importmap.description = Importiere von einer bestehende Karte
|
||||
text.editor.importfile = Importiere Datei
|
||||
text.editor.importfile.description = Importiere aus einer Karten Datei
|
||||
text.editor.importimage = Importiere Terrain Bild
|
||||
text.editor.importimage.description = Importiere aus einer Terrain Bild Datei
|
||||
text.editor.export = Export...
|
||||
text.editor.exportfile = Export in Datei
|
||||
text.editor.exportfile.description = Exportiere in eine Karten Datei
|
||||
text.editor.exportimage = Export in Terrain Bild Datei
|
||||
text.editor.exportimage.description = Exportiere in eine Karten Bild Datei
|
||||
text.editor.loadimage = Bild\nladen
|
||||
text.editor.saveimage = Bild\nspeichern
|
||||
text.editor.unsaved = [crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
|
||||
text.editor.resizemap = Grösse der Karte ändern
|
||||
text.editor.mapname = Karten Name
|
||||
text.editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||
text.editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||
text.editor.selectmap = Wähle eine Karte zum Laden:
|
||||
text.width = Breite:
|
||||
text.height = Höhe:
|
||||
text.menu = Menü
|
||||
text.play = Spielen
|
||||
text.load = Laden
|
||||
text.save = Speichern
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv werden.
|
||||
text.settings = Einstellungen
|
||||
text.tutorial = Tutorial
|
||||
text.editor = Editor
|
||||
text.mapeditor = Karten Editor
|
||||
text.donate = Spenden
|
||||
text.connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||
text.error.unreachable = Server nicht erreichbar.
|
||||
text.error.invalidaddress = Ungültige Adresse.
|
||||
text.error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung auf dem Host richtig eingerichtet ist, und die Adresse stimmt!
|
||||
text.error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
|
||||
text.error.alreadyconnected = Bereits verbunden.
|
||||
text.error.mapnotfound = Map file not found!
|
||||
text.error.any = Unbekannter Netzwerkfehler.
|
||||
text.settings.language = Sprache
|
||||
text.settings.reset = Auf Standard zurücksetzen
|
||||
text.settings.rebind = Zuweisen
|
||||
text.settings.controls = Steuerung
|
||||
text.settings.game = Spiel
|
||||
text.settings.sound = Audio
|
||||
text.settings.graphics = Grafiken
|
||||
text.settings.cleardata = Spieldaten zurücksetzen...
|
||||
text.settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgänig gemacht werden!
|
||||
text.settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||
text.settings.clearsectors = Sektoren zurücksetzen
|
||||
text.settings.clearunlocks = Freischaltungen zurücksetzen
|
||||
text.settings.clearall = Alles zurücksetzen
|
||||
text.paused = Pausiert
|
||||
text.yes = Ja
|
||||
text.no = Nein
|
||||
text.info.title = [accent]Info
|
||||
text.error.title = [crimson] Ein Fehler ist aufgetreten
|
||||
text.error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Blockinfo:
|
||||
text.blocks.powercapacity = Kapazität
|
||||
text.blocks.powershot = Stromverbrauch/Schuss
|
||||
text.blocks.targetsair = Visiert Luft Einheiten an
|
||||
text.blocks.itemspeed = Beförderte Materialien
|
||||
text.blocks.shootrange = Reichweite
|
||||
text.blocks.size = Größe
|
||||
text.blocks.liquidcapacity = Flüssigkeitskapazität
|
||||
text.blocks.maxitemssecond = Max Materialien
|
||||
text.blocks.powerrange = Stromreichweite
|
||||
text.blocks.poweruse = Stromverbrauch
|
||||
text.blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
text.blocks.inputitemcapacity = Annahmekapazität
|
||||
text.blocks.outputitemcapacity = Ausgabekapazität
|
||||
text.blocks.itemcapacity = Materialkapazität
|
||||
text.blocks.basepowergeneration = Basis-Stromerzeugung
|
||||
text.blocks.powertransferspeed = Stromübertragung
|
||||
text.blocks.craftspeed = Produktionsgeschwindigkeit
|
||||
text.blocks.inputliquid = Benötigte Flüssigkeit
|
||||
text.blocks.inputliquidaux = Optionale Flüssigkeit
|
||||
text.blocks.inputitem = Akzeptiertes Material
|
||||
text.blocks.inputitems = Akzeptierte Materialien
|
||||
text.blocks.outputitem = Erzeugtes Material
|
||||
text.blocks.drilltier = Abbaubare Erze
|
||||
text.blocks.drillspeed = Bohrgeschwindigkeit
|
||||
text.blocks.liquidoutput = Erzeugte Flüssigkeit
|
||||
text.blocks.liquidoutputspeed = Ausgabegeschwindigkeit
|
||||
text.blocks.liquiduse = Flüssigkeitsverbrauch
|
||||
text.blocks.coolant = Kühlmittel
|
||||
text.blocks.coolantuse = Kühlmittelverbrauch
|
||||
text.blocks.inputliquidfuel = Kraftstoff
|
||||
text.blocks.liquidfueluse = Kraftstoffverbrauch
|
||||
text.blocks.boostitem = Boost Item
|
||||
text.blocks.boostliquid = Boost Liquid
|
||||
text.blocks.health = Lebenspunkte
|
||||
text.blocks.inaccuracy = Ungenauigkeit
|
||||
text.blocks.shots = Schüsse
|
||||
text.blocks.reload = Schüsse/Sekunde
|
||||
text.blocks.inputfuel = Kraftstoff
|
||||
text.blocks.fuelburntime = Kraftstoff Verbrennungs-Zeit
|
||||
text.blocks.inputcapacity = Annahmekapazität
|
||||
text.blocks.outputcapacity = Ausgabekapazität
|
||||
text.unit.blocks = Blöcke
|
||||
text.unit.powersecond = Stromeinheiten/Sekunde
|
||||
text.unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
text.unit.itemssecond = Materialeinheiten/Sekunde
|
||||
text.unit.pixelssecond = Pixel/Sekunde
|
||||
text.unit.liquidunits = Flüssigkeitseinheiten
|
||||
text.unit.powerunits = Stromeinheiten
|
||||
text.unit.degrees = Grad
|
||||
text.unit.seconds = Sekunden
|
||||
text.unit.items = Materialeinheiten
|
||||
text.category.general = Generell
|
||||
text.category.power = Strom
|
||||
text.category.liquids = Flüssigkeiten
|
||||
text.category.items = Materialien
|
||||
text.category.crafting = Erzeugung
|
||||
text.category.shooting = Schießen
|
||||
text.category.optional = Optional Enhancements
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Danksagungen
|
||||
contributors = Translators and Contributors
|
||||
discord = Trete dem Mindustry Discord bei!
|
||||
link.discord.description = Der offizielle Mindustry Discord Chatroom
|
||||
link.github.description = Quellcode des Spiels
|
||||
link.dev-builds.description = Entwicklungs-Builds (instabil)
|
||||
link.trello.description = Offizielles Trello Board für geplante Features
|
||||
link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des Spiels
|
||||
link.google-play.description = Google Play Store Seite
|
||||
link.wiki.description = Offizelles Mindustry Wiki
|
||||
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Der Kern wurde zerstört.
|
||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||
highscore = [YELLOW] Neuer Highscore!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||
level.highscore = High Score: [accent]{0}
|
||||
level.select = Level Auswahl
|
||||
level.mode = Spielmodus:
|
||||
construction.desktop = Um einen Block zu deselektieren oder den Bau abzubrechen, [accent]verwende die Leertaste[].
|
||||
construction.title = Bauanleitung für Blöcke.
|
||||
construction = Du hast soeben den [accent]Block-Baumodus[] ausgewählt.\n\nTippe einfach auf einen gültigen Platz in der Nähe deines Schiffs, um den Bau zu planen.\nSobald du einige Blöcke platziert hast, drücke zum Bestätigen auf den Haken, und dein Schiff wird mit dem Bau beginnen.\n\n- [accent]Entferne Blöcke[] von deiner Auswahl, indem du darauf tippst.\n- [accent]Verschiebe die Selektion[], indem du einen beliebigen Block in der Auswahl gedrückt hältst und verschiebst.\n- [accent]Platziere Blöcke in einer Linie[], indem du einen leeren Platz gedrückt hältst, und in eine Richtung ziehst.\n- [accent]Breche den Bau oder die Auswahl ab[], indem du das X links unten drückst.
|
||||
deconstruction.title = Abbruchanleitung für Blöcke
|
||||
deconstruction = Du hast soeben den [accent]Abbruchmodus für Blöcke[] aktiviert.\n\nUm mit dem Abriss zu beginnen, tippe einfach auf einen Block in der Nähe deines Schiffs.\nSobald du einige Blöcke ausgewählt hast, drücke zum Bestätigen auf den Haken, und dein Schiff wird mit dem Abriss beginnen.\n\n- [accent]Entferne einen Block[] von deiner Selektion, indem du darauf tippst.\n- [accent]Reiße Blöcke in einem Gebiet ab[], indem du einen leeren Platz gedrückt hältst, und in eine Richtung ziehst.\n- [accent]Breche den Abriss or die Selektion ab[], indem du das X links unten drückst.
|
||||
showagain = Nächstes mal nicht mehr anzeigen
|
||||
coreattack = < Die Basis wird angegriffen! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Spiel speichern
|
||||
loadgame = Spiel laden
|
||||
joingame = Spiel beitreten
|
||||
addplayers = Hinzufügen/Entfernen von Spielern
|
||||
customgame = Benutzerdefiniertes Spiel
|
||||
newgame = New Game
|
||||
none = <nichts>
|
||||
close = Schließen
|
||||
quit = Verlassen
|
||||
maps = Karten
|
||||
continue = Weiter
|
||||
maps.none = [LIGHT_GRAY]Keine Karten gefunden!
|
||||
about.button = Info
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = Neuen Block freigeschaltet!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} Spieler online
|
||||
players.single = {0} Spieler online
|
||||
server.closing = [accent]Schließe den Server...
|
||||
server.kicked.kick = Du wurdest vom Server gekickt!
|
||||
server.kicked.serverClose = Server geschlossen.
|
||||
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
|
||||
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
|
||||
server.kicked.banned = Du wurdest vom Server verbannt.
|
||||
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
|
||||
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
|
||||
server.kicked.nameEmpty = Dein Name muss zumindest einen Buchstaben oder eine Zahl enthalten.
|
||||
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
|
||||
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
|
||||
join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
|
||||
hostserver = Server hosten
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent] Server wird geöffnet...
|
||||
hosts.refresh = Aktualisieren
|
||||
hosts.discovering = Suche nach LAN-Spielen
|
||||
server.refreshing = Server wird aktualisiert
|
||||
hosts.none = [lightgray] Keine LAN Spiele gefunden!
|
||||
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
|
||||
trace = Spieler verfolgen
|
||||
trace.playername = Spielername: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Eindeutige ID: [accent]{0}
|
||||
trace.android = Android Client: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.totalblocksbroken = Anzahl zerstörter Blöcke: [accent]{0}
|
||||
trace.structureblocksbroken = Anzahl zerstörter Gebäude-Blöcke: [accent]{0}
|
||||
trace.lastblockbroken = Letzter zerstörter Block: [accent]{0}
|
||||
trace.totalblocksplaced = Anzahl platzierter Blöcke: [accent]{0}
|
||||
trace.lastblockplaced = Letzter platzierter Block: [accent]{0}
|
||||
invalidid = Ungültige Client ID! Berichte den Bug.
|
||||
server.bans = Bans
|
||||
server.bans.none = Keine gebannten Spieler gefunden!
|
||||
server.admins = Admins
|
||||
server.admins.none = Keine Admins gefunden!
|
||||
server.add = Server hinzufügen
|
||||
server.delete = Bist du dir sicher, dass du diesen Server löschen möchtest?
|
||||
server.hostname = Host: {0}
|
||||
server.edit = Server bearbeiten
|
||||
server.outdated = [crimson]Veralteter Server![]
|
||||
server.outdated.client = [crimson]Veralteter Client![]
|
||||
server.version = [lightgray]Version: {0}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
|
||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
|
||||
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
|
||||
joingame.title = Spiel beitreten
|
||||
joingame.ip = IP:
|
||||
disconnect = Verbindung unterbrochen.
|
||||
disconnect.data = Fehler beim Laden der Welt!
|
||||
connecting = [accent] Verbinde...
|
||||
connecting.data = [accent] Welt wird geladen...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresse bereits in Verwendung!
|
||||
server.invalidport = Falscher Port!
|
||||
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
|
||||
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
|
||||
save.new = Neuer Spielstand
|
||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||
overwrite = Überschreiben
|
||||
save.none = Keine Spielstände gefunden!
|
||||
saveload = [accent] Speichern ...
|
||||
savefail = Fehler beim Speichern des Spiels!
|
||||
save.delete.confirm = Möchtest du diesen Spielstand wirklich löschen?
|
||||
save.delete = Löschen
|
||||
save.export = Spielstand exportieren
|
||||
save.import.invalid = [accent] Dieser Spielstand ist ungültig!
|
||||
save.import.fail = [crimson] Spielstand konnte nicht importiert werden: [accent] {0}
|
||||
save.export.fail = [crimson] Spielstand konnte nicht exportiert werden: [accent] {0}
|
||||
save.import = Spielstand importieren
|
||||
save.newslot = Name speichern:
|
||||
save.rename = Umbenennen
|
||||
save.rename.text = Neuer Name
|
||||
selectslot = Wähle einen Spielstand
|
||||
slot = [accent] Platz {0}
|
||||
save.corrupted = [accent] Datei beschädigt oder ungültig!
|
||||
empty = <leer>
|
||||
on = An
|
||||
off = Aus
|
||||
save.autosave = Automatisches Speichern: {0}
|
||||
save.map = Karte: {0}
|
||||
save.wave = Welle: {0}
|
||||
save.difficulty = Schwierigkeitsgrad: {0}
|
||||
save.date = Zuletzt gespeichert: {0}
|
||||
save.playtime = Spielzeit: {0}
|
||||
warning = Warning.
|
||||
confirm = Bestätigen
|
||||
delete = Löschen
|
||||
ok = OK
|
||||
open = Öffnen
|
||||
cancel = Abbruch
|
||||
openlink = Link öffnen
|
||||
copylink = Kopiere Link
|
||||
back = Zurück
|
||||
quit.confirm = Willst du wirklich aufhören?
|
||||
changelog.title = Changelog
|
||||
changelog.loading = Lade Änderungshistorie...
|
||||
changelog.error.android = [accent]Beachte: Die Änderungshistorie funktioniert manchmal nicht auf Android 4.4 (und älter)!\nDies liegt an einem Android bug.
|
||||
changelog.error.ios = [accent]Die Änderungshistorie wird aktuell nicht von IOS unterstützt.
|
||||
changelog.error = [scarlet]Fehler beim Laden der Änderungshistorie!\nPrüfe deine Internetverbindung.
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]Wird geladen ...
|
||||
saving = [accent]Speichere...
|
||||
wave = [accent]Welle {0}
|
||||
wave.waiting = Welle in {0}
|
||||
waiting = Warten...
|
||||
waiting.players = Warte auf Spieler...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Gegner verbleiben
|
||||
wave.enemy = [LIGHT_GRAY]{0} Gegner verbleiben
|
||||
loadimage = Bild laden
|
||||
saveimage = Bild speichern
|
||||
unknown = Unbekannt
|
||||
custom = Benutzerdefiniert
|
||||
builtin = Enthalten
|
||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Die Aktion kann nicht rückgänig gemacht werden!
|
||||
map.random = [accent]Zufällige Karte
|
||||
map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können! Füge einen [ROYAL]blue[] Kern zu dieser Karte im Editor hinzu.
|
||||
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
|
||||
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder invalide Karten Datei.
|
||||
editor.brush = Pinsel
|
||||
editor.slope = \\
|
||||
editor.openin = Öffne im Editor
|
||||
editor.oregen = Erze generieren
|
||||
editor.oregen.info = Erze generiert:
|
||||
editor.mapinfo = Karten Info
|
||||
editor.author = Author:
|
||||
editor.description = Beschreibung:
|
||||
editor.name = Name:
|
||||
editor.teams = Teams
|
||||
editor.elevation = Höhe
|
||||
editor.errorimageload = Fehler beim Laden des Bildes: [accent] {0}
|
||||
editor.errorimagesave = Fehler beim Speichern des Bildes: [accent] {0}
|
||||
editor.generate = Generieren
|
||||
editor.resize = Grösse\nanpassen
|
||||
editor.loadmap = Karte\nladen
|
||||
editor.savemap = Karte\nspeichern
|
||||
editor.saved = Gespeichert!
|
||||
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten Info[] Menu.
|
||||
editor.save.overwrite = Deine Karte überschreibt eine built-in Karte! Wähle einen anderen Karten Namen im [accent]'Karten info'[] Menu.
|
||||
editor.import.exists = [scarlet]Fehler beim Import:[] Ein built-in Karte namens '{0}' existiert bereits!
|
||||
editor.import = Import...
|
||||
editor.importmap = Importiere Karte
|
||||
editor.importmap.description = Importiere von einer bestehende Karte
|
||||
editor.importfile = Importiere Datei
|
||||
editor.importfile.description = Importiere aus einer Karten Datei
|
||||
editor.importimage = Importiere Terrain Bild
|
||||
editor.importimage.description = Importiere aus einer Terrain Bild Datei
|
||||
editor.export = Export...
|
||||
editor.exportfile = Export in Datei
|
||||
editor.exportfile.description = Exportiere in eine Karten Datei
|
||||
editor.exportimage = Export in Terrain Bild Datei
|
||||
editor.exportimage.description = Exportiere in eine Karten Bild Datei
|
||||
editor.loadimage = Bild\nladen
|
||||
editor.saveimage = Bild\nspeichern
|
||||
editor.unsaved = [crimson] Du hast Änderungen nicht gespeichert [] Möchtest du wirklich aufhören?
|
||||
editor.resizemap = Grösse der Karte ändern
|
||||
editor.mapname = Karten Name
|
||||
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
|
||||
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
|
||||
editor.selectmap = Wähle eine Karte zum Laden:
|
||||
width = Breite:
|
||||
height = Höhe:
|
||||
menu = Menü
|
||||
play = Spielen
|
||||
load = Laden
|
||||
save = Speichern
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv werden.
|
||||
settings = Einstellungen
|
||||
tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Karten Editor
|
||||
donate = Spenden
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||
error.unreachable = Server nicht erreichbar.
|
||||
error.invalidaddress = Ungültige Adresse.
|
||||
error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung auf dem Host richtig eingerichtet ist, und die Adresse stimmt!
|
||||
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
|
||||
error.alreadyconnected = Bereits verbunden.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unbekannter Netzwerkfehler.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Sprache
|
||||
settings.reset = Auf Standard zurücksetzen
|
||||
settings.rebind = Zuweisen
|
||||
settings.controls = Steuerung
|
||||
settings.game = Spiel
|
||||
settings.sound = Audio
|
||||
settings.graphics = Grafiken
|
||||
settings.cleardata = Spieldaten zurücksetzen...
|
||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgänig gemacht werden!
|
||||
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||
settings.clearunlocks = Freischaltungen zurücksetzen
|
||||
settings.clearall = Alles zurücksetzen
|
||||
paused = Pausiert
|
||||
yes = Ja
|
||||
no = Nein
|
||||
info.title = [accent]Info
|
||||
error.title = [crimson] Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Blockinfo:
|
||||
blocks.powercapacity = Kapazität
|
||||
blocks.powershot = Stromverbrauch/Schuss
|
||||
blocks.targetsair = Visiert Luft Einheiten an
|
||||
blocks.itemspeed = Beförderte Materialien
|
||||
blocks.shootrange = Reichweite
|
||||
blocks.size = Größe
|
||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
||||
blocks.maxitemssecond = Max Materialien
|
||||
blocks.powerrange = Stromreichweite
|
||||
blocks.poweruse = Stromverbrauch
|
||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
blocks.inputitemcapacity = Annahmekapazität
|
||||
blocks.outputitemcapacity = Ausgabekapazität
|
||||
blocks.itemcapacity = Materialkapazität
|
||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
||||
blocks.powertransferspeed = Stromübertragung
|
||||
blocks.craftspeed = Produktionsgeschwindigkeit
|
||||
blocks.inputliquid = Benötigte Flüssigkeit
|
||||
blocks.inputliquidaux = Optionale Flüssigkeit
|
||||
blocks.inputitem = Akzeptiertes Material
|
||||
blocks.inputitems = Akzeptierte Materialien
|
||||
blocks.outputitem = Erzeugtes Material
|
||||
blocks.drilltier = Abbaubare Erze
|
||||
blocks.drillspeed = Bohrgeschwindigkeit
|
||||
blocks.liquidoutput = Erzeugte Flüssigkeit
|
||||
blocks.liquidoutputspeed = Ausgabegeschwindigkeit
|
||||
blocks.liquiduse = Flüssigkeitsverbrauch
|
||||
blocks.coolant = Kühlmittel
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Kühlmittelverbrauch
|
||||
blocks.inputliquidfuel = Kraftstoff
|
||||
blocks.liquidfueluse = Kraftstoffverbrauch
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Lebenspunkte
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
blocks.inputfuel = Kraftstoff
|
||||
blocks.fuelburntime = Kraftstoff Verbrennungs-Zeit
|
||||
blocks.inputcapacity = Annahmekapazität
|
||||
blocks.outputcapacity = Ausgabekapazität
|
||||
unit.blocks = Blöcke
|
||||
unit.powersecond = Stromeinheiten/Sekunde
|
||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
unit.pixelssecond = Pixel/Sekunde
|
||||
unit.liquidunits = Flüssigkeitseinheiten
|
||||
unit.powerunits = Stromeinheiten
|
||||
unit.degrees = Grad
|
||||
unit.seconds = Sekunden
|
||||
unit.items = Materialeinheiten
|
||||
category.general = Generell
|
||||
category.power = Strom
|
||||
category.liquids = Flüssigkeiten
|
||||
category.items = Materialien
|
||||
category.crafting = Erzeugung
|
||||
category.shooting = Schießen
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Zielauswahl
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = kein
|
||||
@@ -371,18 +379,22 @@ setting.mutemusic.name = Musik stummschalten
|
||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||
setting.mutesound.name = Audioeffekte stummschalten
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
text.keybind.title = Tasten zuweisen
|
||||
keybind.title = Tasten zuweisen
|
||||
category.general.name = Allgemein
|
||||
category.view.name = Ansicht
|
||||
category.multiplayer.name = Mehrspieler
|
||||
command.attack = Angreifen
|
||||
command.retreat = Rückzug
|
||||
command.patrol = Patrouillieren
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Drücke eine Taste...
|
||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
keybind.select.name = Auswählen/Schießen
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Abreißen
|
||||
keybind.deselect.name = Auswahl aufheben
|
||||
keybind.shoot.name = Schießen
|
||||
@@ -401,30 +413,29 @@ keybind.chat_history_next.name = Chat Historie vor
|
||||
keybind.chat_scroll.name = Chat scrollen
|
||||
keybind.drop_unit.name = Einheit absetzen
|
||||
keybind.zoom_minimap.name = Minimap-Zoom
|
||||
mode.text.help.title = Beschreibung der Modi
|
||||
mode.waves.name = Wellen
|
||||
mode.waves.description = Der normale Modus. Begrenzte Ressourcen und automatische Wellen.
|
||||
mode.help.title = Beschreibung der Modi
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandkasten
|
||||
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
|
||||
mode.freebuild.name = Freier Bau
|
||||
mode.freebuild.description = Begrenzte Ressourcen und kein Timer für Wellen.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Kämpfe gegen andere Spieler local.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Materialien
|
||||
content.liquid.name = Flüssigkeiten
|
||||
content.unit.name = Einheiten
|
||||
content.recipe.name = Blöcke
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.stone.name = Stein
|
||||
item.stone.description = Ein gängiger Rohstoff ,der für die Zerteilung und Verfeinerung in andere Materialien oder geschmolzen als Lava verwendet wird.
|
||||
item.copper.name = Kupfer
|
||||
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
|
||||
item.lead.name = Blei
|
||||
item.lead.description = Ein grundliegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
|
||||
item.coal.name = Kohle
|
||||
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff.
|
||||
item.dense-alloy.name = Dichte Legierung
|
||||
item.dense-alloy.description = Eine robuste Legierung aus Blei und Kupfer. Findet Verwendung in fortgeschrittenen Transport-Blöcken und höherwertigen Bohrern.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titan
|
||||
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Flugzeugen verwendet.
|
||||
item.thorium.name = Uran
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Explosive Mischung
|
||||
item.blast-compound.description = Eine flüchtige Mischung, die in Bomben und Sprengstoffen Verwendung findet. Es besteht die Möglichkeit, es als Treibstoff zu verwenden, aber dies ist nicht empfehlenswert.
|
||||
item.pyratite.name = Pyratit
|
||||
item.pyratite.description = Eine extrem leicht entflammbare Substanz. Findet Verwendeung in Brandwaffen.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Wasser
|
||||
liquid.lava.name = Lava
|
||||
liquid.oil.name = Öl
|
||||
@@ -478,24 +493,29 @@ mech.trident-ship.weapon = Bombenschacht
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = Ein großes, gut gepanzertes Gunship. Ausgerüstet mit einer Brandwaffe. Gute Beschleunigung und maximale Geschwindigkeit.
|
||||
mech.glaive-ship.weapon = Flammen-Mehrlader
|
||||
text.item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radioaktivität: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]Strömungskraft: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Lebenskraft: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Geschwindigkeit: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Waffe: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Rüstung: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Materialkapazität: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Erzabbaugeschwindigkeit: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Erzabbaukraft: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosivität: {0}
|
||||
item.flammability = [LIGHT_GRAY]Entflammbarkeit: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioaktivität: {0}
|
||||
unit.health = [LIGHT_GRAY]Lebenskraft: {0}
|
||||
unit.speed = [LIGHT_GRAY]Geschwindigkeit: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Waffe: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Materialkapazität: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Erzabbaugeschwindigkeit: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Erzabbaukraft: {0}
|
||||
mech.ability = [LIGHT_GRAY]Fähigkeit: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Gegnerischer Startpunkt
|
||||
block.core.name = Basis
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Metallboden
|
||||
block.deepwater.name = Tiefes Wasser
|
||||
block.water.name = Wasser
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = Schwarzer Fels
|
||||
block.icerock.name = Eisfels
|
||||
block.copper-wall.name = Kupfermauer
|
||||
block.copper-wall-large.name = Große Kupfermauer
|
||||
block.dense-alloy-wall.name = Dichte Legierungsmauer
|
||||
block.dense-alloy-wall-large.name = Große dichte Legierungsmauer
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Phasenmauer
|
||||
block.phase-wall-large.name = Große Phasenmauer
|
||||
block.thorium-wall.name = Thorium-Mauer
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separierer
|
||||
block.centrifuge.name = Zentrifuge
|
||||
block.power-node.name = Stromknoten
|
||||
block.power-node-large.name = Großer Stromknoten
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Batterie
|
||||
block.battery-large.name = Große Batterie
|
||||
block.combustion-generator.name = Verbrennungsgenerator
|
||||
block.turbine-generator.name = Turbinengenerator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanischer Bohrer
|
||||
block.pneumatic-drill.name = Pneumatischer Bohrer
|
||||
block.laser-drill.name = Laser-Bohrer
|
||||
block.water-extractor.name = Wasser-Extraktor
|
||||
block.cultivator.name = Kultivierer
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -567,11 +589,11 @@ block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = Leitungsrohr
|
||||
block.mechanical-pump.name = Mechanische Pumpe
|
||||
block.itemsource.name = Materialquelle
|
||||
block.itemvoid.name = Materialschlucker
|
||||
block.liquidsource.name = Flüssigkeitsquelle
|
||||
block.powervoid.name = Stromsenke
|
||||
block.powerinfinite.name = Unendliche Stromquelle
|
||||
block.item-source.name = Materialquelle
|
||||
block.item-void.name = Materialschlucker
|
||||
block.liquid-source.name = Flüssigkeitsquelle
|
||||
block.power-void.name = Stromsenke
|
||||
block.power-source.name = Unendliche Stromquelle
|
||||
block.unloader.name = Entlader
|
||||
block.vault.name = Tresor
|
||||
block.wave.name = Welle
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = Das wichtigste Gebäude im Spiel
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Blau
|
||||
team.red.name = Rot
|
||||
team.orange.name = Orange
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Phantom Drohne
|
||||
unit.phantom.description = Eine fortgeschrittene Drohne. Baut automatisch Erz ab, sammelt Materialien und repariert Blöcke. Deutlich effizienter als die Drohne.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = Eine Standard-Bodeneinheit. Nützlich in Schwärmen.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Eine fortgeschrittene gepanzerte Bodeneinheit. Greift sowohl Boden- als auch Luftziele an.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = Eine schneller Abfangjäger.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = Eine schwere Artillerie-Bodeneinheit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Eine schwere Laser-Platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Deine Mission ist es den [LIGHT_GRAY]Gegner[] auszurotten.\n\n Beginne damit [accent] Kupfer abzubauen[]. Beginne in dem du auf ein Kupfer Vorkommen nahe deines Kerns klickst.
|
||||
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen.
|
||||
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern.
|
||||
@@ -769,11 +796,11 @@ block.router.description = Akzeptiert Materialien aus einer Richtung und leitet
|
||||
block.distributor.description = Ein weiterentwickelter Router, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
|
||||
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
|
||||
block.alpha-mech-pad.description = Sofern genügend Strom zur Verfügung steht, baut dieses Pad deinen Schiff in einen [accent]Alpha[] mech zurück.
|
||||
block.itemsource.description = Produziert unendlich items. Nur im Sandkasten verfügbar.
|
||||
block.liquidsource.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten verfügbar.
|
||||
block.itemvoid.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten verfügbar.
|
||||
block.powerinfinite.description = Erzeugt unendlich viel Strom. Nur im Sandkasten verfügbar.
|
||||
block.powervoid.description = Verschlingt den kompletten übrigen Strom. Nur im Sandkasten verfügbar.
|
||||
block.item-source.description = Produziert unendlich items. Nur im Sandkasten verfügbar.
|
||||
block.liquid-source.description = Produziert unendlich Flüssigkeiten. Nur im Sandkasten verfügbar.
|
||||
block.item-void.description = Zerstört Materialien, die hereingegeben werden, ohne Strom zu verbrauchen. Nur im Sandkasten verfügbar.
|
||||
block.power-source.description = Erzeugt unendlich viel Strom. Nur im Sandkasten verfügbar.
|
||||
block.power-void.description = Verschlingt den kompletten übrigen Strom. Nur im Sandkasten verfügbar.
|
||||
liquid.water.description = Wird überlicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
|
||||
liquid.lava.description = Kann zu [LIGHT_GRAY] Stein[] verarbeitet werden, zur Stromerzeugung verwendet werden oder als Munition für bestimmte Geschütztürme verwendet werden.
|
||||
liquid.oil.description = Kann verbrannt, zum explodieren gebracht, oder als Kühlung verwendet werden.
|
||||
|
||||
@@ -1,351 +1,359 @@
|
||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
text.credits = Créditos
|
||||
text.discord = ¡Únete al Discord de Mindustry!
|
||||
text.link.discord.description = La sala oficial del Discord de Mindustry
|
||||
text.link.github.description = Código fuente del juego
|
||||
text.link.dev-builds.description = Versiones de desarrollo inestable
|
||||
text.link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||
text.link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||
text.link.google-play.description = Ficha en la Google Play Store
|
||||
text.link.wiki.description = Wiki oficial de Mindustry
|
||||
text.linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||
text.gameover = Tu núcleo ha sido destruido.
|
||||
text.gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
text.sector.gameover = Este sector ha sido perdido. ¿Re-desplegar?
|
||||
text.sector.retry = Reintentar
|
||||
text.highscore = [accent]¡Nueva mejor puntuación!
|
||||
text.wave.lasted = Duraste hasta la ronda [accent]{0}[].
|
||||
text.level.highscore = Puntuación más alta: [accent]{0}
|
||||
text.level.delete.title = Confirmar Eliminación
|
||||
text.map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||
text.level.select = Selección de nivel
|
||||
text.level.mode = Modo de juego:
|
||||
text.construction.desktop = Los controles de la versión de escritorio han cambiado.\nPara deseleccionar un bloque o dejar de construir, [accent]usa la space tab[].
|
||||
text.construction.title = Guía de Construcción de Bloques
|
||||
text.construction = Acaba de seleccionar el [accent]modo de construcción de bloques[].\n\nPara empezar a colocar, simplemente presione en una localización valida cerca de su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Cambia tu selección de lugar[] manteniendo y arrastrando cualquier bloque en la selección.\n- [accent]Coloca bloques en línea[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la construcción o selección[] presionando la X abajo a la izquierda.
|
||||
text.deconstruction.title = Guía de Deconstrucción de Bloques
|
||||
text.deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de blocks[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
||||
text.showagain = No mostrar otra vez en la próxima sesión
|
||||
text.coreattack = < ¡El núcleo está bajo ataque! >
|
||||
text.unlocks = Desbloqueos
|
||||
text.savegame = Guardar Partida
|
||||
text.loadgame = Cargar Partida
|
||||
text.joingame = Unirse a la Partida
|
||||
text.addplayers = Agregar/Quitar Jugadores
|
||||
text.customgame = Partida personalizada
|
||||
text.sectors = Sectores
|
||||
text.sector = Sector: [LIGHT_GRAY]{0}
|
||||
text.sector.time = Tiempo: [LIGHT_GRAY]{0}
|
||||
text.sector.deploy = Desplegar
|
||||
text.sector.abandon = Abandonar
|
||||
text.sector.abandon.confirm = ¿Realmente quieres abandonar todo el progreso hecho en este sector?\n¡Esto no se puede deshacer!
|
||||
text.sector.resume = Continuar
|
||||
text.sector.locked = [scarlet][[Incompleto]
|
||||
text.sector.unexplored = [accent][[No explorado]
|
||||
text.missions = Misiones:[LIGHT_GRAY] {0}
|
||||
text.mission = Misión:[LIGHT_GRAY] {0}
|
||||
text.mission.main = Misión Principal:[LIGHT_GRAY] {0}
|
||||
text.mission.info = Información de la Misión
|
||||
text.mission.complete = ¡Misión completada!
|
||||
text.mission.complete.body = El Sector {0},{1} ha sido conquistado.
|
||||
text.mission.wave = Sobrevive [accent]{0}/{1}[] hordas\nHordas en {2}
|
||||
text.mission.wave.enemies = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
||||
text.mission.wave.enemy = Sobrevive[accent] {0}/{1} []hordas\n{2} Enemigas
|
||||
text.mission.wave.menu = Sobrevive[accent] {0} []hordas
|
||||
text.mission.battle = Destruye la base enemiga.
|
||||
text.mission.resource.menu = Obtener {0} x{1}
|
||||
text.mission.resource = Obtén {0} x{1}
|
||||
text.mission.block = Crear {0}
|
||||
text.mission.unit = Crear {0}
|
||||
text.mission.command = Envía Comando {0} a las unidades
|
||||
text.mission.linknode = Conecta nodo de energía
|
||||
text.mission.display = [accent]Misión:\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = Cambiar a mecanoide[accent] {0}[]
|
||||
text.mission.create = Crear[accent] {0}[]
|
||||
text.none = <no hay>
|
||||
text.close = Cerrar
|
||||
text.quit = Salir
|
||||
text.maps = Mapas
|
||||
text.continue = Continuar
|
||||
text.nextmission = Próxima Misión
|
||||
text.maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||
text.about.button = Acerca de
|
||||
text.name = Nombre:
|
||||
text.filename = Nombre del archivo:
|
||||
text.unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||
text.unlocked.plural = ¡Nuevos Bloques Desbloqueados!
|
||||
text.players = {0} jugadores online
|
||||
text.players.single = {0} jugador online
|
||||
text.server.closing = [accent]Cerrando servidor...
|
||||
text.server.kicked.kick = ¡Has sido expulsado del servidor!
|
||||
text.server.kicked.serverClose = El servidor ha cerrado.
|
||||
text.server.kicked.sectorComplete = Sector completado.
|
||||
text.server.kicked.sectorComplete.text = Tu misión ha sido completada.\nEl servidor ahora continuará con el próximo sector.
|
||||
text.server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||
text.server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||
text.server.kicked.banned = Has sido baneado del servidor.
|
||||
text.server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
|
||||
text.server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
||||
text.server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||
text.server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
||||
text.server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
||||
text.host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||
text.join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||
text.hostserver = Hostear Servidor
|
||||
text.hostserver.mobile = Hostear\nJuego
|
||||
text.host = Hostear
|
||||
text.hosting = [accent]Abriendo servidor...
|
||||
text.hosts.refresh = Actualizar
|
||||
text.hosts.discovering = Descubrir partidas LAN
|
||||
text.server.refreshing = Actualizando servidor...
|
||||
text.hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
||||
text.host.invalid = [scarlet]No se ha podido conectar al anfitrión.
|
||||
text.trace = Rastrear Jugador
|
||||
text.trace.playername = Nombre de jugador: [accent]{0}
|
||||
text.trace.ip = IP: [accent]{0}
|
||||
text.trace.id = ID Única: [accent]{0}
|
||||
text.trace.android = Cliente de Android: [accent]{0}
|
||||
text.trace.modclient = Cliente Personalizado: [accent]{0}
|
||||
text.trace.totalblocksbroken = Total de bloques quitados: [accent]{0}
|
||||
text.trace.structureblocksbroken = Bloques de estructura quitados: [accent]{0}
|
||||
text.trace.lastblockbroken = Último bloque quitado: [accent]{0}
|
||||
text.trace.totalblocksplaced = Total de bloques colocados: [accent]{0}
|
||||
text.trace.lastblockplaced = Último bloque colocado: [accent]{0}
|
||||
text.invalidid = ¡ID de cliente inválida! Envía un informe del error.
|
||||
text.server.bans = Baneos
|
||||
text.server.bans.none = ¡Ningún usuario ha sido baneado!
|
||||
text.server.admins = Administradores
|
||||
text.server.admins.none = ¡Ningún administrador ha sido encontrado!
|
||||
text.server.add = Agregar Servidor
|
||||
text.server.delete = ¿Estás seguro de querer borrar este servidor?
|
||||
text.server.hostname = Anfitrión: {0}
|
||||
text.server.edit = Editar Servidor
|
||||
text.server.outdated = [crimson]¡Servidor desactualizado![]
|
||||
text.server.outdated.client = [crimson]¡Cliente desactualizado![]
|
||||
text.server.version = [lightgray]Versión: {0}
|
||||
text.server.custombuild = [yellow]Versión personalizada
|
||||
text.confirmban = ¿Estás seguro de querer banear este jugador?
|
||||
text.confirmkick = ¿Estás seguro de querer expulsar este jugador?
|
||||
text.confirmunban = ¿Estás seguro de querer desbanear este jugador?
|
||||
text.confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
|
||||
text.confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
|
||||
text.joingame.title = Unirse a la partida
|
||||
text.joingame.ip = IP:
|
||||
text.disconnect = Desconectado.
|
||||
text.disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
||||
text.connecting = [accent]Conectando...
|
||||
text.connecting.data = [accent]Cargando datos del mundo...
|
||||
text.server.port = Puerto:
|
||||
text.server.addressinuse = ¡La dirección ya está en uso!
|
||||
text.server.invalidport = ¡El número de puerto es invalido!
|
||||
text.server.error = [crimson]Error hosteando el servidor: error [accent]{0}
|
||||
text.save.old = Este punto de guardado es de una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]La retrocmpatibilidad de los puntos de guardado estará completamente implementada en la versión 4.0.
|
||||
text.save.new = Nuevo Punto de Guardado
|
||||
text.save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
||||
text.overwrite = Sobrescribir
|
||||
text.save.none = ¡No se ha encontrado ningún punto de guardado!
|
||||
text.saveload = [accent]Guardando...
|
||||
text.savefail = ¡No se ha podido guardar la partida!
|
||||
text.save.delete.confirm = ¿Estás seguro de querer borrar este punto de guardado?
|
||||
text.save.delete = Borrar
|
||||
text.save.export = Exportar Punto de Guardado
|
||||
text.save.import.invalid = [accent]¡Este punto de guardado es inválido!
|
||||
text.save.import.fail = [crimson]La importación del punto de guardado ha fallado: error [accent]{0}
|
||||
text.save.export.fail = [crimson]La exportación del punto de guardado ha fallado: error [accent]{0}
|
||||
text.save.import = Importar Punto de Guardado
|
||||
text.save.newslot = Nombre del Punto de Guardado:
|
||||
text.save.rename = Renombrar
|
||||
text.save.rename.text = Nuevo nombre:
|
||||
text.selectslot = Selecciona un Punto de Guardado.
|
||||
text.slot = [accent]Casilla {0}
|
||||
text.save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
||||
text.sector.corrupted = [accent]El punto de guardado de este sector fue encontrado, pero su carga ha fallado.\nUn nuevo punto ha sido creado.
|
||||
text.empty = <vacío>
|
||||
text.on = Encendido
|
||||
text.off = Apagado
|
||||
text.save.autosave = Autoguardado: {0}
|
||||
text.save.map = Mapa: {0}
|
||||
text.save.wave = Horda {0}
|
||||
text.save.difficulty = Dificultad: {0}
|
||||
text.save.date = Última vez guardado: {0}
|
||||
text.save.playtime = Tiempo de juego: {0}
|
||||
text.confirm = Confirmar
|
||||
text.delete = Borrar
|
||||
text.ok = OK
|
||||
text.open = Abrir
|
||||
text.cancel = Cancelar
|
||||
text.openlink = Abrir Enlace
|
||||
text.copylink = Copiar Enlace
|
||||
text.back = Atrás
|
||||
text.quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||
text.changelog.title = Registro de Parches
|
||||
text.changelog.loading = Consiguiendo el registro de parches...
|
||||
text.changelog.error.android = [accent]¡Nota: el registro de parches a veces no funciona en Android 4.4 o inferior!\nEsto es por un error interno de Android.
|
||||
text.changelog.error.ios = [accent]El registro de parches no está actualmente soportado para iOS.
|
||||
text.changelog.error = [scarlet]¡Error consiguiendo el registro de parches!Comprueba tu conexión a Internet.
|
||||
text.changelog.current = [yellow][[Versión actual]
|
||||
text.changelog.latest = [accent][[Última version]
|
||||
text.loading = [accent]Cargando...
|
||||
text.saving = [accent]Guardando...
|
||||
text.wave = [accent]Horda {0}
|
||||
text.wave.waiting = Horda en {0}
|
||||
text.waiting = Esperando...
|
||||
text.waiting.players = Esperando jugadores...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} Enemigo Restante
|
||||
text.loadimage = Cargar Imagen
|
||||
text.saveimage = Guardar Imagen
|
||||
text.unknown = Desconocido
|
||||
text.custom = Personalizado
|
||||
text.builtin = Incorporado
|
||||
text.map.delete.confirm = ¿Estás seguro de querer borrar este mapa? ¡Recuerda que está acción no puede sdeshacerse!
|
||||
text.map.random = [accent]Mapa Aleatorio
|
||||
text.map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el jugador! Agrega un núcleo[ROYAL] blue[] al mapa con el editor.
|
||||
text.map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||
text.map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||
text.editor.brush = Pincel
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Abrir en el Editor
|
||||
text.editor.oregen = Generación de Minerales
|
||||
text.editor.oregen.info = Generación de Minerales:
|
||||
text.editor.mapinfo = Info del Mapa
|
||||
text.editor.author = Autor:
|
||||
text.editor.description = Descripción:
|
||||
text.editor.name = Nombre:
|
||||
text.editor.teams = Equipos
|
||||
text.editor.elevation = Elevación
|
||||
text.editor.errorimageload = Error cargando el archivo:\n[accent] {0}
|
||||
text.editor.errorimagesave = Error guardando el archivo:\n[accent] {0}
|
||||
text.editor.generate = Generar
|
||||
text.editor.resize = Cambiar Tamaño
|
||||
text.editor.loadmap = Cargar Mapa
|
||||
text.editor.savemap = Guardar Mapa
|
||||
text.editor.saved = ¡Guardado!
|
||||
text.editor.save.noname = ¡Tu mapa no tiene un nombre! Pon uno en el menú 'Info del Mapa'.
|
||||
text.editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
||||
text.editor.import.exists = [scarlet]¡No se ha podido importar:[] un mapa incorporado con el nombre '{0}' ya existe!
|
||||
text.editor.import = Importar...
|
||||
text.editor.importmap = Importar Mapa
|
||||
text.editor.importmap.description = Importar un mapa ya existente
|
||||
text.editor.importfile = Importar Archivo
|
||||
text.editor.importfile.description = Importar un archivo externo del mapa
|
||||
text.editor.importimage = Importar Imagen del Terreno
|
||||
text.editor.importimage.description = Importar archivo externo de imagen del mapa
|
||||
text.editor.export = Exportar...
|
||||
text.editor.exportfile = Exportar Archivo
|
||||
text.editor.exportfile.description = Exportar archivo del mapa
|
||||
text.editor.exportimage = Exportar Imagen del Terreno
|
||||
text.editor.exportimage.description = Exportar archivo de imagen del mapa
|
||||
text.editor.loadimage = Importar Terreno
|
||||
text.editor.saveimage = Exportar Terreno
|
||||
text.editor.unsaved = [scarlet]¡Tienes cambios sin guardar![]\n¿Estás seguro de querer salir?
|
||||
text.editor.resizemap = Cambiar Tamaño del Mapa
|
||||
text.editor.mapname = Nombre del Mapa:
|
||||
text.editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||
text.editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||
text.editor.selectmap = Selecciona un mapa para cargar:
|
||||
text.width = Ancho:
|
||||
text.height = Alto:
|
||||
text.menu = Menu
|
||||
text.play = Jugar
|
||||
text.load = Cargar
|
||||
text.save = Guardar
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0} ms
|
||||
text.language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
|
||||
text.settings = Ajustes
|
||||
text.tutorial = Tutorial
|
||||
text.editor = Editor
|
||||
text.mapeditor = Editor de Mapa
|
||||
text.donate = Donar
|
||||
text.connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||
text.error.unreachable = Servidor inaccesible.
|
||||
text.error.invalidaddress = Dirección inválida.
|
||||
text.error.timedout = ¡Se acabó el tiempo!\n¡Asegúrate que el host ha hecho el port forwarding, y que la dirección es correcta!
|
||||
text.error.mismatch = Error de paquete:\nposible versión no válida del servidor/cliente.\nAsegúrate de que tú y el host tenéis la última versión de Mindustry.
|
||||
text.error.alreadyconnected = Ya estás conectado.
|
||||
text.error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||
text.error.any = Error de red desconocido.
|
||||
text.settings.language = Lenguaje
|
||||
text.settings.reset = Reiniciar por los de defecto
|
||||
text.settings.rebind = Reasignar
|
||||
text.settings.controls = Controles
|
||||
text.settings.game = Juego
|
||||
text.settings.sound = Sonido
|
||||
text.settings.graphics = Gráficos
|
||||
text.settings.cleardata = Limpiar Datos del Juego...
|
||||
text.settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
text.settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
text.settings.clearsectors = Eliminar Sectores
|
||||
text.settings.clearunlocks = Eliminar Desbloqueos
|
||||
text.settings.clearall = Eliminar Todo
|
||||
text.paused = Pausado
|
||||
text.yes = Sí
|
||||
text.no = No
|
||||
text.info.title = [accent]Información
|
||||
text.error.title = [crimson]Un error ha ocurrido.
|
||||
text.error.crashtitle = Un error ha ocurrido.
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Información del Bloque
|
||||
text.blocks.powercapacity = Capacidad de Energía
|
||||
text.blocks.powershot = Energía/Disparo
|
||||
text.blocks.targetsair = Apunta al Aire
|
||||
text.blocks.itemspeed = Unidades Movidas
|
||||
text.blocks.shootrange = Rango
|
||||
text.blocks.size = Tamaño
|
||||
text.blocks.liquidcapacity = Capacidad de Líquidos
|
||||
text.blocks.maxitemssecond = Máximo de Objetos
|
||||
text.blocks.powerrange = Rango de Energía
|
||||
text.blocks.poweruse = Consumo de Energía
|
||||
text.blocks.powerdamage = Energía/Daño
|
||||
text.blocks.inputitemcapacity = Capacidad de Entrada de los Objetos
|
||||
text.blocks.outputitemcapacity = Capacidad de Salida de los Objetos
|
||||
text.blocks.itemcapacity = Capacidad de Objetos
|
||||
text.blocks.basepowergeneration = Generación de energía base
|
||||
text.blocks.powertransferspeed = Transferencia de Energía
|
||||
text.blocks.craftspeed = Velocidad de Producción
|
||||
text.blocks.inputliquid = Líquidos de Entrada
|
||||
text.blocks.inputliquidaux = Líquido Auxiliar
|
||||
text.blocks.inputitem = Objeto de Entrada
|
||||
text.blocks.inputitems = Objetos de Entrada
|
||||
text.blocks.outputitem = Objeto de Salida
|
||||
text.blocks.drilltier = Taladrables
|
||||
text.blocks.drillspeed = Velocidad Base del Taladro
|
||||
text.blocks.liquidoutput = Líquido de Salida
|
||||
text.blocks.liquidoutputspeed = Velocidad de Salida del Líquido
|
||||
text.blocks.liquiduse = Uso de Líquido
|
||||
text.blocks.coolant = Refrigerante
|
||||
text.blocks.coolantuse = Uso del Refrigerante
|
||||
text.blocks.inputliquidfuel = Combustible Líquido
|
||||
text.blocks.liquidfueluse = Uso del Combustible Líquido
|
||||
text.blocks.boostitem = Boost Item
|
||||
text.blocks.boostliquid = Boost Liquid
|
||||
text.blocks.health = Vida
|
||||
text.blocks.inaccuracy = Imprecisión
|
||||
text.blocks.shots = Disparos
|
||||
text.blocks.reload = Recarga
|
||||
text.blocks.inputfuel = Combustible
|
||||
text.blocks.fuelburntime = Tiempo de Quemado del Combustible
|
||||
text.blocks.inputcapacity = Capacidad de entrada
|
||||
text.blocks.outputcapacity = Capacidad de salida
|
||||
text.unit.blocks = bloques
|
||||
text.unit.powersecond = unidades de energía/segundo
|
||||
text.unit.liquidsecond = unidades de líquido/segundo
|
||||
text.unit.itemssecond = objetos/segundo
|
||||
text.unit.pixelssecond = píxeles/segundo
|
||||
text.unit.liquidunits = unidades de líquido
|
||||
text.unit.powerunits = unidades de energía
|
||||
text.unit.degrees = grados
|
||||
text.unit.seconds = segundos
|
||||
text.unit.items = objetos
|
||||
text.category.general = General
|
||||
text.category.power = Energía
|
||||
text.category.liquids = Líquidos
|
||||
text.category.items = Objetos
|
||||
text.category.crafting = Fabricación
|
||||
text.category.shooting = Disparo
|
||||
text.category.optional = Mejoras Opcionales
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Créditos
|
||||
contributors = Translators and Contributors
|
||||
discord = ¡Únete al Discord de Mindustry!
|
||||
link.discord.description = La sala oficial del Discord de Mindustry
|
||||
link.github.description = Código fuente del juego
|
||||
link.dev-builds.description = Versiones de desarrollo inestable
|
||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||
link.google-play.description = Ficha en la Google Play Store
|
||||
link.wiki.description = Wiki oficial de Mindustry
|
||||
linkfail = ¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
highscore = [accent]¡Nueva mejor puntuación!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
|
||||
level.highscore = Puntuación más alta: [accent]{0}
|
||||
level.select = Selección de nivel
|
||||
level.mode = Modo de juego:
|
||||
construction.desktop = Los controles de la versión de escritorio han cambiado.\nPara deseleccionar un bloque o dejar de construir, [accent]usa la space tab[].
|
||||
construction.title = Guía de Construcción de Bloques
|
||||
construction = Acaba de seleccionar el [accent]modo de construcción de bloques[].\n\nPara empezar a colocar, simplemente presione en una localización valida cerca de su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Cambia tu selección de lugar[] manteniendo y arrastrando cualquier bloque en la selección.\n- [accent]Coloca bloques en línea[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la construcción o selección[] presionando la X abajo a la izquierda.
|
||||
deconstruction.title = Guía de Deconstrucción de Bloques
|
||||
deconstruction = Acaba de seleccionar el [accent]modo de deconstrucción de blocks[].\n\nPara empezar a destruir, simplemente presione en un bloque cercano a su nave.\nCuando haya terminado de seleccionar algunos bloques, presiona la casilla para confirmar, y su nave empezara a de-construirlos.\n\n- [accent]Remueve bloques[] de tu selección presionando en ellos.\n- [accent]Remueve bloques en un area[] presionando y manteniendo en un espacio vacío, y arrastrando hacia cualquier dirección.\n- [accent]Cancela la deconstrucción o selección[] presionando la X abajo a la izquierda.
|
||||
showagain = No mostrar otra vez en la próxima sesión
|
||||
coreattack = < ¡El núcleo está bajo ataque! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Guardar Partida
|
||||
loadgame = Cargar Partida
|
||||
joingame = Unirse a la Partida
|
||||
addplayers = Agregar/Quitar Jugadores
|
||||
customgame = Partida personalizada
|
||||
newgame = New Game
|
||||
none = <no hay>
|
||||
close = Cerrar
|
||||
quit = Salir
|
||||
maps = Mapas
|
||||
continue = Continuar
|
||||
maps.none = [LIGHT_GRAY]¡No se han encontrado mapas!
|
||||
about.button = Acerca de
|
||||
name = Nombre:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = Nombre del archivo:
|
||||
unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} jugadores online
|
||||
players.single = {0} jugador online
|
||||
server.closing = [accent]Cerrando servidor...
|
||||
server.kicked.kick = ¡Has sido expulsado del servidor!
|
||||
server.kicked.serverClose = El servidor ha cerrado.
|
||||
server.kicked.clientOutdated = ¡Cliente desactualizado! ¡Actualiza tu juego!
|
||||
server.kicked.serverOutdated = ¡Servidor desactualizado! ¡Pídele al anfitrión que lo actualice!
|
||||
server.kicked.banned = Has sido baneado del servidor.
|
||||
server.kicked.recentKick = Has sido expulsado recientemente.\nEspera para poder conectarte de nuevo.
|
||||
server.kicked.nameInUse = Ya hay alguien con ese\nnombre en el servidor.
|
||||
server.kicked.nameEmpty = Tu nombre debe por lo menos contener un carácter o número.
|
||||
server.kicked.idInUse = ¡Ya estás en el servidor! Conectarse con dos cuentas no está permitido.
|
||||
server.kicked.customClient = Este servidor no soporta versiones personalizadas. Descarga una versión oficial.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = El botón [accent]host[] hostea un servidor en el puerto [scarlet]6567[]. \nCualquier persona en la misma [LIGHT_GRAY]wifi o red local[] debería poder ver tu servidor en la lista de servidores.\n\nSi quieres que cualquier persona se pueda conectar de cualquier lugar por IP, la [accent]asignación de puertos[] es requerida.\n\n[LIGHT_GRAY]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu firewall.
|
||||
join.info = Aquí, puedes escribir la [accent]IP de un server[] para conectarte, o descubrir servidores de [accent]red local[] para conectarte.\nLAN y WAN es soportado para jugar en multijugador.\n\n[LIGHT_GRAY]Nota: No hay una lista automática global de servidores; si quieres conectarte por IP, tendrás que preguntarle al anfitrión por la IP.
|
||||
hostserver = Hostear Servidor
|
||||
hostserver.mobile = Hostear\nJuego
|
||||
host = Hostear
|
||||
hosting = [accent]Abriendo servidor...
|
||||
hosts.refresh = Actualizar
|
||||
hosts.discovering = Descubrir partidas LAN
|
||||
server.refreshing = Actualizando servidor...
|
||||
hosts.none = [lightgray]¡No se han encontrado partidas LAN!
|
||||
host.invalid = [scarlet]No se ha podido conectar al anfitrión.
|
||||
trace = Rastrear Jugador
|
||||
trace.playername = Nombre de jugador: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Única: [accent]{0}
|
||||
trace.android = Cliente de Android: [accent]{0}
|
||||
trace.modclient = Cliente Personalizado: [accent]{0}
|
||||
trace.totalblocksbroken = Total de bloques quitados: [accent]{0}
|
||||
trace.structureblocksbroken = Bloques de estructura quitados: [accent]{0}
|
||||
trace.lastblockbroken = Último bloque quitado: [accent]{0}
|
||||
trace.totalblocksplaced = Total de bloques colocados: [accent]{0}
|
||||
trace.lastblockplaced = Último bloque colocado: [accent]{0}
|
||||
invalidid = ¡ID de cliente inválida! Envía un informe del error.
|
||||
server.bans = Baneos
|
||||
server.bans.none = ¡Ningún usuario ha sido baneado!
|
||||
server.admins = Administradores
|
||||
server.admins.none = ¡Ningún administrador ha sido encontrado!
|
||||
server.add = Agregar Servidor
|
||||
server.delete = ¿Estás seguro de querer borrar este servidor?
|
||||
server.hostname = Anfitrión: {0}
|
||||
server.edit = Editar Servidor
|
||||
server.outdated = [crimson]¡Servidor desactualizado![]
|
||||
server.outdated.client = [crimson]¡Cliente desactualizado![]
|
||||
server.version = [lightgray]Versión: {0}
|
||||
server.custombuild = [yellow]Versión personalizada
|
||||
confirmban = ¿Estás seguro de querer banear este jugador?
|
||||
confirmkick = ¿Estás seguro de querer expulsar este jugador?
|
||||
confirmunban = ¿Estás seguro de querer desbanear este jugador?
|
||||
confirmadmin = ¿Estás seguro de querer hacer administrador a este jugador?
|
||||
confirmunadmin = ¿Estás seguro de querer quitar los permisos de administrador a este jugador?
|
||||
joingame.title = Unirse a la partida
|
||||
joingame.ip = IP:
|
||||
disconnect = Desconectado.
|
||||
disconnect.data = ¡Se ha fallado la carga de datos del mundo!
|
||||
connecting = [accent]Conectando...
|
||||
connecting.data = [accent]Cargando datos del mundo...
|
||||
server.port = Puerto:
|
||||
server.addressinuse = ¡La dirección ya está en uso!
|
||||
server.invalidport = ¡El número de puerto es invalido!
|
||||
server.error = [crimson]Error hosteando el servidor: error [accent]{0}
|
||||
save.old = Este punto de guardado es de una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]La retrocmpatibilidad de los puntos de guardado estará completamente implementada en la versión 4.0.
|
||||
save.new = Nuevo Punto de Guardado
|
||||
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
|
||||
overwrite = Sobrescribir
|
||||
save.none = ¡No se ha encontrado ningún punto de guardado!
|
||||
saveload = [accent]Guardando...
|
||||
savefail = ¡No se ha podido guardar la partida!
|
||||
save.delete.confirm = ¿Estás seguro de querer borrar este punto de guardado?
|
||||
save.delete = Borrar
|
||||
save.export = Exportar Punto de Guardado
|
||||
save.import.invalid = [accent]¡Este punto de guardado es inválido!
|
||||
save.import.fail = [crimson]La importación del punto de guardado ha fallado: error [accent]{0}
|
||||
save.export.fail = [crimson]La exportación del punto de guardado ha fallado: error [accent]{0}
|
||||
save.import = Importar Punto de Guardado
|
||||
save.newslot = Nombre del Punto de Guardado:
|
||||
save.rename = Renombrar
|
||||
save.rename.text = Nuevo nombre:
|
||||
selectslot = Selecciona un Punto de Guardado.
|
||||
slot = [accent]Casilla {0}
|
||||
save.corrupted = [accent]¡El punto de guardado está corrupto o es inválido!\nSi acabas de actualizar el juego, esto debe ser probablemente un cambio en el formato de guardado y[scarlet] no[] un error.
|
||||
empty = <vacío>
|
||||
on = Encendido
|
||||
off = Apagado
|
||||
save.autosave = Autoguardado: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Horda {0}
|
||||
save.difficulty = Dificultad: {0}
|
||||
save.date = Última vez guardado: {0}
|
||||
save.playtime = Tiempo de juego: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirmar
|
||||
delete = Borrar
|
||||
ok = OK
|
||||
open = Abrir
|
||||
cancel = Cancelar
|
||||
openlink = Abrir Enlace
|
||||
copylink = Copiar Enlace
|
||||
back = Atrás
|
||||
quit.confirm = ¿Estás seguro de querer salir de la partida?
|
||||
changelog.title = Registro de Parches
|
||||
changelog.loading = Consiguiendo el registro de parches...
|
||||
changelog.error.android = [accent]¡Nota: el registro de parches a veces no funciona en Android 4.4 o inferior!\nEsto es por un error interno de Android.
|
||||
changelog.error.ios = [accent]El registro de parches no está actualmente soportado para iOS.
|
||||
changelog.error = [scarlet]¡Error consiguiendo el registro de parches!Comprueba tu conexión a Internet.
|
||||
changelog.current = [yellow][[Versión actual]
|
||||
changelog.latest = [accent][[Última version]
|
||||
loading = [accent]Cargando...
|
||||
saving = [accent]Guardando...
|
||||
wave = [accent]Horda {0}
|
||||
wave.waiting = Horda en {0}
|
||||
waiting = Esperando...
|
||||
waiting.players = Esperando jugadores...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemigos Restantes
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemigo Restante
|
||||
loadimage = Cargar Imagen
|
||||
saveimage = Guardar Imagen
|
||||
unknown = Desconocido
|
||||
custom = Personalizado
|
||||
builtin = Incorporado
|
||||
map.delete.confirm = ¿Estás seguro de querer borrar este mapa? ¡Recuerda que está acción no puede sdeshacerse!
|
||||
map.random = [accent]Mapa Aleatorio
|
||||
map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el jugador! Agrega un núcleo[ROYAL] blue[] al mapa con el editor.
|
||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
|
||||
map.invalid = Error cargando el mapa: archivo corrupto o inválido.
|
||||
editor.brush = Pincel
|
||||
editor.slope = \\
|
||||
editor.openin = Abrir en el Editor
|
||||
editor.oregen = Generación de Minerales
|
||||
editor.oregen.info = Generación de Minerales:
|
||||
editor.mapinfo = Info del Mapa
|
||||
editor.author = Autor:
|
||||
editor.description = Descripción:
|
||||
editor.name = Nombre:
|
||||
editor.teams = Equipos
|
||||
editor.elevation = Elevación
|
||||
editor.errorimageload = Error cargando el archivo:\n[accent] {0}
|
||||
editor.errorimagesave = Error guardando el archivo:\n[accent] {0}
|
||||
editor.generate = Generar
|
||||
editor.resize = Cambiar Tamaño
|
||||
editor.loadmap = Cargar Mapa
|
||||
editor.savemap = Guardar Mapa
|
||||
editor.saved = ¡Guardado!
|
||||
editor.save.noname = ¡Tu mapa no tiene un nombre! Pon uno en el menú 'Info del Mapa'.
|
||||
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
|
||||
editor.import.exists = [scarlet]¡No se ha podido importar:[] un mapa incorporado con el nombre '{0}' ya existe!
|
||||
editor.import = Importar...
|
||||
editor.importmap = Importar Mapa
|
||||
editor.importmap.description = Importar un mapa ya existente
|
||||
editor.importfile = Importar Archivo
|
||||
editor.importfile.description = Importar un archivo externo del mapa
|
||||
editor.importimage = Importar Imagen del Terreno
|
||||
editor.importimage.description = Importar archivo externo de imagen del mapa
|
||||
editor.export = Exportar...
|
||||
editor.exportfile = Exportar Archivo
|
||||
editor.exportfile.description = Exportar archivo del mapa
|
||||
editor.exportimage = Exportar Imagen del Terreno
|
||||
editor.exportimage.description = Exportar archivo de imagen del mapa
|
||||
editor.loadimage = Importar Terreno
|
||||
editor.saveimage = Exportar Terreno
|
||||
editor.unsaved = [scarlet]¡Tienes cambios sin guardar![]\n¿Estás seguro de querer salir?
|
||||
editor.resizemap = Cambiar Tamaño del Mapa
|
||||
editor.mapname = Nombre del Mapa:
|
||||
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
|
||||
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
|
||||
editor.selectmap = Selecciona un mapa para cargar:
|
||||
width = Ancho:
|
||||
height = Alto:
|
||||
menu = Menu
|
||||
play = Jugar
|
||||
load = Cargar
|
||||
save = Guardar
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0} ms
|
||||
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
|
||||
settings = Ajustes
|
||||
tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor de Mapa
|
||||
donate = Donar
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
|
||||
error.unreachable = Servidor inaccesible.
|
||||
error.invalidaddress = Dirección inválida.
|
||||
error.timedout = ¡Se acabó el tiempo!\n¡Asegúrate que el host ha hecho el port forwarding, y que la dirección es correcta!
|
||||
error.mismatch = Error de paquete:\nposible versión no válida del servidor/cliente.\nAsegúrate de que tú y el host tenéis la última versión de Mindustry.
|
||||
error.alreadyconnected = Ya estás conectado.
|
||||
error.mapnotfound = ¡Archivo de mapa no encontrado!
|
||||
error.io = Network I/O error.
|
||||
error.any = Error de red desconocido.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Lenguaje
|
||||
settings.reset = Reiniciar por los de defecto
|
||||
settings.rebind = Reasignar
|
||||
settings.controls = Controles
|
||||
settings.game = Juego
|
||||
settings.sound = Sonido
|
||||
settings.graphics = Gráficos
|
||||
settings.cleardata = Limpiar Datos del Juego...
|
||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y keybinds.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||
settings.clearunlocks = Eliminar Desbloqueos
|
||||
settings.clearall = Eliminar Todo
|
||||
paused = Pausado
|
||||
yes = Sí
|
||||
no = No
|
||||
info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Información del Bloque
|
||||
blocks.powercapacity = Capacidad de Energía
|
||||
blocks.powershot = Energía/Disparo
|
||||
blocks.targetsair = Apunta al Aire
|
||||
blocks.itemspeed = Unidades Movidas
|
||||
blocks.shootrange = Rango
|
||||
blocks.size = Tamaño
|
||||
blocks.liquidcapacity = Capacidad de Líquidos
|
||||
blocks.maxitemssecond = Máximo de Objetos
|
||||
blocks.powerrange = Rango de Energía
|
||||
blocks.poweruse = Consumo de Energía
|
||||
blocks.powerdamage = Energía/Daño
|
||||
blocks.inputitemcapacity = Capacidad de Entrada de los Objetos
|
||||
blocks.outputitemcapacity = Capacidad de Salida de los Objetos
|
||||
blocks.itemcapacity = Capacidad de Objetos
|
||||
blocks.basepowergeneration = Generación de energía base
|
||||
blocks.powertransferspeed = Transferencia de Energía
|
||||
blocks.craftspeed = Velocidad de Producción
|
||||
blocks.inputliquid = Líquidos de Entrada
|
||||
blocks.inputliquidaux = Líquido Auxiliar
|
||||
blocks.inputitem = Objeto de Entrada
|
||||
blocks.inputitems = Objetos de Entrada
|
||||
blocks.outputitem = Objeto de Salida
|
||||
blocks.drilltier = Taladrables
|
||||
blocks.drillspeed = Velocidad Base del Taladro
|
||||
blocks.liquidoutput = Líquido de Salida
|
||||
blocks.liquidoutputspeed = Velocidad de Salida del Líquido
|
||||
blocks.liquiduse = Uso de Líquido
|
||||
blocks.coolant = Refrigerante
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Uso del Refrigerante
|
||||
blocks.inputliquidfuel = Combustible Líquido
|
||||
blocks.liquidfueluse = Uso del Combustible Líquido
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Vida
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
blocks.inputfuel = Combustible
|
||||
blocks.fuelburntime = Tiempo de Quemado del Combustible
|
||||
blocks.inputcapacity = Capacidad de entrada
|
||||
blocks.outputcapacity = Capacidad de salida
|
||||
unit.blocks = bloques
|
||||
unit.powersecond = unidades de energía/segundo
|
||||
unit.liquidsecond = unidades de líquido/segundo
|
||||
unit.itemssecond = objetos/segundo
|
||||
unit.pixelssecond = píxeles/segundo
|
||||
unit.liquidunits = unidades de líquido
|
||||
unit.powerunits = unidades de energía
|
||||
unit.degrees = grados
|
||||
unit.seconds = segundos
|
||||
unit.items = objetos
|
||||
category.general = General
|
||||
category.power = Energía
|
||||
category.liquids = Líquidos
|
||||
category.items = Objetos
|
||||
category.crafting = Fabricación
|
||||
category.shooting = Disparo
|
||||
category.optional = Mejoras Opcionales
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto apuntado
|
||||
setting.fpscap.name = Máx FPS
|
||||
setting.fpscap.none = Nada
|
||||
@@ -371,18 +379,22 @@ setting.mutemusic.name = Silenciar Musica
|
||||
setting.sfxvol.name = Volumen de los efectos de sonido
|
||||
setting.mutesound.name = Silenciar Sonido
|
||||
setting.crashreport.name = Enviar informes de fallos anónimos
|
||||
text.keybind.title = Reasignar Teclas
|
||||
keybind.title = Reasignar Teclas
|
||||
category.general.name = General
|
||||
category.view.name = Visión
|
||||
category.multiplayer.name = Multijugador
|
||||
command.attack = Atacar
|
||||
command.retreat = Retirarse
|
||||
command.patrol = Patrullar
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Presiona una tecla...
|
||||
keybind.press.axis = Pulsa un eje o botón...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mover x
|
||||
keybind.move_y.name = Mover y
|
||||
keybind.select.name = Seleccionar
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Romper
|
||||
keybind.deselect.name = Deseleccionar
|
||||
keybind.shoot.name = Disparar
|
||||
@@ -401,30 +413,29 @@ keybind.chat_history_next.name = Historial de chat siguiente
|
||||
keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = drop unit
|
||||
keybind.zoom_minimap.name = Zoom minimapa
|
||||
mode.text.help.title = Descripción de modos
|
||||
mode.waves.name = hordas
|
||||
mode.waves.description = El modo normal. con recursos limitados y entrada de hordas automática.
|
||||
mode.help.title = Descripción de modos
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = sandbox
|
||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las hordas.
|
||||
mode.freebuild.name = construcción libre
|
||||
mode.freebuild.description = recursos limitados y no hay temporizador para las hordas.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Pelea contra otros jugadores localmente.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Objetos
|
||||
content.liquid.name = Líquidos
|
||||
content.unit.name = Unidades
|
||||
content.recipe.name = Bloques
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mecanoides
|
||||
item.stone.name = Piedra
|
||||
item.stone.description = Un material muy común. Usado para separar y para refinarse a otros objetos, y también derretir en lava.
|
||||
item.copper.name = Cobre
|
||||
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
|
||||
item.lead.name = Plomo
|
||||
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
|
||||
item.coal.name = Carbón
|
||||
item.coal.description = Un combustible común y preparado para ser quemado.
|
||||
item.dense-alloy.name = Aleación Densa
|
||||
item.dense-alloy.description = Una dura aleación fabricada con plomo y cobre. Usado en bloques de transporte avanzados y taladros de alto nivel.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titanio
|
||||
item.titanium.description = Un metal raro super ligero usado extensivamente en transportación de liquidos, taladros y aeronaves.
|
||||
item.thorium.name = Torio
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Compuesto Explosivo
|
||||
item.blast-compound.description = Un compuesto volatil usado en bombas y explosivos. Aunque se puede quemar como combustible, esto no es recomendable.
|
||||
item.pyratite.name = Pirotita
|
||||
item.pyratite.description = Una sustancia extremadamente inflamable usada en armas incendiarias.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Agua
|
||||
liquid.lava.name = Lava
|
||||
liquid.oil.name = Petróleo
|
||||
@@ -478,24 +493,29 @@ mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = Una nave pistolera grande y bien armada. Equipada con un repetidor incendiario. Buena aceleración y velocidad máxima.
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
text.item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]Poder como Fundente: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Armadura: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Capacidad de objetos: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Velocidad de minado: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Potencia de minado: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Hablidad: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosividad: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflamabilidad: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactividad: {0}
|
||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocidad: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacidad de objetos: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocidad de minado: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Potencia de minado: {0}
|
||||
mech.ability = [LIGHT_GRAY]Hablidad: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Construyendo)
|
||||
block.spawn.name = Punto de generación
|
||||
block.core.name = Núcleo
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Suelo de Metal
|
||||
block.deepwater.name = Aguas profundas
|
||||
block.water.name = Agua
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = Roca negra
|
||||
block.icerock.name = Roca de hielo
|
||||
block.copper-wall.name = Muro de cobre
|
||||
block.copper-wall-large.name = Muro de cobre grande
|
||||
block.dense-alloy-wall.name = Muro de aleación densa
|
||||
block.dense-alloy-wall-large.name = Muro de aleación densa grande
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Muro de Fase grande
|
||||
block.phase-wall-large.name = Muro de Fase grande
|
||||
block.thorium-wall.name = Pared de Torio
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separador
|
||||
block.centrifuge.name = Centrifugadora
|
||||
block.power-node.name = Nodo de Energía
|
||||
block.power-node-large.name = Nodo de Energía Grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Batería
|
||||
block.battery-large.name = Batería Grande
|
||||
block.combustion-generator.name = Generador de Combustión
|
||||
block.turbine-generator.name = Turbina
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Taladro mecánico
|
||||
block.pneumatic-drill.name = Taladro neumático
|
||||
block.laser-drill.name = Taladro Laser
|
||||
block.water-extractor.name = Extractor de Agua
|
||||
block.cultivator.name = Cultivador
|
||||
block.alpha-mech-pad.name = Pad de mecanoide Alpha
|
||||
block.dart-ship-pad.name = Pad de nave de dardos
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Pad de mecanoide Delta
|
||||
block.javelin-ship-pad.name = Pad de nave Jabalina
|
||||
block.trident-ship-pad.name = Pad de nave Tridente
|
||||
@@ -567,11 +589,11 @@ block.omega-mech-pad.name = Pad de mecanoide Omega
|
||||
block.tau-mech-pad.name = Pad de mecanoide Tau
|
||||
block.conduit.name = Conducto
|
||||
block.mechanical-pump.name = Bomba Mecánica
|
||||
block.itemsource.name = Fuente de objetos
|
||||
block.itemvoid.name = Vacío de objetos
|
||||
block.liquidsource.name = Fuente de líquidos
|
||||
block.powervoid.name = Vacío de energía
|
||||
block.powerinfinite.name = Energía Infinita
|
||||
block.item-source.name = Fuente de objetos
|
||||
block.item-void.name = Vacío de objetos
|
||||
block.liquid-source.name = Fuente de líquidos
|
||||
block.power-void.name = Vacío de energía
|
||||
block.power-source.name = Energía Infinita
|
||||
block.unloader.name = Descargador
|
||||
block.vault.name = Bóveda
|
||||
block.wave.name = Horda
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = Generador RTG
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Contenedor
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Azul
|
||||
team.red.name = Rojo
|
||||
team.orange.name = Naranja
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Dron Fantasmal
|
||||
unit.phantom.description = Un dron avanzado. Mina automáticamente minerales, recoge objetos y repra bloques. Bastante más efectivo que un dron normal.
|
||||
unit.dagger.name = Daga
|
||||
unit.dagger.description = Una unidad de terreno. Útil con enjambres.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titán
|
||||
unit.titan.description = Una unidad blindada de terreno, avanzada. Ataca blancos de aire y de terreno.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = Una unidad interceptora rápida.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = Una unidad terrestre pesada de artillería.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Una plataforma láser pesada.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Tu objetivo aquí es erradicar el[LIGHT_GRAY] enemy[].\n\nComienza[accent]minando copper[]. Toca una veta de cobre cerca de tu núcleo para hacer esto.
|
||||
tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
|
||||
tutorial.conveyor = Los [accent]Conveyors[] se usan para transportar objetos al núcleo.\nConstruye una línea de transportadores del taladro al núcleo.
|
||||
@@ -769,11 +796,11 @@ block.router.description = Acepta objetos de una dirección y deja objetos equit
|
||||
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
|
||||
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
|
||||
block.alpha-mech-pad.description = Cuando se le da suficiente energía, reconstruye tu nave en el mecanoide[accent] Alpha[].
|
||||
block.itemsource.description = Da objetos infinitos. Solo en sandbox.
|
||||
block.liquidsource.description = Da líquido infinito. Solo en sandbox.
|
||||
block.itemvoid.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
||||
block.powerinfinite.description = Da energía infinita. Solo en sandbox.
|
||||
block.powervoid.description = Elimina toda la energía que se le da. Solo en sandbox.
|
||||
block.item-source.description = Da objetos infinitos. Solo en sandbox.
|
||||
block.liquid-source.description = Da líquido infinito. Solo en sandbox.
|
||||
block.item-void.description = Destruye cuanquier objeto que va a él sin necesitar energía. Solo en sandbox.
|
||||
block.power-source.description = Da energía infinita. Solo en sandbox.
|
||||
block.power-void.description = Elimina toda la energía que se le da. Solo en sandbox.
|
||||
liquid.water.description = Usado comúnmente para enfriar máquinas y para procesar residuos.
|
||||
liquid.lava.description = Puede usarse para ser transformado en[LIGHT_GRAY] stone[], para generar energía o para munición de ciertas torres.
|
||||
liquid.oil.description = Puede ser quemado, explotado o como un enfriador.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,354 +1,358 @@
|
||||
text.credits.text = Créé par [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
text.credits = Crédits
|
||||
text.contributors = Traducteurs et contributeurs
|
||||
text.discord = Rejoignez le discord de Mindustry !
|
||||
text.link.discord.description = Le discord officiel de Mindustry
|
||||
text.link.github.description = Code source du jeu
|
||||
text.link.dev-builds.description = Versions instables de développement
|
||||
text.link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
||||
text.link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
||||
text.link.google-play.description = Page Google Play du jeu
|
||||
text.link.wiki.description = Wiki officiel de Mindustry
|
||||
text.linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||
text.screenshot = Capture d'écran enregistrée sur {0}
|
||||
text.gameover = Le base a été détruit.
|
||||
text.gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||
text.sector.gameover = Ce secteur a été perdu. Réessayer ?
|
||||
text.sector.retry = Réessayer
|
||||
text.highscore = [accent]Nouveau meilleur score !
|
||||
text.wave.lasted = Tu as survécu jusqu'à la vagues [accent]{0}[].
|
||||
text.level.highscore = Meilleur score: [accent]{0}
|
||||
text.level.delete.title = Confirmer
|
||||
text.map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||
text.level.select = Sélection de niveau
|
||||
text.level.mode = Mode de jeu:
|
||||
text.construction.desktop = Désélectionner un bloc ou arrêter la construction, [accent]utiliser la touche espace[].
|
||||
text.construction.title = Guide de construction de blocs
|
||||
text.construction = Vous venez de sélectionner le mode [accent]construction de blocs[].\n\nPour commencez à placer des blocs, appuyez simplement sur un emplacement valide proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques emplacements, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à construire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
||||
text.deconstruction.title = Guide de déconstruction de blocs
|
||||
text.deconstruction = Vous venez de sélectionner le [accent]mode de destruction de blocs[].\n\nPour détruire, tapez simplement un bloc près de votre vaisseau (vous).\nUne fois que vous avez sélectionné des blocs, appuyez sur le "check" pour confirmer, et votre vaisseau commencera à les détruire.\n\n- [accent]Retirez les blocs[] de votre sélection en les touchant.\n- [accent]Détruisez les blocs dans une aire[] en sélectionnant et en maintenant un emplacement vide, ensuite glissez votre doigt dans une direction.\n- [accent]Annulez une destruction ou une sélection[] en appuyant sur "X" dans le coin en bas à gauche.
|
||||
text.showagain = Ne plus montrer la prochaine fois.
|
||||
text.coreattack = <Le base subis une attaque>
|
||||
text.unlocks = Débloqués
|
||||
text.savegame = Sauvegarder la partie
|
||||
text.loadgame = Charger la partie
|
||||
text.joingame = Rejoindre la partie
|
||||
text.addplayers = Ajouter/Enlever des joueurs
|
||||
text.customgame = Partie personnalisée
|
||||
text.sectors = Secteurs
|
||||
text.sector = Secteur sélectionné: [LIGHT_GRAY]{0}
|
||||
text.sector.time = Temps: [LIGHT_GRAY]{0}
|
||||
text.sector.deploy = Déployer
|
||||
text.sector.abandon = Abandonner
|
||||
text.sector.abandon.confirm = Êtes-vous sûr de vouloir abandonner tout progrès dans ce secteur?\nCette action ne peut être annulée!
|
||||
text.sector.resume = Reprendre
|
||||
text.sector.locked = [scarlet][[Incomplet]
|
||||
text.sector.unexplored = [accent][[Inexploré]
|
||||
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||
text.mission.main = Mission principale:[LIGHT_GRAY] {0}
|
||||
text.mission.info = Mission info
|
||||
text.mission.complete = Mission terminée !
|
||||
text.mission.complete.body = Le secteur {0},{1} a été conquis.
|
||||
text.mission.wave = Survivez[accent] {0}/{1} []vagues\nProchaine vague dans {2}
|
||||
text.mission.wave.enemies = Survivez[accent] {0}/{1} []vagues\n{2} Ennemis
|
||||
text.mission.wave.enemy = Survivez[accent] {0}/{1} []vagues\n{2} Ennemi
|
||||
text.mission.wave.menu = Survivez[accent] {0} []vagues
|
||||
text.mission.battle = Détruire la base ennemie.
|
||||
text.mission.resource.menu = Obtenez {0} x{1}
|
||||
text.mission.resource = Obtenez {0}:\n[accent]{1}/{2}[]
|
||||
text.mission.block = Créez {0}
|
||||
text.mission.unit = Créez {0} unité
|
||||
text.mission.command = Envoyer une commande à {0} unités
|
||||
text.mission.linknode = Reliez le transmetteur énergétique
|
||||
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = Changer de mécha[accent] {0}[]
|
||||
text.mission.create = Créez[accent] {0}[]
|
||||
text.none = <Vide>
|
||||
text.close = Fermer
|
||||
text.quit = Quitter
|
||||
text.maps = Cartes
|
||||
text.continue = Continue
|
||||
text.nextmission = Prochaine Mission
|
||||
text.maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||
text.about.button = À propos
|
||||
text.name = Nom:
|
||||
text.noname = Choisissez d'abord [accent]un pseudo[].
|
||||
text.filename = Nom du fichier:
|
||||
text.unlocked = Nouveau bloc debloqué!
|
||||
text.unlocked.plural = Nouveaux blocs débloqués!
|
||||
text.players = {0} joueurs en ligne
|
||||
text.players.single = {0} joueur en ligne
|
||||
text.server.closing = [accent]Fermeture du serveur ...
|
||||
text.server.kicked.kick = Vous avez été expulsé du serveur !
|
||||
text.server.kicked.serverClose = Serveur fermé.
|
||||
text.server.kicked.sectorComplete = Secteur terminée.
|
||||
text.server.kicked.sectorComplete.text = Votre mission est complète.\nLe serveur va maintenant passer au prochain secteur.
|
||||
text.server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||
text.server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||
text.server.kicked.banned = Vous êtes banni de ce serveur.
|
||||
text.server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||
text.server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||
text.server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||
text.server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||
text.server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
||||
text.host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||
text.join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||
text.hostserver = Héberger un serveur
|
||||
text.hostserver.mobile = Héberger\nUne partie
|
||||
text.host = Héberger
|
||||
text.hosting = [accent]Ouverture du serveur ...
|
||||
text.hosts.refresh = Actualiser
|
||||
text.hosts.discovering = Recherche de parties en LAN
|
||||
text.server.refreshing = Actualisation du serveur
|
||||
text.hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
||||
text.host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
||||
text.trace = Suivre le joueur
|
||||
text.trace.playername = Nom du joueur: [accent]{0}
|
||||
text.trace.ip = IP: [accent]{0}
|
||||
text.trace.id = ID Unique: [accent]{0}
|
||||
text.trace.android = Client Android: [accent]{0}
|
||||
text.trace.modclient = Client personnalisé: [accent]{0}
|
||||
text.trace.totalblocksbroken = Total des blocs détruits: [accent]{0}
|
||||
text.trace.structureblocksbroken = Structure de blocs détruites: [accent]{0}
|
||||
text.trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
|
||||
text.trace.totalblocksplaced = Total de blocs placés: [accent]{0}
|
||||
text.trace.lastblockplaced = Dernier bloc placé: [accent]{0}
|
||||
text.invalidid = ID client invalide ! Soumettre un rapport de bug
|
||||
text.server.bans = Bannis
|
||||
text.server.bans.none = Aucun joueurs bannis trouvés !
|
||||
text.server.admins = Administrateurs
|
||||
text.server.admins.none = Aucun administrateurs trouvé !
|
||||
text.server.add = Ajouter un serveur
|
||||
text.server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
||||
text.server.hostname = Hôte: {0}
|
||||
text.server.edit = Modifier le serveur
|
||||
text.server.outdated = [crimson]Serveur obsolète ![]
|
||||
text.server.outdated.client = [crimson]Client obsolète ![]
|
||||
text.server.version = [lightgray]Version: {0} {1}
|
||||
text.server.custombuild = [yellow]Version personnalisée
|
||||
text.confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
||||
text.confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
||||
text.confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||
text.confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
||||
text.confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
||||
text.joingame.title = Rejoindre une partie
|
||||
text.joingame.ip = IP:
|
||||
text.disconnect = Déconnecté.
|
||||
text.disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||
text.connecting = [accent]Connexion...
|
||||
text.connecting.data = [accent]Chargement des données du monde...
|
||||
text.server.port = Port:
|
||||
text.server.addressinuse = Adresse déjà utilisée !
|
||||
text.server.invalidport = Numéro de port incorrect !
|
||||
text.server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
|
||||
text.save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
|
||||
text.save.new = Nouvelle sauvegarde
|
||||
text.save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
text.overwrite = Écraser
|
||||
text.save.none = Aucune sauvegarde trouvée !
|
||||
text.saveload = [accent]Sauvegarde...
|
||||
text.savefail = Échec de la sauvegarde !
|
||||
text.save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde ?
|
||||
text.save.delete = Supprimer
|
||||
text.save.export = Exporter une\nSauvegarde
|
||||
text.save.import.invalid = [accent]Cette sauvegarde est invalide!
|
||||
text.save.import.fail = [crimson]L'importation de la sauvegarde\na échouée: [accent]{0}
|
||||
text.save.export.fail = [crimson]L'exportation de la sauvegarde\na échouée: [accent]{0}
|
||||
text.save.import = Importer une sauvegarde
|
||||
text.save.newslot = Nom de la sauvegarde:
|
||||
text.save.rename = Renommer
|
||||
text.save.rename.text = Nouveau nom:
|
||||
text.selectslot = Sélectionnez une sauvegarde.
|
||||
text.slot = [accent]Emplacement {0}
|
||||
text.save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||
text.sector.corrupted = [accent]Une sauvegarde pour ce secteur a été trouvé, mais son chargement a raté.\nUne nouvelle sauvegarde a été créé.
|
||||
text.empty = <vide>
|
||||
text.on = Allumer
|
||||
text.off = Éteint
|
||||
text.save.autosave = Sauvegarde automatique {0}
|
||||
text.save.map = Carte: {0}
|
||||
text.save.wave = Vague {0}
|
||||
text.save.difficulty = Difficulté: {0}
|
||||
text.save.date = Dernière sauvegarde: {0}
|
||||
text.save.playtime = Temps de jeu: {0}
|
||||
text.confirm = Confirmer
|
||||
text.delete = Supprimer
|
||||
text.ok = OK
|
||||
text.open = Ouvrir
|
||||
text.cancel = Annuler
|
||||
text.openlink = Ouvrir le lien
|
||||
text.copylink = Copier le lien
|
||||
text.back = Retour
|
||||
text.quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||
text.changelog.title = Notes de mise à jour
|
||||
text.changelog.loading = Récupération des notes de mise à jour...
|
||||
text.changelog.error.android = [accent]Notez que les notes de mise à jour ne marchent pas, certaines fois, sur Android 4.4 et versions antérieures!\nCeci est dû à un bug interne à Android.
|
||||
text.changelog.error.ios = [accent]Les notes de mise à jour ne sont actuellement pas supportée sur IOS.
|
||||
text.changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
|
||||
text.changelog.current = [yellow][[Version actuelle]
|
||||
text.changelog.latest = [accent][[Dernière version]
|
||||
text.loading = [accent]Chargement...
|
||||
text.saving = [accent]Sauvegarde...
|
||||
text.wave = [accent]Vague {0}
|
||||
text.wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||
text.waiting = [LIGHT_GRAY]En attente...
|
||||
text.waiting.players = En attente de joueurs ...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} Ennemi restant
|
||||
text.loadimage = Charger l'image
|
||||
text.saveimage = Sauvegarder l'image
|
||||
text.unknown = Inconnu
|
||||
text.custom = Personnalisé
|
||||
text.builtin = Pré-fait
|
||||
text.map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
|
||||
text.map.random = [accent]Carte aléatoire
|
||||
text.map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
||||
text.map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur.
|
||||
text.map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
text.editor.brush = Pinceau
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Ouvrir dans l'éditeur
|
||||
text.editor.oregen = Génération des minerais
|
||||
text.editor.oregen.info = Génération de minerais:
|
||||
text.editor.mapinfo = Infos sur la carte
|
||||
text.editor.author = Auteur:
|
||||
text.editor.description = Description:
|
||||
text.editor.name = Nom:
|
||||
text.editor.teams = Équipes
|
||||
text.editor.elevation = Élévation
|
||||
text.editor.errorimageload = Erreur lors du chargement du fichier image:\n[accent]{0}
|
||||
text.editor.errorimagesave = Erreur lors de la sauvegarde du fichier image:\n[accent]{0}
|
||||
text.editor.generate = Générer
|
||||
text.editor.resize = Redimensionner
|
||||
text.editor.loadmap = Charger une carte
|
||||
text.editor.savemap = Sauvegarder une carte
|
||||
text.editor.saved = Sauvegardé !
|
||||
text.editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'.
|
||||
text.editor.save.overwrite = Une carte posséde déjà ce nom ! Choisissez un nom différent dans le menu 'Infos sur la carte'.
|
||||
text.editor.import.exists = [scarlet]Importation impossible :[] Une carte nommé '{0}' existe déjà!
|
||||
text.editor.import = Importation...
|
||||
text.editor.importmap = Importer une carte
|
||||
text.editor.importmap.description = Importer une carte déjà existante
|
||||
text.editor.importfile = Importer un fichier
|
||||
text.editor.importfile.description = Importer une carte à partir d'un fichier externe
|
||||
text.editor.importimage = Importer l'image du terrain
|
||||
text.editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
|
||||
text.editor.export = Exportation en cours...
|
||||
text.editor.exportfile = Exporter un fichier
|
||||
text.editor.exportfile.description = Exporter une carte
|
||||
text.editor.exportimage = Exporter l'image du terrain
|
||||
text.editor.exportimage.description = Exporter la carte sous forme d'image
|
||||
text.editor.loadimage = Importer le terrain
|
||||
text.editor.saveimage = Exportr le terrain
|
||||
text.editor.unsaved = [scarlet] Vous avez des changements non sauvegardés ![] Êtes-vous sûr de vouloir quitter ?
|
||||
text.editor.resizemap = Redimensionner\nla carte
|
||||
text.editor.mapname = Nom de la carte:
|
||||
text.editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||
text.editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||
text.editor.selectmap = Sélectionnez une carte à charger:
|
||||
text.width = Largeur:
|
||||
text.height = Hauteur:
|
||||
text.menu = Menu
|
||||
text.play = Jouer
|
||||
text.load = Charger
|
||||
text.save = Sauvegarder
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||
text.settings = Paramètres
|
||||
text.tutorial = Tutoriel
|
||||
text.editor = Éditeur
|
||||
text.mapeditor = Éditeur de carte
|
||||
text.donate = Faire un\ndon
|
||||
text.connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||
text.error.unreachable = Serveur inaccessible.
|
||||
text.error.invalidaddress = Adresse invalide.
|
||||
text.error.timedout = Expiration du délai !\nAssurez-vous que la redirection de port est configurée sur l'hôte et que l'adresse est correcte !
|
||||
text.error.mismatch = Erreur de paquet:\nPossible d'incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la dernière version de Mindustry !
|
||||
text.error.alreadyconnected = Déjà connecté.
|
||||
text.error.mapnotfound = Fichier de carte introuvable !
|
||||
text.error.any = Erreur réseau inconnue.
|
||||
text.settings.language = Langage
|
||||
text.settings.reset = Valeur par défaut.
|
||||
text.settings.rebind = Réatttribuer
|
||||
text.settings.controls = Contrôles
|
||||
text.settings.game = Jeu
|
||||
text.settings.sound = Son
|
||||
text.settings.graphics = Graphiques
|
||||
text.settings.cleardata = Effacer les données du jeu...
|
||||
text.settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
||||
text.settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||
text.settings.clearsectors = Éffacer les données des secteurs
|
||||
text.settings.clearunlocks = Éffacer les déblocages
|
||||
text.settings.clearall = Tout effacer
|
||||
text.paused = En pause
|
||||
text.yes = Oui
|
||||
text.no = Non
|
||||
text.info.title = Info
|
||||
text.error.title = [crimson]Une erreur s'est produite
|
||||
text.error.crashtitle = Une erreur s'est produite
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Info sur le bloc
|
||||
text.blocks.powercapacity = Capacité d'énergie
|
||||
text.blocks.powershot = Énergie/Tir
|
||||
text.blocks.targetsair = Cible les unités aériennes
|
||||
text.blocks.itemspeed = Objets déplacés
|
||||
text.blocks.shootrange = Portée
|
||||
text.blocks.size = Taille
|
||||
text.blocks.liquidcapacity = Capacité en liquide
|
||||
text.blocks.maxitemssecond = Production maximale
|
||||
text.blocks.powerrange = Distance de transmission
|
||||
text.blocks.poweruse = Énergie utilisée
|
||||
text.blocks.powerdamage = Énergie/Dégâts
|
||||
text.blocks.inputitemcapacity = Capacité d'entrée
|
||||
text.blocks.outputitemcapacity = Capacité de sortie
|
||||
text.blocks.itemcapacity = Stockage
|
||||
text.blocks.basepowergeneration = Production d'énergie de base
|
||||
text.blocks.powertransferspeed = Vitesse de transfert d'énergie
|
||||
text.blocks.craftspeed = Vitesse de production
|
||||
text.blocks.inputliquid = Liquide requis
|
||||
text.blocks.inputliquidaux = Liquide optionnel
|
||||
text.blocks.inputitem = Objet utilisé
|
||||
text.blocks.inputitems = Objets utilisés
|
||||
text.blocks.outputitem = Objet produit
|
||||
text.blocks.drilltier = Forable
|
||||
text.blocks.drillspeed = Vitesse de forage de base
|
||||
text.blocks.liquidoutput = Liquide en sortie
|
||||
text.blocks.liquidoutputspeed = Vitesse de sortie du liquide
|
||||
text.blocks.liquiduse = Quantité de liquide utilisé
|
||||
text.blocks.coolant = Liquide de refroidissement
|
||||
text.blocks.coolantuse = Quantité de liquide de refroidissement utilisé
|
||||
text.blocks.inputliquidfuel = Carburant liquide
|
||||
text.blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||
text.blocks.boostitem = Objet boostant la production
|
||||
text.blocks.boostliquid = Liquide boostant la production
|
||||
text.blocks.health = Santé
|
||||
text.blocks.inaccuracy = Précision
|
||||
text.blocks.shots = Tirs
|
||||
text.blocks.reload = Tirs/Seconde
|
||||
text.blocks.inputfuel = Carburant
|
||||
text.blocks.fuelburntime = Durée du carburant
|
||||
text.blocks.inputcapacity = Capacité d'entrée
|
||||
text.blocks.outputcapacity = Capacité de sortie
|
||||
text.unit.blocks = Blocs
|
||||
text.unit.powersecond = Énergie/seconde
|
||||
text.unit.liquidsecond = Liquides/seconde
|
||||
text.unit.itemssecond = Objets/seconde
|
||||
text.unit.pixelssecond = Pixels/seconde
|
||||
text.unit.liquidunits = Unité de liquide
|
||||
text.unit.powerunits = Unité d'énergie
|
||||
text.unit.degrees = degrés
|
||||
text.unit.seconds = secondes
|
||||
text.unit.items = Objets
|
||||
text.category.general = Général
|
||||
text.category.power = Énergie
|
||||
text.category.liquids = Liquides
|
||||
text.category.items = Objets
|
||||
text.category.crafting = Fabrication
|
||||
text.category.shooting = Défense
|
||||
text.category.optional = Améliorations facultatives
|
||||
credits.text = Créé par [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||
credits = Crédits
|
||||
contributors = Traducteurs et contributeurs
|
||||
discord = Rejoignez le discord de Mindustry !
|
||||
link.discord.description = Le discord officiel de Mindustry
|
||||
link.github.description = Code source du jeu
|
||||
link.dev-builds.description = Versions instables de développement
|
||||
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
||||
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
||||
link.google-play.description = Page Google Play du jeu
|
||||
link.wiki.description = Wiki officiel de Mindustry
|
||||
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||
screenshot = Capture d'écran enregistrée sur {0}
|
||||
gameover = Le base a été détruit.
|
||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||
highscore = [accent]Nouveau meilleur score !
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||
level.highscore = Meilleur score: [accent]{0}
|
||||
level.select = Sélection de niveau
|
||||
level.mode = Mode de jeu:
|
||||
construction.desktop = Désélectionner un bloc ou arrêter la construction, [accent]utiliser la touche espace[].
|
||||
construction.title = Guide de construction de blocs
|
||||
construction = Vous venez de sélectionner le mode [accent]construction de blocs[].\n\nPour commencez à placer des blocs, appuyez simplement sur un emplacement valide proche de votre vaisseau.\nUne fois que vous avez sélectionné quelques emplacements, Appuyez sur le bouton valider pour confirmer, et votre vaisseau commencera à construire.\n\n- [accent]Enlevez des blocs[] de votre sélection en appuyant dessus.\n- [accent]Déplacez la sélection[] en restant appuyé puis en déplaçant n'importe quel bloc de la sélection.\n- [accent]Placez les blocs en ligne[] En restant appuyé sur un espace vide, puis en étirant dans une direction.\n- [accent]Annulez la construction ou la sélection[] en appuyant sur le X en bas à droite.
|
||||
deconstruction.title = Guide de déconstruction de blocs
|
||||
deconstruction = Vous venez de sélectionner le [accent]mode de destruction de blocs[].\n\nPour détruire, tapez simplement un bloc près de votre vaisseau (vous).\nUne fois que vous avez sélectionné des blocs, appuyez sur le "check" pour confirmer, et votre vaisseau commencera à les détruire.\n\n- [accent]Retirez les blocs[] de votre sélection en les touchant.\n- [accent]Détruisez les blocs dans une aire[] en sélectionnant et en maintenant un emplacement vide, ensuite glissez votre doigt dans une direction.\n- [accent]Annulez une destruction ou une sélection[] en appuyant sur "X" dans le coin en bas à gauche.
|
||||
showagain = Ne plus montrer la prochaine fois.
|
||||
coreattack = <Le base subis une attaque>
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Sauvegarder la partie
|
||||
loadgame = Charger la partie
|
||||
joingame = Rejoindre la partie
|
||||
addplayers = Ajouter/Enlever des joueurs
|
||||
customgame = Partie personnalisée
|
||||
newgame = New Game
|
||||
none = <Vide>
|
||||
close = Fermer
|
||||
quit = Quitter
|
||||
maps = Cartes
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||
about.button = À propos
|
||||
name = Nom:
|
||||
noname = Choisissez d'abord [accent]un pseudo[].
|
||||
filename = Nom du fichier:
|
||||
unlocked = Nouveau bloc debloqué!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} joueurs en ligne
|
||||
players.single = {0} joueur en ligne
|
||||
server.closing = [accent]Fermeture du serveur ...
|
||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||
server.kicked.serverClose = Serveur fermé.
|
||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||
server.kicked.banned = Vous êtes banni de ce serveur.
|
||||
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
||||
server.kicked.gameover = Vous avez perdu !
|
||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||
hostserver = Héberger un serveur
|
||||
hostserver.mobile = Héberger\nUne partie
|
||||
host = Héberger
|
||||
hosting = [accent]Ouverture du serveur ...
|
||||
hosts.refresh = Actualiser
|
||||
hosts.discovering = Recherche de parties en LAN
|
||||
server.refreshing = Actualisation du serveur
|
||||
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
||||
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
||||
trace = Suivre le joueur
|
||||
trace.playername = Nom du joueur: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Unique: [accent]{0}
|
||||
trace.android = Client Android: [accent]{0}
|
||||
trace.modclient = Client personnalisé: [accent]{0}
|
||||
trace.totalblocksbroken = Total des blocs détruits: [accent]{0}
|
||||
trace.structureblocksbroken = Structure de blocs détruites: [accent]{0}
|
||||
trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
|
||||
trace.totalblocksplaced = Total de blocs placés: [accent]{0}
|
||||
trace.lastblockplaced = Dernier bloc placé: [accent]{0}
|
||||
invalidid = ID client invalide ! Soumettre un rapport de bug
|
||||
server.bans = Bannis
|
||||
server.bans.none = Aucun joueurs bannis trouvés !
|
||||
server.admins = Administrateurs
|
||||
server.admins.none = Aucun administrateurs trouvé !
|
||||
server.add = Ajouter un serveur
|
||||
server.delete = Êtes-vous sûr de vouloir supprimer ce serveur ?
|
||||
server.hostname = Hôte: {0}
|
||||
server.edit = Modifier le serveur
|
||||
server.outdated = [crimson]Serveur obsolète ![]
|
||||
server.outdated.client = [crimson]Client obsolète ![]
|
||||
server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [yellow]Version personnalisée
|
||||
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
||||
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
||||
joingame.title = Rejoindre une partie
|
||||
joingame.ip = IP:
|
||||
disconnect = Déconnecté.
|
||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||
connecting = [accent]Connexion...
|
||||
connecting.data = [accent]Chargement des données du monde...
|
||||
server.port = Port:
|
||||
server.addressinuse = Adresse déjà utilisée !
|
||||
server.invalidport = Numéro de port incorrect !
|
||||
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
|
||||
save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
|
||||
save.new = Nouvelle sauvegarde
|
||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||
overwrite = Écraser
|
||||
save.none = Aucune sauvegarde trouvée !
|
||||
saveload = [accent]Sauvegarde...
|
||||
savefail = Échec de la sauvegarde !
|
||||
save.delete.confirm = Êtes-vous sûr de supprimer cette sauvegarde ?
|
||||
save.delete = Supprimer
|
||||
save.export = Exporter une\nSauvegarde
|
||||
save.import.invalid = [accent]Cette sauvegarde est invalide!
|
||||
save.import.fail = [crimson]L'importation de la sauvegarde\na échouée: [accent]{0}
|
||||
save.export.fail = [crimson]L'exportation de la sauvegarde\na échouée: [accent]{0}
|
||||
save.import = Importer une sauvegarde
|
||||
save.newslot = Nom de la sauvegarde:
|
||||
save.rename = Renommer
|
||||
save.rename.text = Nouveau nom:
|
||||
selectslot = Sélectionnez une sauvegarde.
|
||||
slot = [accent]Emplacement {0}
|
||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||
empty = <vide>
|
||||
on = Allumer
|
||||
off = Éteint
|
||||
save.autosave = Sauvegarde automatique {0}
|
||||
save.map = Carte: {0}
|
||||
save.wave = Vague {0}
|
||||
save.difficulty = Difficulté: {0}
|
||||
save.date = Dernière sauvegarde: {0}
|
||||
save.playtime = Temps de jeu: {0}
|
||||
warning = Warning.
|
||||
confirm = Confirmer
|
||||
delete = Supprimer
|
||||
ok = OK
|
||||
open = Ouvrir
|
||||
cancel = Annuler
|
||||
openlink = Ouvrir le lien
|
||||
copylink = Copier le lien
|
||||
back = Retour
|
||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||
changelog.title = Notes de mise à jour
|
||||
changelog.loading = Récupération des notes de mise à jour...
|
||||
changelog.error.android = [accent]Notez que les notes de mise à jour ne marchent pas, certaines fois, sur Android 4.4 et versions antérieures!\nCeci est dû à un bug interne à Android.
|
||||
changelog.error.ios = [accent]Les notes de mise à jour ne sont actuellement pas supportée sur IOS.
|
||||
changelog.error = [scarlet]Erreur lors de la récupération des notes de mises à jour!\nVérifiez votre connexion internet.
|
||||
changelog.current = [yellow][[Version actuelle]
|
||||
changelog.latest = [accent][[Dernière version]
|
||||
loading = [accent]Chargement...
|
||||
saving = [accent]Sauvegarde...
|
||||
wave = [accent]Vague {0}
|
||||
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
|
||||
waiting = [LIGHT_GRAY]En attente...
|
||||
waiting.players = En attente de joueurs ...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
|
||||
wave.enemy = [LIGHT_GRAY]{0} Ennemi restant
|
||||
loadimage = Charger l'image
|
||||
saveimage = Sauvegarder l'image
|
||||
unknown = Inconnu
|
||||
custom = Personnalisé
|
||||
builtin = Pré-fait
|
||||
map.delete.confirm = Êtes-vous sûr de vouloir effacer cette carte ? Cette action est irréversible !
|
||||
map.random = [accent]Carte aléatoire
|
||||
map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse apparaître !Ajouter un [ROYAL]base bleue[] sur cette carte dans l'éditeur.
|
||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases[SCARLET] rouge[] à cette carte dans l'éditeur.
|
||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||
editor.brush = Pinceau
|
||||
editor.slope = Pente
|
||||
editor.openin = Ouvrir dans l'éditeur
|
||||
editor.oregen = Génération des minerais
|
||||
editor.oregen.info = Génération de minerais:
|
||||
editor.mapinfo = Infos sur la carte
|
||||
editor.author = Auteur:
|
||||
editor.description = Description:
|
||||
editor.name = Nom:
|
||||
editor.teams = Équipes
|
||||
editor.elevation = Élévation
|
||||
editor.errorimageload = Erreur lors du chargement du fichier image:\n[accent]{0}
|
||||
editor.errorimagesave = Erreur lors de la sauvegarde du fichier image:\n[accent]{0}
|
||||
editor.generate = Générer
|
||||
editor.resize = Redimensionner
|
||||
editor.loadmap = Charger une carte
|
||||
editor.savemap = Sauvegarder une carte
|
||||
editor.saved = Sauvegardé !
|
||||
editor.save.noname = Votre carte ne possède pas de nom ! Ajouter en un dans le menu 'Infos sur la carte'.
|
||||
editor.save.overwrite = Une carte posséde déjà ce nom ! Choisissez un nom différent dans le menu 'Infos sur la carte'.
|
||||
editor.import.exists = [scarlet]Importation impossible :[] Une carte nommé '{0}' existe déjà!
|
||||
editor.import = Importation...
|
||||
editor.importmap = Importer une carte
|
||||
editor.importmap.description = Importer une carte déjà existante
|
||||
editor.importfile = Importer un fichier
|
||||
editor.importfile.description = Importer une carte à partir d'un fichier externe
|
||||
editor.importimage = Importer l'image du terrain
|
||||
editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
|
||||
editor.export = Exportation en cours...
|
||||
editor.exportfile = Exporter un fichier
|
||||
editor.exportfile.description = Exporter une carte
|
||||
editor.exportimage = Exporter l'image du terrain
|
||||
editor.exportimage.description = Exporter la carte sous forme d'image
|
||||
editor.loadimage = Importer le terrain
|
||||
editor.saveimage = Exportr le terrain
|
||||
editor.unsaved = [scarlet] Vous avez des changements non sauvegardés ![] Êtes-vous sûr de vouloir quitter ?
|
||||
editor.resizemap = Redimensionner\nla carte
|
||||
editor.mapname = Nom de la carte:
|
||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||
editor.selectmap = Sélectionnez une carte à charger:
|
||||
width = Largeur:
|
||||
height = Hauteur:
|
||||
menu = Menu
|
||||
play = Jouer
|
||||
load = Charger
|
||||
save = Sauvegarder
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||
settings = Paramètres
|
||||
tutorial = Tutoriel
|
||||
editor = Éditeur
|
||||
mapeditor = Éditeur de carte
|
||||
donate = Faire un\ndon
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||
error.unreachable = Serveur inaccessible.
|
||||
error.invalidaddress = Adresse invalide.
|
||||
error.timedout = Expiration du délai !\nAssurez-vous que la redirection de port est configurée sur l'hôte et que l'adresse est correcte !
|
||||
error.mismatch = Erreur de paquet:\nPossible d'incompatibilité de version client/serveur.\nAssurez-vous que l'hôte et vous disposez de la dernière version de Mindustry !
|
||||
error.alreadyconnected = Déjà connecté.
|
||||
error.mapnotfound = Fichier de carte introuvable !
|
||||
error.io = Network I/O error.
|
||||
error.any = Erreur réseau inconnue.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Langage
|
||||
settings.reset = Valeur par défaut.
|
||||
settings.rebind = Réatttribuer
|
||||
settings.controls = Contrôles
|
||||
settings.game = Jeu
|
||||
settings.sound = Son
|
||||
settings.graphics = Graphiques
|
||||
settings.cleardata = Effacer les données du jeu...
|
||||
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
|
||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||
settings.clearunlocks = Éffacer les déblocages
|
||||
settings.clearall = Tout effacer
|
||||
paused = En pause
|
||||
yes = Oui
|
||||
no = Non
|
||||
info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Info sur le bloc
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.itemspeed = Objets déplacés
|
||||
blocks.shootrange = Portée
|
||||
blocks.size = Taille
|
||||
blocks.liquidcapacity = Capacité en liquide
|
||||
blocks.maxitemssecond = Production maximale
|
||||
blocks.powerrange = Distance de transmission
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.inputitemcapacity = Capacité d'entrée
|
||||
blocks.outputitemcapacity = Capacité de sortie
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie de base
|
||||
blocks.powertransferspeed = Vitesse de transfert d'énergie
|
||||
blocks.craftspeed = Vitesse de production
|
||||
blocks.inputliquid = Liquide requis
|
||||
blocks.inputliquidaux = Liquide optionnel
|
||||
blocks.inputitem = Objet utilisé
|
||||
blocks.inputitems = Objets utilisés
|
||||
blocks.outputitem = Objet produit
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.liquidoutput = Liquide en sortie
|
||||
blocks.liquidoutputspeed = Vitesse de sortie du liquide
|
||||
blocks.liquiduse = Quantité de liquide utilisé
|
||||
blocks.coolant = Liquide de refroidissement
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Quantité de liquide de refroidissement utilisé
|
||||
blocks.inputliquidfuel = Carburant liquide
|
||||
blocks.liquidfueluse = Quantité de carburant liquide utilisé
|
||||
blocks.boostitem = Objet boostant la production
|
||||
blocks.boostliquid = Liquide boostant la production
|
||||
blocks.health = Santé
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.inputfuel = Carburant
|
||||
blocks.fuelburntime = Durée du carburant
|
||||
blocks.inputcapacity = Capacité d'entrée
|
||||
blocks.outputcapacity = Capacité de sortie
|
||||
unit.blocks = Blocs
|
||||
unit.powersecond = Énergie/seconde
|
||||
unit.liquidsecond = Liquides/seconde
|
||||
unit.itemssecond = Objets/seconde
|
||||
unit.pixelssecond = Pixels/seconde
|
||||
unit.liquidunits = Unité de liquide
|
||||
unit.powerunits = Unité d'énergie
|
||||
unit.degrees = degrés
|
||||
unit.seconds = secondes
|
||||
unit.items = Objets
|
||||
category.general = Général
|
||||
category.power = Énergie
|
||||
category.liquids = Liquides
|
||||
category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.optional = Améliorations facultatives
|
||||
setting.indicators.name = Indicateurs d'alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.fpscap.name = Max FPS
|
||||
@@ -375,18 +379,22 @@ setting.mutemusic.name = Couper la musique
|
||||
setting.sfxvol.name = Volume des SFX
|
||||
setting.mutesound.name = Couper les SFX
|
||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||
text.keybind.title = Paramétrer les touches
|
||||
keybind.title = Paramétrer les touches
|
||||
category.general.name = Général
|
||||
category.view.name = Voir
|
||||
category.multiplayer.name = Multijoueur
|
||||
command.attack = Attaquer
|
||||
command.retreat = Retraite
|
||||
command.patrol = Patrouiller
|
||||
keybind.gridMode.name = Sélectionnez le bloc
|
||||
keybind.gridModeShift.name = Sélection de la catégorie
|
||||
keybind.press = Appuyez sur une touche ...
|
||||
keybind.press.axis = Appuyez sur un axe ou une touche...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Mouvement X
|
||||
keybind.move_y.name = Mouvement Y
|
||||
keybind.select.name = -Sélectionner/Tirer
|
||||
keybind.select.name = Sélectionner/Tirer
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Pause
|
||||
keybind.deselect.name = Déselectionner
|
||||
keybind.shoot.name = Tirer
|
||||
@@ -405,9 +413,9 @@ keybind.chat_history_next.name = Suite de l'historique du tchat
|
||||
keybind.chat_scroll.name = Faire défiler le tchat
|
||||
keybind.drop_unit.name = Larguer une unité
|
||||
keybind.zoom_minimap.name = Zoomer la minimap
|
||||
mode.text.help.title = Description des modes de jeu
|
||||
mode.waves.name = Vagues
|
||||
mode.waves.description = Le mode normal. Ressources limitées et vagues déclenchées automatiquement.
|
||||
mode.help.title = Description des modes de jeu
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Bac à sable
|
||||
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
|
||||
mode.freebuild.name = Construction libre
|
||||
@@ -419,18 +427,15 @@ mode.attack.descrption = Pas de vagues, le but est de détruire la base ennemie.
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
content.unit.name = Unités
|
||||
content.recipe.name = Bloc
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mécha
|
||||
item.stone.name = Pierre
|
||||
item.stone.description = Un matériau brut commun. Peut-être séparé et raffiné en d'autres matériaux, ou fondus en lave.
|
||||
item.copper.name = Cuivre
|
||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||
item.lead.name = Plomb
|
||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||
item.coal.name = Charbon
|
||||
item.coal.description = Un carburant commun et facile à obtenir.
|
||||
item.dense-alloy.name = Alliage lourd
|
||||
item.dense-alloy.description = Un alliage résistant fait de plomb et de cuivre. Utilisé dans les blocs de transports avancés et les foreuses de haut niveau.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titane
|
||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
||||
item.thorium.name = Thorium
|
||||
@@ -451,6 +456,10 @@ item.blast-compound.name = Mélange explosif
|
||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Eau
|
||||
liquid.lava.name = Lave
|
||||
liquid.oil.name = Pétrole
|
||||
@@ -484,24 +493,29 @@ mech.trident-ship.weapon = Largage de bombe
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
||||
mech.glaive-ship.weapon = Fusil automatique incendiaire
|
||||
text.item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]Flux de Puissance: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Santé: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Armure: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosivité: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflammabilité: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivité: {0}
|
||||
unit.health = [LIGHT_GRAY]Santé: {0}
|
||||
unit.speed = [LIGHT_GRAY]Vitesse: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arme: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacité de stockage: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Vitesse de minage: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Puissance du minage: {0}
|
||||
mech.ability = [LIGHT_GRAY]Compétence: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||
block.spawn.name = Générateur d'ennemi
|
||||
block.core.name = Base
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Sol en métal
|
||||
block.deepwater.name = Eau profonde
|
||||
block.water.name = Eau
|
||||
@@ -520,8 +534,8 @@ block.blackrock.name = Pierre sombre
|
||||
block.icerock.name = Pierre gelée
|
||||
block.copper-wall.name = Mur de cuivre
|
||||
block.copper-wall-large.name = Grand mur de cuivre
|
||||
block.dense-alloy-wall.name = Mur en alliage lourd
|
||||
block.dense-alloy-wall-large.name = Grand mur en alliage lourd
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Mur phasé
|
||||
block.phase-wall-large.name = Grand mur phasé
|
||||
block.thorium-wall.name = Mur en Thorium
|
||||
@@ -554,17 +568,19 @@ block.separator.name = Séparateur
|
||||
block.centrifuge.name = Centrifugeuse
|
||||
block.power-node.name = Transmetteur énergétique
|
||||
block.power-node-large.name = Grand transmetteur énergétique
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Batterie
|
||||
block.battery-large.name = Batterie large
|
||||
block.combustion-generator.name = Générateur à combustion
|
||||
block.turbine-generator.name = Générateur à Turbine
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Foreuse mécanique
|
||||
block.pneumatic-drill.name = Foreuse à vérin
|
||||
block.laser-drill.name = Foreuse Laser
|
||||
block.water-extractor.name = Extracteur d'eau
|
||||
block.cultivator.name = Cultivateur
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -573,11 +589,11 @@ block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = Conduit
|
||||
block.mechanical-pump.name = Pompe Méchanique
|
||||
block.itemsource.name = Source d'objets
|
||||
block.itemvoid.name = Destructeur d'objets
|
||||
block.liquidsource.name = Source de liquide
|
||||
block.powervoid.name = Absorbeur énergétique
|
||||
block.powerinfinite.name = Puissance infinie
|
||||
block.item-source.name = Source d'objets
|
||||
block.item-void.name = Destructeur d'objets
|
||||
block.liquid-source.name = Source de liquide
|
||||
block.power-void.name = Absorbeur énergétique
|
||||
block.power-source.name = Puissance infinie
|
||||
block.unloader.name = Déchargeur
|
||||
block.vault.name = Coffre-Fort
|
||||
block.wave.name = Vague
|
||||
@@ -629,7 +645,7 @@ block.rtg-generator.name = G.T.R.
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Conteneur
|
||||
block.core.description = Sert de point de base pour le/les joueur(s). Ce bâtiment est le plus [scarlet]important[] du jeu !
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Bleu
|
||||
team.red.name = Rouge
|
||||
team.orange.name = Orange
|
||||
@@ -643,6 +659,7 @@ unit.phantom.name = Drone Fantôme
|
||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||
unit.dagger.name = Poignard
|
||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
||||
unit.ghoul.name = Bombardier goule
|
||||
@@ -652,7 +669,11 @@ unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utili
|
||||
unit.fortress.name = Forteresse
|
||||
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Une plateforme de laser lourd.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
||||
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
||||
@@ -775,11 +796,11 @@ block.router.description = Accepte les éléments d'une direction et les envoie
|
||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
|
||||
block.alpha-mech-pad.description = Lorsque vous avez assez de puissance, reconstruisez votre vaisseau dans le [accent]Alpha[] mech.
|
||||
block.itemsource.description = Sort infiniment les articles. Bac à sable seulement.
|
||||
block.liquidsource.description = Débit infini de liquides. Bac à sable seulement.
|
||||
block.itemvoid.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
||||
block.powerinfinite.description = Débit infini d'énergie. Bac à sable seulement.
|
||||
block.powervoid.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
||||
block.item-source.description = Sort infiniment les articles. Bac à sable seulement.
|
||||
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
||||
block.item-void.description = Détruit tous les objets qui y entrent sans utiliser d'énergie. Bac à sable seulement.
|
||||
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
|
||||
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
||||
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
|
||||
liquid.lava.description = Peut être transformé en [LIGHT_GRAY]pierre[], utilisé pour générer de l'énergie ou utilisé comme munition pour certaines tourelles.
|
||||
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
||||
|
||||
@@ -1,351 +1,359 @@
|
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text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
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text.credits = Credits
|
||||
text.discord = Bergabunglah dengan Discord Mindustry!
|
||||
text.link.discord.description = the official Mindustry discord chatroom
|
||||
text.link.github.description = Game source code
|
||||
text.link.dev-builds.description = Unstable development builds
|
||||
text.link.trello.description = Official trello board for planned features
|
||||
text.link.itch.io.description = itch.io page with PC downloads and web version
|
||||
text.link.google-play.description = Google Play store listing
|
||||
text.link.wiki.description = official Mindustry wiki
|
||||
text.linkfail = Failed to open link!\nThe URL has been copied to your cliboard.
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text.gameover = Intinya hancur.
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text.gameover.pvp = The[accent] {0}[] team is victorious!
|
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text.sector.gameover = This sector has been lost. Re-deploy?
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text.sector.retry = Retry
|
||||
text.highscore = [YELLOW]Rekor baru!
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text.wave.lasted = You lasted until wave [accent]{0}[].
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text.level.highscore = Skor Tinggi: [accent]{0}
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text.level.delete.title = Konfirmasi Hapus
|
||||
text.map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||
text.level.select = Pilih Level
|
||||
text.level.mode = Modus permainan:
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text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
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text.construction.title = Block Construction Guide
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text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.deconstruction.title = Block Deconstruction Guide
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text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.showagain = Don't show again next session
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text.coreattack = < Core is under attack! >
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text.unlocks = Unlocks
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text.savegame = Simpan Permainan
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text.loadgame = Lanjutkan
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text.joingame = Bermain Bersama
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text.addplayers = Add/Remove Players
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text.customgame = Custom Game
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text.sectors = Sectors
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text.sector = Selected Sector: [LIGHT_GRAY]{0}
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text.sector.time = Time: [LIGHT_GRAY]{0}
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text.sector.deploy = Deploy
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text.sector.abandon = Abandon
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text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
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text.sector.resume = Resume
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text.sector.locked = [scarlet][[Incomplete]
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text.sector.unexplored = [accent][[Unexplored]
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text.missions = Missions:[LIGHT_GRAY] {0}
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text.mission = Mission:[LIGHT_GRAY] {0}
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text.mission.main = Main Mission:[LIGHT_GRAY] {0}
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text.mission.info = Mission Info
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text.mission.complete = Mission complete!
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text.mission.complete.body = Sector {0},{1} has been conquered.
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text.mission.wave = Survive[accent] {0}/{1} []waves\nWave in {2}
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text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
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text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
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text.mission.wave.menu = Survive[accent] {0} []waves
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text.mission.battle = Destroy the enemy base.
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text.mission.resource.menu = Obtain {0} x{1}
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text.mission.resource = Obtain {0}:\n[accent]{1}/{2}[]
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text.mission.block = Create {0}
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text.mission.unit = Create {0} Unit
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text.mission.command = Send Command {0} To Units
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text.mission.linknode = Link Power Node
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text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
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text.mission.mech = Switch to mech[accent] {0}[]
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text.mission.create = Create[accent] {0}[]
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text.none = <none>
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text.close = Close
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text.quit = Keluar
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text.maps = Maps
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text.continue = Continue
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text.nextmission = Next Mission
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text.maps.none = [LIGHT_GRAY]No maps found!
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text.about.button = Tentang
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text.name = Nama:
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text.filename = File Name:
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text.unlocked = New Block Unlocked!
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text.unlocked.plural = New Blocks Unlocked!
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text.players = {0} pemain online
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text.players.single = {0} pemain online
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text.server.closing = [accent]Menutup server...
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text.server.kicked.kick = Anda telah dikeluarkan dari server!
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text.server.kicked.serverClose = Server closed.
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text.server.kicked.sectorComplete = Sector completed.
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text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
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text.server.kicked.clientOutdated = Client versi lama! Update game Anda!
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text.server.kicked.serverOutdated = Server versi lama! Tanyakan host untuk mengupdate!
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text.server.kicked.banned = You are banned on this server.
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text.server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
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text.server.kicked.nameEmpty = Your name must contain at least one character or number.
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text.server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
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text.server.kicked.customClient = This server does not support custom builds. Download an official version.
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text.host.info = The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
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text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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text.hostserver = Host Server
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||||
text.hostserver.mobile = Host\nGame
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text.host = Host
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||||
text.hosting = [accent]Membuka server...
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text.hosts.refresh = Segarkan
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text.hosts.discovering = Mencari game LAN
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text.server.refreshing = Menyegarkan server
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text.hosts.none = [lightgray]Tidak ada game LAN yang ditemukan!
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text.host.invalid = [scarlet]Tidak dapat terhubung ke host.
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text.trace = Trace Player
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text.trace.playername = Player name: [accent]{0}
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text.trace.ip = IP: [accent]{0}
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||||
text.trace.id = Unique ID: [accent]{0}
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||||
text.trace.android = Android Client: [accent]{0}
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||||
text.trace.modclient = Custom Client: [accent]{0}
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text.trace.totalblocksbroken = Total blocks broken: [accent]{0}
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text.trace.structureblocksbroken = Structure blocks broken: [accent]{0}
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text.trace.lastblockbroken = Last block broken: [accent]{0}
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||||
text.trace.totalblocksplaced = Total blocks placed: [accent]{0}
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||||
text.trace.lastblockplaced = Last block placed: [accent]{0}
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text.invalidid = Invalid client ID! Submit a bug report.
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||||
text.server.bans = Bans
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text.server.bans.none = No banned players found!
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text.server.admins = Admins
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text.server.admins.none = No admins found!
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||||
text.server.add = Tambahkan Server
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||||
text.server.delete = Yakin ingin menghapus server ini?
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||||
text.server.hostname = Host: {0}
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||||
text.server.edit = Sunting Server
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||||
text.server.outdated = [crimson]Outdated Server![]
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||||
text.server.outdated.client = [crimson]Outdated Client![]
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||||
text.server.version = [lightgray]Version: {0}
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||||
text.server.custombuild = [yellow]Custom Build
|
||||
text.confirmban = Are you sure you want to ban this player?
|
||||
text.confirmkick = Are you sure you want to kick this player?
|
||||
text.confirmunban = Are you sure you want to unban this player?
|
||||
text.confirmadmin = Are you sure you want to make this player an admin?
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||||
text.confirmunadmin = Are you sure you want to remove admin status from this player?
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||||
text.joingame.title = Bermain Bersama
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||||
text.joingame.ip = IP:
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||||
text.disconnect = Sambungan terputus.
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||||
text.disconnect.data = Failed to load world data!
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||||
text.connecting = [accent]Menghubungkan...
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||||
text.connecting.data = [accent]Memuat data level...
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||||
text.server.port = Port:
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||||
text.server.addressinuse = Alamat sudah di pakai!
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||||
text.server.invalidport = Nomor port salah!
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||||
text.server.error = [crimson]Kesalahan server hosting: [accent]{0}
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||||
text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
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||||
text.save.new = Simpan Baru
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||||
text.save.overwrite = Yakin ingin mengganti slot simpan ini?
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||||
text.overwrite = Ganti
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||||
text.save.none = Tidak ada simpanan ditemukan!
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||||
text.saveload = [accent]Menyimpan...
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||||
text.savefail = Gagal menyimpan game!
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||||
text.save.delete.confirm = Yakin ingin menghapus save ini?
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||||
text.save.delete = Hapus
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||||
text.save.export = Ekspor Simpanan
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||||
text.save.import.invalid = [accent]Simpanan ini tidak valid!
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||||
text.save.import.fail = [crimson]Gagal mengimpor: [accent]{0}
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||||
text.save.export.fail = [crimson]Gagal mengekspor save: [accent]{0}
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||||
text.save.import = Impor Simpanan
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||||
text.save.newslot = Nama simpanan:
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||||
text.save.rename = Ganti nama
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||||
text.save.rename.text = Nama baru:
|
||||
text.selectslot = Pilih simpanan.
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||||
text.slot = [accent]Slot{0}
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||||
text.save.corrupted = [accent]Simpanan rusak atau tidak valid!
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||||
text.sector.corrupted = [accent]A save file for this sector was found, but loading failed.\nA new one has been created.
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||||
text.empty = <kosong>
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||||
text.on = Hidup
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||||
text.off = Mati
|
||||
text.save.autosave = Simpan otomatis: {0}
|
||||
text.save.map = Peta: {0}
|
||||
text.save.wave = Gelombang {0}
|
||||
text.save.difficulty = Difficulty: {0}
|
||||
text.save.date = Terakhir Disimpan: {0}
|
||||
text.save.playtime = Playtime: {0}
|
||||
text.confirm = Konfirmasi
|
||||
text.delete = Hapus
|
||||
text.ok = OK
|
||||
text.open = Buka
|
||||
text.cancel = Batal
|
||||
text.openlink = Buka tautan
|
||||
text.copylink = Copy Link
|
||||
text.back = Kembali
|
||||
text.quit.confirm = Anda yakin ingin berhenti?
|
||||
text.changelog.title = Changelog
|
||||
text.changelog.loading = Getting changelog...
|
||||
text.changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||
text.changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||
text.changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||
text.changelog.current = [yellow][[Current version]
|
||||
text.changelog.latest = [accent][[Latest version]
|
||||
text.loading = [accent]Memuat...
|
||||
text.saving = [accent]Saving...
|
||||
text.wave = [accent]Gelombang {0}
|
||||
text.wave.waiting = Gelombang dimulai {0}
|
||||
text.waiting = Menunggu...
|
||||
text.waiting.players = Waiting for players...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
text.loadimage = Buka Gambar
|
||||
text.saveimage = Simpan Gambar
|
||||
text.unknown = Unknown
|
||||
text.custom = Custom
|
||||
text.builtin = Built-In
|
||||
text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
text.map.random = [accent]Random Map
|
||||
text.map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.map.invalid = Error loading map: corrupted or invalid map file.
|
||||
text.editor.brush = Brush
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Open In Editor
|
||||
text.editor.oregen = Ore Generation
|
||||
text.editor.oregen.info = Ore Generation:
|
||||
text.editor.mapinfo = Map Info
|
||||
text.editor.author = Author:
|
||||
text.editor.description = Description:
|
||||
text.editor.name = Name:
|
||||
text.editor.teams = Teams
|
||||
text.editor.elevation = Elevation
|
||||
text.editor.errorimageload = Kesalahan saat memuat file gambar:\n[accent]{0}
|
||||
text.editor.errorimagesave = Kesalahan saat menyimpan file gambar:\n[accent]{0}
|
||||
text.editor.generate = Hasilkan
|
||||
text.editor.resize = Ubah ukuran
|
||||
text.editor.loadmap = Buka Peta
|
||||
text.editor.savemap = Simpan Peta
|
||||
text.editor.saved = Saved!
|
||||
text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||
text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||
text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||
text.editor.import = Import...
|
||||
text.editor.importmap = Import Map
|
||||
text.editor.importmap.description = Import an already existing map
|
||||
text.editor.importfile = Import File
|
||||
text.editor.importfile.description = Import an external map file
|
||||
text.editor.importimage = Import Terrain Image
|
||||
text.editor.importimage.description = Import an external map image file
|
||||
text.editor.export = Export...
|
||||
text.editor.exportfile = Export File
|
||||
text.editor.exportfile.description = Export a map file
|
||||
text.editor.exportimage = Export Terrain Image
|
||||
text.editor.exportimage.description = Export a map image file
|
||||
text.editor.loadimage = Buka Gambar
|
||||
text.editor.saveimage = Simpan Gambar
|
||||
text.editor.unsaved = [scarlet]Anda memiliki perubahan yang belum disimpan![]\nYakin ingin keluar?
|
||||
text.editor.resizemap = Ubah ukuran peta
|
||||
text.editor.mapname = Nama Peta:
|
||||
text.editor.overwrite = [accent]Peringatan!\nIni akan mengganti peta yang ada.
|
||||
text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
text.editor.selectmap = Pilih peta yang akan dimuat:
|
||||
text.width = Lebar:
|
||||
text.height = Tinggi:
|
||||
text.menu = Menu
|
||||
text.play = Main
|
||||
text.load = Buka
|
||||
text.save = Simpan
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = Silakan mulai ulang permainan Anda agar pengaturan bahasa mulai berlaku.
|
||||
text.settings = Pengaturan
|
||||
text.tutorial = Tutorial
|
||||
text.editor = Pengedit
|
||||
text.mapeditor = Pengedit Peta
|
||||
text.donate = Sumbangkan
|
||||
text.connectfail = [crimson]Gagal terhubung ke server: [accent]{0}
|
||||
text.error.unreachable = Server unreachable.
|
||||
text.error.invalidaddress = Invalid address.
|
||||
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
text.error.alreadyconnected = Already connected.
|
||||
text.error.mapnotfound = Map file not found!
|
||||
text.error.any = Unkown network error.
|
||||
text.settings.language = Bahasa
|
||||
text.settings.reset = Atur ulang ke Default
|
||||
text.settings.rebind = Rebind
|
||||
text.settings.controls = Kontrol
|
||||
text.settings.game = Permainan
|
||||
text.settings.sound = Suara
|
||||
text.settings.graphics = Grafis
|
||||
text.settings.cleardata = Clear Game Data...
|
||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
text.settings.clearsectors = Clear Sectors
|
||||
text.settings.clearunlocks = Clear Unlocks
|
||||
text.settings.clearall = Clear All
|
||||
text.paused = Jeda
|
||||
text.yes = Yes
|
||||
text.no = No
|
||||
text.info.title = [accent]Info
|
||||
text.error.title = [crimson]Telah terjadi kesalahan
|
||||
text.error.crashtitle = Telah terjadi kesalahan
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Info Blok
|
||||
text.blocks.powercapacity = Kapasitas Tenaga
|
||||
text.blocks.powershot = Tenaga/tembakan
|
||||
text.blocks.targetsair = Targets Air
|
||||
text.blocks.itemspeed = Units Moved
|
||||
text.blocks.shootrange = Range
|
||||
text.blocks.size = Ukuran
|
||||
text.blocks.liquidcapacity = Kapasitas cairan
|
||||
text.blocks.maxitemssecond = Batas barang/detik
|
||||
text.blocks.powerrange = Jangkauan tenaga
|
||||
text.blocks.poweruse = Power Use
|
||||
text.blocks.powerdamage = Power/Damage
|
||||
text.blocks.inputitemcapacity = Input Item Capacity
|
||||
text.blocks.outputitemcapacity = Input Item Capacity
|
||||
text.blocks.itemcapacity = Kapasitas Barang
|
||||
text.blocks.basepowergeneration = Base Power Generation
|
||||
text.blocks.powertransferspeed = Power Transfer
|
||||
text.blocks.craftspeed = Production Speed
|
||||
text.blocks.inputliquid = Cairan yang Masuk
|
||||
text.blocks.inputliquidaux = Aux Liquid
|
||||
text.blocks.inputitem = Barang yang Masuk
|
||||
text.blocks.inputitems = Input Items
|
||||
text.blocks.outputitem = Output Item
|
||||
text.blocks.drilltier = Drillables
|
||||
text.blocks.drillspeed = Base Drill Speed
|
||||
text.blocks.liquidoutput = Liquid Output
|
||||
text.blocks.liquidoutputspeed = Liquid Output Speed
|
||||
text.blocks.liquiduse = Liquid Use
|
||||
text.blocks.coolant = Coolant
|
||||
text.blocks.coolantuse = Coolant Use
|
||||
text.blocks.inputliquidfuel = Fuel Liquid
|
||||
text.blocks.liquidfueluse = Liquid Fuel Use
|
||||
text.blocks.boostitem = Boost Item
|
||||
text.blocks.boostliquid = Boost Liquid
|
||||
text.blocks.health = Darah
|
||||
text.blocks.inaccuracy = Ketidaktelitian
|
||||
text.blocks.shots = Tembakan
|
||||
text.blocks.reload = Reload
|
||||
text.blocks.inputfuel = Fuel
|
||||
text.blocks.fuelburntime = Fuel Burn Time
|
||||
text.blocks.inputcapacity = Kapasitas masuk
|
||||
text.blocks.outputcapacity = Kapasitas keluar
|
||||
text.unit.blocks = blocks
|
||||
text.unit.powersecond = power units/second
|
||||
text.unit.liquidsecond = liquid units/second
|
||||
text.unit.itemssecond = items/second
|
||||
text.unit.pixelssecond = pixels/second
|
||||
text.unit.liquidunits = liquid units
|
||||
text.unit.powerunits = power units
|
||||
text.unit.degrees = degrees
|
||||
text.unit.seconds = seconds
|
||||
text.unit.items = items
|
||||
text.category.general = General
|
||||
text.category.power = Power
|
||||
text.category.liquids = Liquids
|
||||
text.category.items = Items
|
||||
text.category.crafting = Crafting
|
||||
text.category.shooting = Shooting
|
||||
text.category.optional = Optional Enhancements
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Kredit
|
||||
contributors = Translators and Contributors
|
||||
discord = Mari bergabung di Discord Mindustry!
|
||||
link.discord.description = grup Discord Mindustry resmi
|
||||
link.github.description = Source code permainan
|
||||
link.dev-builds.description = Bentukan pengembang (kurang stabil)
|
||||
link.trello.description = Papan trello resmi untuk fitur-fitur terencana
|
||||
link.itch.io.description = Halaman itch.io dengan unduhan PC dan versi web
|
||||
link.google-play.description = Google Play store
|
||||
link.wiki.description = wiki resmi Mindustry
|
||||
linkfail = Gagal membuka link!\nURL telah disalin ke papan salin.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Intinya hancur.
|
||||
gameover.pvp = Tim [accent] {0}[] menang!
|
||||
highscore = [YELLOW]Rekor baru!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Apakah kamu yakin ingin menghapus peta "[orange]{0}[]"?
|
||||
level.highscore = Skor Tinggi: [accent]{0}
|
||||
level.select = Pilih Level
|
||||
level.mode = Modus permainan:
|
||||
construction.desktop = Kontrol desktop telah berubah.\nUntuk membatalkan blok atau menghentikan pembangunan, [accent]gunakan spasi[].
|
||||
construction.title = Block Construction Guide
|
||||
construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||
deconstruction.title = Block Deconstruction Guide
|
||||
deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||
showagain = Jangan tampilkan lagi di sesi berikutnya
|
||||
coreattack = < Intinya sedang diserang! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Simpan Permainan
|
||||
loadgame = Lanjutkan
|
||||
joingame = Bermain Bersama
|
||||
addplayers = Tambah/Hapus Pemain
|
||||
customgame = Game Bebas
|
||||
newgame = New Game
|
||||
none = <kosong>
|
||||
close = Tutup
|
||||
quit = Keluar
|
||||
maps = Peta
|
||||
continue = Lanjutkan
|
||||
maps.none = [LIGHT_GRAY]Peta tidak ditemukan!
|
||||
about.button = Tentang
|
||||
name = Nama:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = Nama file:
|
||||
unlocked = Blok Baru Terbuka!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} pemain online
|
||||
players.single = {0} pemain online
|
||||
server.closing = [accent]Menutup server...
|
||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||
server.kicked.serverClose = Server ditutup.
|
||||
server.kicked.clientOutdated = Client versi lama! Update game Anda!
|
||||
server.kicked.serverOutdated = Server versi lama! Tanyakan host untuk memperbaharuinya!
|
||||
server.kicked.banned = Anda telah di-ban dari server ini.
|
||||
server.kicked.recentKick = Kamu baru saja dikeluarkan.\nTunggu sebentar sebelum terhubung kembali.
|
||||
server.kicked.nameInUse = Ada seseorang dengan nama\nitu di server ini.
|
||||
server.kicked.nameEmpty = Nama Anda harus mengandung setidaknya satu karakter atau angka.
|
||||
server.kicked.idInUse = Kamu sudah ada di server ini! Menghubungkan dengan dua akun tidak diizinkan.
|
||||
server.kicked.customClient = Server ini tidak mendukung bentukan khusus. Unduh versi resmi.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Tombol [accent]host[] akan membuat server dengan port [scarlet]6567[] dan [scarlet]6568.[]\nSiapa saja yang terhubung ke [LIGHT_GRAY]WiFi atau jaringan lokal[] dapat melihat server Anda di daftar server.\n\nJika Anda ingin orang-orang agar dapat terhubung dari mana saja melalui IP, diperlukan [accent]port forwarding[].\n\n[LIGHT_GRAY]Catatan: Jika seseorang mengalami kesulitan untuk bergabung, pastikan bahwa Anda telah mengizinkan akses Mindustry ke jaringan lokal Anda di pengaturan firewall.
|
||||
join.info = Di sini, Anda dapat memasukan [accent]IP server[] yang akan dihubungkan, atau menemukan server di [accent]jaringan lokal[] untuk dihubungkan.\nKedua jaringan LAN dan WAN didukung.\n\n[LIGHT_GRAY]Catatan: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Server
|
||||
hostserver.mobile = Host\nPermainan
|
||||
host = Host
|
||||
hosting = [accent]Membuka server...
|
||||
hosts.refresh = Segarkan
|
||||
hosts.discovering = Mencari game LAN
|
||||
server.refreshing = Menyegarkan server
|
||||
hosts.none = [lightgray]Tidak ada game LAN yang ditemukan!
|
||||
host.invalid = [scarlet]Tidak dapat terhubung ke host.
|
||||
trace = Lacak Pemain
|
||||
trace.playername = Nama pemain: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Unik: [accent]{0}
|
||||
trace.android = Klien Android: [accent]{0}
|
||||
trace.modclient = Klien Khusus: [accent]{0}
|
||||
trace.totalblocksbroken = Jumlah blok dihancurkan: [accent]{0}
|
||||
trace.structureblocksbroken = Blok struktur dihancurkan: [accent]{0}
|
||||
trace.lastblockbroken = Blok terakhir dihancurkan: [accent]{0}
|
||||
trace.totalblocksplaced = Jumlah dipasang: [accent]{0}
|
||||
trace.lastblockplaced = Blok terakhir dipasang: [accent]{0}
|
||||
invalidid = ID klien tidak valid! Kirim laporan bug.
|
||||
server.bans = Ban
|
||||
server.bans.none = Tidak ada pemain di-ban!
|
||||
server.admins = Admin
|
||||
server.admins.none = Tidak ada admin yang ditemukan!
|
||||
server.add = Tambahkan Server
|
||||
server.delete = Yakin ingin menghapus server ini?
|
||||
server.hostname = Host: {0}
|
||||
server.edit = Sunting Server
|
||||
server.outdated = [crimson]Server kedaluarsa![]
|
||||
server.outdated.client = [crimson]Klien kedaluarsa![]
|
||||
server.version = [lightgray]Versi: {0}
|
||||
server.custombuild = [yellow]Bentukan khusus
|
||||
confirmban = Apakah Anda yakin ingin melarang pemain ini?
|
||||
confirmkick = Apakah Anda yakin ingin mengeluarkan pemain ini?
|
||||
confirmunban = Apakah Anda yakin ingin mengizinkan pemain ini?
|
||||
confirmadmin = Apakah Anda yakin ingin menjadikan pemain ini sebagai admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Bermain Bersama
|
||||
joingame.ip = IP:
|
||||
disconnect = Sambungan terputus.
|
||||
disconnect.data = Failed to load world data!
|
||||
connecting = [accent]Menghubungkan...
|
||||
connecting.data = [accent]Memuat data level...
|
||||
server.port = Port:
|
||||
server.addressinuse = Alamat sudah di pakai!
|
||||
server.invalidport = Nomor port salah!
|
||||
server.error = [crimson]Kesalahan server hosting: [accent]{0}
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = Simpan Baru
|
||||
save.overwrite = Yakin ingin mengganti slot simpan ini?
|
||||
overwrite = Ganti
|
||||
save.none = Tidak ada simpanan ditemukan!
|
||||
saveload = [accent]Menyimpan...
|
||||
savefail = Gagal menyimpan game!
|
||||
save.delete.confirm = Yakin ingin menghapus save ini?
|
||||
save.delete = Hapus
|
||||
save.export = Ekspor Simpanan
|
||||
save.import.invalid = [accent]Simpanan ini tidak valid!
|
||||
save.import.fail = [crimson]Gagal mengimpor: [accent]{0}
|
||||
save.export.fail = [crimson]Gagal mengekspor save: [accent]{0}
|
||||
save.import = Impor Simpanan
|
||||
save.newslot = Nama simpanan:
|
||||
save.rename = Ganti nama
|
||||
save.rename.text = Nama baru:
|
||||
selectslot = Pilih simpanan.
|
||||
slot = [accent]Slot{0}
|
||||
save.corrupted = [accent]Simpanan rusak atau tidak valid!
|
||||
empty = <kosong>
|
||||
on = Hidup
|
||||
off = Mati
|
||||
save.autosave = Simpan otomatis: {0}
|
||||
save.map = Peta: {0}
|
||||
save.wave = Gelombang {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.date = Terakhir Disimpan: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Konfirmasi
|
||||
delete = Hapus
|
||||
ok = OK
|
||||
open = Buka
|
||||
cancel = Batal
|
||||
openlink = Buka tautan
|
||||
copylink = Copy Link
|
||||
back = Kembali
|
||||
quit.confirm = Anda yakin ingin berhenti?
|
||||
changelog.title = Changelog
|
||||
changelog.loading = Getting changelog...
|
||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]Memuat...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Gelombang {0}
|
||||
wave.waiting = Gelombang dimulai {0}
|
||||
waiting = Menunggu...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
loadimage = Buka Gambar
|
||||
saveimage = Simpan Gambar
|
||||
unknown = Unknown
|
||||
custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
editor.brush = Brush
|
||||
editor.slope = \\
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.name = Name:
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorimageload = Kesalahan saat memuat file gambar:\n[accent]{0}
|
||||
editor.errorimagesave = Kesalahan saat menyimpan file gambar:\n[accent]{0}
|
||||
editor.generate = Hasilkan
|
||||
editor.resize = Ubah ukuran
|
||||
editor.loadmap = Buka Peta
|
||||
editor.savemap = Simpan Peta
|
||||
editor.saved = Saved!
|
||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||
editor.import = Import...
|
||||
editor.importmap = Import Map
|
||||
editor.importmap.description = Import an already existing map
|
||||
editor.importfile = Import File
|
||||
editor.importfile.description = Import an external map file
|
||||
editor.importimage = Import Terrain Image
|
||||
editor.importimage.description = Import an external map image file
|
||||
editor.export = Export...
|
||||
editor.exportfile = Export File
|
||||
editor.exportfile.description = Export a map file
|
||||
editor.exportimage = Export Terrain Image
|
||||
editor.exportimage.description = Export a map image file
|
||||
editor.loadimage = Buka Gambar
|
||||
editor.saveimage = Simpan Gambar
|
||||
editor.unsaved = [scarlet]Anda memiliki perubahan yang belum disimpan![]\nYakin ingin keluar?
|
||||
editor.resizemap = Ubah ukuran peta
|
||||
editor.mapname = Nama Peta:
|
||||
editor.overwrite = [accent]Peringatan!\nIni akan mengganti peta yang ada.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Pilih peta yang akan dimuat:
|
||||
width = Lebar:
|
||||
height = Tinggi:
|
||||
menu = Menu
|
||||
play = Main
|
||||
load = Buka
|
||||
save = Simpan
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Silakan mulai ulang permainan Anda agar pengaturan bahasa mulai berlaku.
|
||||
settings = Pengaturan
|
||||
tutorial = Tutorial
|
||||
editor = Pengedit
|
||||
mapeditor = Pengedit Peta
|
||||
donate = Sumbangkan
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Gagal terhubung ke server: [accent]{0}
|
||||
error.unreachable = Server unreachable.
|
||||
error.invalidaddress = Invalid address.
|
||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Bahasa
|
||||
settings.reset = Atur ulang ke Default
|
||||
settings.rebind = Rebind
|
||||
settings.controls = Kontrol
|
||||
settings.game = Permainan
|
||||
settings.sound = Suara
|
||||
settings.graphics = Grafis
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = Jeda
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = [accent]Info
|
||||
error.title = [crimson]Telah terjadi kesalahan
|
||||
error.crashtitle = Telah terjadi kesalahan
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Info Blok
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/tembakan
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.itemspeed = Units Moved
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Ukuran
|
||||
blocks.liquidcapacity = Kapasitas cairan
|
||||
blocks.maxitemssecond = Batas barang/detik
|
||||
blocks.powerrange = Jangkauan tenaga
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Input Item Capacity
|
||||
blocks.outputitemcapacity = Input Item Capacity
|
||||
blocks.itemcapacity = Kapasitas Barang
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Power Transfer
|
||||
blocks.craftspeed = Production Speed
|
||||
blocks.inputliquid = Cairan yang Masuk
|
||||
blocks.inputliquidaux = Aux Liquid
|
||||
blocks.inputitem = Barang yang Masuk
|
||||
blocks.inputitems = Input Items
|
||||
blocks.outputitem = Output Item
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Darah
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Ketidaktelitian
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Reload
|
||||
blocks.inputfuel = Fuel
|
||||
blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Kapasitas masuk
|
||||
blocks.outputcapacity = Kapasitas keluar
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.pixelssecond = pixels/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.items = items
|
||||
category.general = General
|
||||
category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Crafting
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
@@ -371,18 +379,22 @@ setting.mutemusic.name = Bisukan Musik
|
||||
setting.sfxvol.name = Volume Suara
|
||||
setting.mutesound.name = Bisukan Suara
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
text.keybind.title = Rebind Keys
|
||||
keybind.title = Rebind Keys
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = gerak_x
|
||||
keybind.move_y.name = gerak_y
|
||||
keybind.select.name = pilih
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = hapus
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.shoot.name = tembak
|
||||
@@ -401,30 +413,29 @@ keybind.chat_history_next.name = Chat history next
|
||||
keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = drop unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.text.help.title = Description of modes
|
||||
mode.waves.name = gelombang
|
||||
mode.waves.description = the normal mode. limited resources and automatic incoming waves.
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = sandbox
|
||||
mode.sandbox.description = infinite resources and no timer for waves.
|
||||
mode.freebuild.name = freebuild
|
||||
mode.freebuild.description = limited resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Blocks
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.stone.name = batu
|
||||
item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||
item.copper.name = Copper
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.name = Lead
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.coal.name = batu bara
|
||||
item.coal.description = A common and readily available fuel.
|
||||
item.dense-alloy.name = Dense Alloy
|
||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = titanium
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
item.thorium.name = thorium
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Blast Compound
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = air
|
||||
liquid.lava.name = lahar
|
||||
liquid.oil.name = minyak
|
||||
@@ -478,24 +493,29 @@ mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = Core
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Metal Floor
|
||||
block.deepwater.name = deepwater
|
||||
block.water.name = water
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = blackrock
|
||||
block.icerock.name = icerock
|
||||
block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separator
|
||||
block.centrifuge.name = Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Battery
|
||||
block.battery-large.name = Large Battery
|
||||
block.combustion-generator.name = Combustion Generator
|
||||
block.turbine-generator.name = Turbine Generator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanical Drill
|
||||
block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -567,11 +589,11 @@ block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = saluran
|
||||
block.mechanical-pump.name = Mechanical Pump
|
||||
block.itemsource.name = Item Source
|
||||
block.itemvoid.name = Item Void
|
||||
block.liquidsource.name = Liquid Source
|
||||
block.powervoid.name = Power Void
|
||||
block.powerinfinite.name = Power Infinite
|
||||
block.item-source.name = Item Source
|
||||
block.item-void.name = Item Void
|
||||
block.liquid-source.name = Liquid Source
|
||||
block.power-void.name = Power Void
|
||||
block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
@@ -769,11 +796,11 @@ block.router.description = Accepts items from one direction and outputs them to
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
|
||||
@@ -1,351 +1,359 @@
|
||||
text.credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla!)
|
||||
text.credits = Crediti
|
||||
text.discord = Unisciti sul server discord di mindustry!
|
||||
text.link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
||||
text.link.github.description = Codice sorgente del gioco
|
||||
text.link.dev-builds.description = Build di sviluppo versioni instabili
|
||||
text.link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
||||
text.link.itch.io.description = pagina di itch.io con download per PC e versione web
|
||||
text.link.google-play.description = Elenco di Google Play Store
|
||||
text.link.wiki.description = wiki ufficiale di Mindustry
|
||||
text.linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||
text.gameover = Il nucleo è stato distrutto.
|
||||
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
text.sector.gameover = Hai perso questo settore. Attaccare di nuovo?
|
||||
text.sector.retry = Riprova
|
||||
text.highscore = [YELLOW]Nuovo record!
|
||||
text.wave.lasted = Sei sopravvissuto fino all'onda [accent]{0}[].
|
||||
text.level.highscore = Miglior punteggio: [accent]{0}
|
||||
text.level.delete.title = Conferma Eliminazione
|
||||
text.map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
||||
text.level.select = Selezione del livello
|
||||
text.level.mode = Modalità di gioco:
|
||||
text.construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||
text.construction.title = Guida blocchi da costruzione
|
||||
text.construction = Hai appena selezzionato la [accent]modalità di distruzione blocchi[].\n\nPer iniziare a piazzare, clicca in intorno appa tua navicella\nUna volta che sei soddisfatto del posizionamento, premi il conferma(✔), e la tua navicella inizierà a costruire il tutto.\n\n- [accentRimuovi i blocck[] dalla selezione cliccandoci sopra.\n- [accent]Sposta la selezione[] tenendo premuto e trascinando il tutto sullo schermo\n- [accent]Piazza i blocchi in linea[] Tenendo premuto nel punto d'inizio e poi trascinando il tutto nella direzione desiderata.\n- [accent]Cancella la selezione[] premendo la X in basso a sinistra.
|
||||
text.deconstruction.title = Guida distruzione blocchi
|
||||
text.deconstruction = Hai appena selezionato la [accent]modalità di distruzione [].\n\nPer iniziare a distruggere, premi sui blocchi interessati.\n Poi premi conferma(✔), e la tua navicella inizierà A INIZIARE\n\n- [accent]Rimuovi i blocchi[] dalla tua selezione cliccandoci sopra.\n- [accent]Per rimuovere più blocchi in un area[] tieni premuto in un punto, poi trascina in modo da selexionare ciò che ti interessa.\n- [accent]Cancella la distruzione[] premendo la X in basso a sinistra.
|
||||
text.showagain = non mostrare più
|
||||
text.coreattack = < Il nucleo è sotto attacco! >
|
||||
text.unlocks = Sblocchi
|
||||
text.savegame = Salva
|
||||
text.loadgame = Carica
|
||||
text.joingame = Unisciti al gioco
|
||||
text.addplayers = Aggiungi/rimuovi giocatori
|
||||
text.customgame = Gioco personalizzato
|
||||
text.sectors = Settori
|
||||
text.sector = Settori Selezionati: [LIGHT_GRAY]{0}
|
||||
text.sector.time = Tempo: [LIGHT_GRAY]{0}
|
||||
text.sector.deploy = Schiera
|
||||
text.sector.abandon = Abandon
|
||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.sector.resume = Riprendi
|
||||
text.sector.locked = [scarlet][[Incomplete]
|
||||
text.sector.unexplored = [accent][[Unexplored]
|
||||
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||
text.mission.info = Mission Info
|
||||
text.mission.complete = Missione completata!
|
||||
text.mission.complete.body = Il settore {0},{1} è stato conquistato.
|
||||
text.mission.wave = Sopravvivi a [accent]{0}/{1][] onda/e.Onda in {2}
|
||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||
text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
||||
text.mission.wave.menu = Survive[accent] {0} []waves
|
||||
text.mission.battle = Distruggi la base del nemico.
|
||||
text.mission.resource.menu = Obtain {0} x{1}
|
||||
text.mission.resource = Ottieni {0} x{1}
|
||||
text.mission.block = Create {0}
|
||||
text.mission.unit = Create {0} Unit
|
||||
text.mission.command = Send Command {0} To Units
|
||||
text.mission.linknode = Link Power Node
|
||||
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = Switch to mech[accent] {0}[]
|
||||
text.mission.create = Create[accent] {0}[]
|
||||
text.none = <Niente . . . >
|
||||
text.close = Chiuso
|
||||
text.quit = Esci
|
||||
text.maps = Mappe
|
||||
text.continue = Continua
|
||||
text.nextmission = Missione successiva
|
||||
text.maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
|
||||
text.about.button = Info
|
||||
text.name = Nome:
|
||||
text.filename = File Name:
|
||||
text.unlocked = Nuovo blocco scoperto!
|
||||
text.unlocked.plural = Nuovi blocchi scoperti!
|
||||
text.players = {0} giocatori online
|
||||
text.players.single = {0} giocatori online
|
||||
text.server.closing = [accent]Chiusura server ...
|
||||
text.server.kicked.kick = Sei stato cacciato dal server!
|
||||
text.server.kicked.serverClose = Server chiuso.
|
||||
text.server.kicked.sectorComplete = Settore completato.
|
||||
text.server.kicked.sectorComplete.text = La tua misione è completata.\nOra il server continuerà al settore successivo.
|
||||
text.server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
||||
text.server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
||||
text.server.kicked.banned = Sei bannato da questo server.
|
||||
text.server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
|
||||
text.server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
||||
text.server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
||||
text.server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
|
||||
text.server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
||||
text.host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||
text.join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
||||
text.hostserver = Host Server
|
||||
text.hostserver.mobile = Host\nGame
|
||||
text.host = Host
|
||||
text.hosting = [accent] Apertura del server ...
|
||||
text.hosts.refresh = Aggiorna
|
||||
text.hosts.discovering = Ricerca partite LAN
|
||||
text.server.refreshing = Aggiornamento del server
|
||||
text.hosts.none = [lightgray]Nessuna partita LAN trovata!
|
||||
text.host.invalid = [scarlet]Impossibile connettersi all'host.
|
||||
text.trace = Trace Player
|
||||
text.trace.playername = Nome del giocatore: [accent]{0}
|
||||
text.trace.ip = IP: [accent]{0}
|
||||
text.trace.id = ID univoco: [accent]{0}
|
||||
text.trace.android = Client Android: [accent] {0}
|
||||
text.trace.modclient = Client personalizzato: [accent]{0}
|
||||
text.trace.totalblocksbroken = Totale blocchi distrutti: [accent]{0}
|
||||
text.trace.structureblocksbroken = Blocchi strutturali distrutti: [accent]{0}
|
||||
text.trace.lastblockbroken = Ultimo blocco distrutto: [accent]{0}
|
||||
text.trace.totalblocksplaced = Totale blocchi posizionati: [accent]{0}
|
||||
text.trace.lastblockplaced = Ultimo blocco posizionato: [accent]{0}
|
||||
text.invalidid = ID client non valido! Invia una segnalazione di bug.
|
||||
text.server.bans = Lista Ban
|
||||
text.server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
|
||||
text.server.admins = Amministratori
|
||||
text.server.admins.none = Nessun amministratore trovato!
|
||||
text.server.add = Aggiungi server
|
||||
text.server.delete = Sei sicuro di voler eliminare questo server?
|
||||
text.server.hostname = Host: {0}
|
||||
text.server.edit = Modifica server
|
||||
text.server.outdated = [crimson]Server obsoleto![]
|
||||
text.server.outdated.client = [crimson]Client obsoleto![]
|
||||
text.server.version = [lightgray]Versione: {0}
|
||||
text.server.custombuild = [yellow] Costruzione personalizzata
|
||||
text.confirmban = Sei sicuro di voler bandire questo giocatore?
|
||||
text.confirmkick = Are you sure you want to kick this player?
|
||||
text.confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
||||
text.confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore?
|
||||
text.confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore?
|
||||
text.joingame.title = Unisciti alla Partita
|
||||
text.joingame.ip = IP:
|
||||
text.disconnect = Disconnesso.
|
||||
text.disconnect.data = Il mondo non si vuole caricare, mi dispiace!
|
||||
text.connecting = [accent]Connessione in corso ...
|
||||
text.connecting.data = [accent]Caricamento dei dati del mondo ...
|
||||
text.server.port = Porta:
|
||||
text.server.addressinuse = Indirizzo già in uso!
|
||||
text.server.invalidport = Numero di porta non valido!
|
||||
text.server.error = [crimson]Errore nell'hosting del server: [accent] {0}
|
||||
text.save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
|
||||
text.save.new = Nuovo Salvataggio
|
||||
text.save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||
text.overwrite = Sovrascrivi
|
||||
text.save.none = Nessun salvataggio trovato!
|
||||
text.saveload = [Accent]Salvataggio ...
|
||||
text.savefail = Salvataggio del gioco non riuscito!
|
||||
text.save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
|
||||
text.save.delete = Elimina
|
||||
text.save.export = Esporta Salvataggio
|
||||
text.save.import.invalid = [accent]Questo salvataggio non è valido!
|
||||
text.save.import.fail = [crimson]Impossibile importare salvataggio: [accent]{0}
|
||||
text.save.export.fail = [crimson]Impossibile esportare il salvataggio: [accent]{0}
|
||||
text.save.import = Importa Salvataggio
|
||||
text.save.newslot = Salva nome:
|
||||
text.save.rename = Rinomina
|
||||
text.save.rename.text = Nuovo nome:
|
||||
text.selectslot = Seleziona un salvataggio.
|
||||
text.slot = [accent]Slot {0}
|
||||
text.save.corrupted = [orang]Salvataggio corrotto o non valido!
|
||||
text.sector.corrupted = [accent]Un file per questo settore è stato trovato, ma è fallito il caricamnto.\nQuindi ne è stato creato uno nuovo.
|
||||
text.empty = <Vuoto>
|
||||
text.on = On
|
||||
text.off = Off
|
||||
text.save.autosave = Salvataggio automatico: {0}
|
||||
text.save.map = Mappa: {0}
|
||||
text.save.wave = Ondata: {0}
|
||||
text.save.difficulty = Difficoltà: {0}
|
||||
text.save.date = Ultimo salvataggio: {0}
|
||||
text.save.playtime = Tempo di gioco: {0}
|
||||
text.confirm = Conferma
|
||||
text.delete = Elimina
|
||||
text.ok = OK
|
||||
text.open = Apri
|
||||
text.cancel = Annulla
|
||||
text.openlink = Apri Link
|
||||
text.copylink = Copia link
|
||||
text.back = Indietro
|
||||
text.quit.confirm = Sei sicuro di voler uscire?
|
||||
text.changelog.title = Registro modifiche
|
||||
text.changelog.loading = Ottenendo il registro delle modifiche ...
|
||||
text.changelog.error.android = [accent]Nota che il registro delle modifiche non funziona su Android 4.4 e versioni precedenti! Ciò è dovuto a un bug interno di Android.
|
||||
text.changelog.error.ios = [accent]Il registro delle modifiche non è ancora supportato su IoS
|
||||
text.changelog.error = [scarlet]Errore durante il recupero del registro delle modifiche! Controlla la tua connessione Internet.
|
||||
text.changelog.current = [yellow][[Current version]
|
||||
text.changelog.latest = [accent][[Latest version]
|
||||
text.loading = [accent]Caricamento in corso ...
|
||||
text.saving = [accent]Salvando . . .
|
||||
text.wave = [accent]Ondata {0}
|
||||
text.wave.waiting = Ondata in {0}
|
||||
text.waiting = In attesa...
|
||||
text.waiting.players = Waiting for players...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
text.loadimage = Carica immagine
|
||||
text.saveimage = Salva Immagine
|
||||
text.unknown = Sconosciuto
|
||||
text.custom = Personalizzato
|
||||
text.builtin = Incluso
|
||||
text.map.delete.confirm = Sei sicuro di voler eliminare questa mappa? Non potrai tornare indietro!
|
||||
text.map.random = [accent]Mappa casuale
|
||||
text.map.nospawn = Questa mappa non possiede un nucleo dove spawnare! Aggiungine uno nell'editor.
|
||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
|
||||
text.editor.brush = Pennello
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Apri nell'editor
|
||||
text.editor.oregen = Generazione dei minerali
|
||||
text.editor.oregen.info = Generazione dei minerali:
|
||||
text.editor.mapinfo = Informazioni mappa
|
||||
text.editor.author = Autore:
|
||||
text.editor.description = Descrizione:
|
||||
text.editor.name = Nome:
|
||||
text.editor.teams = Squadre
|
||||
text.editor.elevation = Elevazione
|
||||
text.editor.errorimageload = Errore durante il caricamento del file immagine:\n [accent]{0}
|
||||
text.editor.errorimagesave = Errore durante il salvataggio del file immagine:\n [accent]{0}
|
||||
text.editor.generate = Genera
|
||||
text.editor.resize = Ridimensiona
|
||||
text.editor.loadmap = Carica\nmappa
|
||||
text.editor.savemap = Salva\nla mappa
|
||||
text.editor.saved = Salvato!
|
||||
text.editor.save.noname = La tua mappa non ha un nome! Impostane uno nelle informazioni della mappa.
|
||||
text.editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nelle informazioni della mappa.
|
||||
text.editor.import.exists = [scarlet]Impossibile importare:[] esiste già una mappa chiamata '{0}' che non può essere svrascritta!
|
||||
text.editor.import = Importando...
|
||||
text.editor.importmap = Importa mappa
|
||||
text.editor.importmap.description = Importa mappa preesistente
|
||||
text.editor.importfile = Importa file
|
||||
text.editor.importfile.description = Importa un file mappa esterno
|
||||
text.editor.importimage = Importa mappa terreno
|
||||
text.editor.importimage.description = Importa immagine esterna terreno
|
||||
text.editor.export = Esportazione...
|
||||
text.editor.exportfile = Esporta file
|
||||
text.editor.exportfile.description = Esporta file mappa
|
||||
text.editor.exportimage = Esporta immagine terreno
|
||||
text.editor.exportimage.description = Esporta file immagine mappa
|
||||
text.editor.loadimage = Carica\nimmagine
|
||||
text.editor.saveimage = Salva\nImmagine
|
||||
text.editor.unsaved = [scarlet]Hai modifiche non salvate![]\nSei sicuro di voler uscire?
|
||||
text.editor.resizemap = Ridimensiona la mappa
|
||||
text.editor.mapname = Nome Mappa:
|
||||
text.editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||
text.editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
||||
text.editor.selectmap = Seleziona una mappa da caricare:
|
||||
text.width = Larghezza:
|
||||
text.height = Altezza:
|
||||
text.menu = Menu
|
||||
text.play = Gioca
|
||||
text.load = Carica
|
||||
text.save = Salva
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
|
||||
text.settings = Impostazioni
|
||||
text.tutorial = Tutorial
|
||||
text.editor = Editor
|
||||
text.mapeditor = Editor Mappe
|
||||
text.donate = Dona
|
||||
text.connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
||||
text.error.unreachable = Server unreachable.
|
||||
text.error.invalidaddress = Invalid address.
|
||||
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
text.error.alreadyconnected = Already connected.
|
||||
text.error.mapnotfound = Map file not found!
|
||||
text.error.any = Unkown network error.
|
||||
text.settings.language = Lingua
|
||||
text.settings.reset = Resetta Alle Impostazioni Predefinite
|
||||
text.settings.rebind = Reinposta
|
||||
text.settings.controls = Controlli
|
||||
text.settings.game = Gioco
|
||||
text.settings.sound = Suono
|
||||
text.settings.graphics = Grafica
|
||||
text.settings.cleardata = Clear Game Data...
|
||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
text.settings.clearsectors = Clear Sectors
|
||||
text.settings.clearunlocks = Clear Unlocks
|
||||
text.settings.clearall = Clear All
|
||||
text.paused = In pausa
|
||||
text.yes = Si
|
||||
text.no = No
|
||||
text.info.title = [accent] Info
|
||||
text.error.title = [crimson]Si è verificato un errore
|
||||
text.error.crashtitle = Si è verificato un errore
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = info sul blocco
|
||||
text.blocks.powercapacity = Capacità Energetica
|
||||
text.blocks.powershot = Danno/Colpo
|
||||
text.blocks.targetsair = Attacca nemici aerei
|
||||
text.blocks.itemspeed = Unità spostate
|
||||
text.blocks.shootrange = Raggio
|
||||
text.blocks.size = Grandezza
|
||||
text.blocks.liquidcapacity = Capacità del liquido
|
||||
text.blocks.maxitemssecond = Oggetti massimi/secondo
|
||||
text.blocks.powerrange = Raggio Energia
|
||||
text.blocks.poweruse = Utilizzo energia
|
||||
text.blocks.powerdamage = Power/Damage
|
||||
text.blocks.inputitemcapacity = Capacità oggetti in entrata
|
||||
text.blocks.outputitemcapacity = Capacità oggetti in uscità
|
||||
text.blocks.itemcapacity = Capacità
|
||||
text.blocks.basepowergeneration = Base Power Generation
|
||||
text.blocks.powertransferspeed = Velocità trasferimento energia
|
||||
text.blocks.craftspeed = Velocità produzione
|
||||
text.blocks.inputliquid = Input del liquido
|
||||
text.blocks.inputliquidaux = Liquidi extra
|
||||
text.blocks.inputitem = Input Oggetto
|
||||
text.blocks.inputitems = Oggetti in entrata
|
||||
text.blocks.outputitem = Oggetti in uscita
|
||||
text.blocks.drilltier = Scavabili
|
||||
text.blocks.drillspeed = Velocità scavo stbile
|
||||
text.blocks.liquidoutput = Uscita liquidi
|
||||
text.blocks.liquidoutputspeed = Liquid Output Speed
|
||||
text.blocks.liquiduse = Uso liquidi
|
||||
text.blocks.coolant = Refrigerante
|
||||
text.blocks.coolantuse = uso refrigerante
|
||||
text.blocks.inputliquidfuel = carburante liquido
|
||||
text.blocks.liquidfueluse = Utilizzo carburante liquido
|
||||
text.blocks.boostitem = Boost Item
|
||||
text.blocks.boostliquid = Boost Liquid
|
||||
text.blocks.health = Salute
|
||||
text.blocks.inaccuracy = Inaccuratezza
|
||||
text.blocks.shots = Colpi
|
||||
text.blocks.reload = Ricarica
|
||||
text.blocks.inputfuel = Carburante
|
||||
text.blocks.fuelburntime = Tempo combustione carburante
|
||||
text.blocks.inputcapacity = Capacità di ingresso
|
||||
text.blocks.outputcapacity = Capacità di uscita
|
||||
text.unit.blocks = blocchi
|
||||
text.unit.powersecond = unità energia/secondo
|
||||
text.unit.liquidsecond = unità liquide/secondo
|
||||
text.unit.itemssecond = oggetti/secondo
|
||||
text.unit.pixelssecond = pixel/secondo
|
||||
text.unit.liquidunits = unità liquidi
|
||||
text.unit.powerunits = unità energia
|
||||
text.unit.degrees = gradi
|
||||
text.unit.seconds = secondi
|
||||
text.unit.items = oggetti
|
||||
text.category.general = Generali
|
||||
text.category.power = Energia
|
||||
text.category.liquids = Liquidi
|
||||
text.category.items = Oggetti
|
||||
text.category.crafting = Produzione
|
||||
text.category.shooting = Potenza di fuoco
|
||||
text.category.optional = Optional Enhancements
|
||||
credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla!)
|
||||
credits = Crediti
|
||||
contributors = Translators and Contributors
|
||||
discord = Unisciti sul server discord di mindustry!
|
||||
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
||||
link.github.description = Codice sorgente del gioco
|
||||
link.dev-builds.description = Build di sviluppo versioni instabili
|
||||
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
||||
link.itch.io.description = pagina di itch.io con download per PC e versione web
|
||||
link.google-play.description = Elenco di Google Play Store
|
||||
link.wiki.description = wiki ufficiale di Mindustry
|
||||
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Il nucleo è stato distrutto.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [YELLOW]Nuovo record!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
||||
level.highscore = Miglior punteggio: [accent]{0}
|
||||
level.select = Selezione del livello
|
||||
level.mode = Modalità di gioco:
|
||||
construction.desktop = Desktop controls have been changed.\nTo deselect a block or stop building, [accent]use space[].
|
||||
construction.title = Guida blocchi da costruzione
|
||||
construction = Hai appena selezzionato la [accent]modalità di distruzione blocchi[].\n\nPer iniziare a piazzare, clicca in intorno appa tua navicella\nUna volta che sei soddisfatto del posizionamento, premi il conferma(✔), e la tua navicella inizierà a costruire il tutto.\n\n- [accentRimuovi i blocck[] dalla selezione cliccandoci sopra.\n- [accent]Sposta la selezione[] tenendo premuto e trascinando il tutto sullo schermo\n- [accent]Piazza i blocchi in linea[] Tenendo premuto nel punto d'inizio e poi trascinando il tutto nella direzione desiderata.\n- [accent]Cancella la selezione[] premendo la X in basso a sinistra.
|
||||
deconstruction.title = Guida distruzione blocchi
|
||||
deconstruction = Hai appena selezionato la [accent]modalità di distruzione [].\n\nPer iniziare a distruggere, premi sui blocchi interessati.\n Poi premi conferma(✔), e la tua navicella inizierà A INIZIARE\n\n- [accent]Rimuovi i blocchi[] dalla tua selezione cliccandoci sopra.\n- [accent]Per rimuovere più blocchi in un area[] tieni premuto in un punto, poi trascina in modo da selexionare ciò che ti interessa.\n- [accent]Cancella la distruzione[] premendo la X in basso a sinistra.
|
||||
showagain = non mostrare più
|
||||
coreattack = < Il nucleo è sotto attacco! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Salva
|
||||
loadgame = Carica
|
||||
joingame = Unisciti al gioco
|
||||
addplayers = Aggiungi/rimuovi giocatori
|
||||
customgame = Gioco personalizzato
|
||||
newgame = New Game
|
||||
none = <Niente . . . >
|
||||
close = Chiuso
|
||||
quit = Esci
|
||||
maps = Mappe
|
||||
continue = Continua
|
||||
maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
|
||||
about.button = Info
|
||||
name = Nome:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = Nuovo blocco scoperto!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} giocatori online
|
||||
players.single = {0} giocatori online
|
||||
server.closing = [accent]Chiusura server ...
|
||||
server.kicked.kick = Sei stato cacciato dal server!
|
||||
server.kicked.serverClose = Server chiuso.
|
||||
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
||||
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
||||
server.kicked.banned = Sei bannato da questo server.
|
||||
server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
|
||||
server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
||||
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
||||
server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
|
||||
server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
||||
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
||||
hostserver = Host Server
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
hosting = [accent] Apertura del server ...
|
||||
hosts.refresh = Aggiorna
|
||||
hosts.discovering = Ricerca partite LAN
|
||||
server.refreshing = Aggiornamento del server
|
||||
hosts.none = [lightgray]Nessuna partita LAN trovata!
|
||||
host.invalid = [scarlet]Impossibile connettersi all'host.
|
||||
trace = Trace Player
|
||||
trace.playername = Nome del giocatore: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID univoco: [accent]{0}
|
||||
trace.android = Client Android: [accent] {0}
|
||||
trace.modclient = Client personalizzato: [accent]{0}
|
||||
trace.totalblocksbroken = Totale blocchi distrutti: [accent]{0}
|
||||
trace.structureblocksbroken = Blocchi strutturali distrutti: [accent]{0}
|
||||
trace.lastblockbroken = Ultimo blocco distrutto: [accent]{0}
|
||||
trace.totalblocksplaced = Totale blocchi posizionati: [accent]{0}
|
||||
trace.lastblockplaced = Ultimo blocco posizionato: [accent]{0}
|
||||
invalidid = ID client non valido! Invia una segnalazione di bug.
|
||||
server.bans = Lista Ban
|
||||
server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
|
||||
server.admins = Amministratori
|
||||
server.admins.none = Nessun amministratore trovato!
|
||||
server.add = Aggiungi server
|
||||
server.delete = Sei sicuro di voler eliminare questo server?
|
||||
server.hostname = Host: {0}
|
||||
server.edit = Modifica server
|
||||
server.outdated = [crimson]Server obsoleto![]
|
||||
server.outdated.client = [crimson]Client obsoleto![]
|
||||
server.version = [lightgray]Versione: {0}
|
||||
server.custombuild = [yellow] Costruzione personalizzata
|
||||
confirmban = Sei sicuro di voler bandire questo giocatore?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
||||
confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore?
|
||||
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore?
|
||||
joingame.title = Unisciti alla Partita
|
||||
joingame.ip = IP:
|
||||
disconnect = Disconnesso.
|
||||
disconnect.data = Il mondo non si vuole caricare, mi dispiace!
|
||||
connecting = [accent]Connessione in corso ...
|
||||
connecting.data = [accent]Caricamento dei dati del mondo ...
|
||||
server.port = Porta:
|
||||
server.addressinuse = Indirizzo già in uso!
|
||||
server.invalidport = Numero di porta non valido!
|
||||
server.error = [crimson]Errore nell'hosting del server: [accent] {0}
|
||||
save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
|
||||
save.new = Nuovo Salvataggio
|
||||
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||
overwrite = Sovrascrivi
|
||||
save.none = Nessun salvataggio trovato!
|
||||
saveload = [Accent]Salvataggio ...
|
||||
savefail = Salvataggio del gioco non riuscito!
|
||||
save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
|
||||
save.delete = Elimina
|
||||
save.export = Esporta Salvataggio
|
||||
save.import.invalid = [accent]Questo salvataggio non è valido!
|
||||
save.import.fail = [crimson]Impossibile importare salvataggio: [accent]{0}
|
||||
save.export.fail = [crimson]Impossibile esportare il salvataggio: [accent]{0}
|
||||
save.import = Importa Salvataggio
|
||||
save.newslot = Salva nome:
|
||||
save.rename = Rinomina
|
||||
save.rename.text = Nuovo nome:
|
||||
selectslot = Seleziona un salvataggio.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [orang]Salvataggio corrotto o non valido!
|
||||
empty = <Vuoto>
|
||||
on = On
|
||||
off = Off
|
||||
save.autosave = Salvataggio automatico: {0}
|
||||
save.map = Mappa: {0}
|
||||
save.wave = Ondata: {0}
|
||||
save.difficulty = Difficoltà: {0}
|
||||
save.date = Ultimo salvataggio: {0}
|
||||
save.playtime = Tempo di gioco: {0}
|
||||
warning = Warning.
|
||||
confirm = Conferma
|
||||
delete = Elimina
|
||||
ok = OK
|
||||
open = Apri
|
||||
cancel = Annulla
|
||||
openlink = Apri Link
|
||||
copylink = Copia link
|
||||
back = Indietro
|
||||
quit.confirm = Sei sicuro di voler uscire?
|
||||
changelog.title = Registro modifiche
|
||||
changelog.loading = Ottenendo il registro delle modifiche ...
|
||||
changelog.error.android = [accent]Nota che il registro delle modifiche non funziona su Android 4.4 e versioni precedenti! Ciò è dovuto a un bug interno di Android.
|
||||
changelog.error.ios = [accent]Il registro delle modifiche non è ancora supportato su IoS
|
||||
changelog.error = [scarlet]Errore durante il recupero del registro delle modifiche! Controlla la tua connessione Internet.
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]Caricamento in corso ...
|
||||
saving = [accent]Salvando . . .
|
||||
wave = [accent]Ondata {0}
|
||||
wave.waiting = Ondata in {0}
|
||||
waiting = In attesa...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
loadimage = Carica immagine
|
||||
saveimage = Salva Immagine
|
||||
unknown = Sconosciuto
|
||||
custom = Personalizzato
|
||||
builtin = Incluso
|
||||
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? Non potrai tornare indietro!
|
||||
map.random = [accent]Mappa casuale
|
||||
map.nospawn = Questa mappa non possiede un nucleo dove spawnare! Aggiungine uno nell'editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
|
||||
editor.brush = Pennello
|
||||
editor.slope = \\
|
||||
editor.openin = Apri nell'editor
|
||||
editor.oregen = Generazione dei minerali
|
||||
editor.oregen.info = Generazione dei minerali:
|
||||
editor.mapinfo = Informazioni mappa
|
||||
editor.author = Autore:
|
||||
editor.description = Descrizione:
|
||||
editor.name = Nome:
|
||||
editor.teams = Squadre
|
||||
editor.elevation = Elevazione
|
||||
editor.errorimageload = Errore durante il caricamento del file immagine:\n [accent]{0}
|
||||
editor.errorimagesave = Errore durante il salvataggio del file immagine:\n [accent]{0}
|
||||
editor.generate = Genera
|
||||
editor.resize = Ridimensiona
|
||||
editor.loadmap = Carica\nmappa
|
||||
editor.savemap = Salva\nla mappa
|
||||
editor.saved = Salvato!
|
||||
editor.save.noname = La tua mappa non ha un nome! Impostane uno nelle informazioni della mappa.
|
||||
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nelle informazioni della mappa.
|
||||
editor.import.exists = [scarlet]Impossibile importare:[] esiste già una mappa chiamata '{0}' che non può essere svrascritta!
|
||||
editor.import = Importando...
|
||||
editor.importmap = Importa mappa
|
||||
editor.importmap.description = Importa mappa preesistente
|
||||
editor.importfile = Importa file
|
||||
editor.importfile.description = Importa un file mappa esterno
|
||||
editor.importimage = Importa mappa terreno
|
||||
editor.importimage.description = Importa immagine esterna terreno
|
||||
editor.export = Esportazione...
|
||||
editor.exportfile = Esporta file
|
||||
editor.exportfile.description = Esporta file mappa
|
||||
editor.exportimage = Esporta immagine terreno
|
||||
editor.exportimage.description = Esporta file immagine mappa
|
||||
editor.loadimage = Carica\nimmagine
|
||||
editor.saveimage = Salva\nImmagine
|
||||
editor.unsaved = [scarlet]Hai modifiche non salvate![]\nSei sicuro di voler uscire?
|
||||
editor.resizemap = Ridimensiona la mappa
|
||||
editor.mapname = Nome Mappa:
|
||||
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
||||
editor.selectmap = Seleziona una mappa da caricare:
|
||||
width = Larghezza:
|
||||
height = Altezza:
|
||||
menu = Menu
|
||||
play = Gioca
|
||||
load = Carica
|
||||
save = Salva
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
|
||||
settings = Impostazioni
|
||||
tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor Mappe
|
||||
donate = Dona
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
||||
error.unreachable = Server unreachable.
|
||||
error.invalidaddress = Invalid address.
|
||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Lingua
|
||||
settings.reset = Resetta Alle Impostazioni Predefinite
|
||||
settings.rebind = Reinposta
|
||||
settings.controls = Controlli
|
||||
settings.game = Gioco
|
||||
settings.sound = Suono
|
||||
settings.graphics = Grafica
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = In pausa
|
||||
yes = Si
|
||||
no = No
|
||||
info.title = [accent] Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = info sul blocco
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
blocks.targetsair = Attacca nemici aerei
|
||||
blocks.itemspeed = Unità spostate
|
||||
blocks.shootrange = Raggio
|
||||
blocks.size = Grandezza
|
||||
blocks.liquidcapacity = Capacità del liquido
|
||||
blocks.maxitemssecond = Oggetti massimi/secondo
|
||||
blocks.powerrange = Raggio Energia
|
||||
blocks.poweruse = Utilizzo energia
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Capacità oggetti in entrata
|
||||
blocks.outputitemcapacity = Capacità oggetti in uscità
|
||||
blocks.itemcapacity = Capacità
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Velocità trasferimento energia
|
||||
blocks.craftspeed = Velocità produzione
|
||||
blocks.inputliquid = Input del liquido
|
||||
blocks.inputliquidaux = Liquidi extra
|
||||
blocks.inputitem = Input Oggetto
|
||||
blocks.inputitems = Oggetti in entrata
|
||||
blocks.outputitem = Oggetti in uscita
|
||||
blocks.drilltier = Scavabili
|
||||
blocks.drillspeed = Velocità scavo stbile
|
||||
blocks.liquidoutput = Uscita liquidi
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Uso liquidi
|
||||
blocks.coolant = Refrigerante
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = uso refrigerante
|
||||
blocks.inputliquidfuel = carburante liquido
|
||||
blocks.liquidfueluse = Utilizzo carburante liquido
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Salute
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
blocks.inputfuel = Carburante
|
||||
blocks.fuelburntime = Tempo combustione carburante
|
||||
blocks.inputcapacity = Capacità di ingresso
|
||||
blocks.outputcapacity = Capacità di uscita
|
||||
unit.blocks = blocchi
|
||||
unit.powersecond = unità energia/secondo
|
||||
unit.liquidsecond = unità liquide/secondo
|
||||
unit.itemssecond = oggetti/secondo
|
||||
unit.pixelssecond = pixel/secondo
|
||||
unit.liquidunits = unità liquidi
|
||||
unit.powerunits = unità energia
|
||||
unit.degrees = gradi
|
||||
unit.seconds = secondi
|
||||
unit.items = oggetti
|
||||
category.general = Generali
|
||||
category.power = Energia
|
||||
category.liquids = Liquidi
|
||||
category.items = Oggetti
|
||||
category.crafting = Produzione
|
||||
category.shooting = Potenza di fuoco
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Limite FPS
|
||||
setting.fpscap.none = Niente
|
||||
@@ -371,18 +379,22 @@ setting.mutemusic.name = Silenzia musica
|
||||
setting.sfxvol.name = Volume SFX
|
||||
setting.mutesound.name = Togli suoni
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
text.keybind.title = Configurazione Tasti
|
||||
keybind.title = Configurazione Tasti
|
||||
category.general.name = Generale
|
||||
category.view.name = Visualizzazione
|
||||
category.multiplayer.name = Multigiocatore
|
||||
command.attack = Attack
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Sposta_x
|
||||
keybind.move_y.name = Sposta_y
|
||||
keybind.select.name = seleziona
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = rompi
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.shoot.name = spara
|
||||
@@ -401,30 +413,29 @@ keybind.chat_history_next.name = Scorri chatt verso il basso
|
||||
keybind.chat_scroll.name = Scorri chat
|
||||
keybind.drop_unit.name = droppa materiali
|
||||
keybind.zoom_minimap.name = Zomma minimappa
|
||||
mode.text.help.title = Descrizione delle modalità
|
||||
mode.waves.name = ondate
|
||||
mode.waves.description = modalità normale. risorse limitate e ondate automatiche.
|
||||
mode.help.title = Descrizione delle modalità
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
||||
mode.freebuild.name = freebuild
|
||||
mode.freebuild.description = risorse limitate e nessun timer per le ondate.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Oggetti
|
||||
content.liquid.name = Liquidi
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Blocchi
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mech
|
||||
item.stone.name = pietra
|
||||
item.stone.description = UN materiale grezzo molto comune, che solitamente viene rifinito per ottenerne degli altri.
|
||||
item.copper.name = Rame
|
||||
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
||||
item.lead.name = Piombo
|
||||
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
||||
item.coal.name = carbone
|
||||
item.coal.description = Un carburante comune e facilmente ottenibile.
|
||||
item.dense-alloy.name = LEga ad alta densità
|
||||
item.dense-alloy.description = Una lega molto pesante composta da piombo e rame. utilizzato in blocchi di trasporto e trapani avanzati.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = titanio
|
||||
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
||||
item.thorium.name = Torio
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Polvere esplosiva
|
||||
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
||||
item.pyratite.name = Pirite
|
||||
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = acqua
|
||||
liquid.lava.name = lava
|
||||
liquid.oil.name = petrolio
|
||||
@@ -478,24 +493,29 @@ mech.trident-ship.weapon = Valle delle bombe
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
||||
mech.glaive-ship.weapon = Ripetitore di fiamma
|
||||
text.item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radioattività: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]Portata: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Vita: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Velocità: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Armi: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Protezione: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Abilità: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
||||
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioattività: {0}
|
||||
unit.health = [LIGHT_GRAY]Vita: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocità: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Armi: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
|
||||
mech.ability = [LIGHT_GRAY]Abilità: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = Nucleo
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Pavimento di ferro
|
||||
block.deepwater.name = acqua profonda
|
||||
block.water.name = acqua
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = roccia nera
|
||||
block.icerock.name = roccia di ghiaccio
|
||||
block.copper-wall.name = Muro di rame
|
||||
block.copper-wall-large.name = Muro grande di rame
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Muro di fase
|
||||
block.phase-wall-large.name = Muro grande di fase
|
||||
block.thorium-wall.name = Muro di torio
|
||||
@@ -548,17 +568,19 @@ block.separator.name = Separatore
|
||||
block.centrifuge.name = Centrifugatore
|
||||
block.power-node.name = Snodo energetico
|
||||
block.power-node-large.name = Snodo energetico grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Batteria
|
||||
block.battery-large.name = Batteria grossa
|
||||
block.combustion-generator.name = generatore a carbone
|
||||
block.turbine-generator.name = Turbina
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Trapano meccanico
|
||||
block.pneumatic-drill.name = Trapano pneumatico
|
||||
block.laser-drill.name = Estrattore laser
|
||||
block.water-extractor.name = Estrattore d'acqua
|
||||
block.cultivator.name = Coltivatore
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -567,11 +589,11 @@ block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = Condotto
|
||||
block.mechanical-pump.name = Pompa meccanica
|
||||
block.itemsource.name = Sorgente oggetti
|
||||
block.itemvoid.name = Vuoto oggetti
|
||||
block.liquidsource.name = Sorgente liquida
|
||||
block.powervoid.name = Energia nulla
|
||||
block.powerinfinite.name = Energia infinita
|
||||
block.item-source.name = Sorgente oggetti
|
||||
block.item-void.name = Vuoto oggetti
|
||||
block.liquid-source.name = Sorgente liquida
|
||||
block.power-void.name = Energia nulla
|
||||
block.power-source.name = Energia infinita
|
||||
block.unloader.name = Scaricatore
|
||||
block.vault.name = Deposito
|
||||
block.wave.name = Idrogetto
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
unit.dagger.name = Pericolo
|
||||
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titano
|
||||
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
@@ -769,11 +796,11 @@ block.router.description = Accepts items from one direction and outputs them to
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
<<<<<<< HEAD
|
||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
text.credits = クレジット
|
||||
text.contributors = 翻訳や協力してくださった方々
|
||||
@@ -349,6 +350,363 @@ text.category.items = アイテム
|
||||
text.category.crafting = 製作速度
|
||||
text.category.shooting = 攻撃速度
|
||||
text.category.optional = 機能強化オプション
|
||||
=======
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = クレジット
|
||||
contributors = 翻訳や協力してくださった方々
|
||||
discord = DiscordのMindustryに参加!
|
||||
link.discord.description = Mindustryの公式Discordグループ
|
||||
link.github.description = ゲームのソースコード
|
||||
link.dev-builds.description = 不安定な開発ビルド
|
||||
link.trello.description = 公式 Trelloボード の実装予定の機能をチェック
|
||||
link.itch.io.description = itch.ioでPC版のダウンロードやweb版をプレイ
|
||||
link.google-play.description = Google Playのストア
|
||||
link.wiki.description = 公式 Mindustry Wiki
|
||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||
screenshot = スクリーンショットを {0} に保存しました。
|
||||
gameover = ゲームオーバー
|
||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||
highscore = [accent]ハイスコアを記録!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||
level.highscore = ハイスコア: [accent]{0}
|
||||
level.select = レベル選択
|
||||
level.mode = ゲームモード:
|
||||
construction.desktop = ブロックの選択や建設を止めるには、[accent]スペースを使用[]してください。
|
||||
construction.title = ブロック建設ガイド
|
||||
construction = [accent]ブロック建設モード[]になりました。\n設置するには、機体の近くの設置可能な場所をタップしてください。\nブロックを選択した状態で、チェックボタンを押して確認すると、機体が建設を始めます。\n\n- [accent]ブロックを撤去[]するには、タップして範囲を選択してください。\n- [accent]範囲を選択[]するには、長押しして、範囲のブロックをドラッグしてください。\n- [accent]一列にブロックを設置[]するには、 タップで空いている場所を長押しして、伸ばしたい方向にドラッグしてください\n- [accent]建設や範囲の選択をキャンセル[]するには、左下の X ボタンを押してください。
|
||||
deconstruction.title = ブロック撤去ガイド
|
||||
deconstruction = [accent]ブロック撤去モード[]になりました。\n\nブロックを撤去するには、機体の近くのブロックをタップしてください。\nブロックを選択した状態で、チェックボタンを押して確認すると、機体がブロックの撤去を始めます。\n\n- [accent]ブロックを撤去[]するには、タップして範囲を選択してください。\n- [accent]範囲を選択してブロックを撤去[]するには、 タップで空いている場所を長押しして、伸ばしたい方向にドラッグしてください\n- [accent]撤去や範囲選択をキャンセル[]するには、左下の X ボタンを押してください。
|
||||
showagain = 次回以降表示しない
|
||||
coreattack = < コアが攻撃を受けています! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = ゲームを保存
|
||||
loadgame = ゲームを読み込む
|
||||
joingame = ゲームに参加
|
||||
addplayers = プレイヤーを追加/削除
|
||||
customgame = カスタムゲーム
|
||||
newgame = New Game
|
||||
none = <なし>
|
||||
close = 閉じる
|
||||
quit = 終了
|
||||
maps = マップ
|
||||
continue = 続ける
|
||||
maps.none = [LIGHT_GRAY]マップが存在しません!
|
||||
about.button = About
|
||||
name = 名前:
|
||||
noname = 先に[accent]プレイヤー名[]を決めてください。
|
||||
filename = ファイル名:
|
||||
unlocked = 新しいブロックをアンロック!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} 人がオンライン
|
||||
players.single = {0} 人がオンライン
|
||||
server.closing = [accent]サーバーを閉じています...
|
||||
server.kicked.kick = サーバからキックされました!
|
||||
server.kicked.serverClose = サーバーが閉じました。
|
||||
server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください!
|
||||
server.kicked.serverOutdated = 古いサーバーです! ホストに更新してもらってください!
|
||||
server.kicked.banned = サーバーからBanされています。
|
||||
server.kicked.recentKick = 直前にキックされています。\nもう一度接続できるまでお待ちください。
|
||||
server.kicked.nameInUse = このサーバーでは、\nその名前はすでに使用されています。
|
||||
server.kicked.nameEmpty = 無効な名前です。
|
||||
server.kicked.idInUse = すでにサーバーに参加しています。! 二つのアカウントでの接続は許可されていません。
|
||||
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [accent]ホスト[]ボタンを押すと、ポート[scarlet]6567[]でサーバーが開かれます。同じ[LIGHT_GRAY]Wifi や ローカルネットワーク[]からはサーバーリストで見ることができます。\n\nIPアドレスからどこからでもアクセスできるようにするには、[accent]ポート開放[]する必要があります。\n\n[LIGHT_GRAY]注意:: LAN上のゲームで接続できない場合、Mindustryがファイアウォールの設定でローカルネットワークに接続が許可されているか確認してください。
|
||||
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカルネットワーク[]のサーバーを探すことができます。\nLANとWANの両方のマルチプレイに対応しています。\n\n[LIGHT_GRAY]注意:グローバルサーバーリストはありません。誰かのサーバーにIPで接続したい場合、ホストにIPをお尋ねください。
|
||||
hostserver = ゲームをホスト
|
||||
hostserver.mobile = ホスト
|
||||
host = ホスト
|
||||
hosting = [accent]サーバーを開いています...
|
||||
hosts.refresh = リフレッシュ
|
||||
hosts.discovering = LAN上のサーバーを探しています
|
||||
server.refreshing = サーバーをリフレッシュ
|
||||
hosts.none = [lightgray]ローカルゲームが見つかりません!
|
||||
host.invalid = [scarlet]ホストに接続できません。
|
||||
trace = プレイヤーの記録
|
||||
trace.playername = プレイヤー名: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ユニークID: [accent]{0}
|
||||
trace.android = Androidクライアント: [accent]{0}
|
||||
trace.modclient = カスタムクライアント: [accent]{0}
|
||||
trace.totalblocksbroken = 総ブロック破壊数: [accent]{0}
|
||||
trace.structureblocksbroken = 総建設物破壊数: [accent]{0}
|
||||
trace.lastblockbroken = 最後に破壊したブロック: [accent]{0}
|
||||
trace.totalblocksplaced = 総ブロック設置数: [accent]{0}
|
||||
trace.lastblockplaced = 最後に設置したブロック: [accent]{0}
|
||||
invalidid = 無効なクライアントIDです! バグ報告してください。
|
||||
server.bans = Ban
|
||||
server.bans.none = Banされたプレイヤーはいません!
|
||||
server.admins = 管理者
|
||||
server.admins.none = 管理者はいません!
|
||||
server.add = サーバーを追加
|
||||
server.delete = サーバーを削除しますか?
|
||||
server.hostname = ホスト: {0}
|
||||
server.edit = サーバーを編集
|
||||
server.outdated = [crimson]古いサーバー![]
|
||||
server.outdated.client = [crimson]古いクライアント![]
|
||||
server.version = [lightgray]バージョン: {0} {1}
|
||||
server.custombuild = [yellow]カスタムビルド
|
||||
confirmban = このプレイヤーを Ban しますか?
|
||||
confirmkick = このプレイヤーをキックしますか?
|
||||
confirmunban = このプレイヤーの Ban を解除しますか?
|
||||
confirmadmin = このプレイヤーを管理者にしますか?
|
||||
confirmunadmin = このプレイヤーを管理者から削除しますか?
|
||||
joingame.title = サーバーに参加
|
||||
joingame.ip = アドレス:
|
||||
disconnect = 接続が切断されました。
|
||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||
connecting = [accent]接続中...
|
||||
connecting.data = [accent]ワールドデータを読み込んでいます...
|
||||
server.port = ポート:
|
||||
server.addressinuse = アドレスがすでに使用されています。!
|
||||
server.invalidport = 無効なポート番号です。!
|
||||
server.error = [crimson]サーバーエラー: [accent]{0}
|
||||
save.old = これは古いバージョンのセーブデータで、使用することができません。\n\n[LIGHT_GRAY]下位互換性の実装は正式版の4.0行われます。
|
||||
save.new = 新しく保存
|
||||
save.overwrite = このスロットに上書きしてよろしいですか?
|
||||
overwrite = 上書き
|
||||
save.none = セーブデータがありません!
|
||||
saveload = [accent]セーブしています...
|
||||
savefail = ゲームの保存に失敗しました。!
|
||||
save.delete.confirm = このセーブデータを削除してよろしいですか?
|
||||
save.delete = 削除
|
||||
save.export = エクスポート
|
||||
save.import.invalid = [accent]無効なセーブデータです。!
|
||||
save.import.fail = [crimson]セーブのインポートに失敗: [accent]{0}
|
||||
save.export.fail = [crimson]セーブのエクスポートに失敗: [accent]{0}
|
||||
save.import = セーブデータを読み込む
|
||||
save.newslot = セーブデータ名:
|
||||
save.rename = リネーム
|
||||
save.rename.text = 新しい名前:
|
||||
selectslot = セーブデータを選択
|
||||
slot = [accent]スロット {0}
|
||||
save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。
|
||||
empty = <空>
|
||||
on = オン
|
||||
off = オフ
|
||||
save.autosave = 自動保存: {0}
|
||||
save.map = マップ: {0}
|
||||
save.wave = ウェーブ {0}
|
||||
save.difficulty = 難易度: {0}
|
||||
save.date = 最終保存: {0}
|
||||
save.playtime = プレイ時間: {0}
|
||||
warning = Warning.
|
||||
confirm = 確認
|
||||
delete = 削除
|
||||
ok = OK
|
||||
open = 開く
|
||||
cancel = キャンセル
|
||||
openlink = リンクを開く
|
||||
copylink = リンクをコピー
|
||||
back = 戻る
|
||||
quit.confirm = 終了してもよろしいですか?
|
||||
changelog.title = 変更履歴
|
||||
changelog.loading = 変更履歴を取得しています...
|
||||
changelog.error.android = [accent]Android4.4または、それ以下では変更履歴が動作しない場合があります。!\nこれはAndroidの内部バグによるものです。
|
||||
changelog.error.ios = [accent]iOSは変更履歴に対応していません。
|
||||
changelog.error = [scarlet]変更履歴の取得エラー!\nインターネット接続を確認してください。
|
||||
changelog.current = [yellow][[現在のバージョン]
|
||||
changelog.latest = [accent][[最新バージョン]
|
||||
loading = [accent]読み込み中...
|
||||
saving = [accent]保存中...
|
||||
wave = [accent]ウェーブ {0}
|
||||
wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒
|
||||
waiting = [LIGHT_GRAY]待機中...
|
||||
waiting.players = プレイヤーを待っています...
|
||||
wave.enemies = [LIGHT_GRAY]残り {0} 体
|
||||
wave.enemy = [LIGHT_GRAY]残り {0} 体
|
||||
loadimage = イメージを読み込む
|
||||
saveimage = イメージを保存
|
||||
unknown = 不明
|
||||
custom = カスタム
|
||||
builtin = 組み込み
|
||||
map.delete.confirm = マップを削除してもよろしいですか? これは戻すことができません!
|
||||
map.random = [accent]ランダムマップ
|
||||
map.nospawn = このマップにはスポーンするためのプレイヤーのコアがありません! [ROYAL]青い[]コアをエディターでマップに追加してください。
|
||||
map.nospawn.pvp = このマップには敵がスポーンするためのプレイヤーのコアがありません! [SCARLET]赤い[]コアをエディターでマップに追加してください。
|
||||
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
||||
editor.brush = ブラシ
|
||||
editor.slope = \\
|
||||
editor.openin = エディターで開く
|
||||
editor.oregen = 鉱石の生成
|
||||
editor.oregen.info = 鉱石の生成:
|
||||
editor.mapinfo = マップ情報
|
||||
editor.author = 作者:
|
||||
editor.description = 説明:
|
||||
editor.name = 名前:
|
||||
editor.teams = チーム
|
||||
editor.elevation = 標高
|
||||
editor.errorimageload = ファイルの読み込みエラー:\n[accent]{0}
|
||||
editor.errorimagesave = ファイルの保存エラー:\n[accent]{0}
|
||||
editor.generate = 生成
|
||||
editor.resize = リサイズ
|
||||
editor.loadmap = マップを読み込む
|
||||
editor.savemap = マップを保存
|
||||
editor.saved = 保存しました!
|
||||
editor.save.noname = マップに名前がありません! メニューの 'マップ情報' から設定してください。
|
||||
editor.save.overwrite = マップが組み込みマップを上書きしようとしています。! メニューの 'マップ情報' から異なる名前に設定してください。
|
||||
editor.import.exists = [scarlet]インポートできません:[] '{0}' はすでに組み込みマップの名前として存在します!
|
||||
editor.import = インポート...
|
||||
editor.importmap = マップをインポート
|
||||
editor.importmap.description = すでに存在しているマップをインポート
|
||||
editor.importfile = ファイルをインポート
|
||||
editor.importfile.description = 外部マップファイルをインポート
|
||||
editor.importimage = 古いイメージをインポート
|
||||
editor.importimage.description = 外部イメージファイルをインポート
|
||||
editor.export = エクスポート...
|
||||
editor.exportfile = ファイルをエクスポート
|
||||
editor.exportfile.description = マップファイルをエクスポート
|
||||
editor.exportimage = 地形イメージをエクスポート
|
||||
editor.exportimage.description = イメージファイルをエクスポート
|
||||
editor.loadimage = 地形をインポート
|
||||
editor.saveimage = 地形をエクスポート
|
||||
editor.unsaved = [scarlet]保存されていない変更があります![]\n終了してもよろしいですか?
|
||||
editor.resizemap = マップをリサイズ
|
||||
editor.mapname = マップ名:
|
||||
editor.overwrite = [accent]警告!\n存在するマップを上書きします。
|
||||
editor.overwrite.confirm = [scarlet]警告![] この名前のマップがすでに存在します。上書きしてもよろしいですか?
|
||||
editor.selectmap = 読み込むマップを選択:
|
||||
width = 幅:
|
||||
height = 高さ:
|
||||
menu = メニュー
|
||||
play = プレイ
|
||||
load = 読み込む
|
||||
save = 保存
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = 言語設定を有効にするにはゲームを再起動してください。
|
||||
settings = 設定
|
||||
tutorial = チュートリアル
|
||||
editor = エディター
|
||||
mapeditor = マップエディター
|
||||
donate = 寄附
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||
error.invalidaddress = 無効なアドレスです。
|
||||
error.timedout = タイムアウトしました!\nホストがポート開放されているか確認してください。アドレスは正しいです!
|
||||
error.mismatch = パケットエラー:\nクライアント/サーバーのバージョンが一致しません。\nゲームとホストが最新のMindustryか確認してください!
|
||||
error.alreadyconnected = すでに接続されています。
|
||||
error.mapnotfound = マップファイルが見つかりません!
|
||||
error.io = Network I/O error.
|
||||
error.any = 不明なネットワークエラーです。
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = 言語
|
||||
settings.reset = デフォルトにリセット
|
||||
settings.rebind = 再設定
|
||||
settings.controls = コントロール
|
||||
settings.game = ゲーム
|
||||
settings.sound = サウンド
|
||||
settings.graphics = グラフィック
|
||||
settings.cleardata = データを削除...
|
||||
settings.clear.confirm = データを削除してもよろしいですか?\n元に戻すことはできません!
|
||||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||
settings.clearunlocks = アンロックを削除
|
||||
settings.clearall = すべてを削除
|
||||
paused = [accent]< ポーズ >
|
||||
yes = はい
|
||||
no = いいえ
|
||||
info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = ブロック情報
|
||||
blocks.powercapacity = 電力容量
|
||||
blocks.powershot = 電力/ショット
|
||||
blocks.targetsair = 対空攻撃
|
||||
blocks.itemspeed = 輸送速度
|
||||
blocks.shootrange = 範囲
|
||||
blocks.size = 大きさ
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.maxitemssecond = 最大アイテム量
|
||||
blocks.powerrange = 電力範囲
|
||||
blocks.poweruse = 電力使用量
|
||||
blocks.powerdamage = 電力/ダメージ
|
||||
blocks.inputitemcapacity = 搬入アイテム容量
|
||||
blocks.outputitemcapacity = 搬出アイテム容量
|
||||
blocks.itemcapacity = アイテム容量
|
||||
blocks.basepowergeneration = 基本発電量
|
||||
blocks.powertransferspeed = 電力伝送量
|
||||
blocks.craftspeed = 生産速度
|
||||
blocks.inputliquid = 必要な液体
|
||||
blocks.inputliquidaux = 補助液
|
||||
blocks.inputitem = 必要なアイテム
|
||||
blocks.inputitems = 必要なアイテム
|
||||
blocks.outputitem = 搬出アイテム
|
||||
blocks.drilltier = ドリル
|
||||
blocks.drillspeed = 基本採掘速度
|
||||
blocks.liquidoutput = 搬出液体
|
||||
blocks.liquidoutputspeed = 液体搬出速度
|
||||
blocks.liquiduse = 液体使用量
|
||||
blocks.coolant = 冷却
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = 冷却使用量
|
||||
blocks.inputliquidfuel = 液体燃料
|
||||
blocks.liquidfueluse = 液体燃料使用量
|
||||
blocks.boostitem = 加速アイテム
|
||||
blocks.boostliquid = 加速液体
|
||||
blocks.health = 耐久値
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = 精度のずれ
|
||||
blocks.shots = ショット
|
||||
blocks.reload = ショット/秒
|
||||
blocks.inputfuel = 燃料
|
||||
blocks.fuelburntime = 燃焼時間
|
||||
blocks.inputcapacity = 搬入容量
|
||||
blocks.outputcapacity = 搬出容量
|
||||
unit.blocks = ブロック
|
||||
unit.powersecond = 電力/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
unit.itemssecond = アイテム/秒
|
||||
unit.pixelssecond = ピクセル/秒
|
||||
unit.liquidunits = 液体
|
||||
unit.powerunits = 電力
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.items = アイテム
|
||||
category.general = 一般
|
||||
category.power = 電力
|
||||
category.liquids = 液体
|
||||
category.items = アイテム
|
||||
category.crafting = 製作速度
|
||||
category.shooting = 攻撃速度
|
||||
category.optional = 機能強化オプション
|
||||
>>>>>>> upstream/master
|
||||
setting.indicators.name = 味方の方角表示
|
||||
setting.autotarget.name = 自動ターゲット
|
||||
setting.fpscap.name = 最大FPS
|
||||
@@ -375,7 +733,7 @@ setting.mutemusic.name = 音楽をミュート
|
||||
setting.sfxvol.name = 効果音 音量
|
||||
setting.mutesound.name = 効果音をミュート
|
||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||
text.keybind.title = キーバインド
|
||||
keybind.title = キーバインド
|
||||
category.general.name = 一般
|
||||
category.view.name = 表示
|
||||
category.multiplayer.name = マルチプレイ
|
||||
@@ -390,6 +748,7 @@ keybind.screenshot.name = スクリーンショット
|
||||
keybind.move_x.name = 左右移動
|
||||
keybind.move_y.name = 上下移動
|
||||
keybind.select.name = 選択/ショット
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = 破壊
|
||||
keybind.deselect.name = 選択解除
|
||||
keybind.shoot.name = ショット
|
||||
@@ -408,9 +767,15 @@ keybind.chat_history_next.name = 次のチャット履歴
|
||||
keybind.chat_scroll.name = チャットスクロール
|
||||
keybind.drop_unit.name = ドロップユニット
|
||||
keybind.zoom_minimap.name = ミニマップのズーム
|
||||
<<<<<<< HEAD
|
||||
mode.text.help.title = モード説明
|
||||
mode.waves.name = ウェーブ
|
||||
mode.waves.description = 通常モードです。限られた資源の中でウェーブが自動的に進行します。
|
||||
=======
|
||||
mode.help.title = モード説明
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
>>>>>>> upstream/master
|
||||
mode.sandbox.name = サンドボックス
|
||||
mode.sandbox.description = 無限の資源でウェーブを自由に進行できます。
|
||||
mode.freebuild.name = フリービルド
|
||||
@@ -422,18 +787,20 @@ mode.attack.descrption = ウェーブはなく、敵基地の破壊を目指し
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
content.recipe.name = ブロック
|
||||
content.block.name = Blocks
|
||||
content.mech.name = 機体
|
||||
item.stone.name = 石
|
||||
item.stone.description = 基本的な原材料です。他の材料を分離したり、精製や溶岩を溶かしたりするのに使用します。
|
||||
item.copper.name = 銅
|
||||
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
||||
item.lead.name = 鉛
|
||||
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
||||
item.coal.name = 石炭
|
||||
item.coal.description = 一般的で有用な燃料です。
|
||||
<<<<<<< HEAD
|
||||
item.dense-alloy.name = 高密度合金
|
||||
item.dense-alloy.description = 銅と鉛でできた丈夫な合金です。高性能な輸送ブロックやドリルに使われます。
|
||||
=======
|
||||
item.graphite.name = Graphite
|
||||
>>>>>>> upstream/master
|
||||
item.titanium.name = チタン
|
||||
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
||||
item.thorium.name = トリウム
|
||||
@@ -454,6 +821,13 @@ item.blast-compound.name = 爆発性化合物
|
||||
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
||||
item.pyratite.name = ピラタイト
|
||||
item.pyratite.description = 兵器などに使われる非常に燃えやすい物質です。
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
>>>>>>> upstream/master
|
||||
liquid.water.name = 水
|
||||
liquid.lava.name = 溶岩
|
||||
liquid.oil.name = 石油
|
||||
@@ -487,6 +861,7 @@ mech.trident-ship.weapon = 爆弾
|
||||
mech.glaive-ship.name = グライブ
|
||||
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
||||
mech.glaive-ship.weapon = 焼夷弾
|
||||
<<<<<<< HEAD
|
||||
text.item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
||||
text.item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
||||
text.item.radioactivity = [LIGHT_GRAY]放射能: {0}%
|
||||
@@ -502,9 +877,31 @@ text.mech.ability = [LIGHT_GRAY]能力: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||
=======
|
||||
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
||||
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]放射能: {0}%
|
||||
unit.health = [LIGHT_GRAY]耐久値: {0}
|
||||
unit.speed = [LIGHT_GRAY]速度: {0}
|
||||
mech.weapon = [LIGHT_GRAY]武器: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]アイテム容量: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]採掘速度: {0}
|
||||
mech.minepower = [LIGHT_GRAY]採掘力: {0}
|
||||
mech.ability = [LIGHT_GRAY]能力: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
>>>>>>> upstream/master
|
||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
||||
block.spawn.name = エネミースポーン
|
||||
block.core.name = コア
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = 金属製の床
|
||||
block.deepwater.name = 深層水
|
||||
block.water.name = 水
|
||||
@@ -523,8 +920,8 @@ block.blackrock.name = 黒い岩
|
||||
block.icerock.name = 氷岩
|
||||
block.copper-wall.name = 銅の壁
|
||||
block.copper-wall-large.name = 大きな銅の壁
|
||||
block.dense-alloy-wall.name = 高密度合金の壁
|
||||
block.dense-alloy-wall-large.name = 大きな高密度合金の壁
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = フェーズファイバーの壁
|
||||
block.phase-wall-large.name = 大きなフェーズファイバーの壁
|
||||
block.thorium-wall.name = トリウムの壁
|
||||
@@ -557,17 +954,24 @@ block.separator.name = 分離機
|
||||
block.centrifuge.name = 遠心分離機
|
||||
block.power-node.name = 電源ノード
|
||||
block.power-node-large.name = 大型電源ノード
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = バッテリー
|
||||
block.battery-large.name = 大型バッテリー
|
||||
block.combustion-generator.name = 火力発電機
|
||||
block.turbine-generator.name = タービン発電機
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = 機械ドリル
|
||||
block.pneumatic-drill.name = 空気圧ドリル
|
||||
block.laser-drill.name = レーザードリル
|
||||
block.water-extractor.name = ウォーターポンプ
|
||||
block.cultivator.name = 耕作機
|
||||
<<<<<<< HEAD
|
||||
block.alpha-mech-pad.name = アルファパッド
|
||||
block.dart-ship-pad.name = ダーツパッド
|
||||
=======
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
>>>>>>> upstream/master
|
||||
block.delta-mech-pad.name = デルタパッド
|
||||
block.javelin-ship-pad.name = ジャベリンパッド
|
||||
block.trident-ship-pad.name = トライデントパッド
|
||||
@@ -576,11 +980,11 @@ block.omega-mech-pad.name = オメガパッド
|
||||
block.tau-mech-pad.name = タウパッド
|
||||
block.conduit.name = パイプ
|
||||
block.mechanical-pump.name = 機械ポンプ
|
||||
block.itemsource.name = アイテムソース
|
||||
block.itemvoid.name = アイテムボイド
|
||||
block.liquidsource.name = 液体ソース
|
||||
block.powervoid.name = 電力ボイド
|
||||
block.powerinfinite.name = 無限電源
|
||||
block.item-source.name = アイテムソース
|
||||
block.item-void.name = アイテムボイド
|
||||
block.liquid-source.name = 液体ソース
|
||||
block.power-void.name = 電力ボイド
|
||||
block.power-source.name = 無限電源
|
||||
block.unloader.name = アンローダー
|
||||
block.vault.name = ボールト
|
||||
block.wave.name = ウェーブ
|
||||
@@ -632,7 +1036,7 @@ block.rtg-generator.name = RTG発電機
|
||||
block.spectre.name = スペクター
|
||||
block.meltdown.name = メルトダウン
|
||||
block.container.name = コンテナー
|
||||
block.core.description = ゲームで最も重要な建物です。
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = ブルー
|
||||
team.red.name = レッド
|
||||
team.orange.name = オレンジ
|
||||
@@ -646,6 +1050,7 @@ unit.phantom.name = ファントムドローン
|
||||
unit.phantom.description = 強化されたユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンよりも効率的に行います。
|
||||
unit.dagger.name = ダガー
|
||||
unit.dagger.description = 一般的な地上ユニットです。集団になると便利です。
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = タイタン
|
||||
unit.titan.description = 強化された地上戦闘ユニットです。地上と空の敵の両方に攻撃します。
|
||||
unit.ghoul.name = グール爆撃機
|
||||
@@ -655,7 +1060,11 @@ unit.wraith.description = 高速な攻撃機ユニットです。
|
||||
unit.fortress.name = フォートレス
|
||||
unit.fortress.description = 砲撃地上ユニットです。
|
||||
unit.revenant.name = レベナント
|
||||
unit.revenant.description = レーザープラットフォームです。
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = ここでのミッションは[LIGHT_GRAY]敵[]を倒すことです。\n\nまずは、[accent]銅の採掘[]から始めましょう。コアの近くの銅鉱石の鉱脈をタップしましょう。
|
||||
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n銅鉱石の鉱脈の上に1つ置いてみましょう。
|
||||
tutorial.conveyor = [accent]コンベアー[]はコアにアイテムを輸送することができます。\nドリルからコアまでコンベアー作りましょう。
|
||||
@@ -778,11 +1187,19 @@ block.router.description = 一つの方向から受け取ったアイテムを
|
||||
block.distributor.description = 高度なルーターです。アイテムを7方向に均等に分けて搬出します。
|
||||
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
|
||||
block.alpha-mech-pad.description = 電力を使用して、機体を[accent]アルファ[]機体に作り替えます。
|
||||
<<<<<<< HEAD
|
||||
block.itemsource.description = アイテムを無限に搬出します。サンドボックスのみ。
|
||||
block.liquidsource.description = 液体を無限に搬出します。サンドボックスのみ。
|
||||
block.itemvoid.description = 電力なしでアイテムを廃棄します。サンドボックスのみ。
|
||||
block.powerinfinite.description = 無限に電力を搬出します。サンドボックスのみ。
|
||||
block.powervoid.description = 入力されたすべての電力を破棄します。サンドボックスのみ。
|
||||
=======
|
||||
block.item-source.description = アイテムを無限に搬出します。サンドボックスのみ。
|
||||
block.liquid-source.description = 液体を無限に搬出します。サンドボックスのみ。
|
||||
block.item-void.description = 電力なしでアイテムを廃棄します。サンドボックスのみ。
|
||||
block.power-source.description = 無限に電力を搬出します。サンドボックスのみ。
|
||||
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスのみ。
|
||||
>>>>>>> upstream/master
|
||||
liquid.water.description = 一般的に機械の冷却や廃棄物の処理などに使用されます。
|
||||
liquid.lava.description = 冷却して石にしたり、発電や一部ターレットの弾薬として使用することができます。
|
||||
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使われます。
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,351 +1,359 @@
|
||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
text.credits = Creditos
|
||||
text.discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
||||
text.link.discord.description = O discord oficial do Mindustry
|
||||
text.link.github.description = Codigo fonte do jogo.
|
||||
text.link.dev-builds.description = Desenvolvimentos Instaveis
|
||||
text.link.trello.description = Trello Oficial para Updates Planejados
|
||||
text.link.itch.io.description = Pagina da Itch.io com os Downloads
|
||||
text.link.google-play.description = Listamento do google play store
|
||||
text.link.wiki.description = Wiki oficial do Mindustry
|
||||
text.linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||
text.gameover = O núcleo foi destruído.
|
||||
text.gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||
text.sector.gameover = Esse setor foi perdido! Soltar Novamente?
|
||||
text.sector.retry = Tentar novamente?
|
||||
text.highscore = [YELLOW]Novo recorde!
|
||||
text.wave.lasted = Você sobreviveu até a onda [accent]{0}[].
|
||||
text.level.highscore = Melhor\npontuação: [accent] {0}
|
||||
text.level.delete.title = Confirmar exclusão
|
||||
text.map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||
text.level.select = Seleção de Fase
|
||||
text.level.mode = Modo de Jogo:
|
||||
text.construction.desktop = Os controles do Desktop foram Mudados.\nPara descelecionar um bloco ou parar de construir, [accent]Use espaço.[].
|
||||
text.construction.title = Guia de contrução de blocos
|
||||
text.construction =Você selecionou [accent]Modo de construção de blocos[].\n\nPara começar a colocar, Simplesmente clique um lugar valido perto de sua nave.\nUma vez que você selecionou alguns blocos, Clique na caixa para confirmar, E sua nave vai começar a construi-los.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Mude a seleção[] Segurando e arrastando qualquer bloco na seleção.\n- [accent]Coloque os blocos em linha[] Clicando e segurando em um lugar vazio e arrastando em uma direção.\n- [accent]Cancele a construção ou seleção[] Pressionando X no canto esquerdo.
|
||||
text.deconstruction.title = Block Deconstruction Guide
|
||||
text.deconstruction = Você selecionou [accent]O modo de destruição de blocos[].\n\nPara Começar a quebrar, Simplesmente clique num bloco perto da nave.\nQuando tiver selecionados alguns blocos, Aperte a caixa para confirmar, E sua nave vai começar a construir.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Remova blocos em uma area[] Clicando e Apertando um lugar vazio então arraste numa direção.\n- [accent]Cancele a construção ou Seleção[] Apertando X no canto Esquerdo.
|
||||
text.showagain = Não mostrar na proxima sessão
|
||||
text.coreattack = < A base está sobre ataque! >
|
||||
text.unlocks = Desbloqueados
|
||||
text.savegame = Salvar Jogo
|
||||
text.loadgame = Carregar Jogo
|
||||
text.joingame = Entrar no Jogo
|
||||
text.addplayers = Adicionar/Remover Jogador
|
||||
text.customgame = Jogo Customizado
|
||||
text.sectors = Setores
|
||||
text.sector = Setor Selecionado: [LIGHT_GRAY]{0}
|
||||
text.sector.time = Tempo: [LIGHT_GRAY]{0}
|
||||
text.sector.deploy = Soltar
|
||||
text.sector.abandon = Abandonar
|
||||
text.sector.abandon.confirm = Certeza que quer abandonar seu progresso nesse setor?\nThis cannot be undone!
|
||||
text.sector.resume = Voltar
|
||||
text.sector.locked = [scarlet][[Não liberado]
|
||||
text.sector.unexplored = [accent][[Inexplorado]
|
||||
text.missions = Missões:[LIGHT_GRAY] {0}
|
||||
text.mission = Missão:[LIGHT_GRAY] {0}
|
||||
text.mission.main = Missão principal:[LIGHT_GRAY] {0}
|
||||
text.mission.info = Info da missão
|
||||
text.mission.complete = Missão completa!
|
||||
text.mission.complete.body = Setor {0},{1} Foi conquistado.
|
||||
text.mission.wave = Sobrevive [accent]{0}/{1}[] Onda\nOnda em {2}
|
||||
text.mission.wave.enemies = Sobreviva[accent] {0}/{1} []ondas\n{2} inimigos
|
||||
text.mission.wave.enemy = Sobreviva[accent] {0}/{1} []Ondas\n{2} Inimigos
|
||||
text.mission.wave.menu = Sobreviva[accent] {0} []Ondas
|
||||
text.mission.battle = Destrua a base inimiga.
|
||||
text.mission.resource.menu = Obtenha {0} x{1}
|
||||
text.mission.resource = Obtenha {0}:\n[accent]{1}/{2}[]
|
||||
text.mission.block = Criar {0}
|
||||
text.mission.unit = Criar {0} Unidade
|
||||
text.mission.command = Enviar comando {0} As unidades
|
||||
text.mission.linknode = Ligar nodo de energia
|
||||
text.mission.display = [accent]Missão:\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = Trocar para Meca[accent] {0}[]
|
||||
text.mission.create = Criar[accent] {0}[]
|
||||
text.none = <none>
|
||||
text.close = Fechar
|
||||
text.quit = Sair
|
||||
text.maps = Mapas
|
||||
text.continue = Continue
|
||||
text.nextmission = Próxima Missão
|
||||
text.maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||
text.about.button = Sobre
|
||||
text.name = Nome:
|
||||
text.filename = Nome do arquivo:
|
||||
text.unlocked = Novo bloco Desbloqueado!
|
||||
text.unlocked.plural = Novos Blocos desbloqueados!
|
||||
text.players = {0} Jogadores Ativos
|
||||
text.players.single = {0} Jogador Ativo
|
||||
text.server.closing = [accent]Fechando servidor...
|
||||
text.server.kicked.kick = Voce foi expulso do servidor!
|
||||
text.server.kicked.serverClose = Servidor Fechado.
|
||||
text.server.kicked.sectorComplete = Setor completo.
|
||||
text.server.kicked.sectorComplete.text = Sua missão esta completa.\nO servidor vai continuar no proximo setor.
|
||||
text.server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||
text.server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar!
|
||||
text.server.kicked.banned = Voce foi banido do servidor.
|
||||
text.server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
|
||||
text.server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
||||
text.server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
||||
text.server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
||||
text.server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
||||
text.host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||
text.join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
||||
text.hostserver = Hospedar servidor
|
||||
text.hostserver.mobile = Hospedar\nJogo
|
||||
text.host = Hospedar
|
||||
text.hosting = [accent]Abrindo server...
|
||||
text.hosts.refresh = atualizar
|
||||
text.hosts.discovering = Descobrindo jogos em lan
|
||||
text.server.refreshing = Atualizando servidor
|
||||
text.hosts.none = [lightgray]Nenhum jogo lan encontrado!
|
||||
text.host.invalid = [scarlet]Não foi possivel Hospedar.
|
||||
text.trace = Traçar jogador
|
||||
text.trace.playername = Nome do jogador: [accent]{0}
|
||||
text.trace.ip = IP: [accent]{0}
|
||||
text.trace.id = ID unico: [accent]{0}
|
||||
text.trace.android = Cliente Androide: [accent]{0}
|
||||
text.trace.modclient = Cliente Customizado: [accent]{0}
|
||||
text.trace.totalblocksbroken = Blocos totais quebrados: [accent]{0}
|
||||
text.trace.structureblocksbroken = Blocos de estrutura quebrados: [accent]{0}
|
||||
text.trace.lastblockbroken = Ultimo bloco quebrado: [accent]{0}
|
||||
text.trace.totalblocksplaced = Blocos totais Colocados: [accent]{0}
|
||||
text.trace.lastblockplaced = Ultimo bloco colocado: [accent]{0}
|
||||
text.invalidid = ID do cliente invalido! Reporte o bug.
|
||||
text.server.bans = Banidos
|
||||
text.server.bans.none = Nenhum jogador banido encontrado!
|
||||
text.server.admins = Administradores
|
||||
text.server.admins.none = Nenhum administrador encontrado!
|
||||
text.server.add = Adicionar servidor
|
||||
text.server.delete = Certeza que quer deletar o servidor?
|
||||
text.server.hostname = Hospedar: {0}
|
||||
text.server.edit = Editar servidor
|
||||
text.server.outdated = [crimson]Servidor desatualizado![]
|
||||
text.server.outdated.client = [crimson]Cliente desatualizado![]
|
||||
text.server.version = [lightgray]Versão: {0}
|
||||
text.server.custombuild = [yellow]Construção customizada
|
||||
text.confirmban = Certeza que quer banir este jogador?
|
||||
text.confirmkick = Certeza que quer kickar o jogador?
|
||||
text.confirmunban = Certeza que quer desbanir este jogador?
|
||||
text.confirmadmin = Certeza que quer fazer este jogador um administrador?
|
||||
text.confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
||||
text.joingame.title = Entrar no jogo
|
||||
text.joingame.ip = IP:
|
||||
text.disconnect = Desconectado.
|
||||
text.disconnect.data = Falha ao abrir a data do mundo!
|
||||
text.connecting = [accent]Conectando...
|
||||
text.connecting.data = [accent]Carregando data do mundo...
|
||||
text.server.port = Porte:
|
||||
text.server.addressinuse = Senha em uso!
|
||||
text.server.invalidport = Numero de port invalido!
|
||||
text.server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
text.save.old = Este save é para uma versão antiga do jogo, E não pode ser usado.\n\n[LIGHT_GRAY]Salvar Versões antigas vai ser Implementado Na versão 4.0 completa
|
||||
text.save.new = Novo Save
|
||||
text.save.overwrite = Você tem certeza que quer salvar sobre este slot?
|
||||
text.overwrite = Salvar sobre
|
||||
text.save.none = Nenhum save encontrado!
|
||||
text.saveload = [accent]Salvando...
|
||||
text.savefail = Falha ao salvar jogo!
|
||||
text.save.delete.confirm = Certeza que quer deletar este save?
|
||||
text.save.delete = Deletar
|
||||
text.save.export = Exportar save
|
||||
text.save.import.invalid = [accent]Este save é invalido!
|
||||
text.save.import.fail = [crimson]Falha ao importar save: [accent]{0}
|
||||
text.save.export.fail = [crimson]Falha ao Exportar save: [accent]{0}
|
||||
text.save.import = Importar save
|
||||
text.save.newslot = Nome do save:
|
||||
text.save.rename = Renomear
|
||||
text.save.rename.text = Novo jogo:
|
||||
text.selectslot = Selecione um slot para salvar.
|
||||
text.slot = [accent]Slot {0}
|
||||
text.save.corrupted = [accent]Arquivo corrompido ou inválido!
|
||||
text.sector.corrupted = [accent]Um arquivo de save Foi encontrado neste setor, Mas o login falhou.\nUm novo foi criado.
|
||||
text.empty = <vazio>
|
||||
text.on = Ligado
|
||||
text.off = Desligado
|
||||
text.save.autosave = Autosalvar: {0}
|
||||
text.save.map = Mapa: {0}
|
||||
text.save.wave = Horda {0}
|
||||
text.save.difficulty = Dificuldade: {0}
|
||||
text.save.date = Último salvamento: {0}
|
||||
text.save.playtime = Playtime: {0}
|
||||
text.confirm = Confirmar
|
||||
text.delete = Excluir
|
||||
text.ok = OK
|
||||
text.open = Abrir
|
||||
text.cancel = Cancelar
|
||||
text.openlink = Abrir Link
|
||||
text.copylink = Copiar link
|
||||
text.back = Voltar
|
||||
text.quit.confirm = Você tem certeza que quer sair?
|
||||
text.changelog.title = Changelog
|
||||
text.changelog.loading = Coletando changelog...
|
||||
text.changelog.error.android = [accent]Note que a Changelog as vezes Funciona no android 4.4 e abaixo!\nIsso é por causa de um erro interno no sistema android.
|
||||
text.changelog.error.ios = [accent]A changelog não é suportada no IOS.
|
||||
text.changelog.error = [scarlet]Erro ao coletar Changelog!\nCheque a Conexão com a internet.
|
||||
text.changelog.current = [yellow][[Primeira versão]
|
||||
text.changelog.latest = [accent][[Ultima versão]
|
||||
text.loading = [accent]Carregando...
|
||||
text.saving = [accent]Salvando...
|
||||
text.wave = [accent]Horda {0}
|
||||
text.wave.waiting = Horda em {0}
|
||||
text.waiting = Aguardando...
|
||||
text.waiting.players = Waiting for players...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
text.loadimage = Carregar\nImagem
|
||||
text.saveimage = Salvar\nImagem
|
||||
text.unknown = Desconhecido
|
||||
text.custom = Customizado
|
||||
text.builtin = Built-In
|
||||
text.map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
||||
text.map.random = [accent]Mapa aleatório
|
||||
text.map.nospawn = Esse mapa não contém um [yellow]core[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]core[] no editor de mapa.
|
||||
text.map.nospawn.pvp = Esse mapa não tem cores inimigos para os jogadores nascerem! Adicione[SCARLET] Cores vermelhos[] no mapa no editor.
|
||||
text.map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||
text.editor.brush = Pincel
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Abrir no Editor
|
||||
text.editor.oregen = Geração de minério
|
||||
text.editor.oregen.info = Geração de minério:
|
||||
text.editor.mapinfo = Informação do mapa
|
||||
text.editor.author = Autor:
|
||||
text.editor.description = Descrição:
|
||||
text.editor.name = Nome:
|
||||
text.editor.teams = Time
|
||||
text.editor.elevation = Elevação
|
||||
text.editor.errorimageload = Erro ao carregar arquivo de imagem:\n[accent]{0}
|
||||
text.editor.errorimagesave = Erro ao salvar arquivo de imagem:\n[accent]{0}
|
||||
text.editor.generate = Gerar
|
||||
text.editor.resize = Redimen\n sionar
|
||||
text.editor.loadmap = Carregar\n Mapa
|
||||
text.editor.savemap = Salvar\n Mapa
|
||||
text.editor.saved = Salvo!
|
||||
text.editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
||||
text.editor.save.overwrite = O seu mapa Substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
||||
text.editor.import.exists = [scarlet]Não foi possivel importar:[] Um mapa Construído chamado '{0}' Já existe!
|
||||
text.editor.import = Importando...
|
||||
text.editor.importmap = Importar Mapa
|
||||
text.editor.importmap.description = Importar um mapa existente
|
||||
text.editor.importfile = Importar arquivo
|
||||
text.editor.importfile.description = Importar um arquivo externo
|
||||
text.editor.importimage = Importar imagem do terreno
|
||||
text.editor.importimage.description = Importar uma imagem de terreno externa
|
||||
text.editor.export = Exportando...
|
||||
text.editor.exportfile = Exportar arquivo
|
||||
text.editor.exportfile.description = Exportar um arquivo de mapa
|
||||
text.editor.exportimage = Exportar imagem de terreno
|
||||
text.editor.exportimage.description = Exportar um arquivo de imagem de mapa
|
||||
text.editor.loadimage = Carregar\n Imagem
|
||||
text.editor.saveimage = Salvar\nImagem
|
||||
text.editor.unsaved = [scarlet]Você tem alterações não salvas![]\nTem certeza que quer sair?
|
||||
text.editor.resizemap = Redimensionar Mapa
|
||||
text.editor.mapname = Nome do Mapa:
|
||||
text.editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||
text.editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||
text.editor.selectmap = Selecione uma mapa para carregar:
|
||||
text.width = Largura:
|
||||
text.height = Altura:
|
||||
text.menu = Menu
|
||||
text.play = Jogar
|
||||
text.load = Carregar
|
||||
text.save = Salvar
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito.
|
||||
text.settings = Configurações
|
||||
text.tutorial = Tutorial
|
||||
text.editor = Editor
|
||||
text.mapeditor = Editor de mapa
|
||||
text.donate = Doar
|
||||
text.connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||
text.error.unreachable = Servidor inalcançavel.
|
||||
text.error.invalidaddress = Endereço invalido.
|
||||
text.error.timedout = Desconectado!\nTenha certeza que o Rosteador tenha feito Port forwading, E que o indereço esteja correto!
|
||||
text.error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão!
|
||||
text.error.alreadyconnected = Já conectado.
|
||||
text.error.mapnotfound = Arquivo de mapa não encontrado!
|
||||
text.error.any = Erro de rede desconhecido.
|
||||
text.settings.language = Linguagem
|
||||
text.settings.reset = Restaurar Padrões
|
||||
text.settings.rebind = Religar
|
||||
text.settings.controls = Controles
|
||||
text.settings.game = Jogo
|
||||
text.settings.sound = Som
|
||||
text.settings.graphics = Gráficos
|
||||
text.settings.cleardata = Data do jogo limpa...
|
||||
text.settings.clear.confirm = Certeza que quer limpar a data?\nOque é feito não pode ser desfeito!
|
||||
text.settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||
text.settings.clearsectors = Limpar setores
|
||||
text.settings.clearunlocks = Limpar liberados
|
||||
text.settings.clearall = Limpar tudo
|
||||
text.paused = Pausado
|
||||
text.yes = Sim
|
||||
text.no = Não
|
||||
text.info.title = [accent]Informação
|
||||
text.error.title = [crimson]Ocorreu um Erro.
|
||||
text.error.crashtitle = Ocorreu um Erro
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Informação do Bloco
|
||||
text.blocks.powercapacity = Capacidade de Energia
|
||||
text.blocks.powershot = Energia/tiro
|
||||
text.blocks.targetsair = Mirar no ar
|
||||
text.blocks.itemspeed = Unidades mobilizadas
|
||||
text.blocks.shootrange = Alcance
|
||||
text.blocks.size = Tamanho
|
||||
text.blocks.liquidcapacity = Capacidade de Líquido
|
||||
text.blocks.maxitemssecond = Máximo de itens/segundo
|
||||
text.blocks.powerrange = Alcance da Energia
|
||||
text.blocks.poweruse = Uso de energia
|
||||
text.blocks.powerdamage = Dano/Poder
|
||||
text.blocks.inputitemcapacity = Configurar capacidade de itens
|
||||
text.blocks.outputitemcapacity = Configurar capacidade de itens
|
||||
text.blocks.itemcapacity = Capacidade de Itens
|
||||
text.blocks.basepowergeneration = Geração de poder base
|
||||
text.blocks.powertransferspeed = Transferência de energia
|
||||
text.blocks.craftspeed = Velocidade de produção
|
||||
text.blocks.inputliquid = Líquido de entrada
|
||||
text.blocks.inputliquidaux = Líquido auxiliar
|
||||
text.blocks.inputitem = Item de entrada
|
||||
text.blocks.inputitems = Itens de entrada
|
||||
text.blocks.outputitem = Itens de saida
|
||||
text.blocks.drilltier = Furaveis
|
||||
text.blocks.drillspeed = Velocidade da furadeira base
|
||||
text.blocks.liquidoutput = Saida de liquido
|
||||
text.blocks.liquidoutputspeed = Velocidade da saida de líquido
|
||||
text.blocks.liquiduse = Uso de liquido
|
||||
text.blocks.coolant = Esfriador
|
||||
text.blocks.coolantuse = Uso do esfriador
|
||||
text.blocks.inputliquidfuel = Liquido de combustivel
|
||||
text.blocks.liquidfueluse = Uso do liquido de combustivel
|
||||
text.blocks.boostitem = Acelerar item
|
||||
text.blocks.boostliquid = Acelerar líquido
|
||||
text.blocks.health = Saúde
|
||||
text.blocks.inaccuracy = Imprecisão
|
||||
text.blocks.shots = Tiros
|
||||
text.blocks.reload = Recarregar
|
||||
text.blocks.inputfuel = Combustivel
|
||||
text.blocks.fuelburntime = Tempo de queima de combustivel
|
||||
text.blocks.inputcapacity = Capacidade de entrada
|
||||
text.blocks.outputcapacity = Capacidade de saída
|
||||
text.unit.blocks = blocos
|
||||
text.unit.powersecond = Unidades de energia/segundo
|
||||
text.unit.liquidsecond = Unidades de líquido/segundo
|
||||
text.unit.itemssecond = itens/segundo
|
||||
text.unit.pixelssecond = pixeis/segundo
|
||||
text.unit.liquidunits = Unidades de liquido
|
||||
text.unit.powerunits = Unidades de energia
|
||||
text.unit.degrees = Graus
|
||||
text.unit.seconds = segundos
|
||||
text.unit.items = itens
|
||||
text.category.general = Geral
|
||||
text.category.power = Poder
|
||||
text.category.liquids = Liquidos
|
||||
text.category.items = Itens
|
||||
text.category.crafting = Construindo
|
||||
text.category.shooting = Atirando
|
||||
text.category.optional = Melhoras opcionais
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Creditos
|
||||
contributors = Translators and Contributors
|
||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
||||
link.discord.description = O discord oficial do Mindustry
|
||||
link.github.description = Codigo fonte do jogo.
|
||||
link.dev-builds.description = Desenvolvimentos Instaveis
|
||||
link.trello.description = Trello Oficial para Updates Planejados
|
||||
link.itch.io.description = Pagina da Itch.io com os Downloads
|
||||
link.google-play.description = Listamento do google play store
|
||||
link.wiki.description = Wiki oficial do Mindustry
|
||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = O núcleo foi destruído.
|
||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||
highscore = [YELLOW]Novo recorde!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||
level.highscore = Melhor\npontuação: [accent] {0}
|
||||
level.select = Seleção de Fase
|
||||
level.mode = Modo de Jogo:
|
||||
construction.desktop = Os controles do Desktop foram Mudados.\nPara descelecionar um bloco ou parar de construir, [accent]Use espaço.[].
|
||||
construction.title = Guia de contrução de blocos
|
||||
construction = Você selecionou [accent]Modo de construção de blocos[].\n\nPara começar a colocar, Simplesmente clique um lugar valido perto de sua nave.\nUma vez que você selecionou alguns blocos, Clique na caixa para confirmar, E sua nave vai começar a construi-los.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Mude a seleção[] Segurando e arrastando qualquer bloco na seleção.\n- [accent]Coloque os blocos em linha[] Clicando e segurando em um lugar vazio e arrastando em uma direção.\n- [accent]Cancele a construção ou seleção[] Pressionando X no canto esquerdo.
|
||||
deconstruction.title = Block Deconstruction Guide
|
||||
deconstruction = Você selecionou [accent]O modo de destruição de blocos[].\n\nPara Começar a quebrar, Simplesmente clique num bloco perto da nave.\nQuando tiver selecionados alguns blocos, Aperte a caixa para confirmar, E sua nave vai começar a construir.\n\n- [accent]Remova blocos[] De sua seleção clicando neles.\n- [accent]Remova blocos em uma area[] Clicando e Apertando um lugar vazio então arraste numa direção.\n- [accent]Cancele a construção ou Seleção[] Apertando X no canto Esquerdo.
|
||||
showagain = Não mostrar na proxima sessão
|
||||
coreattack = < O núcleo está sobre ataque! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Salvar Jogo
|
||||
loadgame = Carregar Jogo
|
||||
joingame = Entrar no Jogo
|
||||
addplayers = Adicionar/Remover Jogador
|
||||
customgame = Jogo Customizado
|
||||
newgame = Novo Jogo
|
||||
none = <none>
|
||||
close = Fechar
|
||||
quit = Sair
|
||||
maps = Mapas
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||
about.button = Sobre
|
||||
name = Nome:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = Nome do arquivo:
|
||||
unlocked = Novo bloco Desbloqueado!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} Jogadores Ativos
|
||||
players.single = {0} Jogador Ativo
|
||||
server.closing = [accent]Fechando servidor...
|
||||
server.kicked.kick = Voce foi expulso do servidor!
|
||||
server.kicked.serverClose = Servidor Fechado.
|
||||
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||
server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar!
|
||||
server.kicked.banned = Voce foi banido do servidor.
|
||||
server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
|
||||
server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
||||
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
||||
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
||||
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
||||
hostserver = Hospedar servidor
|
||||
hostserver.mobile = Hospedar\nJogo
|
||||
host = Hospedar
|
||||
hosting = [accent]Abrindo server...
|
||||
hosts.refresh = atualizar
|
||||
hosts.discovering = Descobrindo jogos em lan
|
||||
server.refreshing = Atualizando servidor
|
||||
hosts.none = [lightgray]Nenhum jogo lan encontrado!
|
||||
host.invalid = [scarlet]Não foi possivel Hospedar.
|
||||
trace = Traçar jogador
|
||||
trace.playername = Nome do jogador: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID unico: [accent]{0}
|
||||
trace.android = Cliente Android: [accent]{0}
|
||||
trace.modclient = Cliente Customizado: [accent]{0}
|
||||
trace.totalblocksbroken = Blocos totais quebrados: [accent]{0}
|
||||
trace.structureblocksbroken = Blocos de estrutura quebrados: [accent]{0}
|
||||
trace.lastblockbroken = Ultimo bloco quebrado: [accent]{0}
|
||||
trace.totalblocksplaced = Blocos totais Colocados: [accent]{0}
|
||||
trace.lastblockplaced = Ultimo bloco colocado: [accent]{0}
|
||||
invalidid = ID do cliente invalido! Reporte o bug.
|
||||
server.bans = Banidos
|
||||
server.bans.none = Nenhum jogador banido encontrado!
|
||||
server.admins = Administradores
|
||||
server.admins.none = Nenhum administrador encontrado!
|
||||
server.add = Adicionar servidor
|
||||
server.delete = Certeza que quer deletar o servidor?
|
||||
server.hostname = Hospedar: {0}
|
||||
server.edit = Editar servidor
|
||||
server.outdated = [crimson]Servidor desatualizado![]
|
||||
server.outdated.client = [crimson]Cliente desatualizado![]
|
||||
server.version = [lightgray]Versão: {0}
|
||||
server.custombuild = [yellow]Construção customizada
|
||||
confirmban = Certeza que quer banir este jogador?
|
||||
confirmkick = Certeza que quer expulsar o jogador?
|
||||
confirmunban = Certeza que quer desbanir este jogador?
|
||||
confirmadmin = Certeza que quer fazer este jogador um administrador?
|
||||
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
||||
joingame.title = Entrar no jogo
|
||||
joingame.ip = IP:
|
||||
disconnect = Desconectado.
|
||||
disconnect.data = Falha ao abrir a data do mundo!
|
||||
connecting = [accent]Conectando...
|
||||
connecting.data = [accent]Carregando data do mundo...
|
||||
server.port = Porte:
|
||||
server.addressinuse = Senha em uso!
|
||||
server.invalidport = Numero de port invalido!
|
||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||
save.old = Este save é para uma versão antiga do jogo, E não pode ser usado.\n\n[LIGHT_GRAY]Salvar Versões antigas vai ser Implementado Na versão 4.0 completa
|
||||
save.new = Novo Save
|
||||
save.overwrite = Você tem certeza que quer salvar sobre este slot?
|
||||
overwrite = Salvar sobre
|
||||
save.none = Nenhum save encontrado!
|
||||
saveload = [accent]Salvando...
|
||||
savefail = Falha ao salvar jogo!
|
||||
save.delete.confirm = Certeza que quer deletar este save?
|
||||
save.delete = Deletar
|
||||
save.export = Exportar save
|
||||
save.import.invalid = [accent]Este save é invalido!
|
||||
save.import.fail = [crimson]Falha ao importar save: [accent]{0}
|
||||
save.export.fail = [crimson]Falha ao Exportar save: [accent]{0}
|
||||
save.import = Importar save
|
||||
save.newslot = Nome do save:
|
||||
save.rename = Renomear
|
||||
save.rename.text = Novo jogo:
|
||||
selectslot = Selecione um slot para salvar.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Arquivo corrompido ou inválido!
|
||||
empty = <vazio>
|
||||
on = Ligado
|
||||
off = Desligado
|
||||
save.autosave = Autosalvar: {0}
|
||||
save.map = Mapa: {0}
|
||||
save.wave = Horda {0}
|
||||
save.difficulty = Dificuldade: {0}
|
||||
save.date = Último salvamento: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Aviso.
|
||||
confirm = Confirmar
|
||||
delete = Excluir
|
||||
ok = OK
|
||||
open = Abrir
|
||||
cancel = Cancelar
|
||||
openlink = Abrir Link
|
||||
copylink = Copiar link
|
||||
back = Voltar
|
||||
quit.confirm = Você tem certeza que quer sair?
|
||||
changelog.title = Changelog
|
||||
changelog.loading = Coletando changelog...
|
||||
changelog.error.android = [accent]Note que a Changelog as vezes Funciona no android 4.4 e abaixo!\nIsso é por causa de um erro interno no sistema android.
|
||||
changelog.error.ios = [accent]A changelog não é suportada no IOS.
|
||||
changelog.error = [scarlet]Erro ao coletar Changelog!\nCheque a Conexão com a internet.
|
||||
changelog.current = [yellow][[Primeira versão]
|
||||
changelog.latest = [accent][[Ultima versão]
|
||||
loading = [accent]Carregando...
|
||||
saving = [accent]Salvando...
|
||||
wave = [accent]Horda {0}
|
||||
wave.waiting = Horda em {0}
|
||||
waiting = Aguardando...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
loadimage = Carregar\nImagem
|
||||
saveimage = Salvar\nImagem
|
||||
unknown = Desconhecido
|
||||
custom = Customizado
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
||||
map.random = [accent]Mapa aleatório
|
||||
map.nospawn = Esse mapa não contém um [yellow]núcleo[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]núcleo[] no editor de mapa.
|
||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
|
||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||
editor.brush = Pincel
|
||||
editor.slope = \\
|
||||
editor.openin = Abrir no Editor
|
||||
editor.oregen = Geração de minério
|
||||
editor.oregen.info = Geração de minério:
|
||||
editor.mapinfo = Informação do mapa
|
||||
editor.author = Autor:
|
||||
editor.description = Descrição:
|
||||
editor.name = Nome:
|
||||
editor.teams = Time
|
||||
editor.elevation = Elevação
|
||||
editor.errorimageload = Erro ao carregar arquivo de imagem:\n[accent]{0}
|
||||
editor.errorimagesave = Erro ao salvar arquivo de imagem:\n[accent]{0}
|
||||
editor.generate = Gerar
|
||||
editor.resize = Redimen\n sionar
|
||||
editor.loadmap = Carregar\n Mapa
|
||||
editor.savemap = Salvar\n Mapa
|
||||
editor.saved = Salvo!
|
||||
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
||||
editor.save.overwrite = O seu mapa Substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
||||
editor.import.exists = [scarlet]Não foi possivel importar:[] Um mapa Construído chamado '{0}' Já existe!
|
||||
editor.import = Importando...
|
||||
editor.importmap = Importar Mapa
|
||||
editor.importmap.description = Importar um mapa existente
|
||||
editor.importfile = Importar arquivo
|
||||
editor.importfile.description = Importar um arquivo externo
|
||||
editor.importimage = Importar imagem do terreno
|
||||
editor.importimage.description = Importar uma imagem de terreno externa
|
||||
editor.export = Exportando...
|
||||
editor.exportfile = Exportar arquivo
|
||||
editor.exportfile.description = Exportar um arquivo de mapa
|
||||
editor.exportimage = Exportar imagem de terreno
|
||||
editor.exportimage.description = Exportar um arquivo de imagem de mapa
|
||||
editor.loadimage = Carregar\n Imagem
|
||||
editor.saveimage = Salvar\nImagem
|
||||
editor.unsaved = [scarlet]Você tem alterações não salvas![]\nTem certeza que quer sair?
|
||||
editor.resizemap = Redimensionar Mapa
|
||||
editor.mapname = Nome do Mapa:
|
||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||
editor.selectmap = Selecione uma mapa para carregar:
|
||||
width = Largura:
|
||||
height = Altura:
|
||||
menu = Menu
|
||||
play = Jogar
|
||||
load = Carregar
|
||||
save = Salvar
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito.
|
||||
settings = Configurações
|
||||
tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Editor de mapa
|
||||
donate = Doar
|
||||
abandon = Abandonar
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Trancado
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||
error.unreachable = Servidor inalcançavel.
|
||||
error.invalidaddress = Endereço invalido.
|
||||
error.timedout = Desconectado!\nTenha certeza que o Rosteador tenha feito Port forwading, E que o indereço esteja correto!
|
||||
error.mismatch = Erro de pacote:\nPossivel versão do cliente/Servidor incompatibilidade.\nTenha certeza que você e o host tenham a ultima versão!
|
||||
error.alreadyconnected = Já conectado.
|
||||
error.mapnotfound = Arquivo de mapa não encontrado!
|
||||
error.io = Network I/O error.
|
||||
error.any = Erro de rede desconhecido.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Linguagem
|
||||
settings.reset = Restaurar Padrões
|
||||
settings.rebind = Religar
|
||||
settings.controls = Controles
|
||||
settings.game = Jogo
|
||||
settings.sound = Som
|
||||
settings.graphics = Gráficos
|
||||
settings.cleardata = Data do jogo limpa...
|
||||
settings.clear.confirm = Certeza que quer limpar a data?\nOque é feito não pode ser desfeito!
|
||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||
settings.clearunlocks = Limpar liberados
|
||||
settings.clearall = Limpar tudo
|
||||
paused = Pausado
|
||||
yes = Sim
|
||||
no = Não
|
||||
info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Informação do Bloco
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.targetsair = Mirar no ar
|
||||
blocks.itemspeed = Unidades mobilizadas
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.maxitemssecond = Máximo de itens/segundo
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.inputitemcapacity = Configurar capacidade de itens
|
||||
blocks.outputitemcapacity = Configurar capacidade de itens
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.powertransferspeed = Transferência de energia
|
||||
blocks.craftspeed = Velocidade de produção
|
||||
blocks.inputliquid = Líquido de entrada
|
||||
blocks.inputliquidaux = Líquido auxiliar
|
||||
blocks.inputitem = Item de entrada
|
||||
blocks.inputitems = Itens de entrada
|
||||
blocks.outputitem = Itens de saida
|
||||
blocks.drilltier = Furaveis
|
||||
blocks.drillspeed = Velocidade da furadeira base
|
||||
blocks.liquidoutput = Saida de liquido
|
||||
blocks.liquidoutputspeed = Velocidade da saida de líquido
|
||||
blocks.liquiduse = Uso de liquido
|
||||
blocks.coolant = Esfriador
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Uso do esfriador
|
||||
blocks.inputliquidfuel = Liquido de combustivel
|
||||
blocks.liquidfueluse = Uso do liquido de combustivel
|
||||
blocks.boostitem = Acelerar item
|
||||
blocks.boostliquid = Acelerar líquido
|
||||
blocks.health = Saúde
|
||||
blocks.power = Poder
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Recarregar
|
||||
blocks.inputfuel = Combustivel
|
||||
blocks.fuelburntime = Tempo de queima de combustivel
|
||||
blocks.inputcapacity = Capacidade de entrada
|
||||
blocks.outputcapacity = Capacidade de saída
|
||||
unit.blocks = blocos
|
||||
unit.powersecond = Unidades de energia/segundo
|
||||
unit.liquidsecond = Unidades de líquido/segundo
|
||||
unit.itemssecond = itens/segundo
|
||||
unit.pixelssecond = pixeis/segundo
|
||||
unit.liquidunits = Unidades de liquido
|
||||
unit.powerunits = Unidades de energia
|
||||
unit.degrees = Graus
|
||||
unit.seconds = segundos
|
||||
unit.items = itens
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
category.liquids = Liquidos
|
||||
category.items = Itens
|
||||
category.crafting = Construindo
|
||||
category.shooting = Atirando
|
||||
category.optional = Melhoras opcionais
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Alvo automatico
|
||||
setting.fpscap.name = FPS Maximo
|
||||
setting.fpscap.none = Nenhum
|
||||
@@ -371,60 +379,63 @@ setting.mutemusic.name = Desligar Música
|
||||
setting.sfxvol.name = Volume de Efeitos
|
||||
setting.mutesound.name = Desligar Som
|
||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||
text.keybind.title = Refazer teclas
|
||||
keybind.title = Refazer teclas
|
||||
category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
category.multiplayer.name = Multijogador
|
||||
command.attack = Atacar
|
||||
command.retreat = Recuar
|
||||
command.patrol = Patrulha
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Pressione uma tecla...
|
||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = mover_x
|
||||
keybind.move_y.name = mover_y
|
||||
keybind.select.name = selecionar
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = quebrar
|
||||
keybind.deselect.name = Deselecionar
|
||||
keybind.shoot.name = Atirar
|
||||
keybind.zoom_hold.name = segurar_zoom
|
||||
keybind.zoom.name = zoom
|
||||
keybind.menu.name = menu
|
||||
keybind.pause.name = pausar
|
||||
keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menu
|
||||
keybind.pause.name = Pausar
|
||||
keybind.dash.name = Correr
|
||||
keybind.chat.name = Conversa
|
||||
keybind.player_list.name = Lista_de_jogadores
|
||||
keybind.console.name = console
|
||||
keybind.rotate.name = girar
|
||||
keybind.rotate.name = Girar
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Historico do chat anterior
|
||||
keybind.chat_history_next.name = Historico do proximo chat
|
||||
keybind.chat_scroll.name = Rolar chat
|
||||
keybind.drop_unit.name = Soltar unidade
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.text.help.title = Descrição dos modos
|
||||
mode.waves.name = hordas
|
||||
mode.waves.description = O modo normal. Recursos limitados E os ataques vem automaticamente.
|
||||
mode.sandbox.name = Caixa de areia
|
||||
mode.help.title = Descrição dos modos
|
||||
mode.survival.name = Sobrevivencia
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
||||
mode.freebuild.name = construção \nlivre
|
||||
mode.freebuild.description = recursos limitados e Sem tempo para Ataques.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Liquidos
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Blocos
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mecas
|
||||
item.stone.name = Pedra
|
||||
item.stone.description = Um Material Incomum Cru. Usado para separar e refinar Em outros materiais,Ou Derreter em Lava.
|
||||
item.copper.name = Cobre
|
||||
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
||||
item.lead.name = Chumbo
|
||||
item.lead.description = Material de comeco basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
||||
item.coal.name = Carvão
|
||||
item.coal.description = Combustivel pronto.
|
||||
item.dense-alloy.name = Liga densa
|
||||
item.dense-alloy.description = Uma liga densa de chumbo e cobre. Usado na transportação de blocos e mineradoras de alto nivel.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titânio
|
||||
item.titanium.description = Um Material raro super leve, metal usado intensivamente na transportação de líquidos, Brocas e Aeronaves.
|
||||
item.thorium.name = Urânio
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = Composto de explosão
|
||||
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
||||
item.pyratite.name = piratita
|
||||
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Água
|
||||
liquid.lava.name = Lava
|
||||
liquid.oil.name = Petróleo
|
||||
@@ -478,44 +493,49 @@ mech.trident-ship.weapon = Carga de bombas
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
|
||||
mech.glaive-ship.weapon = Repetidor de fogo
|
||||
text.item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]Poder do fluxo: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Armadura: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Habilidade: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosividade: {0}
|
||||
item.flammability = [LIGHT_GRAY]Inflamabilidade: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
|
||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
||||
mech.ability = [LIGHT_GRAY]Habilidade: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Capacidade de aquecimento: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosidade: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||
block.spawn.name = Spawn dos inimigos
|
||||
block.core.name = Core
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Chão de metal
|
||||
block.deepwater.name = água funda
|
||||
block.water.name = água
|
||||
block.lava.name = lava
|
||||
block.water.name = Água
|
||||
block.lava.name = Lava
|
||||
block.tar.name = Tar
|
||||
block.blackstone.name = pedra negra
|
||||
block.stone.name = pedra
|
||||
block.dirt.name = terra
|
||||
block.sand.name = areia
|
||||
block.ice.name = gelo
|
||||
block.snow.name = neve
|
||||
block.grass.name = grama
|
||||
block.blackstone.name = Pedra negra
|
||||
block.stone.name = Pedra
|
||||
block.dirt.name = Terra
|
||||
block.sand.name = Areia
|
||||
block.ice.name = Gelo
|
||||
block.snow.name = Neve
|
||||
block.grass.name = Grama
|
||||
block.shrub.name = Arbusto
|
||||
block.rock.name = rocha
|
||||
block.blackrock.name = rocha negra
|
||||
block.icerock.name = rocha de gelo
|
||||
block.rock.name = Rocha
|
||||
block.blackrock.name = Rocha negra
|
||||
block.icerock.name = Rocha de gelo
|
||||
block.copper-wall.name = Parede de Cobre
|
||||
block.copper-wall-large.name = Parede de Cobre Grande
|
||||
block.dense-alloy-wall.name = Parede de liga densa
|
||||
block.dense-alloy-wall-large.name = Parede de liga densa grande
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Parede de fase
|
||||
block.phase-wall-large.name = Parde de fase grande
|
||||
block.thorium-wall.name = Parede de tório
|
||||
@@ -548,33 +568,35 @@ block.separator.name = Separador
|
||||
block.centrifuge.name = Centrifuga
|
||||
block.power-node.name = Célula de energia
|
||||
block.power-node-large.name = Célula de energia Grande
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Bateria
|
||||
block.battery-large.name = Bateria Grande
|
||||
block.combustion-generator.name = Gerador de combustão
|
||||
block.turbine-generator.name = Gerador de Turbina
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Reator De Impacto
|
||||
block.mechanical-drill.name = Furadera Mecânica
|
||||
block.pneumatic-drill.name = Mineradora Pneumatica
|
||||
block.laser-drill.name = Broca a Laser
|
||||
block.water-extractor.name = Extrator de Agua
|
||||
block.cultivator.name = Cultivador
|
||||
block.alpha-mech-pad.name = Controle do meca Alfa
|
||||
block.dart-ship-pad.name = Controle do meca Dart
|
||||
block.delta-mech-pad.name = Controle do meca Delta
|
||||
block.javelin-ship-pad.name = Controle do meca Javelin
|
||||
block.trident-ship-pad.name = Controle do meca Tridente
|
||||
block.glaive-ship-pad.name = Controle do meca Glaive
|
||||
block.omega-mech-pad.name = Controle do meca Omega
|
||||
block.tau-mech-pad.name = Controle do meca Tau
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Controle do mech Delta
|
||||
block.javelin-ship-pad.name = Controle do mech Javelin
|
||||
block.trident-ship-pad.name = Controle do mech Tridente
|
||||
block.glaive-ship-pad.name = Controle do mech Glaive
|
||||
block.omega-mech-pad.name = Controle do mech Omega
|
||||
block.tau-mech-pad.name = Controle do mech Tau
|
||||
block.conduit.name = Cano
|
||||
block.mechanical-pump.name = Bomba Mecanica
|
||||
block.itemsource.name = Fonte do item
|
||||
block.itemvoid.name = Item Void
|
||||
block.liquidsource.name = Liquid Source
|
||||
block.powervoid.name = Power Void
|
||||
block.powerinfinite.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.item-source.name = Fonte do item
|
||||
block.item-void.name = Item Void
|
||||
block.liquid-source.name = Liquid Source
|
||||
block.power-void.name = Poder Void
|
||||
block.power-source.name = Poder Infinito
|
||||
block.unloader.name = Descarregador
|
||||
block.vault.name = Cofre
|
||||
block.wave.name = Wave
|
||||
block.wave.name = Onda
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -586,14 +608,14 @@ block.blast-mixer.name = Misturador de Explosão
|
||||
block.solidifer.name = Solidificador
|
||||
block.solar-panel.name = Painel Solar
|
||||
block.solar-panel-large.name = Painel Solar Grande
|
||||
block.oil-extractor.name = Extrator de Oleo
|
||||
block.oil-extractor.name = Extrator de Óleo
|
||||
block.spirit-factory.name = Fabrica de Drone Spirit
|
||||
block.phantom-factory.name = Fabrica de Drone Phantom
|
||||
block.wraith-factory.name = Fabrica de Drone Wraith
|
||||
block.ghoul-factory.name = Fabrica de Bombardeiro Ghoul
|
||||
block.dagger-factory.name = Fabrica de meca Dagger
|
||||
block.titan-factory.name = Fabrica de meca titan
|
||||
block.fortress-factory.name = Fabrica de meca Fortress
|
||||
block.dagger-factory.name = Fabrica de mech Dagger
|
||||
block.titan-factory.name = Fabrica de mech titan
|
||||
block.fortress-factory.name = Fabrica de mech Fortress
|
||||
block.revenant-factory.name = Fabrica de lutadores Revenant
|
||||
block.repair-point.name = Ponto de Reparo
|
||||
block.pulse-conduit.name = Conduto de Pulso
|
||||
@@ -612,7 +634,7 @@ block.thermal-generator.name = Gerador Térmico
|
||||
block.alloy-smelter.name = Fundidora de Liga
|
||||
block.mend-projector.name = Projetor Mend
|
||||
block.surge-wall.name = Parede de Surge
|
||||
block.surge-wall-large.name = Parede de surge grande
|
||||
block.surge-wall-large.name = Parede de Surge grande
|
||||
block.cyclone.name = Ciclone
|
||||
block.fuse.name = Fundir
|
||||
block.shock-mine.name = Mina de Choque
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = Gerador RTG
|
||||
block.spectre.name = Espectra
|
||||
block.meltdown.name = Derreter
|
||||
block.container.name = Container
|
||||
block.core.description = A mais importante construção do jogo.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Azul
|
||||
team.red.name = Vermelho
|
||||
team.orange.name = Laranja
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Drone Phantom
|
||||
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
||||
unit.ghoul.name = Bombardeiro Ghoul
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
||||
unit.fortress.name = Fortaleza
|
||||
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = Uma plataforma de laser pesada.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso.
|
||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
|
||||
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.
|
||||
@@ -769,11 +796,11 @@ block.router.description = Aceita itens de uma direção e os divide em 3 direç
|
||||
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
|
||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||
block.alpha-mech-pad.description = Quando dado energia o suficiente, Reconstrua sua nave em [accent] Alpha[] mech.
|
||||
block.itemsource.description = Infinivamente da itens. Apenas caixa de areia.
|
||||
block.liquidsource.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
||||
block.itemvoid.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
||||
block.powerinfinite.description = Infinitivamente da energia. Apenas caixa de areia.
|
||||
block.powervoid.description = Destroi qualquer energia que entre dentro. Apenas caixa de areia.
|
||||
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
||||
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
||||
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
||||
block.power-source.description = Infinitivamente da energia. Apenas caixa de areia.
|
||||
block.power-void.description = Destroi qualquer energia que entre dentro. Apenas caixa de areia.
|
||||
liquid.water.description = Comumente usado em resfriamento e no processo de perda.
|
||||
liquid.lava.description = Pode ser transformado em[LIGHT_GRAY] pedra[], usado para gerar energia ou usado como munição para certas torres.
|
||||
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
|
||||
|
||||
@@ -1,352 +1,359 @@
|
||||
text.credits.text = Создатель [ROYAL] Anuken. - [SKY]anukendev@gmail.com[][]\n\nЕсть недоработки в переводе?\nПишите в офф. discord-сервер mindustry в канал #русский.\n\nПереводчики на русский язык:\n[YELLOW]Prosta4ok_ua\n[GREEN]xga\n[BLACK]XZimur\n[BLUE]Beryllium
|
||||
text.credits = Авторы
|
||||
text.contributors = Переводчики и контрибьюторы
|
||||
text.discord = Присоединяйтесь к нашему Discord!
|
||||
text.link.discord.description = Официальный discord-сервер Mindustry
|
||||
text.link.github.description = Исходный код игры
|
||||
text.link.dev-builds.description = Нестабильные версии
|
||||
text.link.trello.description = Официальная доска trello для запланированных функций
|
||||
text.link.itch.io.description = itch.io страница с загрузкой ПК версии и веб-версией игры
|
||||
text.link.google-play.description = Скачать для Android c Google play
|
||||
text.link.wiki.description = Официальная вики Mindustry(англ.)
|
||||
text.linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||
text.gameover = Игра окончена
|
||||
text.gameover.pvp = [accent] {0}[] команда победила!
|
||||
text.sector.gameover = Этот сектор потерян. Высадиться повторно?
|
||||
text.sector.retry = Повторить попытку
|
||||
text.highscore = [YELLOW]Новый рекорд!
|
||||
text.wave.lasted = Вы продержались до [accent]{0}[]-ой волны.
|
||||
text.level.highscore = Рекорд: [accent]{0}
|
||||
text.level.delete.title = Подтвердите удаление
|
||||
text.map.delete = Вы действительно хотите удалить карту "[accent]{0}[]"?
|
||||
text.level.select = Выбор карты
|
||||
text.level.mode = Режим игры:
|
||||
text.construction.desktop = Чтобы отменить выбор блока или остановить строительство, [accent] используйте пробел[].
|
||||
text.construction.title = Руководство по размещению блоков
|
||||
text.construction = Вы только что перешли в режим размещения[accent]блоков[].\n\nЧтобы начать размещение, просто коснитесь подходящего места рядом с вашим мехом.\nПосле того, как вы поставили несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнет их строительство.\n\n- [accent]Удалите блоки [] из вашего плана строительства, нажав на них.n- [accent]Нажав Shift [] и, удерживая, перетащите любой выбранный блок.\n- [accent]Поместите блоки в линию [], нажимая и удерживая на пустое место, а затем перетаскивая в любом направлении.\n- [accent]Отмените размещение блоков [], нажав X в нижнем правом углу.
|
||||
text.deconstruction.title = Руководство по разрушению блоков
|
||||
text.deconstruction = Вы только что перешли в режим сноса[accent] блоков.[].\n\nЧтобы начать удалять, просто нажмите на блок рядом с вашим мехом.\nПосле того как вы выбрали несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнёт их сносить.\n\n- [accent]Уберите блоки [] из вашего выбора, нажав на них.\n- [accent]Удалите блоки в области [], нажав и удерживая на пустом месте, а затем перетаскивая в нужном направлении.\n- [accent]Отменить снос или выбор [] можно нажав X в нижнем правом углу.
|
||||
text.showagain = Не показывать снова до следующей сессии
|
||||
text.coreattack = < Ядро находится под атакой! >
|
||||
text.unlocks = Разблокированные
|
||||
text.savegame = Сохранить игру
|
||||
text.loadgame = Загрузить игру
|
||||
text.joingame = Присоеди\nниться
|
||||
text.addplayers = Доб/удалить игроков
|
||||
text.customgame = Пользовательская игра
|
||||
text.sectors = Секторы
|
||||
text.sector = Выбранный сектор: [LIGHT_GRAY]{0}
|
||||
text.sector.time = Время: [LIGHT_GRAY]{0}
|
||||
text.sector.deploy = Высадиться
|
||||
text.sector.abandon = Отступить
|
||||
text.sector.abandon.confirm = Вы уверены, что хотите отступить?\nПрогресс на секторе нельзя восстановить!
|
||||
text.sector.resume = Продолжить
|
||||
text.sector.locked = [scarlet][[Не завершён]
|
||||
text.sector.unexplored = [accent][[Неисследованный]
|
||||
text.missions = Миссий:[LIGHT_GRAY] {0}
|
||||
text.mission = Миссия:[LIGHT_GRAY] {0}
|
||||
text.mission.main = Главная миссия:[LIGHT_GRAY] {0}
|
||||
text.mission.info = Информация о миссии
|
||||
text.mission.complete = Миссия выполнена!
|
||||
text.mission.complete.body = Сектор {0},{1} был завоёван.
|
||||
text.mission.wave = Волна[accent] {0}[] из[accent] {1}[]\nВолна через {2}
|
||||
text.mission.wave.enemies = Волна[accent] {0} из {1}[]\n{2} враг.
|
||||
text.mission.wave.enemy = Волна[accent] {0} из {1}[]\n{2} враг
|
||||
text.mission.wave.menu = Пережить[accent] {0} []волн
|
||||
text.mission.battle = Уничтожьте ядро противника.
|
||||
text.mission.resource.menu = Добыть {0} х{1}
|
||||
text.mission.resource = Добыть {0}:\n[accent]{1}/{2}[]
|
||||
text.mission.block = Создать {0}
|
||||
text.mission.unit = Создать {0} боев. ед.
|
||||
text.mission.command = Отправить команду {0} к боев. единицам
|
||||
text.mission.linknode = Соединить силовые узлы
|
||||
text.mission.display = [accent]Миссия:\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = Переключиться на мех[accent] {0}[]
|
||||
text.mission.create = Создать[accent] {0}[]
|
||||
text.none = <нет>
|
||||
text.close = Закрыть
|
||||
text.quit = Выход
|
||||
text.maps = Карты
|
||||
text.continue = Продолжить
|
||||
text.nextmission = Следующая миссия
|
||||
text.maps.none = [LIGHT_GRAY]Карты не найдены!
|
||||
text.about.button = Об игре
|
||||
text.name = Ник:
|
||||
text.filename = Имя файла:
|
||||
text.unlocked = Новый блок разблокирован!
|
||||
text.unlocked.plural = Новые блоки разблокированы!
|
||||
text.players = Игроков на сервере: {0}
|
||||
text.players.single = {0} игрок на сервере
|
||||
text.server.closing = [accent]Закрытие сервера...
|
||||
text.server.kicked.kick = Вас выгнали с сервера!
|
||||
text.server.kicked.serverClose = Сервер закрыт.
|
||||
text.server.kicked.sectorComplete = Сектор завоёван.
|
||||
text.server.kicked.sectorComplete.text = Ваша миссия завершена.\nСервер продолжит работу и высадит вас в следующем секторе.
|
||||
text.server.kicked.clientOutdated = Устаревший клиент! Обновите игру!
|
||||
text.server.kicked.serverOutdated = Устаревший сервер! Попросите хоста обновить сервер/игру!
|
||||
text.server.kicked.banned = Вы заблокированы на этом сервере.
|
||||
text.server.kicked.recentKick = Вы недавно были кикнуты.\n Подождите немного перед следующим подключением
|
||||
text.server.kicked.nameInUse = На этом сервере есть кто-то с этим именем.
|
||||
text.server.kicked.nameEmpty = Ваше имя должно содержать хотя бы один символ или цифру.
|
||||
text.server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
||||
text.server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
||||
text.host.info = Кнопка [accent] Сервер [] размещает сервер на порт [accent]6567[].[]\nЛюбой пользователь в той же [LIGHT_GRAY]сети [] получет возможность видеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться из любого места по IP, то требуется переадресация(проброс) портов.[].\n\n[LIGHT_GRAY] Примечание. Если у кого-то возникают проблемы с подключением к вашей локальной сети, убедитесь, что вы разрешили Mindustry доступ к вашей локальной сети в настройках брандмауэра.
|
||||
text.join.info = Здесь вы можете ввести IP-адрес [accent]сервера[] для подключения или открыть [accent]локальную сеть [] для подключения к другим серверам.\nПоддерживается многопользовательский режим LAN и WAN.\n\n[LIGHT_GRAY] Примечание: это не является автоматическим глобальным списком серверов; если вы хотите подключиться к кому-то по IP, вам нужно будет спросить у хоста его IP-адрес.
|
||||
text.hostserver = Запустить сервер
|
||||
text.hostserver.mobile = Запустить\nсервер
|
||||
text.host = Сервер
|
||||
text.hosting = [accent]Открытие сервера...
|
||||
text.hosts.refresh = Обновить
|
||||
text.hosts.discovering = Поиск локальных игр
|
||||
text.server.refreshing = Обновление сервера
|
||||
text.hosts.none = [lightgray]Локальных игр не обнаружено!
|
||||
text.host.invalid = [scarlet] Не удается подключиться к хосту.
|
||||
text.trace = Слежка за игроком
|
||||
text.trace.playername = Имя игрока: [accent]{0}
|
||||
text.trace.ip = IP: [accent]{0}
|
||||
text.trace.id = ID: [accent]{0}
|
||||
text.trace.android = Клиент Android: [accent]{0}
|
||||
text.trace.modclient = Пользовательский клиент: [accent]{0}
|
||||
text.trace.totalblocksbroken = Всего разрушено блоков: [accent]{0}
|
||||
text.trace.structureblocksbroken = Структурных блоков сломано: [accent]{0}
|
||||
text.trace.lastblockbroken = Последний сломанный блок:[accent]{0}
|
||||
text.trace.totalblocksplaced = Всего размещено блоков: [accent]{0}
|
||||
text.trace.lastblockplaced = Последний размещенный блок: [accent]{0}
|
||||
text.invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
||||
text.server.bans = Блокировки
|
||||
text.server.bans.none = Заблокированных игроков нет!
|
||||
text.server.admins = Администраторы
|
||||
text.server.admins.none = Администраторов нет!
|
||||
text.server.add = Добавить сервер
|
||||
text.server.delete = Вы действительно хотите удалить этот сервер?
|
||||
text.server.hostname = Хост: {0}
|
||||
text.server.edit = Редактировать сервер
|
||||
text.server.outdated = [crimson]Устаревший сервер![]
|
||||
text.server.outdated.client = [crimson]Устаревший клиент![]
|
||||
text.server.version = [lightgray]Версия: {0} {1}
|
||||
text.server.custombuild = [yellow]Пользовательская сборка
|
||||
text.confirmban = Вы действительно хотите заблокировать этого игрока?
|
||||
text.confirmkick = Вы действительно хотите выгнать(кикнуть) этого игрока?
|
||||
text.confirmunban = Вы действительно хотите разблокировать этого игрока?
|
||||
text.confirmadmin = Вы уверены, что хотите сделать этого игрока администратором?
|
||||
text.confirmunadmin = Вы действительно хотите убрать этого игрока из администраторов?
|
||||
text.joingame.title = Присоединиться к игре
|
||||
text.joingame.ip = IP:
|
||||
text.disconnect = Отключён
|
||||
text.disconnect.data = Не удалось загрузить данные мира!
|
||||
text.connecting = [accent]Подключение...
|
||||
text.connecting.data = [accent]Загрузка данных мира...
|
||||
text.server.port = Порт:
|
||||
text.server.addressinuse = Данный адрес уже используется!
|
||||
text.server.invalidport = Неверный номер порта!
|
||||
text.server.error = [crimson]Ошибка создания сервера: [accent] {0}
|
||||
text.save.old = Это сохранение для более старой версии игры и больше не может использоваться.\n\n[LIGHT_GRAY]Совместимость сохранений будет реализована в полной версии 4.0.
|
||||
text.save.new = Новое сохранение
|
||||
text.save.overwrite = Вы уверены,что хотите перезаписать этот слот для сохранения?
|
||||
text.overwrite = Перезаписать
|
||||
text.save.none = Сохранения не найдены!
|
||||
text.saveload = [accent]Сохранение...
|
||||
text.savefail = Не удалось сохранить игру!
|
||||
text.save.delete.confirm = Вы уверены,что хотите удалить это сохранение?
|
||||
text.save.delete = Удалить
|
||||
text.save.export = Экспортировать сохранение
|
||||
text.save.import.invalid = [accent]Это сохранение недействительно!
|
||||
text.save.import.fail = [crimson]Не удалось импортировать сохранение: [accent] {0}
|
||||
text.save.export.fail = [crimson]Не удалось экспортировать сохранение: [accent] {0}
|
||||
text.save.import = Импортировать сохранение
|
||||
text.save.newslot = Имя сохранения:
|
||||
text.save.rename = Переименовать
|
||||
text.save.rename.text = Новое название:
|
||||
text.selectslot = Выберите сохранение.
|
||||
text.slot = [accent]Слот {0}
|
||||
text.save.corrupted = [accent]Сохранённый файл повреждён или имеет недействительный формат!\nЕсли вы только что обновили свою игру, это, вероятно, из-за изменение формата сохранения[scarlet], а не []ошибка.
|
||||
text.sector.corrupted = [accent] Файл сохранения для этого сектора был найден, но загрузка не удалась.\nСоздан новый файл.
|
||||
text.empty = <Пусто>
|
||||
text.on = Вкл
|
||||
text.off = Выкл
|
||||
text.save.autosave = Автосохранение: {0}
|
||||
text.save.map = Карта: {0}
|
||||
text.save.wave = Волна: {0}
|
||||
text.save.difficulty = Сложность: {0}
|
||||
text.save.date = Последнее сохранение: {0}
|
||||
text.save.playtime = Время в игре: {0}
|
||||
text.confirm = Подтверждение
|
||||
text.delete = Удалить
|
||||
text.ok = ОК
|
||||
text.open = Открыть
|
||||
text.cancel = Отмена
|
||||
text.openlink = Открыть ссылку
|
||||
text.copylink = Скопировать ссылку
|
||||
text.back = Назад
|
||||
text.quit.confirm = Вы уверены, что хотите выйти?
|
||||
text.changelog.title = Список изменений
|
||||
text.changelog.loading = Получение изменений ...
|
||||
text.changelog.error.android = [accent]Обратите внимание, что журнал изменений иногда не работает на Android 4.4 и ниже!\nЭто связано с внутренней ошибкой Android.
|
||||
text.changelog.error.ios = [accent]В настоящее время журнал изменений не поддерживается iOS.
|
||||
text.changelog.error = [scarlet]Ошибка при получении изменений!\nПроверьте подключение к Интернету.
|
||||
text.changelog.current = [yellow][[Текущая версия]
|
||||
text.changelog.latest = [accent][[Последняя версия]
|
||||
text.loading = [accent] Загрузка...
|
||||
text.saving = [accent]Сохранение..
|
||||
text.wave = [accent]Волна {0}
|
||||
text.wave.waiting = [LIGHT_GRAY]Волна через {0}
|
||||
text.waiting = Ожидание...
|
||||
text.waiting.players = Ожидание игроков ...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} противник. остался
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} противник остался
|
||||
text.loadimage = Загрузить изображение
|
||||
text.saveimage = Сохранить изображение
|
||||
text.unknown = Неизвестно
|
||||
text.custom = Пользовательская
|
||||
text.builtin = Встроенная
|
||||
text.map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||
text.map.random = [accent]Случайная карта
|
||||
text.map.nospawn = Эта карта не имеет ядер, в которых игрок может появиться! Добавьте[ROYAL] синее[] ядро на эту карту в редакторе карт.
|
||||
text.map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] красные[] ядра к этой карте в редакторе.
|
||||
text.map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||
text.editor.brush = Кисть
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Открыть в редакторе
|
||||
text.editor.oregen = Генерация Руд
|
||||
text.editor.oregen.info = Генерация Руд:
|
||||
text.editor.mapinfo = Информация о карте
|
||||
text.editor.author = Автор:
|
||||
text.editor.description = Описание:
|
||||
text.editor.name = Название:
|
||||
text.editor.teams = Команды
|
||||
text.editor.elevation = Возвышенность
|
||||
text.editor.errorimageload = Ошибка загрузки изображения: [accent] {0}
|
||||
text.editor.errorimagesave = Ошибка сохранения изображения: [accent] {0}
|
||||
text.editor.generate = Создать
|
||||
text.editor.resize = Изменить \nразмер
|
||||
text.editor.loadmap = Загрузить\nкарту
|
||||
text.editor.savemap = Сохранить\nкарту
|
||||
text.editor.saved = Сохранено!
|
||||
text.editor.save.noname = У Вашей карты нет названия! Назовите её в меню «Информация о карте».
|
||||
text.editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
||||
text.editor.import.exists = [scarlet]Не удалось импортировать: []карта с данным именем уже существует '{0}'!
|
||||
text.editor.import = Импорт...
|
||||
text.editor.importmap = Импортировать карту
|
||||
text.editor.importmap.description = Импортировать уже существующую карту
|
||||
text.editor.importfile = Импортировать файл
|
||||
text.editor.importfile.description = Импортировать файл карты из вне
|
||||
text.editor.importimage = Импортировать устаревшее изображение
|
||||
text.editor.importimage.description = Импортировать файл с изображения ландшафта
|
||||
text.editor.export = Экспорт...
|
||||
text.editor.exportfile = Экспортировать файл
|
||||
text.editor.exportfile.description = Экспорт файла карты
|
||||
text.editor.exportimage = Экспортировать изображение ландшафта
|
||||
text.editor.exportimage.description = Экспортировать файл с изображением карты
|
||||
text.editor.loadimage = Загрузить \nизображение
|
||||
text.editor.saveimage = Сохранить \nизображение
|
||||
text.editor.unsaved = [scarlet]У вас есть несохранённые изменения![]\nВы уверены, что хотите выйти?
|
||||
text.editor.resizemap = Изменить размер карты
|
||||
text.editor.mapname = Название карты:
|
||||
text.editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту.
|
||||
text.editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||
text.editor.selectmap = Выберите карту для загрузки:
|
||||
text.width = Ширина:
|
||||
text.height = Высота:
|
||||
text.menu = Меню
|
||||
text.play = Играть
|
||||
text.load = Загрузить
|
||||
text.save = Сохранить
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Пинг: {0} мс
|
||||
text.language.restart = Перезагрузите игру, чтобы языковые настройки вступили в силу.\nPlease restart your game for the language settings to take effect.
|
||||
text.settings = Настройки
|
||||
text.tutorial = Обучение
|
||||
text.editor = Редактор
|
||||
text.mapeditor = Редактор карт
|
||||
text.donate = Пожертво\nвать
|
||||
text.connectfail = [crimson]Не удалось подключиться к серверу: [accent] {0}
|
||||
text.error.unreachable = Сервер недоступен.
|
||||
text.error.invalidaddress = Некорректный адрес.
|
||||
text.error.timedout = Время ожидания истекло!\nУбедитесь, что хост настроен для перенаправления портов и адрес корректный!
|
||||
text.error.mismatch = Ошибка пакета:\nвозможное несоответствие версии клиента/сервера. \nУбедитесь, что у Вас и у владельца сервера установлена последняя версия Mindustry!
|
||||
text.error.alreadyconnected = Вы уже подключены.
|
||||
text.error.mapnotfound = Не найден файл карты!
|
||||
text.error.any = Неизвестная сетевая ошибка.
|
||||
text.settings.language = Язык
|
||||
text.settings.reset = Сбросить по умолчанию
|
||||
text.settings.rebind = Смена
|
||||
text.settings.controls = Управление
|
||||
text.settings.game = Игра
|
||||
text.settings.sound = Звук
|
||||
text.settings.graphics = Графика
|
||||
text.settings.cleardata = Очистить данные ...
|
||||
text.settings.clear.confirm = Вы действительно хотите очистить свои данные?\nТо, что сделано, нельзя отменить!
|
||||
text.settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто уничтожит все данные, включая сохранения, карты, разблокированное и настройки управления.\nПосле того как вы нажмете ОК, игра уничтожит все данные и автоматически закроется.
|
||||
text.settings.clearsectors = Очистить секторы
|
||||
text.settings.clearunlocks = Очистить разблокированное
|
||||
text.settings.clearall = Очистить всё
|
||||
text.paused = Пауза
|
||||
text.yes = Да
|
||||
text.no = Нет
|
||||
text.info.title = Информация
|
||||
text.error.title = [crimson]Произошла ошибка
|
||||
text.error.crashtitle = Произошла ошибка
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Информация о блоке
|
||||
text.blocks.powercapacity = Вместимость энергии
|
||||
text.blocks.powershot = Энергия/выстрел
|
||||
text.blocks.targetsair = Атакует воздуш. юнитов?
|
||||
text.blocks.itemspeed = Скорость перемещения ресурсов
|
||||
text.blocks.shootrange = Радиус действия
|
||||
text.blocks.size = Размер
|
||||
text.blocks.liquidcapacity = Вместимость жидкости
|
||||
text.blocks.maxitemssecond = Макс. количество предметов/секунду
|
||||
text.blocks.powerrange = Диапазон передачи энергии
|
||||
text.blocks.poweruse = Потребляет энергии
|
||||
text.blocks.powerdamage = Энергия/урон
|
||||
text.blocks.inputitemcapacity = Вместимость входящих предметов
|
||||
text.blocks.outputitemcapacity = Вместимость выходящих предметов
|
||||
text.blocks.itemcapacity = Вместимость предметов
|
||||
text.blocks.basepowergeneration = Базовая генерация энергии
|
||||
text.blocks.powertransferspeed = Скорость передачи энергии
|
||||
text.blocks.craftspeed = Скорость производства
|
||||
text.blocks.inputliquid = Прием жидкости
|
||||
text.blocks.inputliquidaux = Вспом. жидкость
|
||||
text.blocks.inputitem = Входящий предмет
|
||||
text.blocks.inputitems = Входящие предметы
|
||||
text.blocks.outputitem = Выходящий предмет
|
||||
text.blocks.drilltier = Добывает
|
||||
text.blocks.drillspeed = Базовая скорость сверления
|
||||
text.blocks.liquidoutput = Выходящая жидкость
|
||||
text.blocks.liquidoutputspeed = Выходная скорость жидкости
|
||||
text.blocks.liquiduse = Используется жидкости
|
||||
text.blocks.coolant = Охлаждающая жидкость
|
||||
text.blocks.coolantuse = Охлажд. жидкости используется
|
||||
text.blocks.inputliquidfuel = Жидкое топливо
|
||||
text.blocks.liquidfueluse = Жидкого топлива используется
|
||||
text.blocks.boostitem = Ускоряющий предмет
|
||||
text.blocks.boostliquid = Ускоряющая жидкость
|
||||
text.blocks.health = Здоровье
|
||||
text.blocks.inaccuracy = Разброс
|
||||
text.blocks.shots = Выстрелы
|
||||
text.blocks.reload = Выстрелы/секунду
|
||||
text.blocks.inputfuel = Входящее топливо
|
||||
text.blocks.fuelburntime = Время горения топлива
|
||||
text.blocks.inputcapacity = Макс. вместимость входящих предметов
|
||||
text.blocks.outputcapacity = Макс. вместимость выходящих предметов
|
||||
text.unit.blocks = блоки
|
||||
text.unit.powersecond = единиц энергии/секунду
|
||||
text.unit.liquidsecond = жидкостных единиц/секунду
|
||||
text.unit.itemssecond = предметов/секунду
|
||||
text.unit.pixelssecond = пикселей/секунду
|
||||
text.unit.liquidunits = жидкостных единиц
|
||||
text.unit.powerunits = энерг. единиц
|
||||
text.unit.degrees = град.
|
||||
text.unit.seconds = сек.
|
||||
text.unit.items = единиц
|
||||
text.category.general = Основные
|
||||
text.category.power = Энергия
|
||||
text.category.liquids = Жидкости
|
||||
text.category.items = Предметы
|
||||
text.category.crafting = Создание
|
||||
text.category.shooting = Стрельба
|
||||
text.category.optional = Дополнительные улучшения
|
||||
credits.text = Создатель [ROYAL] Anuken. - [SKY]anukendev@gmail.com[][]\n\nЕсть недоработки в переводе?\nПишите в офф. discord-сервер mindustry в канал #русский.\n\nПереводчики на русский язык:\n[YELLOW]Prosta4ok_ua\n[GREEN]xga\n[BLACK]XZimur\n[BLUE]Beryllium
|
||||
credits = Авторы
|
||||
contributors = Переводчики и контрибьюторы
|
||||
discord = Присоединяйтесь к нашему Discord!
|
||||
link.discord.description = Официальный discord-сервер Mindustry
|
||||
link.github.description = Исходный код игры
|
||||
link.dev-builds.description = Нестабильные версии
|
||||
link.trello.description = Официальная доска trello для запланированных функций
|
||||
link.itch.io.description = itch.io страница с загрузкой ПК версии и веб-версией игры
|
||||
link.google-play.description = Скачать для Android c Google play
|
||||
link.wiki.description = Официальная вики Mindustry(англ.)
|
||||
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Игра окончена
|
||||
gameover.pvp = [accent] {0}[] команда победила!
|
||||
highscore = [YELLOW]Новый рекорд!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Вы действительно хотите удалить карту "[accent]{0}[]"?
|
||||
level.highscore = Рекорд: [accent]{0}
|
||||
level.select = Выбор карты
|
||||
level.mode = Режим игры:
|
||||
construction.desktop = Чтобы отменить выбор блока или остановить строительство, [accent] используйте пробел[].
|
||||
construction.title = Руководство по размещению блоков
|
||||
construction = Вы только что перешли в режим размещения[accent]блоков[].\n\nЧтобы начать размещение, просто коснитесь подходящего места рядом с вашим мехом.\nПосле того, как вы поставили несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнет их строительство.\n\n- [accent]Удалите блоки [] из вашего плана строительства, нажав на них.n- [accent]Нажав Shift [] и, удерживая, перетащите любой выбранный блок.\n- [accent]Поместите блоки в линию [], нажимая и удерживая на пустое место, а затем перетаскивая в любом направлении.\n- [accent]Отмените размещение блоков [], нажав X в нижнем правом углу.
|
||||
deconstruction.title = Руководство по разрушению блоков
|
||||
deconstruction = Вы только что перешли в режим сноса[accent] блоков.[].\n\nЧтобы начать удалять, просто нажмите на блок рядом с вашим мехом.\nПосле того как вы выбрали несколько блоков, нажмите на галочку, чтобы подтвердить, и ваш мех начнёт их сносить.\n\n- [accent]Уберите блоки [] из вашего выбора, нажав на них.\n- [accent]Удалите блоки в области [], нажав и удерживая на пустом месте, а затем перетаскивая в нужном направлении.\n- [accent]Отменить снос или выбор [] можно нажав X в нижнем правом углу.
|
||||
showagain = Не показывать снова до следующей сессии
|
||||
coreattack = < Ядро находится под атакой! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Сохранить игру
|
||||
loadgame = Загрузить игру
|
||||
joingame = Присоеди\nниться
|
||||
addplayers = Доб/удалить игроков
|
||||
customgame = Пользовательская игра
|
||||
newgame = New Game
|
||||
none = <нет>
|
||||
close = Закрыть
|
||||
quit = Выход
|
||||
maps = Карты
|
||||
continue = Продолжить
|
||||
maps.none = [LIGHT_GRAY]Карты не найдены!
|
||||
about.button = Об игре
|
||||
name = Ник:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = Имя файла:
|
||||
unlocked = Новый блок разблокирован!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = Игроков на сервере: {0}
|
||||
players.single = {0} игрок на сервере
|
||||
server.closing = [accent]Закрытие сервера...
|
||||
server.kicked.kick = Вас выгнали с сервера!
|
||||
server.kicked.serverClose = Сервер закрыт.
|
||||
server.kicked.clientOutdated = Устаревший клиент! Обновите игру!
|
||||
server.kicked.serverOutdated = Устаревший сервер! Попросите хоста обновить сервер/игру!
|
||||
server.kicked.banned = Вы заблокированы на этом сервере.
|
||||
server.kicked.recentKick = Вы недавно были кикнуты.\n Подождите немного перед следующим подключением
|
||||
server.kicked.nameInUse = На этом сервере есть кто-то с этим именем.
|
||||
server.kicked.nameEmpty = Ваше имя должно содержать хотя бы один символ или цифру.
|
||||
server.kicked.idInUse = Вы уже на этом сервере! Соединение с двумя учетными записями не разрешено.
|
||||
server.kicked.customClient = Этот сервер не поддерживает пользовательские сборки. Загрузите официальную версию.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = Кнопка [accent] Сервер [] размещает сервер на порт [accent]6567[].[]\nЛюбой пользователь в той же [LIGHT_GRAY]сети [] получет возможность видеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться из любого места по IP, то требуется переадресация(проброс) портов.[].\n\n[LIGHT_GRAY] Примечание. Если у кого-то возникают проблемы с подключением к вашей локальной сети, убедитесь, что вы разрешили Mindustry доступ к вашей локальной сети в настройках брандмауэра.
|
||||
join.info = Здесь вы можете ввести IP-адрес [accent]сервера[] для подключения или открыть [accent]локальную сеть [] для подключения к другим серверам.\nПоддерживается многопользовательский режим LAN и WAN.\n\n[LIGHT_GRAY] Примечание: это не является автоматическим глобальным списком серверов; если вы хотите подключиться к кому-то по IP, вам нужно будет спросить у хоста его IP-адрес.
|
||||
hostserver = Запустить сервер
|
||||
hostserver.mobile = Запустить\nсервер
|
||||
host = Сервер
|
||||
hosting = [accent]Открытие сервера...
|
||||
hosts.refresh = Обновить
|
||||
hosts.discovering = Поиск локальных игр
|
||||
server.refreshing = Обновление сервера
|
||||
hosts.none = [lightgray]Локальных игр не обнаружено!
|
||||
host.invalid = [scarlet] Не удается подключиться к хосту.
|
||||
trace = Слежка за игроком
|
||||
trace.playername = Имя игрока: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID: [accent]{0}
|
||||
trace.android = Клиент Android: [accent]{0}
|
||||
trace.modclient = Пользовательский клиент: [accent]{0}
|
||||
trace.totalblocksbroken = Всего разрушено блоков: [accent]{0}
|
||||
trace.structureblocksbroken = Структурных блоков сломано: [accent]{0}
|
||||
trace.lastblockbroken = Последний сломанный блок:[accent]{0}
|
||||
trace.totalblocksplaced = Всего размещено блоков: [accent]{0}
|
||||
trace.lastblockplaced = Последний размещенный блок: [accent]{0}
|
||||
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
||||
server.bans = Блокировки
|
||||
server.bans.none = Заблокированных игроков нет!
|
||||
server.admins = Администраторы
|
||||
server.admins.none = Администраторов нет!
|
||||
server.add = Добавить сервер
|
||||
server.delete = Вы действительно хотите удалить этот сервер?
|
||||
server.hostname = Хост: {0}
|
||||
server.edit = Редактировать сервер
|
||||
server.outdated = [crimson]Устаревший сервер![]
|
||||
server.outdated.client = [crimson]Устаревший клиент![]
|
||||
server.version = [lightgray]Версия: {0} {1}
|
||||
server.custombuild = [yellow]Пользовательская сборка
|
||||
confirmban = Вы действительно хотите заблокировать этого игрока?
|
||||
confirmkick = Вы действительно хотите выгнать(кикнуть) этого игрока?
|
||||
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
||||
confirmadmin = Вы уверены, что хотите сделать этого игрока администратором?
|
||||
confirmunadmin = Вы действительно хотите убрать этого игрока из администраторов?
|
||||
joingame.title = Присоединиться к игре
|
||||
joingame.ip = IP:
|
||||
disconnect = Отключён
|
||||
disconnect.data = Не удалось загрузить данные мира!
|
||||
connecting = [accent]Подключение...
|
||||
connecting.data = [accent]Загрузка данных мира...
|
||||
server.port = Порт:
|
||||
server.addressinuse = Данный адрес уже используется!
|
||||
server.invalidport = Неверный номер порта!
|
||||
server.error = [crimson]Ошибка создания сервера: [accent] {0}
|
||||
save.old = Это сохранение для более старой версии игры и больше не может использоваться.\n\n[LIGHT_GRAY]Совместимость сохранений будет реализована в полной версии 4.0.
|
||||
save.new = Новое сохранение
|
||||
save.overwrite = Вы уверены,что хотите перезаписать этот слот для сохранения?
|
||||
overwrite = Перезаписать
|
||||
save.none = Сохранения не найдены!
|
||||
saveload = [accent]Сохранение...
|
||||
savefail = Не удалось сохранить игру!
|
||||
save.delete.confirm = Вы уверены,что хотите удалить это сохранение?
|
||||
save.delete = Удалить
|
||||
save.export = Экспортировать сохранение
|
||||
save.import.invalid = [accent]Это сохранение недействительно!
|
||||
save.import.fail = [crimson]Не удалось импортировать сохранение: [accent] {0}
|
||||
save.export.fail = [crimson]Не удалось экспортировать сохранение: [accent] {0}
|
||||
save.import = Импортировать сохранение
|
||||
save.newslot = Имя сохранения:
|
||||
save.rename = Переименовать
|
||||
save.rename.text = Новое название:
|
||||
selectslot = Выберите сохранение.
|
||||
slot = [accent]Слот {0}
|
||||
save.corrupted = [accent]Сохранённый файл повреждён или имеет недействительный формат!\nЕсли вы только что обновили свою игру, это, вероятно, из-за изменение формата сохранения[scarlet], а не []ошибка.
|
||||
empty = <Пусто>
|
||||
on = Вкл
|
||||
off = Выкл
|
||||
save.autosave = Автосохранение: {0}
|
||||
save.map = Карта: {0}
|
||||
save.wave = Волна: {0}
|
||||
save.difficulty = Сложность: {0}
|
||||
save.date = Последнее сохранение: {0}
|
||||
save.playtime = Время в игре: {0}
|
||||
warning = Warning.
|
||||
confirm = Подтверждение
|
||||
delete = Удалить
|
||||
ok = ОК
|
||||
open = Открыть
|
||||
cancel = Отмена
|
||||
openlink = Открыть ссылку
|
||||
copylink = Скопировать ссылку
|
||||
back = Назад
|
||||
quit.confirm = Вы уверены, что хотите выйти?
|
||||
changelog.title = Список изменений
|
||||
changelog.loading = Получение изменений ...
|
||||
changelog.error.android = [accent]Обратите внимание, что журнал изменений иногда не работает на Android 4.4 и ниже!\nЭто связано с внутренней ошибкой Android.
|
||||
changelog.error.ios = [accent]В настоящее время журнал изменений не поддерживается iOS.
|
||||
changelog.error = [scarlet]Ошибка при получении изменений!\nПроверьте подключение к Интернету.
|
||||
changelog.current = [yellow][[Текущая версия]
|
||||
changelog.latest = [accent][[Последняя версия]
|
||||
loading = [accent] Загрузка...
|
||||
saving = [accent]Сохранение..
|
||||
wave = [accent]Волна {0}
|
||||
wave.waiting = [LIGHT_GRAY]Волна через {0}
|
||||
waiting = Ожидание...
|
||||
waiting.players = Ожидание игроков ...
|
||||
wave.enemies = [LIGHT_GRAY]{0} противник. остался
|
||||
wave.enemy = [LIGHT_GRAY]{0} противник остался
|
||||
loadimage = Загрузить изображение
|
||||
saveimage = Сохранить изображение
|
||||
unknown = Неизвестно
|
||||
custom = Пользовательская
|
||||
builtin = Встроенная
|
||||
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||
map.random = [accent]Случайная карта
|
||||
map.nospawn = Эта карта не имеет ядер, в которых игрок может появиться! Добавьте[ROYAL] синее[] ядро на эту карту в редакторе карт.
|
||||
map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] красные[] ядра к этой карте в редакторе.
|
||||
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||
editor.brush = Кисть
|
||||
editor.slope = \\
|
||||
editor.openin = Открыть в редакторе
|
||||
editor.oregen = Генерация Руд
|
||||
editor.oregen.info = Генерация Руд:
|
||||
editor.mapinfo = Информация о карте
|
||||
editor.author = Автор:
|
||||
editor.description = Описание:
|
||||
editor.name = Название:
|
||||
editor.teams = Команды
|
||||
editor.elevation = Возвышенность
|
||||
editor.errorimageload = Ошибка загрузки изображения: [accent] {0}
|
||||
editor.errorimagesave = Ошибка сохранения изображения: [accent] {0}
|
||||
editor.generate = Создать
|
||||
editor.resize = Изменить \nразмер
|
||||
editor.loadmap = Загрузить\nкарту
|
||||
editor.savemap = Сохранить\nкарту
|
||||
editor.saved = Сохранено!
|
||||
editor.save.noname = У Вашей карты нет названия! Назовите её в меню «Информация о карте».
|
||||
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
||||
editor.import.exists = [scarlet]Не удалось импортировать: []карта с данным именем уже существует '{0}'!
|
||||
editor.import = Импорт...
|
||||
editor.importmap = Импортировать карту
|
||||
editor.importmap.description = Импортировать уже существующую карту
|
||||
editor.importfile = Импортировать файл
|
||||
editor.importfile.description = Импортировать файл карты из вне
|
||||
editor.importimage = Импортировать устаревшее изображение
|
||||
editor.importimage.description = Импортировать файл с изображения ландшафта
|
||||
editor.export = Экспорт...
|
||||
editor.exportfile = Экспортировать файл
|
||||
editor.exportfile.description = Экспорт файла карты
|
||||
editor.exportimage = Экспортировать изображение ландшафта
|
||||
editor.exportimage.description = Экспортировать файл с изображением карты
|
||||
editor.loadimage = Загрузить \nизображение
|
||||
editor.saveimage = Сохранить \nизображение
|
||||
editor.unsaved = [scarlet]У вас есть несохранённые изменения![]\nВы уверены, что хотите выйти?
|
||||
editor.resizemap = Изменить размер карты
|
||||
editor.mapname = Название карты:
|
||||
editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту.
|
||||
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
|
||||
editor.selectmap = Выберите карту для загрузки:
|
||||
width = Ширина:
|
||||
height = Высота:
|
||||
menu = Меню
|
||||
play = Играть
|
||||
load = Загрузить
|
||||
save = Сохранить
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Пинг: {0} мс
|
||||
language.restart = Перезагрузите игру, чтобы языковые настройки вступили в силу.\nPlease restart your game for the language settings to take effect.
|
||||
settings = Настройки
|
||||
tutorial = Обучение
|
||||
editor = Редактор
|
||||
mapeditor = Редактор карт
|
||||
donate = Пожертво\nвать
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Не удалось подключиться к серверу: [accent] {0}
|
||||
error.unreachable = Сервер недоступен.
|
||||
error.invalidaddress = Некорректный адрес.
|
||||
error.timedout = Время ожидания истекло!\nУбедитесь, что хост настроен для перенаправления портов и адрес корректный!
|
||||
error.mismatch = Ошибка пакета:\nвозможное несоответствие версии клиента/сервера. \nУбедитесь, что у Вас и у владельца сервера установлена последняя версия Mindustry!
|
||||
error.alreadyconnected = Вы уже подключены.
|
||||
error.mapnotfound = Не найден файл карты!
|
||||
error.io = Network I/O error.
|
||||
error.any = Неизвестная сетевая ошибка.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Язык
|
||||
settings.reset = Сбросить по умолчанию
|
||||
settings.rebind = Смена
|
||||
settings.controls = Управление
|
||||
settings.game = Игра
|
||||
settings.sound = Звук
|
||||
settings.graphics = Графика
|
||||
settings.cleardata = Очистить данные ...
|
||||
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nТо, что сделано, нельзя отменить!
|
||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто уничтожит все данные, включая сохранения, карты, разблокированное и настройки управления.\nПосле того как вы нажмете ОК, игра уничтожит все данные и автоматически закроется.
|
||||
settings.clearunlocks = Очистить разблокированное
|
||||
settings.clearall = Очистить всё
|
||||
paused = Пауза
|
||||
yes = Да
|
||||
no = Нет
|
||||
info.title = Информация
|
||||
error.title = [crimson]Произошла ошибка
|
||||
error.crashtitle = Произошла ошибка
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Информация о блоке
|
||||
blocks.powercapacity = Вместимость энергии
|
||||
blocks.powershot = Энергия/выстрел
|
||||
blocks.targetsair = Атакует воздуш. юнитов?
|
||||
blocks.itemspeed = Скорость перемещения ресурсов
|
||||
blocks.shootrange = Радиус действия
|
||||
blocks.size = Размер
|
||||
blocks.liquidcapacity = Вместимость жидкости
|
||||
blocks.maxitemssecond = Макс. количество предметов/секунду
|
||||
blocks.powerrange = Диапазон передачи энергии
|
||||
blocks.poweruse = Потребляет энергии
|
||||
blocks.powerdamage = Энергия/урон
|
||||
blocks.inputitemcapacity = Вместимость входящих предметов
|
||||
blocks.outputitemcapacity = Вместимость выходящих предметов
|
||||
blocks.itemcapacity = Вместимость предметов
|
||||
blocks.basepowergeneration = Базовая генерация энергии
|
||||
blocks.powertransferspeed = Скорость передачи энергии
|
||||
blocks.craftspeed = Скорость производства
|
||||
blocks.inputliquid = Прием жидкости
|
||||
blocks.inputliquidaux = Вспом. жидкость
|
||||
blocks.inputitem = Входящий предмет
|
||||
blocks.inputitems = Входящие предметы
|
||||
blocks.outputitem = Выходящий предмет
|
||||
blocks.drilltier = Добывает
|
||||
blocks.drillspeed = Базовая скорость сверления
|
||||
blocks.liquidoutput = Выходящая жидкость
|
||||
blocks.liquidoutputspeed = Выходная скорость жидкости
|
||||
blocks.liquiduse = Используется жидкости
|
||||
blocks.coolant = Охлаждающая жидкость
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Охлажд. жидкости используется
|
||||
blocks.inputliquidfuel = Жидкое топливо
|
||||
blocks.liquidfueluse = Жидкого топлива используется
|
||||
blocks.boostitem = Ускоряющий предмет
|
||||
blocks.boostliquid = Ускоряющая жидкость
|
||||
blocks.health = Здоровье
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.inputfuel = Входящее топливо
|
||||
blocks.fuelburntime = Время горения топлива
|
||||
blocks.inputcapacity = Макс. вместимость входящих предметов
|
||||
blocks.outputcapacity = Макс. вместимость выходящих предметов
|
||||
unit.blocks = блоки
|
||||
unit.powersecond = единиц энергии/секунду
|
||||
unit.liquidsecond = жидкостных единиц/секунду
|
||||
unit.itemssecond = предметов/секунду
|
||||
unit.pixelssecond = пикселей/секунду
|
||||
unit.liquidunits = жидкостных единиц
|
||||
unit.powerunits = энерг. единиц
|
||||
unit.degrees = град.
|
||||
unit.seconds = сек.
|
||||
unit.items = единиц
|
||||
category.general = Основные
|
||||
category.power = Энергия
|
||||
category.liquids = Жидкости
|
||||
category.items = Предметы
|
||||
category.crafting = Создание
|
||||
category.shooting = Стрельба
|
||||
category.optional = Дополнительные улучшения
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Авто-цель
|
||||
setting.fpscap.name = Макс. FPS
|
||||
setting.fpscap.none = Неограниченный
|
||||
@@ -372,18 +379,22 @@ setting.mutemusic.name = Заглушить музыку
|
||||
setting.sfxvol.name = Громкость звуковых эффектов
|
||||
setting.mutesound.name = Заглушить звук
|
||||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||
text.keybind.title = Настройка управления
|
||||
keybind.title = Настройка управления
|
||||
category.general.name = Основное
|
||||
category.view.name = Просмотр
|
||||
category.multiplayer.name = Мультиплеер
|
||||
command.attack = Атаковать
|
||||
command.retreat = Отступить
|
||||
command.patrol = Патрулирование
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Нажмите клавишу...
|
||||
keybind.press.axis = Нажмите клавишу...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Движение по оси x
|
||||
keybind.move_y.name = Движение по оси y
|
||||
keybind.select.name = Выбор/Выстрел
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Разрушение
|
||||
keybind.deselect.name = Отмена
|
||||
keybind.shoot.name = Выстрел
|
||||
@@ -402,30 +413,29 @@ keybind.chat_history_next.name = След. история чата
|
||||
keybind.chat_scroll.name = Прокрутка чата
|
||||
keybind.drop_unit.name = Сбросить юнита
|
||||
keybind.zoom_minimap.name = Увеличить миникарту.
|
||||
mode.text.help.title = Описание режимов
|
||||
mode.waves.name = Волны
|
||||
mode.waves.description = Обычный режим. В режиме "Волны" надо самим добывать ресурсы и сами волны идут безостановочно.
|
||||
mode.help.title = Описание режимов
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Песочница
|
||||
mode.sandbox.description = Бесконечные ресурсы и нет таймера для волн, но можно самим вызвать волну.
|
||||
mode.freebuild.name = Свободная\nстройка
|
||||
mode.freebuild.description = Ограниченные ресурсы и нет таймера для волн.
|
||||
mode.pvp.name = Противо-\nстояние
|
||||
mode.pvp.description = боритесь против других игроков.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Предметы
|
||||
content.liquid.name = Жидкости
|
||||
content.unit.name = Боевые единицы
|
||||
content.recipe.name = Блоки
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Мехи
|
||||
item.stone.name = Камень
|
||||
item.stone.description = Обычное сырьё. Используется для разделения и переработки в другие материалы или переплавки в лаву.
|
||||
item.copper.name = Медь
|
||||
item.copper.description = Полезный строительный материал. Широко используется во всех типах блоков.
|
||||
item.lead.name = Свинец
|
||||
item.lead.description = Основной начальный материал. Широко используется в электронике и транспортировке жидкости.
|
||||
item.coal.name = Уголь
|
||||
item.coal.description = Распространённое и легкодоступное топливо.
|
||||
item.dense-alloy.name = Плотный сплав
|
||||
item.dense-alloy.description = Жёсткий сплав, изготовленный из свинца и меди. Используется в передовых транспортных блоках и высокоуровневых бурах.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Титан
|
||||
item.titanium.description = Редкий сверхлёгкий металл широко используется в производстве: транспорта, буров и самолётов.
|
||||
item.thorium.name = Торий
|
||||
@@ -446,6 +456,10 @@ item.blast-compound.name = Взрывоопасное соединение
|
||||
item.blast-compound.description = Летучее соединение, используемое в бомбах и взрывчатых веществах. Также может гореть в качестве топлива, но не рекомендуется этого делать.
|
||||
item.pyratite.name = Пиротит
|
||||
item.pyratite.description = Очень огнеопасное вещество, используемое в зажигательном оружии.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Вода
|
||||
liquid.lava.name = Лава
|
||||
liquid.oil.name = Нефть
|
||||
@@ -479,25 +493,29 @@ mech.trident-ship.weapon = Грузовой отсек с бомбами
|
||||
mech.glaive-ship.name = Копьё
|
||||
mech.glaive-ship.description = Большой, хорошо бронированный боевой корабль. Оснащён зажигательным ретранслятором. Хорошее ускорение и максимальная скорость.
|
||||
mech.glaive-ship.weapon = Огненный пулемёт
|
||||
text.item.explosiveness = [LIGHT_GRAY]Взрывоопасность: {0}%
|
||||
text.item.flammability = [LIGHT_GRAY]Воспламеняемость: {0}%
|
||||
text.item.radioactivity = [LIGHT_GRAY]Радиоактивность: {0}%
|
||||
text.item.fluxiness = [LIGHT_GRAY]Осадочность: {0}%
|
||||
text.unit.health = [LIGHT_GRAY]Здоровье: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Скорость: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Оружие: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Броня: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Вместимость предметов: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Скорость добычи: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Мощность добычи: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Способность: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Взрывоопасность: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Воспламеняемость: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Радиоактивность: {0}%
|
||||
unit.health = [LIGHT_GRAY]Здоровье: {0}
|
||||
unit.speed = [LIGHT_GRAY]Скорость: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Оружие: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Вместимость предметов: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Скорость добычи: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Мощность добычи: {0}
|
||||
mech.ability = [LIGHT_GRAY]Способность: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоёмкость: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Вязкость: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}[LIGHT_GRAY](В процессе)
|
||||
block.spawn.name = Точка появления врагов
|
||||
block.core.name = Ядро
|
||||
block.space.name = Пустота
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Металлическая плита
|
||||
block.deepwater.name = Глубоководье
|
||||
block.water.name = Вода
|
||||
@@ -516,8 +534,8 @@ block.blackrock.name = Чёрный булыжник
|
||||
block.icerock.name = Ледяной булыжник
|
||||
block.copper-wall.name = Медная стена
|
||||
block.copper-wall-large.name = Большая медная стена
|
||||
block.dense-alloy-wall.name = Стена из плотного сплава
|
||||
block.dense-alloy-wall-large.name = Большая стена из плотного сплава
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Фазовая стена
|
||||
block.phase-wall-large.name = Большая фазовая стена
|
||||
block.thorium-wall.name = Ториевая стена
|
||||
@@ -550,17 +568,19 @@ block.separator.name = Отделитель
|
||||
block.centrifuge.name = Центрифуга
|
||||
block.power-node.name = Силовой узел
|
||||
block.power-node-large.name = Большой силовой узел
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Аккумулятор
|
||||
block.battery-large.name = Большой аккумулятор
|
||||
block.combustion-generator.name = Генератор внутреннего сгорания
|
||||
block.turbine-generator.name = Турбинный генератор
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Механический бур
|
||||
block.pneumatic-drill.name = Пневматический бур
|
||||
block.laser-drill.name = Лазерный бур
|
||||
block.water-extractor.name = Экстрактор воды
|
||||
block.cultivator.name = Культиватор
|
||||
block.alpha-mech-pad.name = Реконструктор мехов "Альфа"
|
||||
block.dart-ship-pad.name = Реконструктор кораблей "Дротик"
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Реконструктор мехов "Дельта"
|
||||
block.javelin-ship-pad.name = Реконструктор кораблей "Джавелин"
|
||||
block.trident-ship-pad.name = Реконструктор кораблей "Трезубeц"
|
||||
@@ -569,11 +589,11 @@ block.omega-mech-pad.name = Реконструктор мехов "Омега"
|
||||
block.tau-mech-pad.name = Реконструктор мехов "Тау"
|
||||
block.conduit.name = Трубопровод
|
||||
block.mechanical-pump.name = Механическая помпа
|
||||
block.itemsource.name = Источник предметов
|
||||
block.itemvoid.name = Предметный вакуум
|
||||
block.liquidsource.name = Источник жидкостей
|
||||
block.powervoid.name = Энергетический вакуум
|
||||
block.powerinfinite.name = Источник энергии
|
||||
block.item-source.name = Источник предметов
|
||||
block.item-void.name = Предметный вакуум
|
||||
block.liquid-source.name = Источник жидкостей
|
||||
block.power-void.name = Энергетический вакуум
|
||||
block.power-source.name = Источник энергии
|
||||
block.unloader.name = Разгрузчик
|
||||
block.vault.name = Хранилище
|
||||
block.wave.name = Волна
|
||||
@@ -625,7 +645,7 @@ block.rtg-generator.name = Радиоизотопный термоэлектри
|
||||
block.spectre.name = Призрак
|
||||
block.meltdown.name = Катастрофа
|
||||
block.container.name = Склад
|
||||
block.core.description = Самое главное здание в игре.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = Синяя
|
||||
team.red.name = Красная
|
||||
team.orange.name = Оранжевая
|
||||
@@ -639,6 +659,7 @@ unit.phantom.name = Фантомный дрон
|
||||
unit.phantom.description = Продвинутый дрон. Автоматически добывает руды, собирает предметы, ремонтирует блоки. Значительнее эффективней нежели обычный дрон
|
||||
unit.dagger.name = Разведчик
|
||||
unit.dagger.description = Основная наземная боевая единица. Может быть полезен в группах.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Титан
|
||||
unit.titan.description = Улучшенная бронированная наземная боевая единица. Атакует наземные и воздушные цели.
|
||||
unit.ghoul.name = Бомбардировщик "Гуль"
|
||||
@@ -648,7 +669,11 @@ unit.wraith.description = Быстрый перехватчик, который
|
||||
unit.fortress.name = Крепость
|
||||
unit.fortress.description = Боевая единица с тяжёлой артилерийской установкой.
|
||||
unit.revenant.name = Потусторонний убийца
|
||||
unit.revenant.description = Боевая единица с тяжёлой лазерной установкой.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Ваша миссия здесь состоит в том, чтобы уничтожить[LIGHT_GRAY] вашего врага[].\n\nНачните с[accent] добычи меди[]. Чтобы добыть её, коснитесь месторождения медной руды рядом с вашим ядром.
|
||||
tutorial.drill = Ручная работа не очень эффективна.\n[accent]Буры[] могут копать автоматически.\nПоставьте один на медной жиле.
|
||||
tutorial.conveyor = [accent]Конвейеры[] используются для транспортировки предметов. \nСоздайте конвейеры от бура к ядру.
|
||||
@@ -771,11 +796,11 @@ block.router.description = Принимает предметы из одного
|
||||
block.distributor.description = Передовой маршрутизатор, который равномерно разбивает элементы до 7 других направлений.
|
||||
block.bridge-conveyor.description = Улучшенный транспортный блок элементов. Позволяет транспортировать предметы до 3-х блоков над любым ландшафтом или зданием.
|
||||
block.alpha-mech-pad.description = Превращает вас в мех [accent] Альфа[]. Требует энергию.
|
||||
block.itemsource.description = Бесконечно выводит предметы. Работает только в песочнице.
|
||||
block.liquidsource.description = Бесконечно выводит жидкости. Работает только в песочнице.
|
||||
block.itemvoid.description = Уничтожает любые предметы, которые входят в него, без использования энергии. Работает только в режиме песочницы.
|
||||
block.powerinfinite.description = Бесконечность — не предел. Бесконечно выводит энергию. Доступен только в режиме песочницы.
|
||||
block.powervoid.description = Энергия просто уходит в пустоту. Присутствует только в песочнице.
|
||||
block.item-source.description = Бесконечно выводит предметы. Работает только в песочнице.
|
||||
block.liquid-source.description = Бесконечно выводит жидкости. Работает только в песочнице.
|
||||
block.item-void.description = Уничтожает любые предметы, которые входят в него, без использования энергии. Работает только в режиме песочницы.
|
||||
block.power-source.description = Бесконечность — не предел. Бесконечно выводит энергию. Доступен только в режиме песочницы.
|
||||
block.power-void.description = Энергия просто уходит в пустоту. Присутствует только в песочнице.
|
||||
liquid.water.description = Намного лучше чем [BLUE]монооксид дигидрогена[].\n\n Для получения воды используйте помпу(насос) на источнике(блоке) или экстрактор воды.\n\n Эту жидкость можно подвести к бурам для ускорения скорости добычи или к турелям для ускорения стрельбы.
|
||||
liquid.lava.description = [accent]Горячо...\nВещество расплавленное из горно-каменных пород.
|
||||
liquid.oil.description = Кто-то писал о добавлении золота в игру. Его добавили, правда оно какое-то чёрное...\nСмесь жидких углеводородов, выделяющаяся из природного газа в результате снижения температуры и пластового давления.
|
||||
|
||||
@@ -1,351 +1,359 @@
|
||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
text.credits = Emegi gecenler
|
||||
text.discord = Mindustry'in Discord'una katilin!
|
||||
text.link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
||||
text.link.github.description = Oyunun Kodu
|
||||
text.link.dev-builds.description = Bitirilmemis Yapim Surumu
|
||||
text.link.trello.description = Planlanmis Hersey icin Tablo
|
||||
text.link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
||||
text.link.google-play.description = Google Play magaza sayfasi
|
||||
text.link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||
text.linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||
text.gameover = Cekirdegin yok edildi.
|
||||
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
text.sector.gameover = Sektor kaybedildi. Geri gitmek ister misin?
|
||||
text.sector.retry = Gene dene
|
||||
text.highscore = [accent]Yeni Yuksek skor!
|
||||
text.wave.lasted = Su dalgaya kadar dayandin: [accent]{0}[].
|
||||
text.level.highscore = Yuksek Skor: [accent]{0}
|
||||
text.level.delete.title = Silmeyi onayla
|
||||
text.map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||
text.level.select = Seviye secimi
|
||||
text.level.mode = Oyun Modu:
|
||||
text.construction.desktop = Bilgisayar kontrolleri degisti.\nEsyayi secmeyi birakmak istiyorsan [accent]bosluga bas[].
|
||||
text.construction.title = Esya Insaat Egitimi
|
||||
text.construction = Sen su anda [accent]insaat moduna[]girdin.\n\nYerlestirbeye baslamadan once, kendine bos ve gecerli bir arazi sec ve tikla\nBiraz Yapi yerlestirdikten sonra, onaylamak icin tikla,, ve geminle beraber yapmaya baslayacaksin.\n\n- [accent]Yapi secimini kaldirmak[] icin yandan uzerlerine tikla.\n- [accent]Yapi yonunu degistimek[] icin farenin tekerlegini kullan \n- [accent]Cizgi biciminde Yapi yerlestirmek[] icin bos bir yete tikla ve surukle\n- [accent]Yapi yapmayi iptal etmek icin[] kosedeki X tusuna bas
|
||||
text.deconstruction.title = Yapi yikma egitimi
|
||||
text.deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
||||
text.showagain = Don't show again next session
|
||||
text.coreattack = < Cekirdek Saldiri altinda! >
|
||||
text.unlocks = Oduller
|
||||
text.savegame = Oyunu kaydet
|
||||
text.loadgame = Devam et
|
||||
text.joingame = Oyuna katil
|
||||
text.addplayers = Oyuncu ekle/cikar
|
||||
text.customgame = Ozel oyun
|
||||
text.sectors = Sektorler
|
||||
text.sector = Sector: [LIGHT_GRAY]{0}
|
||||
text.sector.time = Time: [LIGHT_GRAY]{0}
|
||||
text.sector.deploy = Yukle
|
||||
text.sector.abandon = Abandon
|
||||
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
||||
text.sector.resume = Devam et
|
||||
text.sector.locked = [scarlet][[Incomplete]
|
||||
text.sector.unexplored = [accent][[Unexplored]
|
||||
text.missions = Missions:[LIGHT_GRAY] {0}
|
||||
text.mission = Mission:[LIGHT_GRAY] {0}
|
||||
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
||||
text.mission.info = Mission Info
|
||||
text.mission.complete = Gorev tamamlandi!
|
||||
text.mission.complete.body = Sektor {0},{1} ele gecirildi
|
||||
text.mission.wave = [accent]{0}/{1}[] Dalga hayatta kal\n{2} Dalga
|
||||
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
||||
text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
||||
text.mission.wave.menu = Survive[accent] {0} []waves
|
||||
text.mission.battle = Dusmanin cekirdegini yok et
|
||||
text.mission.resource.menu = Obtain {0} x{1}
|
||||
text.mission.resource = {0} x{1} Kazan
|
||||
text.mission.block = Create {0}
|
||||
text.mission.unit = Create {0} Unit
|
||||
text.mission.command = Send Command {0} To Units
|
||||
text.mission.linknode = Link Power Node
|
||||
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = Switch to mech[accent] {0}[]
|
||||
text.mission.create = Create[accent] {0}[]
|
||||
text.none = <none>
|
||||
text.close = Kapat
|
||||
text.quit = Cik
|
||||
text.maps = Haritalar
|
||||
text.continue = Devam et
|
||||
text.nextmission = Yeni gorev
|
||||
text.maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||
text.about.button = Hakkinda
|
||||
text.name = isim:
|
||||
text.filename = File Name:
|
||||
text.unlocked = Yeni yapi acildi!!
|
||||
text.unlocked.plural = Yeni yapilar acildi!
|
||||
text.players = {0} oyuncu cevrimici
|
||||
text.players.single = {0} oyuncu cevrimici
|
||||
text.server.closing = [accent]Oyun kapaniyor.
|
||||
text.server.kicked.kick = Oyundan cikarildin
|
||||
text.server.kicked.serverClose = Oyun kapandi
|
||||
text.server.kicked.sectorComplete = Sektor tamamlandi
|
||||
text.server.kicked.sectorComplete.text = Gorev Tamamlandi.\nOyun siradaki sektorden devam edecek
|
||||
text.server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||
text.server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||
text.server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||
text.server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
||||
text.server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
||||
text.server.kicked.nameEmpty = ismin gecerli degil.
|
||||
text.server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
||||
text.server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
||||
text.host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||
text.join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||
text.hostserver = Oyun ac
|
||||
text.hostserver.mobile = Host\nGame
|
||||
text.host = Oyun ac
|
||||
text.hosting = [accent]Oyun aciliyor
|
||||
text.hosts.refresh = Yenile
|
||||
text.hosts.discovering = internet oyunu araniyor
|
||||
text.server.refreshing = liste yenileniyor
|
||||
text.hosts.none = [lightgray]internet oyunu bulunamadi!
|
||||
text.host.invalid = [scarlet]Oyuna baglanilamadi.
|
||||
text.trace = Oyuncu isaretle
|
||||
text.trace.playername = Player name: [accent]{0}
|
||||
text.trace.ip = IP: [accent]{0}
|
||||
text.trace.id = Unik ID: [accent]{0}
|
||||
text.trace.android = Android Kullanicisi: [accent]{0}
|
||||
text.trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
||||
text.trace.totalblocksbroken = kirilan yapilar: [accent]{0}
|
||||
text.trace.structureblocksbroken = kirilan esyalar: [accent]{0}
|
||||
text.trace.lastblockbroken = Son kirilan yapilar: [accent]{0}
|
||||
text.trace.totalblocksplaced = yerlestirilen yapilar: [accent]{0}
|
||||
text.trace.lastblockplaced = son yerlestirilen yapilar: [accent]{0}
|
||||
text.invalidid = Yanlis islemci Linki! Sorunu bildir
|
||||
text.server.bans = Yasaklamalar
|
||||
text.server.bans.none = Yasaklananlar bulunamadi!
|
||||
text.server.admins = Yetkililer
|
||||
text.server.admins.none = Yetkili bulunamadi!
|
||||
text.server.add = Oyun ekle
|
||||
text.server.delete = Oyunu silmek istedigine emin misin?
|
||||
text.server.hostname = Oyun yarat: {0}
|
||||
text.server.edit = Oyunu ayarla
|
||||
text.server.outdated = [crimson]Eski Oyun![]
|
||||
text.server.outdated.client = [crimson]eski islemci![]
|
||||
text.server.version = [lightgray]Versiyon: {0}
|
||||
text.server.custombuild = [yellow]ozel yapi
|
||||
text.confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||
text.confirmkick = Are you sure you want to kick this player?
|
||||
text.confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
||||
text.confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
||||
text.confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
||||
text.joingame.title = Oyuna katil
|
||||
text.joingame.ip = Link:
|
||||
text.disconnect = Cikildi
|
||||
text.disconnect.data = Oyunun geri yuklenemedi!
|
||||
text.connecting = [accent]Baglaniliyor
|
||||
text.connecting.data = [accent]Loading world data...
|
||||
text.server.port = Link:
|
||||
text.server.addressinuse = Addres zaten kullaniliyor!
|
||||
text.server.invalidport = Geçersiz Oyun numarasi!
|
||||
text.server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||
text.save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
|
||||
text.save.new = Yeni Kayit Dosyasi
|
||||
text.save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||
text.overwrite = uzerinden gec
|
||||
text.save.none = Kayitli oyun bulunamadi
|
||||
text.saveload = [accent]Kaydediliyor...
|
||||
text.savefail = Kaydedilemedi!
|
||||
text.save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
|
||||
text.save.delete = Sil
|
||||
text.save.export = Kayiti tasi
|
||||
text.save.import.invalid = [accent]Kayit gecersiz!
|
||||
text.save.import.fail = [crimson]Failed to import save: [accent]{0}
|
||||
text.save.export.fail = [crimson]Failed to export save: [accent]{0}
|
||||
text.save.import = Kayit al
|
||||
text.save.newslot = Kayit ismi:
|
||||
text.save.rename = Yeniden adlandir
|
||||
text.save.rename.text = Yeni isim:
|
||||
text.selectslot = Kayitli bir dosya sec.
|
||||
text.slot = [accent]Slot {0}
|
||||
text.save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
||||
text.sector.corrupted = [accent]Yeni dosyalar bulundu, ama yuklenemedi.\nYeni bir tane yapildi.
|
||||
text.empty = <empty>
|
||||
text.on = Acik
|
||||
text.off = Kapali
|
||||
text.save.autosave = Otomatik kayit: {0}
|
||||
text.save.map = Harita: {0}
|
||||
text.save.wave = Dalga {0}
|
||||
text.save.difficulty = Zorluk: {0}
|
||||
text.save.date = En sonki kayit: {0}
|
||||
text.save.playtime = Oyun Zamani!: {0}
|
||||
text.confirm = Onayla
|
||||
text.delete = Sil
|
||||
text.ok = Tamam
|
||||
text.open = Ac
|
||||
text.cancel = iptal
|
||||
text.openlink = Linki ac
|
||||
text.copylink = Linki kopyala
|
||||
text.back = Geri don
|
||||
text.quit.confirm = Cikmak istedigine emin misin?
|
||||
text.changelog.title = Degisimler
|
||||
text.changelog.loading = Degisimler yukleniyor...
|
||||
text.changelog.error.android = [accent]Not: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
|
||||
text.changelog.error.ios = [accent]Degisimler IOS'da su anda desteklenmiyor.
|
||||
text.changelog.error = [scarlet]Degisimler alinamadi.\nInternet baglantini kontrol et
|
||||
text.changelog.current = [yellow][[Current version]
|
||||
text.changelog.latest = [accent][[Latest version]
|
||||
text.loading = [accent]Yukleniyor...
|
||||
text.saving = [accent]Kaydediliyor...
|
||||
text.wave = [accent]Dalga {0}
|
||||
text.wave.waiting = Dalganin baslamasina: {0}
|
||||
text.waiting = Bekleniyor...
|
||||
text.waiting.players = Waiting for players...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
text.loadimage = Resimden Yukle
|
||||
text.saveimage = Resimi kaydet
|
||||
text.unknown = Bilinmeyen
|
||||
text.custom = Ozel
|
||||
text.builtin = Yapilandirilmis
|
||||
text.map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||
text.map.random = [accent]Rasgele harita
|
||||
text.map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||
text.editor.brush = Firca
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Editorde ac
|
||||
text.editor.oregen = Maden Yaratilma hizi
|
||||
text.editor.oregen.info = Maden Yaratilmasi:
|
||||
text.editor.mapinfo = Harita bilgisi:
|
||||
text.editor.author = Yapimci:
|
||||
text.editor.description = Yorum:
|
||||
text.editor.name = isim:
|
||||
text.editor.teams = Takimlar
|
||||
text.editor.elevation = Yukseklik
|
||||
text.editor.errorimageload = Dosya yuklenemedi:\n[accent]{0}
|
||||
text.editor.errorimagesave = Dosya kaydedilemedi.:\n[accent]{0}
|
||||
text.editor.generate = Yarat
|
||||
text.editor.resize = Boyutunu degistir
|
||||
text.editor.loadmap = Harita yukle
|
||||
text.editor.savemap = Haritayi kaydet
|
||||
text.editor.saved = Kaydedildi!
|
||||
text.editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle
|
||||
text.editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec
|
||||
text.editor.import.exists = [scarlet]Tasinamadi.:[] ayni isimi tasiyan bir harita '{0}' zaten var!!
|
||||
text.editor.import = Bilgisayara kaydet
|
||||
text.editor.importmap = Bilgisayardan harita al
|
||||
text.editor.importmap.description = Varolan bir harita al
|
||||
text.editor.importfile = Dosyayi bilgisayara kaydet
|
||||
text.editor.importfile.description = Bilgisayara ozel harita yukle
|
||||
text.editor.importimage = Yuzey resmi al
|
||||
text.editor.importimage.description = Degisik Yuzey resmi al
|
||||
text.editor.export = Disari al
|
||||
text.editor.exportfile = Disari cikart
|
||||
text.editor.exportfile.description = Haritayi disari cikart
|
||||
text.editor.exportimage = Haritanin resmini disari cikart
|
||||
text.editor.exportimage.description = Haritanin resmini disari aktar
|
||||
text.editor.loadimage = Araziyi yukle
|
||||
text.editor.saveimage = Araziyi disari aktar
|
||||
text.editor.unsaved = [scarlet]Kaydedilmemis verileriniz var![]\ncikmak istedigine emin misin?
|
||||
text.editor.resizemap = Haritanin boyutunu degistir
|
||||
text.editor.mapname = Harita ismi:
|
||||
text.editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||
text.editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||
text.editor.selectmap = Yukleyecek bir harita sec:
|
||||
text.width = Genislik:
|
||||
text.height = Yukseklik:
|
||||
text.menu = Menu
|
||||
text.play = Oyna
|
||||
text.load = Yukle
|
||||
text.save = Kaydet
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
||||
text.settings = ayarlar
|
||||
text.tutorial = Tutorial
|
||||
text.editor = Editor
|
||||
text.mapeditor = Harita yaraticisi
|
||||
text.donate = Bagis yap
|
||||
text.connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
||||
text.error.unreachable = Server unreachable.
|
||||
text.error.invalidaddress = Invalid address.
|
||||
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
text.error.alreadyconnected = Already connected.
|
||||
text.error.mapnotfound = Map file not found!
|
||||
text.error.any = Unkown network error.
|
||||
text.settings.language = Dil
|
||||
text.settings.reset = ilk ayarlara geri al
|
||||
text.settings.rebind = Geri al
|
||||
text.settings.controls = Kontroller
|
||||
text.settings.game = Oyun
|
||||
text.settings.sound = Ses
|
||||
text.settings.graphics = Grafikler
|
||||
text.settings.cleardata = Clear Game Data...
|
||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
text.settings.clearsectors = Clear Sectors
|
||||
text.settings.clearunlocks = Clear Unlocks
|
||||
text.settings.clearall = Clear All
|
||||
text.paused = Duraklatildi
|
||||
text.yes = Evet
|
||||
text.no = Hayir
|
||||
text.info.title = [accent]Bilgi
|
||||
text.error.title = [crimson]Bir hata olustu
|
||||
text.error.crashtitle = Bir hata olustu
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Yapi bilgisi
|
||||
text.blocks.powercapacity = Guc kapasitesi
|
||||
text.blocks.powershot = Guc/Saldiri hizi
|
||||
text.blocks.targetsair = Havayi hedef alir mi?
|
||||
text.blocks.itemspeed = Ilerleme hizi
|
||||
text.blocks.shootrange = Menzil
|
||||
text.blocks.size = Buyukluk
|
||||
text.blocks.liquidcapacity = Sivi kapasitesi
|
||||
text.blocks.maxitemssecond = Esya limiti
|
||||
text.blocks.powerrange = Menzil
|
||||
text.blocks.poweruse = Guc kullanimi
|
||||
text.blocks.powerdamage = Power/Damage
|
||||
text.blocks.inputitemcapacity = Giris esya kapasitesi
|
||||
text.blocks.outputitemcapacity = Cikis esya kapasitesi
|
||||
text.blocks.itemcapacity = Esya kapasitesi
|
||||
text.blocks.basepowergeneration = Base Power Generation
|
||||
text.blocks.powertransferspeed = Guc transfer hizi
|
||||
text.blocks.craftspeed = Yapilma hizi
|
||||
text.blocks.inputliquid = Giris sivi
|
||||
text.blocks.inputliquidaux = Yardimci sivi
|
||||
text.blocks.inputitem = Giris esyasi
|
||||
text.blocks.inputitems = Giris esyalari
|
||||
text.blocks.outputitem = Sonuc
|
||||
text.blocks.drilltier = Kazilabilirler
|
||||
text.blocks.drillspeed = Ana kazma hizi
|
||||
text.blocks.liquidoutput = Sivi cikisi
|
||||
text.blocks.liquidoutputspeed = Liquid Output Speed
|
||||
text.blocks.liquiduse = Sivi kullanimi
|
||||
text.blocks.coolant = Sogutma sivisi
|
||||
text.blocks.coolantuse = Sogutma sivi kullanimi
|
||||
text.blocks.inputliquidfuel = Yakit sivisi
|
||||
text.blocks.liquidfueluse = Sivi yakit kullanimi
|
||||
text.blocks.boostitem = Boost Item
|
||||
text.blocks.boostliquid = Boost Liquid
|
||||
text.blocks.health = Can
|
||||
text.blocks.inaccuracy = sekme
|
||||
text.blocks.shots = vuruslar
|
||||
text.blocks.reload = Yeniden doldurma
|
||||
text.blocks.inputfuel = Yakit
|
||||
text.blocks.fuelburntime = Yakit yakilma suresi
|
||||
text.blocks.inputcapacity = Giris kapasitesi
|
||||
text.blocks.outputcapacity = Cikis kapasitesi
|
||||
text.unit.blocks = Yapilar
|
||||
text.unit.powersecond = saniyede bir
|
||||
text.unit.liquidsecond = Saniyede bir
|
||||
text.unit.itemssecond = Saniyede bir
|
||||
text.unit.pixelssecond = Saniyede bir
|
||||
text.unit.liquidunits = Litre
|
||||
text.unit.powerunits = Volt
|
||||
text.unit.degrees = derece
|
||||
text.unit.seconds = saniye
|
||||
text.unit.items = esya
|
||||
text.category.general = General
|
||||
text.category.power = Guc
|
||||
text.category.liquids = sivilar
|
||||
text.category.items = esyalar
|
||||
text.category.crafting = uretim
|
||||
text.category.shooting = sikma
|
||||
text.category.optional = Optional Enhancements
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Emegi gecenler
|
||||
contributors = Translators and Contributors
|
||||
discord = Mindustry'in Discord'una katilin!
|
||||
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
||||
link.github.description = Oyunun Kodu
|
||||
link.dev-builds.description = Bitirilmemis Yapim Surumu
|
||||
link.trello.description = Planlanmis Hersey icin Tablo
|
||||
link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
||||
link.google-play.description = Google Play magaza sayfasi
|
||||
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
||||
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Cekirdegin yok edildi.
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]Yeni Yuksek skor!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||
level.highscore = Yuksek Skor: [accent]{0}
|
||||
level.select = Seviye secimi
|
||||
level.mode = Oyun Modu:
|
||||
construction.desktop = Bilgisayar kontrolleri degisti.\nEsyayi secmeyi birakmak istiyorsan [accent]bosluga bas[].
|
||||
construction.title = Esya Insaat Egitimi
|
||||
construction = Sen su anda [accent]insaat moduna[]girdin.\n\nYerlestirbeye baslamadan once, kendine bos ve gecerli bir arazi sec ve tikla\nBiraz Yapi yerlestirdikten sonra, onaylamak icin tikla,, ve geminle beraber yapmaya baslayacaksin.\n\n- [accent]Yapi secimini kaldirmak[] icin yandan uzerlerine tikla.\n- [accent]Yapi yonunu degistimek[] icin farenin tekerlegini kullan \n- [accent]Cizgi biciminde Yapi yerlestirmek[] icin bos bir yete tikla ve surukle\n- [accent]Yapi yapmayi iptal etmek icin[] kosedeki X tusuna bas
|
||||
deconstruction.title = Yapi yikma egitimi
|
||||
deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
||||
showagain = Don't show again next session
|
||||
coreattack = < Cekirdek Saldiri altinda! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Oyunu kaydet
|
||||
loadgame = Devam et
|
||||
joingame = Oyuna katil
|
||||
addplayers = Oyuncu ekle/cikar
|
||||
customgame = Ozel oyun
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
close = Kapat
|
||||
quit = Cik
|
||||
maps = Haritalar
|
||||
continue = Devam et
|
||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||
about.button = Hakkinda
|
||||
name = isim:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = Yeni yapi acildi!!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} oyuncu cevrimici
|
||||
players.single = {0} oyuncu cevrimici
|
||||
server.closing = [accent]Oyun kapaniyor.
|
||||
server.kicked.kick = Oyundan cikarildin
|
||||
server.kicked.serverClose = Oyun kapandi
|
||||
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
||||
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
||||
server.kicked.nameEmpty = ismin gecerli degil.
|
||||
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
||||
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||
hostserver = Oyun ac
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Oyun ac
|
||||
hosting = [accent]Oyun aciliyor
|
||||
hosts.refresh = Yenile
|
||||
hosts.discovering = internet oyunu araniyor
|
||||
server.refreshing = liste yenileniyor
|
||||
hosts.none = [lightgray]internet oyunu bulunamadi!
|
||||
host.invalid = [scarlet]Oyuna baglanilamadi.
|
||||
trace = Oyuncu isaretle
|
||||
trace.playername = Player name: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unik ID: [accent]{0}
|
||||
trace.android = Android Kullanicisi: [accent]{0}
|
||||
trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
||||
trace.totalblocksbroken = kirilan yapilar: [accent]{0}
|
||||
trace.structureblocksbroken = kirilan esyalar: [accent]{0}
|
||||
trace.lastblockbroken = Son kirilan yapilar: [accent]{0}
|
||||
trace.totalblocksplaced = yerlestirilen yapilar: [accent]{0}
|
||||
trace.lastblockplaced = son yerlestirilen yapilar: [accent]{0}
|
||||
invalidid = Yanlis islemci Linki! Sorunu bildir
|
||||
server.bans = Yasaklamalar
|
||||
server.bans.none = Yasaklananlar bulunamadi!
|
||||
server.admins = Yetkililer
|
||||
server.admins.none = Yetkili bulunamadi!
|
||||
server.add = Oyun ekle
|
||||
server.delete = Oyunu silmek istedigine emin misin?
|
||||
server.hostname = Oyun yarat: {0}
|
||||
server.edit = Oyunu ayarla
|
||||
server.outdated = [crimson]Eski Oyun![]
|
||||
server.outdated.client = [crimson]eski islemci![]
|
||||
server.version = [lightgray]Versiyon: {0}
|
||||
server.custombuild = [yellow]ozel yapi
|
||||
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
||||
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
||||
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
||||
joingame.title = Oyuna katil
|
||||
joingame.ip = Link:
|
||||
disconnect = Cikildi
|
||||
disconnect.data = Oyunun geri yuklenemedi!
|
||||
connecting = [accent]Baglaniliyor
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Link:
|
||||
server.addressinuse = Addres zaten kullaniliyor!
|
||||
server.invalidport = Geçersiz Oyun numarasi!
|
||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||
save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
|
||||
save.new = Yeni Kayit Dosyasi
|
||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||
overwrite = uzerinden gec
|
||||
save.none = Kayitli oyun bulunamadi
|
||||
saveload = [accent]Kaydediliyor...
|
||||
savefail = Kaydedilemedi!
|
||||
save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
|
||||
save.delete = Sil
|
||||
save.export = Kayiti tasi
|
||||
save.import.invalid = [accent]Kayit gecersiz!
|
||||
save.import.fail = [crimson]Failed to import save: [accent]{0}
|
||||
save.export.fail = [crimson]Failed to export save: [accent]{0}
|
||||
save.import = Kayit al
|
||||
save.newslot = Kayit ismi:
|
||||
save.rename = Yeniden adlandir
|
||||
save.rename.text = Yeni isim:
|
||||
selectslot = Kayitli bir dosya sec.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
||||
empty = <empty>
|
||||
on = Acik
|
||||
off = Kapali
|
||||
save.autosave = Otomatik kayit: {0}
|
||||
save.map = Harita: {0}
|
||||
save.wave = Dalga {0}
|
||||
save.difficulty = Zorluk: {0}
|
||||
save.date = En sonki kayit: {0}
|
||||
save.playtime = Oyun Zamani!: {0}
|
||||
warning = Warning.
|
||||
confirm = Onayla
|
||||
delete = Sil
|
||||
ok = Tamam
|
||||
open = Ac
|
||||
cancel = iptal
|
||||
openlink = Linki ac
|
||||
copylink = Linki kopyala
|
||||
back = Geri don
|
||||
quit.confirm = Cikmak istedigine emin misin?
|
||||
changelog.title = Degisimler
|
||||
changelog.loading = Degisimler yukleniyor...
|
||||
changelog.error.android = [accent]Not: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
|
||||
changelog.error.ios = [accent]Degisimler IOS'da su anda desteklenmiyor.
|
||||
changelog.error = [scarlet]Degisimler alinamadi.\nInternet baglantini kontrol et
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]Yukleniyor...
|
||||
saving = [accent]Kaydediliyor...
|
||||
wave = [accent]Dalga {0}
|
||||
wave.waiting = Dalganin baslamasina: {0}
|
||||
waiting = Bekleniyor...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
loadimage = Resimden Yukle
|
||||
saveimage = Resimi kaydet
|
||||
unknown = Bilinmeyen
|
||||
custom = Ozel
|
||||
builtin = Yapilandirilmis
|
||||
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||
map.random = [accent]Rasgele harita
|
||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||
editor.brush = Firca
|
||||
editor.slope = \\
|
||||
editor.openin = Editorde ac
|
||||
editor.oregen = Maden Yaratilma hizi
|
||||
editor.oregen.info = Maden Yaratilmasi:
|
||||
editor.mapinfo = Harita bilgisi:
|
||||
editor.author = Yapimci:
|
||||
editor.description = Yorum:
|
||||
editor.name = isim:
|
||||
editor.teams = Takimlar
|
||||
editor.elevation = Yukseklik
|
||||
editor.errorimageload = Dosya yuklenemedi:\n[accent]{0}
|
||||
editor.errorimagesave = Dosya kaydedilemedi.:\n[accent]{0}
|
||||
editor.generate = Yarat
|
||||
editor.resize = Boyutunu degistir
|
||||
editor.loadmap = Harita yukle
|
||||
editor.savemap = Haritayi kaydet
|
||||
editor.saved = Kaydedildi!
|
||||
editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle
|
||||
editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec
|
||||
editor.import.exists = [scarlet]Tasinamadi.:[] ayni isimi tasiyan bir harita '{0}' zaten var!!
|
||||
editor.import = Bilgisayara kaydet
|
||||
editor.importmap = Bilgisayardan harita al
|
||||
editor.importmap.description = Varolan bir harita al
|
||||
editor.importfile = Dosyayi bilgisayara kaydet
|
||||
editor.importfile.description = Bilgisayara ozel harita yukle
|
||||
editor.importimage = Yuzey resmi al
|
||||
editor.importimage.description = Degisik Yuzey resmi al
|
||||
editor.export = Disari al
|
||||
editor.exportfile = Disari cikart
|
||||
editor.exportfile.description = Haritayi disari cikart
|
||||
editor.exportimage = Haritanin resmini disari cikart
|
||||
editor.exportimage.description = Haritanin resmini disari aktar
|
||||
editor.loadimage = Araziyi yukle
|
||||
editor.saveimage = Araziyi disari aktar
|
||||
editor.unsaved = [scarlet]Kaydedilmemis verileriniz var![]\ncikmak istedigine emin misin?
|
||||
editor.resizemap = Haritanin boyutunu degistir
|
||||
editor.mapname = Harita ismi:
|
||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||
editor.selectmap = Yukleyecek bir harita sec:
|
||||
width = Genislik:
|
||||
height = Yukseklik:
|
||||
menu = Menu
|
||||
play = Oyna
|
||||
load = Yukle
|
||||
save = Kaydet
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
||||
settings = ayarlar
|
||||
tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Harita yaraticisi
|
||||
donate = Bagis yap
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
||||
error.unreachable = Server unreachable.
|
||||
error.invalidaddress = Invalid address.
|
||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Dil
|
||||
settings.reset = ilk ayarlara geri al
|
||||
settings.rebind = Geri al
|
||||
settings.controls = Kontroller
|
||||
settings.game = Oyun
|
||||
settings.sound = Ses
|
||||
settings.graphics = Grafikler
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = Duraklatildi
|
||||
yes = Evet
|
||||
no = Hayir
|
||||
info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Yapi bilgisi
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
blocks.targetsair = Havayi hedef alir mi?
|
||||
blocks.itemspeed = Ilerleme hizi
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Buyukluk
|
||||
blocks.liquidcapacity = Sivi kapasitesi
|
||||
blocks.maxitemssecond = Esya limiti
|
||||
blocks.powerrange = Menzil
|
||||
blocks.poweruse = Guc kullanimi
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Giris esya kapasitesi
|
||||
blocks.outputitemcapacity = Cikis esya kapasitesi
|
||||
blocks.itemcapacity = Esya kapasitesi
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Guc transfer hizi
|
||||
blocks.craftspeed = Yapilma hizi
|
||||
blocks.inputliquid = Giris sivi
|
||||
blocks.inputliquidaux = Yardimci sivi
|
||||
blocks.inputitem = Giris esyasi
|
||||
blocks.inputitems = Giris esyalari
|
||||
blocks.outputitem = Sonuc
|
||||
blocks.drilltier = Kazilabilirler
|
||||
blocks.drillspeed = Ana kazma hizi
|
||||
blocks.liquidoutput = Sivi cikisi
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Sivi kullanimi
|
||||
blocks.coolant = Sogutma sivisi
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Sogutma sivi kullanimi
|
||||
blocks.inputliquidfuel = Yakit sivisi
|
||||
blocks.liquidfueluse = Sivi yakit kullanimi
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Can
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
blocks.inputfuel = Yakit
|
||||
blocks.fuelburntime = Yakit yakilma suresi
|
||||
blocks.inputcapacity = Giris kapasitesi
|
||||
blocks.outputcapacity = Cikis kapasitesi
|
||||
unit.blocks = Yapilar
|
||||
unit.powersecond = saniyede bir
|
||||
unit.liquidsecond = Saniyede bir
|
||||
unit.itemssecond = Saniyede bir
|
||||
unit.pixelssecond = Saniyede bir
|
||||
unit.liquidunits = Litre
|
||||
unit.powerunits = Volt
|
||||
unit.degrees = derece
|
||||
unit.seconds = saniye
|
||||
unit.items = esya
|
||||
category.general = General
|
||||
category.power = Guc
|
||||
category.liquids = sivilar
|
||||
category.items = esyalar
|
||||
category.crafting = uretim
|
||||
category.shooting = sikma
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = Yok
|
||||
@@ -371,18 +379,22 @@ setting.mutemusic.name = Sesi kapat
|
||||
setting.sfxvol.name = Ses seviyesi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
text.keybind.title = Tuslari ayarla
|
||||
keybind.title = Tuslari ayarla
|
||||
category.general.name = General
|
||||
category.view.name = Goster
|
||||
category.multiplayer.name = Cok oyunculu
|
||||
command.attack = Attack
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Bir tusa bas...
|
||||
keybind.press.axis = Bir yone cevir yada tusa bas...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Sol/Sag hareket
|
||||
keybind.move_y.name = Yukari/asagi hareket
|
||||
keybind.select.name = Sec/silahi sik
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = Kirma
|
||||
keybind.deselect.name = Eldeki yapiyi birak
|
||||
keybind.shoot.name = Sik
|
||||
@@ -401,30 +413,29 @@ keybind.chat_history_next.name = Konusma gecmisi ileri
|
||||
keybind.chat_scroll.name = Konusma kaydir
|
||||
keybind.drop_unit.name = Unit birak
|
||||
keybind.zoom_minimap.name = Haritayi yaklastir
|
||||
mode.text.help.title = Modlarin aciklamalari
|
||||
mode.waves.name = Dalgali
|
||||
mode.waves.description = Klasik mod. Dalgalara karsi cekirdegi koru.
|
||||
mode.help.title = Modlarin aciklamalari
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Serbest
|
||||
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
||||
mode.freebuild.name = Yapi Yapma
|
||||
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Yapilar
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Robotlar
|
||||
item.stone.name = Tas
|
||||
item.stone.description = Yaygin bir materyal. Magma'yi eriterek yada Kazma makineleriyle alinabilir.
|
||||
item.copper.name = Bakir
|
||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||
item.lead.name = Kursun
|
||||
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
||||
item.coal.name = Komur
|
||||
item.coal.description = Yaygin bir yakit.
|
||||
item.dense-alloy.name = Sert karisim
|
||||
item.dense-alloy.description = Bakir ve kursunun karistirilmasiyle elde edildi. Gelismis yapilar ve kazma makileneri icin kullanilabilir.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titanyum
|
||||
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
||||
item.thorium.name = Toryum
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = patlama birlesimi
|
||||
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Su
|
||||
liquid.lava.name = Magma
|
||||
liquid.oil.name = Benzin
|
||||
@@ -478,24 +493,29 @@ mech.trident-ship.weapon = mini atomlar
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
||||
mech.glaive-ship.weapon = Orman yakici
|
||||
text.item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]akis gucu: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Can: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]hiz: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]silah: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]zirh: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
||||
item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
||||
unit.health = [LIGHT_GRAY]Can: {0}
|
||||
unit.speed = [LIGHT_GRAY]hiz: {0}
|
||||
mech.weapon = [LIGHT_GRAY]silah: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
||||
mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
||||
mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]isi: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = cekirdek
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = metal zemin
|
||||
block.deepwater.name = su alti
|
||||
block.water.name = su
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = bkara tas
|
||||
block.icerock.name = buz tasi
|
||||
block.copper-wall.name = bakir duvar
|
||||
block.copper-wall-large.name = buyuk bakir duvar
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = faz duvar
|
||||
block.phase-wall-large.name = genis faz duvar
|
||||
block.thorium-wall.name = Toryum duvari
|
||||
@@ -548,17 +568,19 @@ block.separator.name = separator
|
||||
block.centrifuge.name = Santrifuj
|
||||
block.power-node.name = Guc Dugumu
|
||||
block.power-node-large.name = buyuk Guc Dugumu
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = batarya
|
||||
block.battery-large.name = buyuk batarya
|
||||
block.combustion-generator.name = sicaklik jenaratoru
|
||||
block.turbine-generator.name = termal jenaratoru
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mekanikal Kazici
|
||||
block.pneumatic-drill.name = Pneumatik Kazici
|
||||
block.laser-drill.name = Lazer kazici
|
||||
block.water-extractor.name = su ayiricisi
|
||||
block.cultivator.name = ekici
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -567,11 +589,11 @@ block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = boru
|
||||
block.mechanical-pump.name = Mekanikal pompa
|
||||
block.itemsource.name = esya kaynagi
|
||||
block.itemvoid.name = esya deligi
|
||||
block.liquidsource.name = sivi kaynagi
|
||||
block.powervoid.name = guc deligi
|
||||
block.powerinfinite.name = sonsuz guc
|
||||
block.item-source.name = esya kaynagi
|
||||
block.item-void.name = esya deligi
|
||||
block.liquid-source.name = sivi kaynagi
|
||||
block.power-void.name = guc deligi
|
||||
block.power-source.name = sonsuz guc
|
||||
block.unloader.name = bekletici
|
||||
block.vault.name = kasa
|
||||
block.wave.name = Dalga
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = basit bir zemin uniti
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = havaya sikabilen, gelismis bir unit
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
@@ -769,11 +796,11 @@ block.router.description = Accepts items from one direction and outputs them to
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
|
||||
@@ -1,353 +1,359 @@
|
||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
text.credits = Yapımcılar
|
||||
text.discord = Mindustry Discord'una katılın!
|
||||
text.link.discord.description = Resmi Mindustry Discord iletişim kanalı
|
||||
text.link.github.description = Oyunun kaynak kodu
|
||||
text.link.dev-builds.description = Geliştirme altında olan sürüm
|
||||
text.link.trello.description = Planlanan özellikler için resmi Trello Bülteni
|
||||
text.link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
|
||||
text.link.google-play.description = Google Play mağaza sayfası
|
||||
text.link.wiki.description = Resmi Mindustry Wikipedi'si
|
||||
text.linkfail = Bağlantı açılamadı\! URL, yazı tahtanıza kopyalandı.
|
||||
text.editor.web = Web sürümü editörü desteklemiyor\! Editörü kullanmak için oyunu indirin.
|
||||
text.web.unsupported = Site versiyonu bunu desteklemiyor\! Oyunu indirip dene.
|
||||
text.gameover = Çekirdek yok edildi.
|
||||
text.gameover.pvp = [accent] {0}[] takimi kazandi \!
|
||||
text.sector.gameover = Sektor kaybedildi.
|
||||
text.sector.retry = Tekrar dene
|
||||
text.highscore = [SARI] Yeni yüksek puan\!
|
||||
text.wave.lasted = Su dalgaya kadar yasadin: [accent]{0}[].
|
||||
text.level.highscore = Yüksek Puan\: [accent] {0}
|
||||
text.level.delete.title = Silmeyi onaylayın
|
||||
text.map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
|
||||
text.level.select = Seviye Seç
|
||||
text.level.mode = Oyun Modu
|
||||
text.construction.desktop = Masaustu kontrolleri degisti.\nSecmeyi birakip yapmayi kesmek icin, [accent]bosluga bas[].
|
||||
text.construction.title = Blok Yapma Ogreticisi
|
||||
text.construction = Sen su anda [accent]blok yapma moduna gectin[].\n\nYapmaya baslamak icin, geminin cevresinde uygun bir yere tikla.\nBiraz blok sectikten sonra, onaylamak icin "tik" tusuna bas, ve gemin onlari yapmaya baslayacaktir.\n\n- [accent]Blok kaldirmak[] icin onlari secme yerine gene tikla\n- [accent]Blok secmek icin[] onlara secme yerinde tikla.\n- [accent]Cizgi biciminde koymak icin[] bos bir yere bas, ve bir yere dogru surukle.\n- [accent]Yapma modundan cikmak icin[] alt kosedeki X tusuna bas
|
||||
text.deconstruction.title = Blok Yikim Ogreticisi
|
||||
text.deconstruction = Sen su anda [accent]blok yikim moduna gectin[].\n\nKirmaya baslamak icin, geminin cevresinde bir bloga tikla\nBiraz blok sectikten sonra, "tik" tusuna basarak onayla, ve gemin onlari yikmaya baslayacaktir.\n\n- [accent]Blok kaldirmak[] icin onlari secme yerine gene tikla\n- [accent]Bir alanin icinde blok kirmak icin[] bos bir yere tikla, ve surukle\n- [accent]Yikma modundan cikmak icin[] Kosedeki X tusuna bas
|
||||
text.showagain = Bunu gene gosterme
|
||||
text.coreattack = < Cekirdek saldiri altinda\! >
|
||||
text.unlocks = Koleksiyon
|
||||
text.savegame = Oyunu Kaydet
|
||||
text.loadgame = Oyunu yükle
|
||||
text.joingame = Oyuna katıl
|
||||
text.addplayers = Oyuncu ekle/cikar
|
||||
text.customgame = Ozel oyun
|
||||
text.sectors = Sektorler
|
||||
text.sector = Su sektoru sectin\: [LIGHT_GRAY]{0}
|
||||
text.sector.time = Zaman\: [LIGHT_GRAY]{0}
|
||||
text.sector.deploy = Basla
|
||||
text.sector.abandon = Terk et
|
||||
text.sector.abandon.confirm = Buradaki ilerlemeni silmek istedigine emin misin\nBu geri alinamaz\!
|
||||
text.sector.resume = Devam et
|
||||
text.sector.locked = [scarlet][[Bitirilmedi]
|
||||
text.sector.unexplored = [accent][[Kesvedilmedş]
|
||||
text.missions = Gorevler\:[LIGHT_GRAY] {0}
|
||||
text.mission = Gorev\:[LIGHT_GRAY] {0}
|
||||
text.mission.main = Ana gorev\:[LIGHT_GRAY] {0}
|
||||
text.mission.info = Gorev bilgisi
|
||||
text.mission.complete = Gorev tamamlandi\!
|
||||
text.mission.complete.body = Sektor {0},{1} ele gecirildi
|
||||
text.mission.wave = [accent]{0}[] dalga hayatta kal
|
||||
text.mission.wave.enemies = [accent] {0}/{1} []dalga hayatta kal\n{2} Dusman oldur
|
||||
text.mission.wave.enemy = [accent] {0}/{1} []dalga hayatta kal\n{2} Dusman oldur
|
||||
text.mission.wave.menu = [accent] {0} []dalga hayatta kal
|
||||
text.mission.battle = Dusman temelini yok et
|
||||
text.mission.resource.menu = Sunlari ele gecir {0} x{1}
|
||||
text.mission.resource = Sunlari ele gecir {0}\:\n[accent]{1}/{2}[]
|
||||
text.mission.block = Su kadar yarat {0}
|
||||
text.mission.unit = {0} Kadar unit yarat
|
||||
text.mission.command = {0} Unite komut yolla
|
||||
text.mission.linknode = Guc nodu bagla
|
||||
text.mission.display = [accent]Gorev\:\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = Su gemiye degis[accent] {0}[]
|
||||
text.mission.create = Su kadar yarat[accent] {0}[]
|
||||
text.none = <none>
|
||||
text.close = Kapat
|
||||
text.quit = Çık
|
||||
text.maps = Haritalar
|
||||
text.continue = Devam et
|
||||
text.nextmission = Siradaki gorev
|
||||
text.maps.none = [LIGHT_GRAY]Harita bulunamadi\!
|
||||
text.about.button = Hakkında
|
||||
text.name = Adı:
|
||||
text.filename = File Name:
|
||||
text.unlocked = New Block Unlocked!
|
||||
text.unlocked.plural = New Blocks Unlocked!
|
||||
text.players = 1090 oyuncu çevrimiçi
|
||||
text.players.single = {0} Oyuncu Çevrimiçi
|
||||
text.server.closing = [accent] Sunucu kapatılıyor ...
|
||||
text.server.kicked.kick = Sunucudan kovuldun!
|
||||
text.server.kicked.serverClose = Server closed.
|
||||
text.server.kicked.sectorComplete = Sector completed.
|
||||
text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
|
||||
text.server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin!
|
||||
text.server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin!
|
||||
text.server.kicked.banned = Bu sunucudan yasaklandınız.
|
||||
text.server.kicked.recentKick = Son zamanlarda tekmelendin. Tekrar bağlanmadan önce bekleyin.
|
||||
text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||
text.server.kicked.nameEmpty = Your name must contain at least one character or number.
|
||||
text.server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
text.server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||
text.host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
|
||||
text.join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
|
||||
text.hostserver = Oyunu Sun
|
||||
text.hostserver.mobile = Host\nGame
|
||||
text.host = evsahibi
|
||||
text.hosting = [accent] Sunucu açılıyor ...
|
||||
text.hosts.refresh = Yenile
|
||||
text.hosts.discovering = LAN oyunlarını keşfetme
|
||||
text.server.refreshing = Canlandırıcı sunucu
|
||||
text.hosts.none = [lightgray] Hayır LAN oyunları bulundu!
|
||||
text.host.invalid = [scarlet] Ana bilgisayara bağlanılamıyor.
|
||||
text.trace = Oyuncuyu Takip Et
|
||||
text.trace.playername = Oyuncu adı: [accent] {0}
|
||||
text.trace.ip = IP: [vurgu] {0}
|
||||
text.trace.id = Benzersiz kimlik: [accent] {0}
|
||||
text.trace.android = Android : [accent] {0}
|
||||
text.trace.modclient = Özel Alıcı: [accent] {0}
|
||||
text.trace.totalblocksbroken = Toplam kırık blok: [accent] {0}
|
||||
text.trace.structureblocksbroken = Kırılan yapı blokları: [accent] {0}
|
||||
text.trace.lastblockbroken = Kırılan son blok: [accent] {0}
|
||||
text.trace.totalblocksplaced = Toplam blok yerleştirildi: [accent] {0}
|
||||
text.trace.lastblockplaced = Konulan son blok: [accent] {0}
|
||||
text.invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
|
||||
text.server.bans = yasaklar
|
||||
text.server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||||
text.server.admins = Yöneticiler
|
||||
text.server.admins.none = Yönetici bulunamadı!
|
||||
text.server.add = Sunucu ekle
|
||||
text.server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
|
||||
text.server.hostname = Sun
|
||||
text.server.edit = Sunucuyu Düzenle
|
||||
text.server.outdated = [crimson] Eski Sunucu!
|
||||
text.server.outdated.client = [crimson] Eski Alıcı!
|
||||
text.server.version = [lightgray] Sürüm: {0}
|
||||
text.server.custombuild = [sarı] Özel Yapım
|
||||
text.confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz?
|
||||
text.confirmkick = Are you sure you want to kick this player?
|
||||
text.confirmunban = Bu oyuncunun yasağını kaldırmak istediğinden emin misin?
|
||||
text.confirmadmin = Bu oyuncunun yönetici yapmak istediğinden emin misin?
|
||||
text.confirmunadmin = Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
|
||||
text.joingame.title = Oyuna katılmak
|
||||
text.joingame.ip = IP:
|
||||
text.disconnect = Bağlantı Kesildi
|
||||
text.disconnect.data = Dünya verileri yüklenemedi!
|
||||
text.connecting = [Vurgu] bağlanıyor ...
|
||||
text.connecting.data = [accent] Dünya verileri yükleniyor ...
|
||||
text.server.port = Liman
|
||||
text.server.addressinuse = Adres çoktan kullanımda!
|
||||
text.server.invalidport = Bağlantı noktası numarası geçersiz.
|
||||
text.server.error = [crimson] Sunucu barındırma hatası: [accent] {0}
|
||||
text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
text.save.new = 6349,Yeni Kayıt
|
||||
text.save.overwrite = Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
|
||||
text.overwrite = Üzerine Yaz
|
||||
text.save.none = Hiçbir kayıt bulunamadı!
|
||||
text.saveload = [Vurgu] Kaydediliyor ...
|
||||
text.savefail = Oyun kaydedilemedi!
|
||||
text.save.delete.confirm = Bu kaydı silmek istediğinizden emin misiniz?
|
||||
text.save.delete = Sil
|
||||
text.save.export = Dışa Aktar
|
||||
text.save.import.invalid = [turuncu] Bu kayıt geçersiz!
|
||||
text.save.import.fail = [crimson] Kayıt oyuna aktarılamadı : [accent] {0}
|
||||
text.save.export.fail = [crimson] Kayıt dışa aktarılamadı: [accent] {0}
|
||||
text.save.import = İçe Aktar
|
||||
text.save.newslot = İsmi kaydet:
|
||||
text.save.rename = Yeniden Adlandır
|
||||
text.save.rename.text = Yeni İsim:
|
||||
text.selectslot = Bir kayıt seçin.
|
||||
text.slot = [accent] Yuva {0}
|
||||
text.save.corrupted = [accent] Kayıt dosyası bozuk veya geçersiz!
|
||||
text.sector.corrupted = [accent]A save file for this sector was found, but loading failed.\nA new one has been created.
|
||||
text.empty = <Boş>
|
||||
text.on = Açık
|
||||
text.off = Kapalı
|
||||
text.save.autosave = Otomatik kaydetme: {0}
|
||||
text.save.map = harita
|
||||
text.save.wave = Dalga
|
||||
text.save.difficulty = zorluk
|
||||
text.save.date = Son Kaydedilen: {0}
|
||||
text.save.playtime = Playtime: {0}
|
||||
text.confirm = Onayla
|
||||
text.delete = Sil
|
||||
text.ok = Tamam
|
||||
text.open = Açık
|
||||
text.cancel = İptal
|
||||
text.openlink = Linki aç
|
||||
text.copylink = Bağlantıyı kopyala
|
||||
text.back = Geri
|
||||
text.quit.confirm = Çıkmak istediğinden emin misin?
|
||||
text.changelog.title = Değişiklik listesi
|
||||
text.changelog.loading = Değişiklik listesi yükleniyor
|
||||
text.changelog.error.android = [turuncu] Android'da olan hata nedeniyle değişiklik listesi görüntülenemiyor.
|
||||
text.changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||
text.changelog.error = [scarlet] Değişiklik listesi alma hatası! İnternet bağlantınızı kontrol edin.
|
||||
text.changelog.current = [sarı] [[Güncel versiyon]
|
||||
text.changelog.latest = [turuncu] [[Son sürüm]
|
||||
text.loading = [Vurgu] Yükleniyor ...
|
||||
text.saving = [accent]Saving...
|
||||
text.wave = [turuncu] Dalga {0}
|
||||
text.wave.waiting = {0} içinde dalga
|
||||
text.waiting = Bekleniyor
|
||||
text.waiting.players = Waiting for players...
|
||||
text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
text.loadimage = Resmi yükle
|
||||
text.saveimage = Resmi Kaydet
|
||||
text.unknown = Unknown
|
||||
text.custom = Custom
|
||||
text.builtin = Built-In
|
||||
text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
text.map.random = [accent]Random Map
|
||||
text.map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
text.map.invalid = Error loading map: corrupted or invalid map file.
|
||||
text.editor.brush = Brush
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = Open In Editor
|
||||
text.editor.oregen = Ore Generation
|
||||
text.editor.oregen.info = Ore Generation:
|
||||
text.editor.mapinfo = Map Info
|
||||
text.editor.author = Author:
|
||||
text.editor.description = Description:
|
||||
text.editor.name = Name:
|
||||
text.editor.teams = Teams
|
||||
text.editor.elevation = Elevation
|
||||
text.editor.errorimageload = Resim dosyası yüklenirken hata oluştu: [accent] {0}
|
||||
text.editor.errorimagesave = Resim dosyası kaydedilirken hata oluştu: [accent] {0}
|
||||
text.editor.generate = Üretmek
|
||||
text.editor.resize = Yeniden Boyutlandırma
|
||||
text.editor.loadmap = Harita Yükle
|
||||
text.editor.savemap = Harita Kaydet
|
||||
text.editor.saved = Saved!
|
||||
text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||
text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||
text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||
text.editor.import = Import...
|
||||
text.editor.importmap = Import Map
|
||||
text.editor.importmap.description = Import an already existing map
|
||||
text.editor.importfile = Import File
|
||||
text.editor.importfile.description = Import an external map file
|
||||
text.editor.importimage = Import Terrain Image
|
||||
text.editor.importimage.description = Import an external map image file
|
||||
text.editor.export = Export...
|
||||
text.editor.exportfile = Export File
|
||||
text.editor.exportfile.description = Export a map file
|
||||
text.editor.exportimage = Export Terrain Image
|
||||
text.editor.exportimage.description = Export a map image file
|
||||
text.editor.loadimage = Resmi yükle
|
||||
text.editor.saveimage = Resmi Kaydet
|
||||
text.editor.unsaved = [scarlet] Kaydedilmemiş değişiklikleriniz var! [] Çıkmak istediğinizden emin misiniz?
|
||||
text.editor.resizemap = Haritayı Yeniden Boyutlandır
|
||||
text.editor.mapname = Harita Adı
|
||||
text.editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
||||
text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
text.editor.selectmap = Yüklenecek bir harita seçin:
|
||||
text.width = Genişliği:
|
||||
text.height = Boy:
|
||||
text.menu = Menü
|
||||
text.play = Oyna
|
||||
text.load = Yükle
|
||||
text.save = Kaydet
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = Lütfen dil ayarlarının etkili olması için oyununuzu yeniden başlatın.
|
||||
text.settings = Ayarlar
|
||||
text.tutorial = Eğitim
|
||||
text.editor = Editör
|
||||
text.mapeditor = Harita Editörü
|
||||
text.donate = Bağışlamak
|
||||
text.connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
|
||||
text.error.unreachable = Server unreachable.
|
||||
text.error.invalidaddress = Invalid address.
|
||||
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
text.error.alreadyconnected = Already connected.
|
||||
text.error.mapnotfound = Map file not found!
|
||||
text.error.any = Unkown network error.
|
||||
text.settings.language = Dil
|
||||
text.settings.reset = Varsayılanlara Dön
|
||||
text.settings.rebind = Rebind
|
||||
text.settings.controls = kontroller
|
||||
text.settings.game = Oyun
|
||||
text.settings.sound = Ses
|
||||
text.settings.graphics = Grafik
|
||||
text.settings.cleardata = Clear Game Data...
|
||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
text.settings.clearsectors = Clear Sectors
|
||||
text.settings.clearunlocks = Clear Unlocks
|
||||
text.settings.clearall = Clear All
|
||||
text.paused = Duraklatıldı
|
||||
text.yes = Yes
|
||||
text.no = No
|
||||
text.info.title = [Vurgu] Bilgi
|
||||
text.error.title = [crimson] Bir hata oluştu
|
||||
text.error.crashtitle = Bir hata oluştu
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Blok Bilgisi
|
||||
text.blocks.powercapacity = Güç kapasitesi
|
||||
text.blocks.powershot = Güç / atış
|
||||
text.blocks.targetsair = Targets Air
|
||||
text.blocks.itemspeed = Units Moved
|
||||
text.blocks.shootrange = Range
|
||||
text.blocks.size = Boyut
|
||||
text.blocks.liquidcapacity = Sıvı kapasitesi
|
||||
text.blocks.maxitemssecond = Maksimum öğe / saniye
|
||||
text.blocks.powerrange = Güç aralığı
|
||||
text.blocks.poweruse = Power Use
|
||||
text.blocks.powerdamage = Power/Damage
|
||||
text.blocks.inputitemcapacity = Input Item Capacity
|
||||
text.blocks.outputitemcapacity = Input Item Capacity
|
||||
text.blocks.itemcapacity = Ürün kapasitesi
|
||||
text.blocks.basepowergeneration = Base Power Generation
|
||||
text.blocks.powertransferspeed = Power Transfer
|
||||
text.blocks.craftspeed = Production Speed
|
||||
text.blocks.inputliquid = Giriş sıvı
|
||||
text.blocks.inputliquidaux = Aux Liquid
|
||||
text.blocks.inputitem = Giriş öğesi
|
||||
text.blocks.inputitems = Input Items
|
||||
text.blocks.outputitem = Output Item
|
||||
text.blocks.drilltier = Drillables
|
||||
text.blocks.drillspeed = Base Drill Speed
|
||||
text.blocks.liquidoutput = Liquid Output
|
||||
text.blocks.liquidoutputspeed = Liquid Output Speed
|
||||
text.blocks.liquiduse = Liquid Use
|
||||
text.blocks.coolant = Coolant
|
||||
text.blocks.coolantuse = Coolant Use
|
||||
text.blocks.inputliquidfuel = Fuel Liquid
|
||||
text.blocks.liquidfueluse = Liquid Fuel Use
|
||||
text.blocks.boostitem = Boost Item
|
||||
text.blocks.boostliquid = Boost Liquid
|
||||
text.blocks.health = Can
|
||||
text.blocks.inaccuracy = yanlışlık
|
||||
text.blocks.shots = atışlar
|
||||
text.blocks.reload = Reload
|
||||
text.blocks.inputfuel = Fuel
|
||||
text.blocks.fuelburntime = Fuel Burn Time
|
||||
text.blocks.inputcapacity = Giriş kapasitesi
|
||||
text.blocks.outputcapacity = Çıkış kapasitesi
|
||||
text.unit.blocks = blocks
|
||||
text.unit.powersecond = power units/second
|
||||
text.unit.liquidsecond = liquid units/second
|
||||
text.unit.itemssecond = items/second
|
||||
text.unit.pixelssecond = pixels/second
|
||||
text.unit.liquidunits = liquid units
|
||||
text.unit.powerunits = power units
|
||||
text.unit.degrees = degrees
|
||||
text.unit.seconds = seconds
|
||||
text.unit.items = items
|
||||
text.category.general = General
|
||||
text.category.power = Power
|
||||
text.category.liquids = Liquids
|
||||
text.category.items = Items
|
||||
text.category.crafting = Crafting
|
||||
text.category.shooting = Shooting
|
||||
text.category.optional = Optional Enhancements
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = Yapımcılar
|
||||
contributors = Translators and Contributors
|
||||
discord = Mindustry Discord'una katılın!
|
||||
link.discord.description = Resmi Mindustry Discord iletişim kanalı
|
||||
link.github.description = Oyunun kaynak kodu
|
||||
link.dev-builds.description = Geliştirme altında olan sürüm
|
||||
link.trello.description = Planlanan özellikler için resmi Trello Bülteni
|
||||
link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
|
||||
link.google-play.description = Google Play mağaza sayfası
|
||||
link.wiki.description = Resmi Mindustry Wikipedi'si
|
||||
linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = Çekirdek yok edildi.
|
||||
gameover.pvp = [accent] {0}[] takimi kazandi !
|
||||
highscore = [SARI] Yeni yüksek puan!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
|
||||
level.highscore = Yüksek Puan: [accent] {0}
|
||||
level.select = Seviye Seç
|
||||
level.mode = Oyun Modu
|
||||
construction.desktop = Masaustu kontrolleri degisti.\nSecmeyi birakip yapmayi kesmek icin, [accent]bosluga bas[].
|
||||
construction.title = Blok Yapma Ogreticisi
|
||||
construction = Sen su anda [accent]blok yapma moduna gectin[].\n\nYapmaya baslamak icin, geminin cevresinde uygun bir yere tikla.\nBiraz blok sectikten sonra, onaylamak icin "tik" tusuna bas, ve gemin onlari yapmaya baslayacaktir.\n\n- [accent]Blok kaldirmak[] icin onlari secme yerine gene tikla\n- [accent]Blok secmek icin[] onlara secme yerinde tikla.\n- [accent]Cizgi biciminde koymak icin[] bos bir yere bas, ve bir yere dogru surukle.\n- [accent]Yapma modundan cikmak icin[] alt kosedeki X tusuna bas
|
||||
deconstruction.title = Blok Yikim Ogreticisi
|
||||
deconstruction = Sen su anda [accent]blok yikim moduna gectin[].\n\nKirmaya baslamak icin, geminin cevresinde bir bloga tikla\nBiraz blok sectikten sonra, "tik" tusuna basarak onayla, ve gemin onlari yikmaya baslayacaktir.\n\n- [accent]Blok kaldirmak[] icin onlari secme yerine gene tikla\n- [accent]Bir alanin icinde blok kirmak icin[] bos bir yere tikla, ve surukle\n- [accent]Yikma modundan cikmak icin[] Kosedeki X tusuna bas
|
||||
showagain = Bunu gene gosterme
|
||||
coreattack = < Cekirdek saldiri altinda! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Oyunu Kaydet
|
||||
loadgame = Oyunu yükle
|
||||
joingame = Oyuna katıl
|
||||
addplayers = Oyuncu ekle/cikar
|
||||
customgame = Ozel oyun
|
||||
newgame = New Game
|
||||
none = <none>
|
||||
close = Kapat
|
||||
quit = Çık
|
||||
maps = Haritalar
|
||||
continue = Devam et
|
||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||
about.button = Hakkında
|
||||
name = Adı:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = New Block Unlocked!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = 1090 oyuncu çevrimiçi
|
||||
players.single = {0} Oyuncu Çevrimiçi
|
||||
server.closing = [accent] Sunucu kapatılıyor ...
|
||||
server.kicked.kick = Sunucudan kovuldun!
|
||||
server.kicked.serverClose = Server closed.
|
||||
server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin!
|
||||
server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin!
|
||||
server.kicked.banned = Bu sunucudan yasaklandınız.
|
||||
server.kicked.recentKick = Son zamanlarda tekmelendin. Tekrar bağlanmadan önce bekleyin.
|
||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||
server.kicked.nameEmpty = Your name must contain at least one character or number.
|
||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
|
||||
join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
|
||||
hostserver = Oyunu Sun
|
||||
hostserver.mobile = Host\nGame
|
||||
host = evsahibi
|
||||
hosting = [accent] Sunucu açılıyor ...
|
||||
hosts.refresh = Yenile
|
||||
hosts.discovering = LAN oyunlarını keşfetme
|
||||
server.refreshing = Canlandırıcı sunucu
|
||||
hosts.none = [lightgray] Hayır LAN oyunları bulundu!
|
||||
host.invalid = [scarlet] Ana bilgisayara bağlanılamıyor.
|
||||
trace = Oyuncuyu Takip Et
|
||||
trace.playername = Oyuncu adı: [accent] {0}
|
||||
trace.ip = IP: [vurgu] {0}
|
||||
trace.id = Benzersiz kimlik: [accent] {0}
|
||||
trace.android = Android : [accent] {0}
|
||||
trace.modclient = Özel Alıcı: [accent] {0}
|
||||
trace.totalblocksbroken = Toplam kırık blok: [accent] {0}
|
||||
trace.structureblocksbroken = Kırılan yapı blokları: [accent] {0}
|
||||
trace.lastblockbroken = Kırılan son blok: [accent] {0}
|
||||
trace.totalblocksplaced = Toplam blok yerleştirildi: [accent] {0}
|
||||
trace.lastblockplaced = Konulan son blok: [accent] {0}
|
||||
invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
|
||||
server.bans = yasaklar
|
||||
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||||
server.admins = Yöneticiler
|
||||
server.admins.none = Yönetici bulunamadı!
|
||||
server.add = Sunucu ekle
|
||||
server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
|
||||
server.hostname = Sun
|
||||
server.edit = Sunucuyu Düzenle
|
||||
server.outdated = [crimson] Eski Sunucu!
|
||||
server.outdated.client = [crimson] Eski Alıcı!
|
||||
server.version = [lightgray] Sürüm: {0}
|
||||
server.custombuild = [sarı] Özel Yapım
|
||||
confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmunban = Bu oyuncunun yasağını kaldırmak istediğinden emin misin?
|
||||
confirmadmin = Bu oyuncunun yönetici yapmak istediğinden emin misin?
|
||||
confirmunadmin = Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
|
||||
joingame.title = Oyuna katılmak
|
||||
joingame.ip = IP:
|
||||
disconnect = Bağlantı Kesildi
|
||||
disconnect.data = Dünya verileri yüklenemedi!
|
||||
connecting = [Vurgu] bağlanıyor ...
|
||||
connecting.data = [accent] Dünya verileri yükleniyor ...
|
||||
server.port = Liman
|
||||
server.addressinuse = Adres çoktan kullanımda!
|
||||
server.invalidport = Bağlantı noktası numarası geçersiz.
|
||||
server.error = [crimson] Sunucu barındırma hatası: [accent] {0}
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = 6349,Yeni Kayıt
|
||||
save.overwrite = Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
|
||||
overwrite = Üzerine Yaz
|
||||
save.none = Hiçbir kayıt bulunamadı!
|
||||
saveload = [Vurgu] Kaydediliyor ...
|
||||
savefail = Oyun kaydedilemedi!
|
||||
save.delete.confirm = Bu kaydı silmek istediğinizden emin misiniz?
|
||||
save.delete = Sil
|
||||
save.export = Dışa Aktar
|
||||
save.import.invalid = [turuncu] Bu kayıt geçersiz!
|
||||
save.import.fail = [crimson] Kayıt oyuna aktarılamadı : [accent] {0}
|
||||
save.export.fail = [crimson] Kayıt dışa aktarılamadı: [accent] {0}
|
||||
save.import = İçe Aktar
|
||||
save.newslot = İsmi kaydet:
|
||||
save.rename = Yeniden Adlandır
|
||||
save.rename.text = Yeni İsim:
|
||||
selectslot = Bir kayıt seçin.
|
||||
slot = [accent] Yuva {0}
|
||||
save.corrupted = [accent] Kayıt dosyası bozuk veya geçersiz!
|
||||
empty = <Boş>
|
||||
on = Açık
|
||||
off = Kapalı
|
||||
save.autosave = Otomatik kaydetme: {0}
|
||||
save.map = harita
|
||||
save.wave = Dalga
|
||||
save.difficulty = zorluk
|
||||
save.date = Son Kaydedilen: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
warning = Warning.
|
||||
confirm = Onayla
|
||||
delete = Sil
|
||||
ok = Tamam
|
||||
open = Açık
|
||||
cancel = İptal
|
||||
openlink = Linki aç
|
||||
copylink = Bağlantıyı kopyala
|
||||
back = Geri
|
||||
quit.confirm = Çıkmak istediğinden emin misin?
|
||||
changelog.title = Değişiklik listesi
|
||||
changelog.loading = Değişiklik listesi yükleniyor
|
||||
changelog.error.android = [turuncu] Android'da olan hata nedeniyle değişiklik listesi görüntülenemiyor.
|
||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||
changelog.error = [scarlet] Değişiklik listesi alma hatası! İnternet bağlantınızı kontrol edin.
|
||||
changelog.current = [sarı] [[Güncel versiyon]
|
||||
changelog.latest = [turuncu] [[Son sürüm]
|
||||
loading = [Vurgu] Yükleniyor ...
|
||||
saving = [accent]Saving...
|
||||
wave = [turuncu] Dalga {0}
|
||||
wave.waiting = {0} içinde dalga
|
||||
waiting = Bekleniyor
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
loadimage = Resmi yükle
|
||||
saveimage = Resmi Kaydet
|
||||
unknown = Unknown
|
||||
custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
editor.brush = Brush
|
||||
editor.slope = \\
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.name = Name:
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorimageload = Resim dosyası yüklenirken hata oluştu: [accent] {0}
|
||||
editor.errorimagesave = Resim dosyası kaydedilirken hata oluştu: [accent] {0}
|
||||
editor.generate = Üretmek
|
||||
editor.resize = Yeniden Boyutlandırma
|
||||
editor.loadmap = Harita Yükle
|
||||
editor.savemap = Harita Kaydet
|
||||
editor.saved = Saved!
|
||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||
editor.import = Import...
|
||||
editor.importmap = Import Map
|
||||
editor.importmap.description = Import an already existing map
|
||||
editor.importfile = Import File
|
||||
editor.importfile.description = Import an external map file
|
||||
editor.importimage = Import Terrain Image
|
||||
editor.importimage.description = Import an external map image file
|
||||
editor.export = Export...
|
||||
editor.exportfile = Export File
|
||||
editor.exportfile.description = Export a map file
|
||||
editor.exportimage = Export Terrain Image
|
||||
editor.exportimage.description = Export a map image file
|
||||
editor.loadimage = Resmi yükle
|
||||
editor.saveimage = Resmi Kaydet
|
||||
editor.unsaved = [scarlet] Kaydedilmemiş değişiklikleriniz var! [] Çıkmak istediğinizden emin misiniz?
|
||||
editor.resizemap = Haritayı Yeniden Boyutlandır
|
||||
editor.mapname = Harita Adı
|
||||
editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Yüklenecek bir harita seçin:
|
||||
width = Genişliği:
|
||||
height = Boy:
|
||||
menu = Menü
|
||||
play = Oyna
|
||||
load = Yükle
|
||||
save = Kaydet
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Lütfen dil ayarlarının etkili olması için oyununuzu yeniden başlatın.
|
||||
settings = Ayarlar
|
||||
tutorial = Eğitim
|
||||
editor = Editör
|
||||
mapeditor = Harita Editörü
|
||||
donate = Bağışlamak
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
|
||||
error.unreachable = Server unreachable.
|
||||
error.invalidaddress = Invalid address.
|
||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unkown network error.
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = Dil
|
||||
settings.reset = Varsayılanlara Dön
|
||||
settings.rebind = Rebind
|
||||
settings.controls = kontroller
|
||||
settings.game = Oyun
|
||||
settings.sound = Ses
|
||||
settings.graphics = Grafik
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = Duraklatıldı
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = [Vurgu] Bilgi
|
||||
error.title = [crimson] Bir hata oluştu
|
||||
error.crashtitle = Bir hata oluştu
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = Blok Bilgisi
|
||||
blocks.powercapacity = Güç kapasitesi
|
||||
blocks.powershot = Güç / atış
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.itemspeed = Units Moved
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Boyut
|
||||
blocks.liquidcapacity = Sıvı kapasitesi
|
||||
blocks.maxitemssecond = Maksimum öğe / saniye
|
||||
blocks.powerrange = Güç aralığı
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Input Item Capacity
|
||||
blocks.outputitemcapacity = Input Item Capacity
|
||||
blocks.itemcapacity = Ürün kapasitesi
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Power Transfer
|
||||
blocks.craftspeed = Production Speed
|
||||
blocks.inputliquid = Giriş sıvı
|
||||
blocks.inputliquidaux = Aux Liquid
|
||||
blocks.inputitem = Giriş öğesi
|
||||
blocks.inputitems = Input Items
|
||||
blocks.outputitem = Output Item
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Can
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = yanlışlık
|
||||
blocks.shots = atışlar
|
||||
blocks.reload = Reload
|
||||
blocks.inputfuel = Fuel
|
||||
blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Giriş kapasitesi
|
||||
blocks.outputcapacity = Çıkış kapasitesi
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.pixelssecond = pixels/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.items = items
|
||||
category.general = General
|
||||
category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Crafting
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
@@ -373,18 +379,22 @@ setting.mutemusic.name = Müziği Kapat
|
||||
setting.sfxvol.name = SFX Hacmi
|
||||
setting.mutesound.name = Sesi kapat
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
text.keybind.title = Tuşları yeniden ayarla
|
||||
keybind.title = Tuşları yeniden ayarla
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
command.attack = Attack
|
||||
command.retreat = Retreat
|
||||
command.patrol = Patrol
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = sağ / sol
|
||||
keybind.move_y.name = yukarı / aşağı
|
||||
keybind.select.name = seçmek
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = kırmak
|
||||
keybind.deselect.name = Deselect
|
||||
keybind.shoot.name = ateş etme
|
||||
@@ -403,30 +413,29 @@ keybind.chat_history_next.name = Chat history next
|
||||
keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = drop unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.text.help.title = Modların açıklaması
|
||||
mode.waves.name = dalgalar
|
||||
mode.waves.description = normal mod. sınırlı kaynaklar ve otomatik gelen dalgalar.
|
||||
mode.help.title = Modların açıklaması
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Limitsiz Oynama
|
||||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||
mode.freebuild.name = Özgür Oynama
|
||||
mode.freebuild.description = sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = fight against other players locally.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.recipe.name = Blocks
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.stone.name = taş
|
||||
item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||
item.copper.name = Copper
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.name = Lead
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.coal.name = kömür
|
||||
item.coal.description = A common and readily available fuel.
|
||||
item.dense-alloy.name = Dense Alloy
|
||||
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = titanyum
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
item.thorium.name = Thorium
|
||||
@@ -447,6 +456,10 @@ item.blast-compound.name = Blast Compound
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = su
|
||||
liquid.lava.name = lav
|
||||
liquid.oil.name = petrol
|
||||
@@ -480,24 +493,29 @@ mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||
text.item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}
|
||||
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||||
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = Core
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = Metal Floor
|
||||
block.deepwater.name = deepwater
|
||||
block.water.name = water
|
||||
@@ -516,8 +534,8 @@ block.blackrock.name = blackrock
|
||||
block.icerock.name = icerock
|
||||
block.copper-wall.name = Copper Wall
|
||||
block.copper-wall-large.name = Large Copper Wall
|
||||
block.dense-alloy-wall.name = Dense Alloy Wall
|
||||
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = Phase Wall
|
||||
block.phase-wall-large.name = Large Phase Wall
|
||||
block.thorium-wall.name = Thorium Wall
|
||||
@@ -550,17 +568,19 @@ block.separator.name = Separator
|
||||
block.centrifuge.name = Centrifuge
|
||||
block.power-node.name = Power Node
|
||||
block.power-node-large.name = Large Power Node
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Battery
|
||||
block.battery-large.name = Large Battery
|
||||
block.combustion-generator.name = Combustion Generator
|
||||
block.turbine-generator.name = Turbine Generator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanical Drill
|
||||
block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.alpha-mech-pad.name = Alpha Mech Pad
|
||||
block.dart-ship-pad.name = Dart Ship Pad
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
@@ -569,11 +589,11 @@ block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = sıvı borusu
|
||||
block.mechanical-pump.name = Mechanical Pump
|
||||
block.itemsource.name = Item Source
|
||||
block.itemvoid.name = Item Void
|
||||
block.liquidsource.name = Liquid Source
|
||||
block.powervoid.name = Power Void
|
||||
block.powerinfinite.name = Power Infinite
|
||||
block.item-source.name = Item Source
|
||||
block.item-void.name = Item Void
|
||||
block.liquid-source.name = Liquid Source
|
||||
block.power-void.name = Power Void
|
||||
block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
@@ -625,7 +645,7 @@ block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.core.description = The most important building in the game.
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
team.orange.name = orange
|
||||
@@ -639,6 +659,7 @@ unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
@@ -648,7 +669,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.revenant.description = A heavy laser platform.
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
@@ -771,11 +796,11 @@ block.router.description = Accepts items from one direction and outputs them to
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
||||
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
||||
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,351 +1,359 @@
|
||||
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
text.credits = 致谢
|
||||
text.discord = 加入 Mindustry 的 Discord!
|
||||
text.link.discord.description = 官方 Mindustry discord 聊天室
|
||||
text.link.github.description = 游戏源码
|
||||
text.link.dev-builds.description = 不稳定开发版
|
||||
text.link.trello.description = Trello board 上的官方计划表
|
||||
text.link.itch.io.description = PC版下载和网页版(itch.io)
|
||||
text.link.google-play.description = 从谷歌商店获取安卓版
|
||||
text.link.wiki.description = 官方 Mindustry 维基
|
||||
text.linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
||||
text.gameover = 你的核心被摧毁了!
|
||||
text.gameover.pvp = accent] {0}[] 队获胜!
|
||||
text.sector.gameover = 这个区域失守了,要重新部署吗?
|
||||
text.sector.retry = 重试
|
||||
text.highscore = [accent]新纪录!
|
||||
text.wave.lasted = 你坚持到了第 [accent]{0}[] 波。
|
||||
text.level.highscore = 最高分: [accent]{0}
|
||||
text.level.delete.title = 确认删除
|
||||
text.map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||
text.level.select = 选择关卡
|
||||
text.level.mode = 游戏模式:
|
||||
text.construction.desktop = 桌面控制已更改.\n取消选择快活停止构建, [accent]使用空间[].
|
||||
text.construction.title = 方块建造指导
|
||||
text.construction = 你选择了 [accent]建造模式[].\n\n点击你附近的有效位置以放置\n选择了方块以后, 点击复选框就会开始建造。\n\n- [accent]移除方块-[] 点击想要删除的方块。\n- [accent]直线放置方块-[] 按住一个空点然后拖到目的地。\n- [accent]取消建造或选择-[] 按左下角的X。
|
||||
text.deconstruction.title = 方块删除指导
|
||||
text.deconstruction = 你选择了 [accent]删除模式[]。\n\n点击你附近的有效位置以删除\n选择了方块以后,点击复选框就会开始删除。\n\n- [accent]移除方块-[] 点击想要删除的方块。\n- [accent]移除选中部分-[] 按住并拖动以选中一个区域。\n- [accent]取消删除或选择-[] 按左下角的X.
|
||||
text.showagain = 不再显示
|
||||
text.coreattack = < 核心正在受到攻击! >
|
||||
text.unlocks = 已解锁
|
||||
text.savegame = 保存游戏
|
||||
text.loadgame = 载入游戏
|
||||
text.joingame = 加入游戏
|
||||
text.addplayers = 增加/删除玩家
|
||||
text.customgame = 自定义游戏
|
||||
text.sectors = 区域
|
||||
text.sector = 区域: [LIGHT_GRAY]{0}
|
||||
text.sector.time = 时间: [LIGHT_GRAY]{0}
|
||||
text.sector.deploy = 部署
|
||||
text.sector.abandon = 放弃
|
||||
text.sector.abandon.confirm = 你确定要放弃这个区域的所有进展吗?\n此操作不可撤销!
|
||||
text.sector.resume = 继续
|
||||
text.sector.locked = [scarlet][[Incomplete]
|
||||
text.sector.unexplored = [accent][[Unexplored]
|
||||
text.missions = 任务:[LIGHT_GRAY] {0}
|
||||
text.mission = 任务[LIGHT_GRAY] {0}
|
||||
text.mission.main = 主要任务:[LIGHT_GRAY] {0}
|
||||
text.mission.info = 任务信息
|
||||
text.mission.complete = 任务完成!
|
||||
text.mission.complete.body = 区域 {0},攻占了 {1} 个
|
||||
text.mission.wave = 存活了 [accent]{0}/{1}[] 波。\n下一波 {2}
|
||||
text.mission.wave.enemies = 存活[accent] {0}/{1} []波\n{2} 敌人
|
||||
text.mission.wave.enemy = 存活[accent] {0}/{1} []波\n{2} 敌人
|
||||
text.mission.wave.menu = 存活[accent] {0} []波
|
||||
text.mission.battle = 摧毁敌方基地。
|
||||
text.mission.resource.menu = 获取{0}x{1}
|
||||
text.mission.resource = 获取{0}︰\n[accent]{1}/{2}[]
|
||||
text.mission.block = 建造{0}
|
||||
text.mission.unit = 生产{0}机组
|
||||
text.mission.command = 发送{0}指令至机组
|
||||
text.mission.linknode = 连接能源节点
|
||||
text.mission.display = [accent]任务︰\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = 转换至[accent]{0}[]机甲
|
||||
text.mission.create = 制造[accent] {0}[]
|
||||
text.none = <无>
|
||||
text.close = 关闭
|
||||
text.quit = 退出
|
||||
text.maps = 地图
|
||||
text.continue = 继续
|
||||
text.nextmission = 下一个任务
|
||||
text.maps.none = [LIGHT_GRAY]未发现地图!
|
||||
text.about.button = 关于
|
||||
text.name = 名字:
|
||||
text.filename = 文件名:
|
||||
text.unlocked = 新方块已解锁!
|
||||
text.unlocked.plural = 新方块已解锁!
|
||||
text.players = {0} 玩家在线
|
||||
text.players.single = {0} 玩家在线
|
||||
text.server.closing = [accent]正在关闭服务器……
|
||||
text.server.kicked.kick = 你被踢出服务器了!
|
||||
text.server.kicked.serverClose = 服务器已关闭。
|
||||
text.server.kicked.sectorComplete = 区域已完成。
|
||||
text.server.kicked.sectorComplete.text = 任务已完成。\n服务器将在下一个区域继续。
|
||||
text.server.kicked.clientOutdated = 客户端版本过旧!请升级!
|
||||
text.server.kicked.serverOutdated = 服务器版本过旧!请联系房主升级!
|
||||
text.server.kicked.banned = 你被这个服务器拉黑了。
|
||||
text.server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
||||
text.server.kicked.nameInUse = 服务器中已经\n有人有相同的名字了。
|
||||
text.server.kicked.nameEmpty = 你的名字必须至少包含一个字母或数字。
|
||||
text.server.kicked.idInUse = 你已经在服务器中!不允许用两个账号。
|
||||
text.server.kicked.customClient = 这个服务器不支持修改版客户端,请下载官方版本。
|
||||
text.host.info = [accent]创建局域网游戏[]按钮会在[scarlet]6567[]端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY]网络或本地网络[]下的人都将在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过IP地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]请注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了Mindustry连接本地网络。
|
||||
text.join.info = 你可以在这里输入[accent]服务器的IP地址[]以连接,或寻找[accent]本地网络[]中的服务器以连接。\n目前支持局域网或广域网多人游戏。\n\n[LIGHT_GRAY]请注意:没有全球服务器列表;如果你想通过IP地址连接某个服务器,你需要向房主询问IP地址。
|
||||
text.hostserver = 创建服务器
|
||||
text.hostserver.mobile = 创建\n服务器
|
||||
text.host = 创建
|
||||
text.hosting = [accent]正在打开服务器……
|
||||
text.hosts.refresh = 刷新
|
||||
text.hosts.discovering = 正在搜索局域网服务器
|
||||
text.server.refreshing = 正在刷新服务器
|
||||
text.hosts.none = [lightgray]未发现局域网游戏!
|
||||
text.host.invalid = [scarlet]无法连接服务器。
|
||||
text.trace = 跟踪玩家
|
||||
text.trace.playername = 玩家名字: [accent]{0}
|
||||
text.trace.ip = IP地址: [accent]{0}
|
||||
text.trace.id = ID︰[accent]{0}
|
||||
text.trace.android = 安卓客户端: [accent]{0}
|
||||
text.trace.modclient = 修改版客户端: [accent]{0}
|
||||
text.trace.totalblocksbroken = 总共破坏了 [accent]{0} 个方块。
|
||||
text.trace.structureblocksbroken = 总共破坏了[accent]{0}个方块。
|
||||
text.trace.lastblockbroken = 最后破坏的方块: [accent]{0}
|
||||
text.trace.totalblocksplaced = 总共放置了 [accent]{0} 个方块。
|
||||
text.trace.lastblockplaced = 最后放置的方块: [accent]{0}
|
||||
text.invalidid = 无效的客户端ID!请提交错误报告。
|
||||
text.server.bans = 黑名单
|
||||
text.server.bans.none = 没有被拉黑的玩家!
|
||||
text.server.admins = 管理员
|
||||
text.server.admins.none = 没有管理员!
|
||||
text.server.add = 添加服务器
|
||||
text.server.delete = 确定要删除这个服务器吗?
|
||||
text.server.hostname = 主机︰{0}
|
||||
text.server.edit = 编辑服务器
|
||||
text.server.outdated = [crimson]服务器过旧![]
|
||||
text.server.outdated.client = [crimson]客户端过旧![]
|
||||
text.server.version = [lightgray]版本: {0}
|
||||
text.server.custombuild = [yellow]修改版
|
||||
text.confirmban = 确认拉黑这个玩家吗?
|
||||
text.confirmkick = 您确定要踢出这个玩家吗?
|
||||
text.confirmunban = 确认要取消拉黑这个玩家吗?
|
||||
text.confirmadmin = 确认要添加这个玩家为管理员吗?
|
||||
text.confirmunadmin = 确认要取消这个玩家的管理员身份吗?
|
||||
text.joingame.title = 加入游戏
|
||||
text.joingame.ip = IP:
|
||||
text.disconnect = 已断开
|
||||
text.disconnect.data = 载入世界失败!
|
||||
text.connecting = [accent]连接中……
|
||||
text.connecting.data = [accent]加载世界中……
|
||||
text.server.port = 端口︰
|
||||
text.server.addressinuse = 地址已经使用!
|
||||
text.server.invalidport = 无效的端口!
|
||||
text.server.error = [crimson]创建服务器错误:[accent]{0}
|
||||
text.save.old = 这个存档属于旧版本游戏,无法继续使用了。\n\n[LIGHT_GRAY]存档向下兼容将在 4.0 版本中实现。
|
||||
text.save.new = 新存档
|
||||
text.save.overwrite = 确认要覆盖这个存档吗?
|
||||
text.overwrite = 覆盖
|
||||
text.save.none = 没有存档!
|
||||
text.saveload = [accent]保存中……
|
||||
text.savefail = 保存失败!
|
||||
text.save.delete.confirm = 确认要删除这个存档吗?
|
||||
text.save.delete = 删除
|
||||
text.save.export = 导出存档
|
||||
text.save.import.invalid = [accent]存档无效!
|
||||
text.save.import.fail = [crimson]导入存档失败:[accent]{0}
|
||||
text.save.export.fail = [crimson]导出存档失败:[accent]{0}
|
||||
text.save.import = 导入存档
|
||||
text.save.newslot = 保存游戏:
|
||||
text.save.rename = 重命名
|
||||
text.save.rename.text = 新名字:
|
||||
text.selectslot = 选择一个存档。
|
||||
text.slot = [accent]存档 {0}
|
||||
text.save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了而[scarlet]不是[] bug 。
|
||||
text.sector.corrupted = [accent]发现了一个此区域的保存文件,但是加载失败。\n已经创建了一个新的。
|
||||
text.empty = <空>
|
||||
text.on = 开
|
||||
text.off = 关
|
||||
text.save.autosave = 自动保存:{0}
|
||||
text.save.map = 地图:{0}
|
||||
text.save.wave = 第 {0} 波
|
||||
text.save.difficulty = 难度: {0}
|
||||
text.save.date = 最后保存日期:{0}
|
||||
text.save.playtime = 游戏时间:{0}
|
||||
text.confirm = 确认
|
||||
text.delete = 删除
|
||||
text.ok = 好的
|
||||
text.open = 打开
|
||||
text.cancel = 取消
|
||||
text.openlink = 打开链接
|
||||
text.copylink = 删除链接
|
||||
text.back = 返回
|
||||
text.quit.confirm = 确认要退出?
|
||||
text.changelog.title = 更新日志
|
||||
text.changelog.loading = 正在获取更新日志...
|
||||
text.changelog.error.android = [accent]请注意更新日志有时在安卓 4.4 以下不工作。\n这是因为安卓系统的一个 bug 。
|
||||
text.changelog.error.ios = [accent]iOS还不支持更新日志。
|
||||
text.changelog.error = [scarlet]获取更新日志失败!\n请检查你的网络。
|
||||
text.changelog.current = [yellow][[Current version]
|
||||
text.changelog.latest = [accent][[Latest version]
|
||||
text.loading = [accent]加载中……
|
||||
text.saving = [accent]保存中……
|
||||
text.wave = [accent]第 {0} 波
|
||||
text.wave.waiting = 下一波将在 {0} 秒后到来
|
||||
text.waiting = 等待中……
|
||||
text.waiting.players = 等待玩家中……
|
||||
text.wave.enemies = 剩下 [LIGHT_GRAY]{0} 敌人
|
||||
text.wave.enemy = 剩下 [LIGHT_GRAY]{0} 敌人
|
||||
text.loadimage = 加载图片
|
||||
text.saveimage = 保存图片
|
||||
text.unknown = 未知
|
||||
text.custom = 自定义
|
||||
text.builtin = 内建的
|
||||
text.map.delete.confirm = 确认要删除地图吗?这个操作无法撤销!
|
||||
text.map.random = [accent]随机地图
|
||||
text.map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
|
||||
text.map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]红色[]的核心。
|
||||
text.map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||
text.editor.brush = 笔刷
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = 在编辑器中打开
|
||||
text.editor.oregen = 生成矿石
|
||||
text.editor.oregen.info = 生成矿石:
|
||||
text.editor.mapinfo = 地图详情
|
||||
text.editor.author = 作者:
|
||||
text.editor.description = 描述:
|
||||
text.editor.name = 名字:
|
||||
text.editor.teams = 团队
|
||||
text.editor.elevation = 高度
|
||||
text.editor.errorimageload = 载入文件出错:\n[accent]{0}
|
||||
text.editor.errorimagesave = 保存文件出错:\n[accent]{0}
|
||||
text.editor.generate = 生成
|
||||
text.editor.resize = 调整
|
||||
text.editor.loadmap = 载入地图
|
||||
text.editor.savemap = 保存地图
|
||||
text.editor.saved = 已保存!
|
||||
text.editor.save.noname = 你的地图还没有名字!在“地图信息”菜单里设置一个名字。
|
||||
text.editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个。
|
||||
text.editor.import.exists = [scarlet]无法导入:[] 一个叫 '{0}' 的内建地图已经存在。
|
||||
text.editor.import = 导入……
|
||||
text.editor.importmap = 导入地图
|
||||
text.editor.importmap.description = 导入一个已经存在的地图
|
||||
text.editor.importfile = 导入文件
|
||||
text.editor.importfile.description = 导入一个外置的地图文件
|
||||
text.editor.importimage = 导入地形图像
|
||||
text.editor.importimage.description = 导入外置地图图像文件
|
||||
text.editor.export = 导出……
|
||||
text.editor.exportfile = 导出文件
|
||||
text.editor.exportfile.description = 导出一个地图文件
|
||||
text.editor.exportimage = 导出一个地形文件
|
||||
text.editor.exportimage.description = 导出一个地图图像文件
|
||||
text.editor.loadimage = 导入地形
|
||||
text.editor.saveimage = 导出地形
|
||||
text.editor.unsaved = [scarlet]你有未保存的更改![]\n确定要退出?
|
||||
text.editor.resizemap = 调整地图
|
||||
text.editor.mapname = 地图名字:
|
||||
text.editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
||||
text.editor.overwrite.confirm = [scarlet]警告![] 存在同名地图,确定要覆盖?
|
||||
text.editor.selectmap = 选择一个地图加载:
|
||||
text.width = 宽度:
|
||||
text.height = 高度:
|
||||
text.menu = 菜单
|
||||
text.play = 开始游戏
|
||||
text.load = 载入游戏
|
||||
text.save = 保存
|
||||
text.fps = FPS: {0}
|
||||
text.tps = TPS: {0}
|
||||
text.ping = Ping: {0}ms
|
||||
text.language.restart = 为了使语言设置生效请重启游戏。
|
||||
text.settings = 设置
|
||||
text.tutorial = 教程
|
||||
text.editor = 编辑器
|
||||
text.mapeditor = 地图编辑器
|
||||
text.donate = 捐赠
|
||||
text.connectfail = [crimson]服务器连接失败: [accent]{0}
|
||||
text.error.unreachable = 服务器无法访问。
|
||||
text.error.invalidaddress = 地址无效。
|
||||
text.error.timedout = 连接超时!\n确保服务器设置了端口转发,并且地址正确!
|
||||
text.error.mismatch = 包错误:\n可能是客户端/服务器版本不匹配.\n请确保客户端和服务器都是最新的版本!
|
||||
text.error.alreadyconnected = 已连接。
|
||||
text.error.mapnotfound = 找不到地图文件!
|
||||
text.error.any = 未知网络错误.
|
||||
text.settings.language = 语言
|
||||
text.settings.reset = 恢复默认
|
||||
text.settings.rebind = 重新绑定
|
||||
text.settings.controls = 控制
|
||||
text.settings.game = 游戏
|
||||
text.settings.sound = 声音
|
||||
text.settings.graphics = 图像
|
||||
text.settings.cleardata = 清除游戏数据……
|
||||
text.settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销!
|
||||
text.settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
text.settings.clearsectors = 清除区域
|
||||
text.settings.clearunlocks = 清除解锁
|
||||
text.settings.clearall = 清除所有
|
||||
text.paused = 暂停
|
||||
text.yes = 是
|
||||
text.no = 不
|
||||
text.info.title = [accent]详情
|
||||
text.error.title = [crimson]发生了一个错误
|
||||
text.error.crashtitle = 发生了一个错误
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = 方块详情
|
||||
text.blocks.powercapacity = 能量容量
|
||||
text.blocks.powershot = 能量/发射
|
||||
text.blocks.targetsair = 攻击空中单位
|
||||
text.blocks.itemspeed = 移动速度
|
||||
text.blocks.shootrange = 范围
|
||||
text.blocks.size = 尺寸
|
||||
text.blocks.liquidcapacity = 液体容量
|
||||
text.blocks.maxitemssecond = 最大物品数量
|
||||
text.blocks.powerrange = 能量范围
|
||||
text.blocks.poweruse = 能量使用
|
||||
text.blocks.powerdamage = 功率/损伤
|
||||
text.blocks.inputitemcapacity = 最大输入
|
||||
text.blocks.outputitemcapacity = 最大输出
|
||||
text.blocks.itemcapacity = 物品容量
|
||||
text.blocks.basepowergeneration = 基础能源输出
|
||||
text.blocks.powertransferspeed = 能量传输
|
||||
text.blocks.craftspeed = 生产速度
|
||||
text.blocks.inputliquid = 液体输入
|
||||
text.blocks.inputliquidaux = 辅助液体
|
||||
text.blocks.inputitem = 物品输入
|
||||
text.blocks.inputitems = 物品输入
|
||||
text.blocks.outputitem = 物品输出
|
||||
text.blocks.drilltier = 可钻探矿物
|
||||
text.blocks.drillspeed = 基础钻探速度
|
||||
text.blocks.liquidoutput = 液体输出
|
||||
text.blocks.liquidoutputspeed = 液体输出速度
|
||||
text.blocks.liquiduse = 液体使用速度
|
||||
text.blocks.coolant = 冷却剂
|
||||
text.blocks.coolantuse = 冷却剂使用速度
|
||||
text.blocks.inputliquidfuel = 液体燃料输入
|
||||
text.blocks.liquidfueluse = 液体燃料使用速度
|
||||
text.blocks.boostitem = Boost Item
|
||||
text.blocks.boostliquid = Boost Liquid
|
||||
text.blocks.health = 生命值
|
||||
text.blocks.inaccuracy = 误差
|
||||
text.blocks.shots = 发射数
|
||||
text.blocks.reload = 重新装弹
|
||||
text.blocks.inputfuel = 燃料
|
||||
text.blocks.fuelburntime = 燃料燃烧时间
|
||||
text.blocks.inputcapacity = 输入容量
|
||||
text.blocks.outputcapacity = 输出容量
|
||||
text.unit.blocks = 方块
|
||||
text.unit.powersecond = 能量单位/秒
|
||||
text.unit.liquidsecond = 液体单位/秒
|
||||
text.unit.itemssecond = 物品/秒
|
||||
text.unit.pixelssecond = 像素/秒
|
||||
text.unit.liquidunits = 液体单位
|
||||
text.unit.powerunits = 能量单位
|
||||
text.unit.degrees = 度
|
||||
text.unit.seconds = 秒
|
||||
text.unit.items = 物品
|
||||
text.category.general = 普通
|
||||
text.category.power = 能量
|
||||
text.category.liquids = 液体
|
||||
text.category.items = 物品
|
||||
text.category.crafting = 制造
|
||||
text.category.shooting = 发射
|
||||
text.category.optional = Optional Enhancements
|
||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
||||
credits = 致谢
|
||||
contributors = 译者和贡献者
|
||||
discord = 加入 Mindustry 的 Discord!
|
||||
link.discord.description = 官方 Mindustry discord 聊天室
|
||||
link.github.description = 游戏源码
|
||||
link.dev-builds.description = 不稳定开发版
|
||||
link.trello.description = Trello board 上的官方计划表
|
||||
link.itch.io.description = PC版下载和网页版(itch.io)
|
||||
link.google-play.description = 从谷歌商店获取安卓版
|
||||
link.wiki.description = 官方 Mindustry 维基
|
||||
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
||||
screenshot = Screenshot saved to {0}
|
||||
gameover = 你的核心被摧毁了!
|
||||
gameover.pvp = accent] {0}[] 队获胜!
|
||||
highscore = [accent]新纪录!
|
||||
stat.wave = Waves Defeated:[accent] {0}
|
||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||
stat.built = Buildings Built:[accent] {0}
|
||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||
level.highscore = 最高分: [accent]{0}
|
||||
level.select = 选择关卡
|
||||
level.mode = 游戏模式:
|
||||
construction.desktop = 桌面控制已更改.\n取消选择快活停止构建, [accent]使用空间[].
|
||||
construction.title = 方块建造指导
|
||||
construction = 你选择了 [accent]建造模式[].\n\n点击你附近的有效位置以放置\n选择了方块以后, 点击复选框就会开始建造。\n\n- [accent]移除方块-[] 点击想要删除的方块。\n- [accent]直线放置方块-[] 按住一个空点然后拖到目的地。\n- [accent]取消建造或选择-[] 按左下角的X。
|
||||
deconstruction.title = 方块删除指导
|
||||
deconstruction = 你选择了 [accent]删除模式[]。\n\n点击你附近的有效位置以删除\n选择了方块以后,点击复选框就会开始删除。\n\n- [accent]移除方块-[] 点击想要删除的方块。\n- [accent]移除选中部分-[] 按住并拖动以选中一个区域。\n- [accent]取消删除或选择-[] 按左下角的X.
|
||||
showagain = 不再显示
|
||||
coreattack = < 核心正在受到攻击! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = 保存游戏
|
||||
loadgame = 载入游戏
|
||||
joingame = 加入游戏
|
||||
addplayers = 增加/删除玩家
|
||||
customgame = 自定义游戏
|
||||
newgame = 新游戏
|
||||
none = <无>
|
||||
close = 关闭
|
||||
quit = 退出
|
||||
maps = 地图
|
||||
continue = 继续
|
||||
maps.none = [LIGHT_GRAY]未发现地图!
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = 文件名:
|
||||
unlocked = 新方块已解锁!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} 玩家在线
|
||||
players.single = {0} 玩家在线
|
||||
server.closing = [accent]正在关闭服务器……
|
||||
server.kicked.kick = 你被踢出服务器了!
|
||||
server.kicked.serverClose = 服务器已关闭。
|
||||
server.kicked.clientOutdated = 客户端版本过旧!请升级!
|
||||
server.kicked.serverOutdated = 服务器版本过旧!请联系房主升级!
|
||||
server.kicked.banned = 你被这个服务器拉黑了。
|
||||
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
||||
server.kicked.nameInUse = 服务器中已经\n有人有相同的名字了。
|
||||
server.kicked.nameEmpty = 你的名字必须至少包含一个字母或数字。
|
||||
server.kicked.idInUse = 你已经在服务器中!不允许用两个账号。
|
||||
server.kicked.customClient = 这个服务器不支持修改版客户端,请下载官方版本。
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet]6567[]端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY]网络或本地网络[]下的人都将在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过IP地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]请注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了Mindustry连接本地网络。
|
||||
join.info = 你可以在这里输入[accent]服务器的IP地址[]以连接,或寻找[accent]本地网络[]中的服务器以连接。\n目前支持局域网或广域网多人游戏。\n\n[LIGHT_GRAY]请注意:没有全球服务器列表;如果你想通过IP地址连接某个服务器,你需要向房主询问IP地址。
|
||||
hostserver = 创建服务器
|
||||
hostserver.mobile = 创建\n服务器
|
||||
host = 创建
|
||||
hosting = [accent]正在打开服务器……
|
||||
hosts.refresh = 刷新
|
||||
hosts.discovering = 正在搜索局域网服务器
|
||||
server.refreshing = 正在刷新服务器
|
||||
hosts.none = [lightgray]未发现局域网游戏!
|
||||
host.invalid = [scarlet]无法连接服务器。
|
||||
trace = 跟踪玩家
|
||||
trace.playername = 玩家名字: [accent]{0}
|
||||
trace.ip = IP地址: [accent]{0}
|
||||
trace.id = ID︰[accent]{0}
|
||||
trace.android = 安卓客户端: [accent]{0}
|
||||
trace.modclient = 修改版客户端: [accent]{0}
|
||||
trace.totalblocksbroken = 总共破坏了 [accent]{0} 个方块。
|
||||
trace.structureblocksbroken = 总共破坏了[accent]{0}个方块。
|
||||
trace.lastblockbroken = 最后破坏的方块: [accent]{0}
|
||||
trace.totalblocksplaced = 总共放置了 [accent]{0} 个方块。
|
||||
trace.lastblockplaced = 最后放置的方块: [accent]{0}
|
||||
invalidid = 无效的客户端ID!请提交错误报告。
|
||||
server.bans = 黑名单
|
||||
server.bans.none = 没有被拉黑的玩家!
|
||||
server.admins = 管理员
|
||||
server.admins.none = 没有管理员!
|
||||
server.add = 添加服务器
|
||||
server.delete = 确定要删除这个服务器吗?
|
||||
server.hostname = 主机︰{0}
|
||||
server.edit = 编辑服务器
|
||||
server.outdated = [crimson]服务器过旧![]
|
||||
server.outdated.client = [crimson]客户端过旧![]
|
||||
server.version = [lightgray]版本: {0}
|
||||
server.custombuild = [yellow]修改版
|
||||
confirmban = 确认拉黑这个玩家吗?
|
||||
confirmkick = 您确定要踢出这个玩家吗?
|
||||
confirmunban = 确认要取消拉黑这个玩家吗?
|
||||
confirmadmin = 确认要添加这个玩家为管理员吗?
|
||||
confirmunadmin = 确认要取消这个玩家的管理员身份吗?
|
||||
joingame.title = 加入游戏
|
||||
joingame.ip = IP:
|
||||
disconnect = 已断开
|
||||
disconnect.data = 载入世界失败!
|
||||
connecting = [accent]连接中……
|
||||
connecting.data = [accent]加载世界中……
|
||||
server.port = 端口︰
|
||||
server.addressinuse = 地址已经使用!
|
||||
server.invalidport = 无效的端口!
|
||||
server.error = [crimson]创建服务器错误:[accent]{0}
|
||||
save.old = 这个存档属于旧版本游戏,无法继续使用了。\n\n[LIGHT_GRAY]存档向下兼容将在 4.0 版本中实现。
|
||||
save.new = 新存档
|
||||
save.overwrite = 确认要覆盖这个存档吗?
|
||||
overwrite = 覆盖
|
||||
save.none = 没有存档!
|
||||
saveload = [accent]保存中……
|
||||
savefail = 保存失败!
|
||||
save.delete.confirm = 确认要删除这个存档吗?
|
||||
save.delete = 删除
|
||||
save.export = 导出存档
|
||||
save.import.invalid = [accent]存档无效!
|
||||
save.import.fail = [crimson]导入存档失败:[accent]{0}
|
||||
save.export.fail = [crimson]导出存档失败:[accent]{0}
|
||||
save.import = 导入存档
|
||||
save.newslot = 保存游戏:
|
||||
save.rename = 重命名
|
||||
save.rename.text = 新名字:
|
||||
selectslot = 选择一个存档。
|
||||
slot = [accent]存档 {0}
|
||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了而[scarlet]不是[] bug 。
|
||||
empty = <空>
|
||||
on = 开
|
||||
off = 关
|
||||
save.autosave = 自动保存:{0}
|
||||
save.map = 地图:{0}
|
||||
save.wave = 第 {0} 波
|
||||
save.difficulty = 难度: {0}
|
||||
save.date = 最后保存日期:{0}
|
||||
save.playtime = 游戏时间:{0}
|
||||
warning = Warning.
|
||||
confirm = 确认
|
||||
delete = 删除
|
||||
ok = 好的
|
||||
open = 打开
|
||||
cancel = 取消
|
||||
openlink = 打开链接
|
||||
copylink = 删除链接
|
||||
back = 返回
|
||||
quit.confirm = 确认要退出?
|
||||
changelog.title = 更新日志
|
||||
changelog.loading = 正在获取更新日志...
|
||||
changelog.error.android = [accent]请注意更新日志有时在安卓 4.4 以下不工作。\n这是因为安卓系统的一个 bug 。
|
||||
changelog.error.ios = [accent]iOS还不支持更新日志。
|
||||
changelog.error = [scarlet]获取更新日志失败!\n请检查你的网络。
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]加载中……
|
||||
saving = [accent]保存中……
|
||||
wave = [accent]第 {0} 波
|
||||
wave.waiting = 下一波将在 {0} 秒后到来
|
||||
waiting = 等待中……
|
||||
waiting.players = 等待玩家中……
|
||||
wave.enemies = 剩下 [LIGHT_GRAY]{0} 敌人
|
||||
wave.enemy = 剩下 [LIGHT_GRAY]{0} 敌人
|
||||
loadimage = 加载图片
|
||||
saveimage = 保存图片
|
||||
unknown = 未知
|
||||
custom = 自定义
|
||||
builtin = 内建的
|
||||
map.delete.confirm = 确认要删除地图吗?这个操作无法撤销!
|
||||
map.random = [accent]随机地图
|
||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
|
||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]红色[]的核心。
|
||||
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||
editor.brush = 笔刷
|
||||
editor.slope = \\
|
||||
editor.openin = 在编辑器中打开
|
||||
editor.oregen = 生成矿石
|
||||
editor.oregen.info = 生成矿石:
|
||||
editor.mapinfo = 地图详情
|
||||
editor.author = 作者:
|
||||
editor.description = 描述:
|
||||
editor.name = 名字:
|
||||
editor.teams = 团队
|
||||
editor.elevation = 高度
|
||||
editor.errorimageload = 载入文件出错:\n[accent]{0}
|
||||
editor.errorimagesave = 保存文件出错:\n[accent]{0}
|
||||
editor.generate = 生成
|
||||
editor.resize = 调整
|
||||
editor.loadmap = 载入地图
|
||||
editor.savemap = 保存地图
|
||||
editor.saved = 已保存!
|
||||
editor.save.noname = 你的地图还没有名字!在“地图信息”菜单里设置一个名字。
|
||||
editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个。
|
||||
editor.import.exists = [scarlet]无法导入:[] 一个叫 '{0}' 的内建地图已经存在。
|
||||
editor.import = 导入……
|
||||
editor.importmap = 导入地图
|
||||
editor.importmap.description = 导入一个已经存在的地图
|
||||
editor.importfile = 导入文件
|
||||
editor.importfile.description = 导入一个外置的地图文件
|
||||
editor.importimage = 导入地形图像
|
||||
editor.importimage.description = 导入外置地图图像文件
|
||||
editor.export = 导出……
|
||||
editor.exportfile = 导出文件
|
||||
editor.exportfile.description = 导出一个地图文件
|
||||
editor.exportimage = 导出一个地形文件
|
||||
editor.exportimage.description = 导出一个地图图像文件
|
||||
editor.loadimage = 导入地形
|
||||
editor.saveimage = 导出地形
|
||||
editor.unsaved = [scarlet]你有未保存的更改![]\n确定要退出?
|
||||
editor.resizemap = 调整地图
|
||||
editor.mapname = 地图名字:
|
||||
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
||||
editor.overwrite.confirm = [scarlet]警告![] 存在同名地图,确定要覆盖?
|
||||
editor.selectmap = 选择一个地图加载:
|
||||
width = 宽度:
|
||||
height = 高度:
|
||||
menu = 菜单
|
||||
play = 开始游戏
|
||||
load = 载入游戏
|
||||
save = 保存
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = 延迟: {0}ms
|
||||
language.restart = 为了使语言设置生效请重启游戏。
|
||||
settings = 设置
|
||||
tutorial = 教程
|
||||
editor = 编辑器
|
||||
mapeditor = 地图编辑器
|
||||
donate = 捐赠
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Complete:
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best: {0}
|
||||
launch = Launch
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
connectfail = [crimson]服务器连接失败: [accent]{0}
|
||||
error.unreachable = 服务器无法访问。
|
||||
error.invalidaddress = 地址无效。
|
||||
error.timedout = 连接超时!\n确保服务器设置了端口转发,并且地址正确!
|
||||
error.mismatch = 包错误:\n可能是客户端/服务器版本不匹配.\n请确保客户端和服务器都是最新的版本!
|
||||
error.alreadyconnected = 已连接。
|
||||
error.mapnotfound = 找不到地图文件!
|
||||
error.io = 网络 I/O 错误。
|
||||
error.any = 未知网络错误。
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = 语言
|
||||
settings.reset = 恢复默认
|
||||
settings.rebind = 重新绑定
|
||||
settings.controls = 控制
|
||||
settings.game = 游戏
|
||||
settings.sound = 声音
|
||||
settings.graphics = 图像
|
||||
settings.cleardata = 清除游戏数据……
|
||||
settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
settings.clearunlocks = 清除解锁
|
||||
settings.clearall = 清除所有
|
||||
paused = 暂停
|
||||
yes = 是
|
||||
no = 不
|
||||
info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = 方块详情
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
blocks.targetsair = 攻击空中单位
|
||||
blocks.itemspeed = 移动速度
|
||||
blocks.shootrange = 范围
|
||||
blocks.size = 尺寸
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.maxitemssecond = 最大物品数量
|
||||
blocks.powerrange = 能量范围
|
||||
blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 功率/损伤
|
||||
blocks.inputitemcapacity = 最大输入
|
||||
blocks.outputitemcapacity = 最大输出
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基础能源输出
|
||||
blocks.powertransferspeed = 能量传输
|
||||
blocks.craftspeed = 生产速度
|
||||
blocks.inputliquid = 液体输入
|
||||
blocks.inputliquidaux = 辅助液体
|
||||
blocks.inputitem = 物品输入
|
||||
blocks.inputitems = 物品输入
|
||||
blocks.outputitem = 物品输出
|
||||
blocks.drilltier = 可钻探矿物
|
||||
blocks.drillspeed = 基础钻探速度
|
||||
blocks.liquidoutput = 液体输出
|
||||
blocks.liquidoutputspeed = 液体输出速度
|
||||
blocks.liquiduse = 液体使用速度
|
||||
blocks.coolant = 冷却剂
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = 冷却剂使用速度
|
||||
blocks.inputliquidfuel = 液体燃料输入
|
||||
blocks.liquidfueluse = 液体燃料使用速度
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = 生命值
|
||||
blocks.power = 电力
|
||||
blocks.power.satisfaction = 电力见面
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 重新装弹
|
||||
blocks.inputfuel = 燃料
|
||||
blocks.fuelburntime = 燃料燃烧时间
|
||||
blocks.inputcapacity = 输入容量
|
||||
blocks.outputcapacity = 输出容量
|
||||
unit.blocks = 方块
|
||||
unit.powersecond = 能量单位/秒
|
||||
unit.liquidsecond = 液体单位/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.pixelssecond = 像素/秒
|
||||
unit.liquidunits = 液体单位
|
||||
unit.powerunits = 能量单位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.items = 物品
|
||||
category.general = 普通
|
||||
category.power = 能量
|
||||
category.liquids = 液体
|
||||
category.items = 物品
|
||||
category.crafting = 制造
|
||||
category.shooting = 发射
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = 自动发射
|
||||
setting.fpscap.name = 最高 FPS
|
||||
setting.fpscap.none = 无
|
||||
@@ -371,18 +379,22 @@ setting.mutemusic.name = 静音
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 静音
|
||||
setting.crashreport.name = 发送匿名崩溃报告
|
||||
text.keybind.title = 重新绑定按键
|
||||
keybind.title = 重新绑定按键
|
||||
category.general.name = 普通
|
||||
category.view.name = 查看
|
||||
category.multiplayer.name = 多人
|
||||
command.attack = 攻击
|
||||
command.retreat = 撤退
|
||||
command.patrol = 巡逻
|
||||
keybind.gridMode.name = 选择块
|
||||
keybind.gridModeShift.name = 选择类别
|
||||
keybind.press = 按一下键……
|
||||
keybind.press.axis = 按一下轴或键……
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = 水平移动
|
||||
keybind.move_y.name = 垂直移动
|
||||
keybind.select.name = 选择
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = 破坏
|
||||
keybind.deselect.name = 取消
|
||||
keybind.shoot.name = 射击
|
||||
@@ -401,30 +413,29 @@ keybind.chat_history_next.name = 后面的聊天记录
|
||||
keybind.chat_scroll.name = 聊天记录滚动
|
||||
keybind.drop_unit.name = 掉落单位
|
||||
keybind.zoom_minimap.name = 小地图缩放
|
||||
mode.text.help.title = 模式说明
|
||||
mode.waves.name = 普通
|
||||
mode.waves.description = 普通模式,有限的资源和自动生成敌人。
|
||||
mode.help.title = 模式说明
|
||||
mode.survival.name = 生存
|
||||
mode.survival.description = 正常的游戏模式,有限的资源和自动入射波。
|
||||
mode.sandbox.name = 沙盒
|
||||
mode.sandbox.description = 无限的资源,不会自动生成敌人。
|
||||
mode.freebuild.name = 自由建造
|
||||
mode.freebuild.description = 有限的资源,不会自动生成敌人。
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 和本地玩家对战.
|
||||
mode.attack.name = 攻击
|
||||
mode.attack.descrption = 没有波浪,目标是摧毁敌人的基地。
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = 部队
|
||||
content.recipe.name = 方块
|
||||
content.block.name = 块
|
||||
content.mech.name = 机甲
|
||||
item.stone.name = 石头
|
||||
item.stone.description = 一种常见的原料。用于分离和提炼成其他材料,或熔化成熔岩。
|
||||
item.copper.name = 铜
|
||||
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
||||
item.lead.name = 铅
|
||||
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
||||
item.coal.name = 煤
|
||||
item.coal.description = 一种常见并容易获得的燃料。
|
||||
item.dense-alloy.name = 致密合金
|
||||
item.dense-alloy.description = 一种由铅和铜制成的坚韧合金。用于高级的运输方块和高级钻头。
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = 钛
|
||||
item.titanium.description = 一种罕见的超轻金属,被广泛运用于液体运输、钻头和飞机。
|
||||
item.thorium.name = 钍
|
||||
@@ -445,6 +456,10 @@ item.blast-compound.name = 爆炸混合物
|
||||
item.blast-compound.description = 一种用于炸弹和炸药的挥发性混合物。虽然它可以作为燃料燃烧,但不建议这样做。
|
||||
item.pyratite.name = 硫
|
||||
item.pyratite.description = 一种燃烧武器中使用的极易燃物质。
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = 水
|
||||
liquid.lava.name = 岩浆
|
||||
liquid.oil.name = 石油
|
||||
@@ -478,24 +493,29 @@ mech.trident-ship.weapon = 炸弹
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = 一种大型,装甲厚重的武装直升机。配备燃烧机枪。有优秀的加速能力和最快的速度。
|
||||
mech.glaive-ship.weapon = 火焰机枪
|
||||
text.item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||
text.item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]助熔性:{0}
|
||||
text.unit.health = [LIGHT_GRAY]生命值:{0}
|
||||
text.unit.speed = [LIGHT_GRAY]速度:{0}
|
||||
text.mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||
text.mech.armor = [LIGHT_GRAY]装甲:{0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
||||
text.mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
||||
text.mech.ability = [LIGHT_GRAY]能力:{0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||
unit.health = [LIGHT_GRAY]生命值:{0}
|
||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
||||
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
||||
mech.ability = [LIGHT_GRAY]能力:{0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = 敌人出生点
|
||||
block.core.name = 核心
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = 金属地板
|
||||
block.deepwater.name = 深水
|
||||
block.water.name = 水
|
||||
@@ -514,8 +534,8 @@ block.blackrock.name = 黑岩
|
||||
block.icerock.name = 冰岩
|
||||
block.copper-wall.name = 铜墙
|
||||
block.copper-wall-large.name = 大型铜墙
|
||||
block.dense-alloy-wall.name = 致密合金墙
|
||||
block.dense-alloy-wall-large.name = 大型致密合金墙
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = 相织布墙
|
||||
block.phase-wall-large.name = 大型相织布墙
|
||||
block.thorium-wall.name = 钍墙
|
||||
@@ -548,17 +568,19 @@ block.separator.name = 分离机
|
||||
block.centrifuge.name = 离心机
|
||||
block.power-node.name = 能量节点
|
||||
block.power-node-large.name = 大型能量节点
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = 电池
|
||||
block.battery-large.name = 大型电池
|
||||
block.combustion-generator.name = 燃烧发电机
|
||||
block.turbine-generator.name = 涡轮发电机
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = 机械钻头
|
||||
block.pneumatic-drill.name = 气动钻头
|
||||
block.laser-drill.name = 激光钻头
|
||||
block.water-extractor.name = 抽水机
|
||||
block.cultivator.name = 耕种机
|
||||
block.alpha-mech-pad.name = Alpha 机甲平台
|
||||
block.dart-ship-pad.name = Dart 机甲平台
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = Delta 机甲平台
|
||||
block.javelin-ship-pad.name = 标枪 机甲平台
|
||||
block.trident-ship-pad.name = 三叉戟 机甲平台
|
||||
@@ -567,11 +589,11 @@ block.omega-mech-pad.name = Omega 机甲平台
|
||||
block.tau-mech-pad.name = Tau 机甲平台
|
||||
block.conduit.name = 导管
|
||||
block.mechanical-pump.name = 机械泵
|
||||
block.itemsource.name = 物品源
|
||||
block.itemvoid.name = 物品黑洞
|
||||
block.liquidsource.name = 液体源
|
||||
block.powervoid.name = 能源黑洞
|
||||
block.powerinfinite.name = 无限能源
|
||||
block.item-source.name = 物品源
|
||||
block.item-void.name = 物品黑洞
|
||||
block.liquid-source.name = 液体源
|
||||
block.power-void.name = 能源黑洞
|
||||
block.power-source.name = 无限能源
|
||||
block.unloader.name = 装卸器
|
||||
block.vault.name = 仓库
|
||||
block.wave.name = 波浪
|
||||
@@ -623,7 +645,7 @@ block.rtg-generator.name = RTG 发电机
|
||||
block.spectre.name = 幽灵
|
||||
block.meltdown.name = 熔毁
|
||||
block.container.name = 容器
|
||||
block.core.description = 游戏中最重要的建筑。
|
||||
block.launch-pad.name = Launch Pad
|
||||
team.blue.name = 蓝
|
||||
team.red.name = 红
|
||||
team.orange.name = 橙
|
||||
@@ -637,6 +659,7 @@ unit.phantom.name = 鬼怪无人机
|
||||
unit.phantom.description = 一种先进的无人机单位。自动开采矿石,收集物品和修理块。比初始无人机有效得多。
|
||||
unit.dagger.name = 尖刀
|
||||
unit.dagger.description = 基础的地面单位,在蜂群中很有用。
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = 泰坦
|
||||
unit.titan.description = 高级的有武装地面单位,使用电石作为弹药.攻击地面单位和空中单位.
|
||||
unit.ghoul.name = 食尸鬼轰炸机
|
||||
@@ -646,7 +669,11 @@ unit.wraith.description = 一种快速,打了就跑的截击机。
|
||||
unit.fortress.name = 堡垒
|
||||
unit.fortress.description = 一种重炮地面部队。
|
||||
unit.revenant.name = 亡魂
|
||||
unit.revenant.description = 一种重型激光平台。
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = 你的任务是消灭[LIGHT_GRAY] 敌人 [].\n\n首先开始[accent] 采集铜矿 []。点击核心附近的铜矿开始。
|
||||
tutorial.drill = 手动采矿效率低.\n[accent] 钻头 []可以自动采矿.\n放一个在铜矿上吧.
|
||||
tutorial.conveyor = [accent]传送带[] 可以把物资传送到核心.\n请造一个传送线,从钻头到核心.
|
||||
@@ -769,11 +796,11 @@ block.router.description = 从一个方向接受物品,并将它们平均输
|
||||
block.distributor.description = 一个高级路由器,可以将物品分成最多7个方向。
|
||||
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
|
||||
block.alpha-mech-pad.description = 当给予足够的电力时,将你的装置重建为[accent] Alpha []机甲。
|
||||
block.itemsource.description = 无限输出物品。仅限沙箱。
|
||||
block.liquidsource.description = 无限输出液体。仅限沙箱。
|
||||
block.itemvoid.description = 在不使用电源的情况下销毁任何进入它的物品。仅限沙箱。
|
||||
block.powerinfinite.description = 无限输出功率。仅限沙箱。
|
||||
block.powervoid.description = 消耗输入的所有功率。仅限沙箱。
|
||||
block.item-source.description = 无限输出物品。仅限沙箱。
|
||||
block.liquid-source.description = 无限输出液体。仅限沙箱。
|
||||
block.item-void.description = 在不使用电源的情况下销毁任何进入它的物品。仅限沙箱。
|
||||
block.power-source.description = 无限输出功率。仅限沙箱。
|
||||
block.power-void.description = 消耗输入的所有功率。仅限沙箱。
|
||||
liquid.water.description = 通常用于冷却和废物处理。
|
||||
liquid.lava.description = 可以转换成[LIGHT_GRAY] 石头 [],用于发电或用作某些炮塔的弹药。
|
||||
liquid.oil.description = 可以燃烧,爆炸或用作冷却液。
|
||||
|
||||
@@ -1,356 +1,358 @@
|
||||
text.credits.text = 由[ROYAL]Anuken[]製作 - [SKY]anukendev@gmail.com[]
|
||||
text.credits = 致謝名單
|
||||
text.contributors = 翻譯員和貢獻者
|
||||
text.discord = 加入 Mindustry 的 Discord 聊天室!
|
||||
text.link.discord.description = 官方 Mindustry Discord 聊天室
|
||||
text.link.github.description = 遊戲原始碼
|
||||
text.link.dev-builds.description = 開發中版本
|
||||
text.link.trello.description = 官方 Trello 功能規劃看板
|
||||
text.link.itch.io.description = itch.io 電腦版下載與網頁版
|
||||
text.link.google-play.description = Google Play 商店頁面
|
||||
text.link.wiki.description = 官方 Mindustry 維基
|
||||
text.linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||
text.screenshot = 截圖保存到{0}
|
||||
text.gameover = 核心已被摧毀。
|
||||
text.gameover.pvp = [accent]{0}[]隊獲勝!
|
||||
text.sector.gameover = 這個區域失守了,重新部署?
|
||||
text.sector.retry = 重試
|
||||
text.highscore = [accent]新的高分紀錄!
|
||||
text.wave.lasted = 你維持到第[accent]{0}[]波。
|
||||
text.level.highscore = 最高分:[accent]{0}
|
||||
text.level.delete.title = 確認刪除
|
||||
text.map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
||||
text.level.select = 選擇關卡
|
||||
text.level.mode = 遊戲模式:
|
||||
text.construction.desktop = 電腦控制已更改。\n要取消選擇或停止建設,[accent]按空格鍵[]。
|
||||
text.construction.title = 方塊建設指南
|
||||
text.construction = 你選擇了[accent]方塊建設模式[]。\n\n要放置方塊,點擊你的船附近的有效位置。\n選擇了方塊後,點擊複選框就會開始建設。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住並拖動以[accent]直線放置方塊[]。\n- 點擊左下角的「X」以[accent]取消建設或取消選擇[]。
|
||||
text.deconstruction.title = 方塊移除指南
|
||||
text.deconstruction = 你選擇了[accent]方塊移除模式[]。\n\n要移除方塊,點擊你的船附近的方塊。\n選擇了方塊後,點擊複選框就會開始移除。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住一個空點向任何方向拖動以[accent]移除選中區域的方塊[]。\n- 點擊左下角的「X」以[accent]取消移除或取消選擇[]。
|
||||
text.showagain = 下次不再顯示
|
||||
text.coreattack = 〈核心正在受到攻擊!〉
|
||||
text.unlocks = 已解鎖
|
||||
text.savegame = 儲存遊戲
|
||||
text.loadgame = 載入遊戲
|
||||
text.joingame = 多人連線
|
||||
text.addplayers = 增加/移除玩家
|
||||
text.customgame = 自訂遊戲
|
||||
text.sectors = 區域
|
||||
text.sector = 區域︰[LIGHT_GRAY]{0}
|
||||
text.sector.time = 時間︰[LIGHT_GRAY]{0}
|
||||
text.sector.deploy = 部署
|
||||
text.sector.abandon = 放棄
|
||||
text.sector.abandon.confirm = 確認要放棄這區域所有進度嗎?\n此操作不可撤回!
|
||||
text.sector.resume = 繼續
|
||||
text.sector.locked = [scarlet][[Incomplete]
|
||||
text.sector.unexplored = [accent][[Unexplored]
|
||||
text.missions = 任務︰[LIGHT_GRAY]{0}
|
||||
text.mission = 任務︰[LIGHT_GRAY]{0}
|
||||
text.mission.main = 主要任務︰[LIGHT_GRAY]{0}
|
||||
text.mission.info = 任務資訊
|
||||
text.mission.complete = 任務完成!
|
||||
text.mission.complete.body = 區域{0},{1}已被佔領。
|
||||
text.mission.wave = 存活[accent]{0}/{1}[]波\n下一波於{2}開始
|
||||
text.mission.wave.enemies = 存活[accent]{0}/{1}[]波\n{2}個敵人
|
||||
text.mission.wave.enemy = 存活[accent]{0}/{1}[]波\n{2}個敵人
|
||||
text.mission.wave.menu = 存活[accent]{0}[]波
|
||||
text.mission.battle = 摧毀敵方基地。
|
||||
text.mission.resource.menu = 獲取{0}x{1}
|
||||
text.mission.resource = 獲取{0}︰\n[accent]{1}/{2}[]
|
||||
text.mission.block = 建造{0}
|
||||
text.mission.unit = 生產{0}機組
|
||||
text.mission.command = 發送{0}指令至機組
|
||||
text.mission.linknode = 鏈接能量節點
|
||||
text.mission.display = [accent]任務︰\n[LIGHT_GRAY]{0}
|
||||
text.mission.mech = 轉換至[accent]{0}[]機甲
|
||||
text.mission.create = 製造[accent]{0}[]
|
||||
text.none = <沒有>
|
||||
text.close = 關閉
|
||||
text.quit = 退出
|
||||
text.maps = 地圖
|
||||
text.continue = 繼續
|
||||
text.nextmission = 下一個任務
|
||||
text.maps.none = [LIGHT_GRAY]找不到地圖!
|
||||
text.about.button = 關於
|
||||
text.name = 名稱:
|
||||
text.noname = 先選擇一個[accent]玩家名稱[]。
|
||||
text.filename = 檔案名稱︰
|
||||
text.unlocked = 新方塊已解鎖!
|
||||
text.unlocked.plural = 新方塊已解鎖!
|
||||
text.players = {0}個線上玩家
|
||||
text.players.single = {0}個線上玩家
|
||||
text.server.closing = [accent]正在關閉伺服器……
|
||||
text.server.kicked.kick = 您已被踢出伺服器!
|
||||
text.server.kicked.serverClose = 伺服器已關閉。
|
||||
text.server.kicked.sectorComplete = 區域已完成。
|
||||
text.server.kicked.sectorComplete.text = 任務已完成。\n服務器將於下一個區域繼續。
|
||||
text.server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
|
||||
text.server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
|
||||
text.server.kicked.banned = 您已經從這個伺服器被封禁。
|
||||
text.server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
|
||||
text.server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
|
||||
text.server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
|
||||
text.server.kicked.idInUse = 你已經在伺服器中!不允許用兩個賬號。
|
||||
text.server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
|
||||
text.host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
|
||||
text.join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過IP位址連線到某人的伺服器,您必須向他們詢問IP位址。
|
||||
text.hostserver = 建立伺服器
|
||||
text.hostserver.mobile = 建立\n伺服器
|
||||
text.host = 建立
|
||||
text.hosting = [accent]伺服器啟動中……
|
||||
text.hosts.refresh = 刷新
|
||||
text.hosts.discovering = 搜尋區域網路遊戲
|
||||
text.server.refreshing = 刷新伺服器
|
||||
text.hosts.none = [lightgray]找不到區域網路伺服器!
|
||||
text.host.invalid = [scarlet]無法連線至伺服器。
|
||||
text.trace = 跟隨玩家
|
||||
text.trace.playername = 玩家名稱:[accent]{0}
|
||||
text.trace.ip = IP:[accent]{0}
|
||||
text.trace.id = ID:[accent]{0}
|
||||
text.trace.android = Android 客戶端:[accent]{0}
|
||||
text.trace.modclient = 自訂客戶端:[accent]{0}
|
||||
text.trace.totalblocksbroken = 方塊拆除總數:[accent]{0}
|
||||
text.trace.structureblocksbroken = 結構方塊拆除數:[accent]{0}
|
||||
text.trace.lastblockbroken = 最後拆除的方塊:[accent]{0}
|
||||
text.trace.totalblocksplaced = 方塊建造數:[accent]{0}
|
||||
text.trace.lastblockplaced = 最後建造的方塊:[accent]{0}
|
||||
text.invalidid = 無效的客戶端 ID!請提交錯誤報告。
|
||||
text.server.bans = 封禁
|
||||
text.server.bans.none = 沒有玩家被封禁!
|
||||
text.server.admins = 管理員
|
||||
text.server.admins.none = 找不到管理員!
|
||||
text.server.add = 新增伺服器
|
||||
text.server.delete = 您確定要刪除這個伺服器嗎?
|
||||
text.server.hostname = 主機:{0}
|
||||
text.server.edit = 編輯伺服器
|
||||
text.server.outdated = [crimson]伺服器版本過舊![]
|
||||
text.server.outdated.client = [crimson]客戶端版本過舊![]
|
||||
text.server.version = [lightgray]版本:{0}
|
||||
text.server.custombuild = [yellow]自訂組建
|
||||
text.confirmban = 您確定要封禁該玩家嗎?
|
||||
text.confirmkick = 您確定要踢出該玩家嗎?
|
||||
text.confirmunban = 您確定要解除封禁該玩家嗎?
|
||||
text.confirmadmin = 您確定要提升這個玩家為管理員嗎?
|
||||
text.confirmunadmin = 您確定要解除這個玩家的管理員嗎?
|
||||
text.joingame.title = 加入遊戲
|
||||
text.joingame.ip = IP位址:
|
||||
text.disconnect = 已中斷連線。
|
||||
text.disconnect.data = 無法載入地圖資料!
|
||||
text.connecting = [accent]連線中……
|
||||
text.connecting.data = [accent]正在載入地圖資料……
|
||||
text.server.port = 連接埠:
|
||||
text.server.addressinuse = 該位址已使用中!
|
||||
text.server.invalidport = 無效的連接埠!
|
||||
text.server.error = [crimson]建立伺服器時發生錯誤:[accent]{0}
|
||||
text.save.old = 這個存檔屬於舊版本,無法使用了。\n\n[LIGHT_GRAY]舊存檔兼容將在正式4.0版本中實現。
|
||||
text.save.new = 新存檔
|
||||
text.save.overwrite = 您確定要覆蓋存檔嗎?
|
||||
text.overwrite = 覆蓋
|
||||
text.save.none = 找不到存檔!
|
||||
text.saveload = [accent]存檔中……
|
||||
text.savefail = 無法存檔!
|
||||
text.save.delete.confirm = 您確定要刪除這個存檔嗎?
|
||||
text.save.delete = 刪除
|
||||
text.save.export = 匯出存檔
|
||||
text.save.import.invalid = [accent]這是個無效的存檔!
|
||||
text.save.import.fail = [crimson]無法匯入存檔:[accent]{0}
|
||||
text.save.export.fail = [crimson]無法匯出存檔:[accent]{0}
|
||||
text.save.import = 匯入存檔
|
||||
text.save.newslot = 存檔名稱:
|
||||
text.save.rename = 重新命名
|
||||
text.save.rename.text = 新名稱:
|
||||
text.selectslot = 選取一個存檔。
|
||||
text.slot = [accent]存檔{0}
|
||||
text.save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
||||
text.sector.corrupted = [accent]找到此區域的存檔,但是加載失敗。\n已經創建了一個新的存檔。
|
||||
text.empty = <空白>
|
||||
text.on = 開啟
|
||||
text.off = 關閉
|
||||
text.save.autosave = 自動存檔:{0}
|
||||
text.save.map = 地圖:{0}
|
||||
text.save.wave = 波次:{0}
|
||||
text.save.difficulty = 難度:{0}
|
||||
text.save.date = 最後存檔時間:{0}
|
||||
text.save.playtime = 遊玩時間: {0}
|
||||
text.confirm = 確認
|
||||
text.delete = 刪除
|
||||
text.ok = 確定
|
||||
text.open = 開啟
|
||||
text.cancel = 取消
|
||||
text.openlink = 開啟連結
|
||||
text.copylink = 複製連結
|
||||
text.back = 返回
|
||||
text.quit.confirm = 您確定要退出嗎?
|
||||
text.changelog.title = 更新日誌
|
||||
text.changelog.loading = 正在取得更新日誌……
|
||||
text.changelog.error.android = [accent]請注意,更新日誌有時無法在Android 4.4或更低版本使用!這是因為 Android 的內部錯誤導致。
|
||||
text.changelog.error.ios = [accent]目前無法在iOS系統中使用更新日誌。
|
||||
text.changelog.error = [scarlet]無法取得更新日誌!請檢查您的網路連線!
|
||||
text.changelog.current = [yellow][[Current version]
|
||||
text.changelog.latest = [accent][[Latest version]
|
||||
text.loading = [accent]載入中……
|
||||
text.saving = [accent]儲存中……
|
||||
text.wave = [accent]第{0}波
|
||||
text.wave.waiting = 將於{0}秒後抵達
|
||||
text.waiting = 等待中……
|
||||
text.waiting.players = 等待玩家中……
|
||||
text.wave.enemies = [LIGHT_GRAY]剩下{0}敵人
|
||||
text.wave.enemy = [LIGHT_GRAY]剩下{0}敵人
|
||||
text.loadimage = 載入圖像
|
||||
text.saveimage = 儲存圖像
|
||||
text.unknown = 未知
|
||||
text.custom = 自訂
|
||||
text.builtin = 内建
|
||||
text.map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
|
||||
text.map.random = [accent]隨機地圖
|
||||
text.map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。
|
||||
text.map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||
text.map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
||||
text.editor.brush = 粉刷
|
||||
text.editor.slope = \\
|
||||
text.editor.openin = 在編輯器中開啟
|
||||
text.editor.oregen = 礦石產生
|
||||
text.editor.oregen.info = 礦石產生:
|
||||
text.editor.mapinfo = 地圖資訊
|
||||
text.editor.author = 作者:
|
||||
text.editor.description = 描述:
|
||||
text.editor.name = 名稱:
|
||||
text.editor.teams = 隊伍
|
||||
text.editor.elevation = 高度
|
||||
text.editor.errorimageload = 載入圖像檔時發生錯誤:[accent]{0}
|
||||
text.editor.errorimagesave = 儲存圖像檔時發生錯誤:[橙色]{0}
|
||||
text.editor.generate = 產生
|
||||
text.editor.resize = 調整大小
|
||||
text.editor.loadmap = 載入地圖
|
||||
text.editor.savemap = 儲存地圖
|
||||
text.editor.saved = 已儲存!
|
||||
text.editor.save.noname = 您的地圖沒有名稱!在「地圖資訊」畫面設置一個名稱。
|
||||
text.editor.save.overwrite = 您的地圖覆寫一個內建的地圖!在「地圖信息」畫面設置一個不同的名稱。
|
||||
text.editor.import.exists = [scarlet]匯入失敗:[]一個叫「{0}」的內建地圖已存在!
|
||||
text.editor.import = 匯入……
|
||||
text.editor.importmap = 匯入地圖
|
||||
text.editor.importmap.description = 匯入一個已存在的地圖
|
||||
text.editor.importfile = 匯入檔案
|
||||
text.editor.importfile.description = 匯入一個外部的地圖檔案
|
||||
text.editor.importimage = 匯入地形圖像檔
|
||||
text.editor.importimage.description = 匯入一個外部的地形圖像檔
|
||||
text.editor.export = 匯出……
|
||||
text.editor.exportfile = 匯出檔案
|
||||
text.editor.exportfile.description = 匯出一個地圖檔案
|
||||
text.editor.exportimage = 匯出地形圖像檔
|
||||
text.editor.exportimage.description = 匯出一個地形圖像檔
|
||||
text.editor.loadimage = 載入圖像
|
||||
text.editor.saveimage = 儲存圖像
|
||||
text.editor.unsaved = [scarlet]尚未儲存變更![]\n您確定要退出嗎?
|
||||
text.editor.resizemap = 調整地圖大小
|
||||
text.editor.mapname = 地圖名稱:
|
||||
text.editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||
text.editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||
text.editor.selectmap = 選取要載入的地圖:
|
||||
text.width = 寬度:
|
||||
text.height = 長度:
|
||||
text.menu = 主選單
|
||||
text.play = 開始
|
||||
text.load = 載入
|
||||
text.save = 儲存
|
||||
text.fps = FPS:{0}
|
||||
text.tps = TPS:{0}
|
||||
text.ping = 延遲:{0}ms
|
||||
text.language.restart = 請重新啟動遊戲以使選取的語言生效。
|
||||
text.settings = 設定
|
||||
text.tutorial = 教學
|
||||
text.editor = 地圖編輯器
|
||||
text.mapeditor = 地圖編輯器
|
||||
text.donate = 贊助
|
||||
|
||||
text.connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||||
text.error.unreachable = 無法到達伺服器。
|
||||
text.error.invalidaddress = 無效地址。
|
||||
text.error.timedout = 超時連接!\n確保伺服器設置了連接埠轉發,並且地址正確!
|
||||
text.error.mismatch = 包裹錯誤:\n客戶端/伺服器版本可能不匹配。 n確保客戶端和伺服器有最新版本的Mindustry!
|
||||
text.error.alreadyconnected = 已連接。
|
||||
text.error.mapnotfound = 找不到地圖!
|
||||
text.error.any = 未知網絡錯誤。
|
||||
|
||||
text.settings.language = 語言
|
||||
text.settings.reset = 重設為預設設定
|
||||
text.settings.rebind = 重新綁定
|
||||
text.settings.controls = 操作
|
||||
text.settings.game = 遊戲
|
||||
text.settings.sound = 音效
|
||||
text.settings.graphics = 圖形
|
||||
text.settings.cleardata = 清除遊戲數據……
|
||||
text.settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回!
|
||||
text.settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據,包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後,遊戲將刪除所有數據並自動退出。
|
||||
text.settings.clearsectors = 清除區域
|
||||
text.settings.clearunlocks = 清除已解鎖
|
||||
text.settings.clearall = 清除所有
|
||||
text.paused = 已暫停
|
||||
text.yes = 是
|
||||
text.no = 否
|
||||
text.info.title = [accent]資訊
|
||||
text.error.title = [crimson]發生錯誤
|
||||
text.error.crashtitle = 發生錯誤
|
||||
text.blocks.unknown = [LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = 方塊資訊
|
||||
text.blocks.powercapacity = 蓄電量
|
||||
text.blocks.powershot = 能量/射擊
|
||||
text.blocks.targetsair = 攻擊空中目標
|
||||
text.blocks.itemspeed = 移動速度
|
||||
text.blocks.shootrange = 範圍
|
||||
text.blocks.size = 尺寸
|
||||
text.blocks.liquidcapacity = 液體容量
|
||||
text.blocks.maxitemssecond = 最高產量
|
||||
text.blocks.powerrange = 輸出範圍
|
||||
text.blocks.poweruse = 能量使用
|
||||
text.blocks.powerdamage = 能量/傷害
|
||||
text.blocks.inputitemcapacity = 最大輸入
|
||||
text.blocks.outputitemcapacity = 最大輸出
|
||||
text.blocks.itemcapacity = 物品容量
|
||||
text.blocks.basepowergeneration = 基本能量生产
|
||||
text.blocks.powertransferspeed = 能量傳輸
|
||||
text.blocks.craftspeed = 產生速度
|
||||
text.blocks.inputliquid = 輸入液體
|
||||
text.blocks.inputliquidaux = 輔助液體
|
||||
text.blocks.inputitem = 輸入物品
|
||||
text.blocks.inputitems = 輸入物品
|
||||
text.blocks.outputitem = 輸出物品
|
||||
text.blocks.drilltier = 可鑽取礦物
|
||||
text.blocks.drillspeed = 基本鑽取速度
|
||||
text.blocks.liquidoutput = 輸出液體
|
||||
text.blocks.liquidoutputspeed = 輸出液體速度
|
||||
text.blocks.liquiduse = 使用液體速度
|
||||
text.blocks.coolant = 冷卻劑
|
||||
text.blocks.coolantuse = 使用冷卻劑
|
||||
text.blocks.inputliquidfuel = 輸入液體燃料
|
||||
text.blocks.liquidfueluse = 使用液體燃料速度
|
||||
text.blocks.boostitem = 強化物品
|
||||
text.blocks.boostliquid = 強化液體
|
||||
text.blocks.health = 耐久度
|
||||
text.blocks.inaccuracy = 誤差
|
||||
text.blocks.shots = 射擊數
|
||||
text.blocks.reload = 重裝彈藥
|
||||
text.blocks.inputfuel = 燃料
|
||||
text.blocks.fuelburntime = 燃燒燃料時間
|
||||
text.blocks.inputcapacity = 輸入容量
|
||||
text.blocks.outputcapacity = 輸出容量
|
||||
text.unit.blocks = 方塊
|
||||
text.unit.powersecond = 能量單位/秒
|
||||
text.unit.liquidsecond = 液體單位/秒
|
||||
text.unit.itemssecond = 物品/秒
|
||||
text.unit.pixelssecond = 像素/秒
|
||||
text.unit.liquidunits = 液體單位
|
||||
text.unit.powerunits = 能量單位
|
||||
text.unit.degrees = 度
|
||||
text.unit.seconds = 秒
|
||||
text.unit.items = 物品
|
||||
text.category.general = 一般
|
||||
text.category.power = 能量
|
||||
text.category.liquids = 液體
|
||||
text.category.items = 物品
|
||||
text.category.crafting = 合成
|
||||
text.category.shooting = 射擊
|
||||
text.category.optional = 可選的強化
|
||||
credits.text = 由[ROYAL]Anuken[]製作 - [SKY]anukendev@gmail.com[]
|
||||
credits = 致謝名單
|
||||
contributors = 翻譯員和貢獻者
|
||||
discord = 加入 Mindustry 的 Discord 聊天室!
|
||||
link.discord.description = 官方 Mindustry Discord 聊天室
|
||||
link.github.description = 遊戲原始碼
|
||||
link.dev-builds.description = 開發中版本
|
||||
link.trello.description = 官方 Trello 功能規劃看板
|
||||
link.itch.io.description = itch.io 電腦版下載與網頁版
|
||||
link.google-play.description = Google Play 商店頁面
|
||||
link.wiki.description = 官方 Mindustry 維基
|
||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||
screenshot = 截圖保存到{0}
|
||||
gameover = 遊戲結束
|
||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||
highscore = [accent]新的高分紀錄!
|
||||
stat.wave = 打敗的波次:[accent]{0}
|
||||
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
|
||||
stat.built = 建設的建築:[accent]{0}
|
||||
stat.destroyed = 摧毀的建築:[accent]{0}
|
||||
stat.deconstructed = 移除的建築:[accent]{0}
|
||||
stat.delivered = 發射的資源:
|
||||
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
||||
level.highscore = 最高分:[accent]{0}
|
||||
level.select = 選擇關卡
|
||||
level.mode = 遊戲模式:
|
||||
construction.desktop = 要取消選擇或停止建設,[accent]按空格鍵[]。
|
||||
construction.title = 方塊建設指南
|
||||
construction = 你選擇了[accent]方塊建設模式[]。\n\n要放置方塊,點擊你的船附近的有效位置。\n選擇了方塊後,點擊複選框就會開始建設。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住並拖動以[accent]直線放置方塊[]。\n- 點擊左下角的「X」以[accent]取消建設或取消選擇[]。
|
||||
deconstruction.title = 方塊移除指南
|
||||
deconstruction = 你選擇了[accent]方塊移除模式[]。\n\n要移除方塊,點擊你的船附近的方塊。\n選擇了方塊後,點擊複選框就會開始移除。\n\n- 點擊方塊以從選擇區[accent]移除方塊[]。\n- 按住一個空點向任何方向拖動以[accent]移除選中區域的方塊[]。\n- 點擊左下角的「X」以[accent]取消移除或取消選擇[]。
|
||||
showagain = 下次不再顯示
|
||||
coreattack = 〈核心正在受到攻擊!〉
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = 儲存遊戲
|
||||
loadgame = 載入遊戲
|
||||
joingame = 多人連線
|
||||
addplayers = 增加/移除玩家
|
||||
customgame = 自訂遊戲
|
||||
newgame = New Game
|
||||
none = <沒有>
|
||||
close = 關閉
|
||||
quit = 退出
|
||||
maps = 地圖
|
||||
continue = 繼續
|
||||
maps.none = [LIGHT_GRAY]找不到地圖!
|
||||
about.button = 關於
|
||||
name = 名稱:
|
||||
noname = 先選擇一個[accent]玩家名稱[]。
|
||||
filename = 檔案名稱︰
|
||||
unlocked = 新方塊已解鎖!
|
||||
completed = [accent]Completed
|
||||
techtree = 科技樹
|
||||
research.list = [LIGHT_GRAY]研究︰
|
||||
research = 研究
|
||||
researched = [LIGHT_GRAY]{0}研究完成。
|
||||
players = {0}個線上玩家
|
||||
players.single = {0}個線上玩家
|
||||
server.closing = [accent]正在關閉伺服器……
|
||||
server.kicked.kick = 您已被踢出伺服器!
|
||||
server.kicked.serverClose = 伺服器已關閉。
|
||||
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
|
||||
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
|
||||
server.kicked.banned = 您已經從這個伺服器被封禁。
|
||||
server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
|
||||
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
|
||||
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
|
||||
server.kicked.idInUse = 你已經在伺服器中!不允許用兩個賬號。
|
||||
server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
|
||||
server.kicked.gameover = 遊戲結束!
|
||||
host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
|
||||
join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過IP位址連線到某人的伺服器,您必須向他們詢問IP位址。
|
||||
hostserver = 建立伺服器
|
||||
hostserver.mobile = 建立\n伺服器
|
||||
host = 建立
|
||||
hosting = [accent]伺服器啟動中……
|
||||
hosts.refresh = 刷新
|
||||
hosts.discovering = 搜尋區域網路遊戲
|
||||
server.refreshing = 刷新伺服器
|
||||
hosts.none = [lightgray]找不到區域網路伺服器!
|
||||
host.invalid = [scarlet]無法連線至伺服器。
|
||||
trace = 跟隨玩家
|
||||
trace.playername = 玩家名稱:[accent]{0}
|
||||
trace.ip = IP:[accent]{0}
|
||||
trace.id = ID:[accent]{0}
|
||||
trace.android = Android 客戶端:[accent]{0}
|
||||
trace.modclient = 自訂客戶端:[accent]{0}
|
||||
trace.totalblocksbroken = 方塊拆除總數:[accent]{0}
|
||||
trace.structureblocksbroken = 結構方塊拆除數:[accent]{0}
|
||||
trace.lastblockbroken = 最後拆除的方塊:[accent]{0}
|
||||
trace.totalblocksplaced = 方塊建造數:[accent]{0}
|
||||
trace.lastblockplaced = 最後建造的方塊:[accent]{0}
|
||||
invalidid = 無效的客戶端 ID!請提交錯誤報告。
|
||||
server.bans = 封禁
|
||||
server.bans.none = 沒有玩家被封禁!
|
||||
server.admins = 管理員
|
||||
server.admins.none = 找不到管理員!
|
||||
server.add = 新增伺服器
|
||||
server.delete = 您確定要刪除這個伺服器嗎?
|
||||
server.hostname = 主機:{0}
|
||||
server.edit = 編輯伺服器
|
||||
server.outdated = [crimson]伺服器版本過舊![]
|
||||
server.outdated.client = [crimson]客戶端版本過舊![]
|
||||
server.version = [lightgray]版本:{0}
|
||||
server.custombuild = [yellow]自訂組建
|
||||
confirmban = 您確定要封禁該玩家嗎?
|
||||
confirmkick = 您確定要踢出該玩家嗎?
|
||||
confirmunban = 您確定要解除封禁該玩家嗎?
|
||||
confirmadmin = 您確定要提升這個玩家為管理員嗎?
|
||||
confirmunadmin = 您確定要解除這個玩家的管理員嗎?
|
||||
joingame.title = 加入遊戲
|
||||
joingame.ip = IP位址:
|
||||
disconnect = 已中斷連線。
|
||||
disconnect.data = 無法載入地圖資料!
|
||||
connecting = [accent]連線中……
|
||||
connecting.data = [accent]正在載入地圖資料……
|
||||
server.port = 連接埠:
|
||||
server.addressinuse = 該位址已使用中!
|
||||
server.invalidport = 無效的連接埠!
|
||||
server.error = [crimson]建立伺服器時發生錯誤:[accent]{0}
|
||||
save.old = 這個存檔屬於舊版本,無法使用了。\n\n[LIGHT_GRAY]舊存檔兼容將在正式4.0版本中實現。
|
||||
save.new = 新存檔
|
||||
save.overwrite = 您確定要覆蓋存檔嗎?
|
||||
overwrite = 覆蓋
|
||||
save.none = 找不到存檔!
|
||||
saveload = [accent]存檔中……
|
||||
savefail = 無法存檔!
|
||||
save.delete.confirm = 您確定要刪除這個存檔嗎?
|
||||
save.delete = 刪除
|
||||
save.export = 匯出存檔
|
||||
save.import.invalid = [accent]這是個無效的存檔!
|
||||
save.import.fail = [crimson]無法匯入存檔:[accent]{0}
|
||||
save.export.fail = [crimson]無法匯出存檔:[accent]{0}
|
||||
save.import = 匯入存檔
|
||||
save.newslot = 存檔名稱:
|
||||
save.rename = 重新命名
|
||||
save.rename.text = 新名稱:
|
||||
selectslot = 選取一個存檔。
|
||||
slot = [accent]存檔{0}
|
||||
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
||||
empty = <空白>
|
||||
on = 開啟
|
||||
off = 關閉
|
||||
save.autosave = 自動存檔:{0}
|
||||
save.map = 地圖:{0}
|
||||
save.wave = 波次:{0}
|
||||
save.difficulty = 難度:{0}
|
||||
save.date = 最後存檔時間:{0}
|
||||
save.playtime = 遊玩時間: {0}
|
||||
warning = Warning.
|
||||
confirm = 確認
|
||||
delete = 刪除
|
||||
ok = 確定
|
||||
open = 開啟
|
||||
cancel = 取消
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
back = 返回
|
||||
quit.confirm = 您確定要退出嗎?
|
||||
changelog.title = 更新日誌
|
||||
changelog.loading = 正在取得更新日誌……
|
||||
changelog.error.android = [accent]請注意,更新日誌有時無法在Android 4.4或更低版本使用!這是因為 Android 的內部錯誤導致。
|
||||
changelog.error.ios = [accent]目前無法在iOS系統中使用更新日誌。
|
||||
changelog.error = [scarlet]無法取得更新日誌!請檢查您的網路連線!
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]載入中……
|
||||
saving = [accent]儲存中……
|
||||
wave = [accent]第{0}波
|
||||
wave.waiting = 將於{0}秒後抵達
|
||||
waiting = 等待中……
|
||||
waiting.players = 等待玩家中……
|
||||
wave.enemies = [LIGHT_GRAY]剩下{0}敵人
|
||||
wave.enemy = [LIGHT_GRAY]剩下{0}敵人
|
||||
loadimage = 載入圖像
|
||||
saveimage = 儲存圖像
|
||||
unknown = 未知
|
||||
custom = 自訂
|
||||
builtin = 内建
|
||||
map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
|
||||
map.random = [accent]隨機地圖
|
||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。
|
||||
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
||||
editor.brush = 粉刷
|
||||
editor.slope = \\
|
||||
editor.openin = 在編輯器中開啟
|
||||
editor.oregen = 礦石產生
|
||||
editor.oregen.info = 礦石產生:
|
||||
editor.mapinfo = 地圖資訊
|
||||
editor.author = 作者:
|
||||
editor.description = 描述:
|
||||
editor.name = 名稱:
|
||||
editor.teams = 隊伍
|
||||
editor.elevation = 高度
|
||||
editor.errorimageload = 載入圖像檔時發生錯誤:[accent]{0}
|
||||
editor.errorimagesave = 儲存圖像檔時發生錯誤:[橙色]{0}
|
||||
editor.generate = 產生
|
||||
editor.resize = 調整大小
|
||||
editor.loadmap = 載入地圖
|
||||
editor.savemap = 儲存地圖
|
||||
editor.saved = 已儲存!
|
||||
editor.save.noname = 您的地圖沒有名稱!在「地圖資訊」畫面設置一個名稱。
|
||||
editor.save.overwrite = 您的地圖覆寫一個內建的地圖!在「地圖信息」畫面設置一個不同的名稱。
|
||||
editor.import.exists = [scarlet]匯入失敗:[]一個叫「{0}」的內建地圖已存在!
|
||||
editor.import = 匯入……
|
||||
editor.importmap = 匯入地圖
|
||||
editor.importmap.description = 匯入一個已存在的地圖
|
||||
editor.importfile = 匯入檔案
|
||||
editor.importfile.description = 匯入一個外部的地圖檔案
|
||||
editor.importimage = 匯入地形圖像檔
|
||||
editor.importimage.description = 匯入一個外部的地形圖像檔
|
||||
editor.export = 匯出……
|
||||
editor.exportfile = 匯出檔案
|
||||
editor.exportfile.description = 匯出一個地圖檔案
|
||||
editor.exportimage = 匯出地形圖像檔
|
||||
editor.exportimage.description = 匯出一個地形圖像檔
|
||||
editor.loadimage = 載入圖像
|
||||
editor.saveimage = 儲存圖像
|
||||
editor.unsaved = [scarlet]尚未儲存變更![]\n您確定要退出嗎?
|
||||
editor.resizemap = 調整地圖大小
|
||||
editor.mapname = 地圖名稱:
|
||||
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||
editor.selectmap = 選取要載入的地圖:
|
||||
width = 寬度:
|
||||
height = 長度:
|
||||
menu = 主選單
|
||||
play = 開始
|
||||
load = 載入
|
||||
save = 儲存
|
||||
fps = FPS:{0}
|
||||
tps = TPS:{0}
|
||||
ping = 延遲:{0}ms
|
||||
language.restart = 請重新啟動遊戲以使選取的語言生效。
|
||||
settings = 設定
|
||||
tutorial = 教學
|
||||
editor = 地圖編輯器
|
||||
mapeditor = 地圖編輯器
|
||||
donate = 贊助
|
||||
abandon = 放棄
|
||||
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
||||
locked = 鎖定
|
||||
complete = [LIGHT_GRAY]完成:
|
||||
resume = 繼續區域:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]高分:{0}
|
||||
launch = 發射
|
||||
launch.title = 發射成功
|
||||
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
||||
connectfail = [crimson]無法連線到伺服器:[accent]{0}
|
||||
error.unreachable = 無法到達伺服器。
|
||||
error.invalidaddress = 無效地址。
|
||||
error.timedout = 超時連接!\n確保伺服器設置了連接埠轉發,並且地址正確!
|
||||
error.mismatch = 包裹錯誤:\n客戶端/伺服器版本可能不匹配。 n確保客戶端和伺服器有最新版本的Mindustry!
|
||||
error.alreadyconnected = 已連接。
|
||||
error.mapnotfound = 找不到地圖!
|
||||
error.io = 網絡輸入輸出錯誤。
|
||||
error.any = 未知網絡錯誤。
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.craters.name = The Craters
|
||||
zone.frozenForest.name = Frozen Forest
|
||||
zone.ruinousShores.name = Ruinous Shores
|
||||
zone.crags.name = Crags
|
||||
zone.stainedMountains.name = Stained Mountains
|
||||
zone.impact0079.name = Impact 0079
|
||||
zone.desolateRift.name = Desolate Rift
|
||||
zone.arcticDesert.name = Arctic Desert
|
||||
zone.dryWastes.name = Dry Wastes
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.moltenFault.name = Molten Fault
|
||||
settings.language = 語言
|
||||
settings.reset = 重設為預設設定
|
||||
settings.rebind = 重新綁定
|
||||
settings.controls = 操作
|
||||
settings.game = 遊戲
|
||||
settings.sound = 音效
|
||||
settings.graphics = 圖形
|
||||
settings.cleardata = 清除遊戲數據……
|
||||
settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據,包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後,遊戲將刪除所有數據並自動退出。
|
||||
settings.clearunlocks = 清除已解鎖
|
||||
settings.clearall = 清除所有
|
||||
paused = [accent]〈已暫停〉
|
||||
yes = 是
|
||||
no = 否
|
||||
info.title = [accent]資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
blocks.unknown = [LIGHT_GRAY]???
|
||||
blocks.blockinfo = 方塊資訊
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
blocks.targetsair = 攻擊空中目標
|
||||
blocks.itemspeed = 移動速度
|
||||
blocks.shootrange = 範圍
|
||||
blocks.size = 尺寸
|
||||
blocks.liquidcapacity = 液體容量
|
||||
blocks.maxitemssecond = 最高產量
|
||||
blocks.powerrange = 輸出範圍
|
||||
blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 能量/傷害
|
||||
blocks.inputitemcapacity = 最大輸入
|
||||
blocks.outputitemcapacity = 最大輸出
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基本能量生产
|
||||
blocks.powertransferspeed = 能量傳輸
|
||||
blocks.craftspeed = 產生速度
|
||||
blocks.inputliquid = 輸入液體
|
||||
blocks.inputliquidaux = 輔助液體
|
||||
blocks.inputitem = 輸入物品
|
||||
blocks.inputitems = 輸入物品
|
||||
blocks.outputitem = 輸出物品
|
||||
blocks.drilltier = 可鑽取礦物
|
||||
blocks.drillspeed = 基本鑽取速度
|
||||
blocks.liquidoutput = 輸出液體
|
||||
blocks.liquidoutputspeed = 輸出液體速度
|
||||
blocks.liquiduse = 使用液體速度
|
||||
blocks.coolant = 冷卻劑
|
||||
blocks.liquid = Liquid
|
||||
blocks.coolantuse = 使用冷卻劑
|
||||
blocks.inputliquidfuel = 輸入液體燃料
|
||||
blocks.liquidfueluse = 使用液體燃料速度
|
||||
blocks.boostitem = 強化物品
|
||||
blocks.boostliquid = 強化液體
|
||||
blocks.health = 耐久度
|
||||
blocks.power = Power
|
||||
blocks.power.satisfaction = Power Satisfaction
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 重裝彈藥
|
||||
blocks.inputfuel = 燃料
|
||||
blocks.fuelburntime = 燃燒燃料時間
|
||||
blocks.inputcapacity = 輸入容量
|
||||
blocks.outputcapacity = 輸出容量
|
||||
unit.blocks = 方塊
|
||||
unit.powersecond = 能量單位/秒
|
||||
unit.liquidsecond = 液體單位/秒
|
||||
unit.itemssecond = 物品/秒
|
||||
unit.pixelssecond = 像素/秒
|
||||
unit.liquidunits = 液體單位
|
||||
unit.powerunits = 能量單位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.items = 物品
|
||||
category.general = 一般
|
||||
category.power = 能量
|
||||
category.liquids = 液體
|
||||
category.items = 物品
|
||||
category.crafting = 合成
|
||||
category.shooting = 射擊
|
||||
category.optional = 可選的強化
|
||||
setting.indicators.name = 盟友指標
|
||||
setting.autotarget.name = 自動射擊
|
||||
setting.fpscap.name = 最大FPS
|
||||
@@ -377,19 +379,22 @@ setting.mutemusic.name = 靜音
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 靜音
|
||||
setting.crashreport.name = 發送匿名崩潰報告
|
||||
text.keybind.title = 重新綁定按鍵
|
||||
keybind.title = 重新綁定按鍵
|
||||
category.general.name = 一般
|
||||
category.view.name = 查看
|
||||
category.multiplayer.name = 多人
|
||||
command.attack = 攻擊
|
||||
command.retreat = 撤退
|
||||
command.patrol = 巡邏
|
||||
keybind.gridMode.name = 方塊選取
|
||||
keybind.gridModeShift.name = 類別選取
|
||||
keybind.press = 按一下鍵……
|
||||
keybind.press.axis = 按一下軸心或鍵……
|
||||
keybind.screenshot.name = 地圖截圖
|
||||
keybind.move_x.name = 水平移動
|
||||
keybind.move_y.name = 垂直移動
|
||||
keybind.select.name = 選取
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break.name = 拆除
|
||||
keybind.deselect.name = 取消選取
|
||||
keybind.shoot.name = 射擊
|
||||
@@ -408,9 +413,9 @@ keybind.chat_history_next.name = 之後的聊天記錄
|
||||
keybind.chat_scroll.name = 聊天記錄滾動
|
||||
keybind.drop_unit.name = 放下單位
|
||||
keybind.zoom_minimap.name = 縮放小地圖
|
||||
mode.text.help.title = 模式說明
|
||||
mode.waves.name = 一般
|
||||
mode.waves.description = 一般模式,有限的資源與自動來襲的波次。
|
||||
mode.help.title = 模式說明
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = 沙盒
|
||||
mode.sandbox.description = 無限的資源,與不倒數計時的波次。
|
||||
mode.freebuild.name = 自由建造
|
||||
@@ -418,22 +423,19 @@ mode.freebuild.description = 有限的資源,與不倒數計時的波次。
|
||||
mode.pvp.name = 對戰
|
||||
mode.pvp.description = 和其他玩家鬥爭。
|
||||
mode.attack.name = 攻擊
|
||||
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
|
||||
mode.attack.descrption = No waves, with the goal to destroy the enemy base.
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 機組
|
||||
content.recipe.name = 方塊
|
||||
content.block.name = 方塊
|
||||
content.mech.name = 機甲
|
||||
item.stone.name = 石材
|
||||
item.stone.description = 一種常見的原料。用於分離和提煉成其他材料,或熔化成熔岩。
|
||||
item.copper.name = 銅
|
||||
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
||||
item.lead.name = 鉛
|
||||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
||||
item.coal.name = 煤
|
||||
item.coal.description = 一種常見並容易獲得的燃料。
|
||||
item.dense-alloy.name = 稠密合金
|
||||
item.dense-alloy.description = 一種由鉛和銅製成的堅韌合金。用於高級的運輸方塊和高級鑽頭。
|
||||
item.graphite.name = 石墨
|
||||
item.titanium.name = 鈦
|
||||
item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛機。
|
||||
item.thorium.name = 釷
|
||||
@@ -454,6 +456,10 @@ item.blast-compound.name = 爆炸混合物
|
||||
item.blast-compound.description = 一種用於炸彈和炸藥的揮發性混合物。雖然它可以作為燃料燃燒,但不建議這樣做。
|
||||
item.pyratite.name = 硫
|
||||
item.pyratite.description = 一種在燃燒武器中使用的極易燃物質。
|
||||
item.metaglass.name = 金屬玻璃
|
||||
item.metaglass.description = 一種超級強硬玻璃混合物。廣泛用於液體分配和存儲。
|
||||
item.scrap.name = 廢料
|
||||
item.scrap.description = 舊結構和單位的遺留剩餘物。含有痕量的許多不同的金屬。
|
||||
liquid.water.name = 水
|
||||
liquid.lava.name = 岩漿
|
||||
liquid.oil.name = 原油
|
||||
@@ -487,24 +493,29 @@ mech.trident-ship.weapon = 炸彈
|
||||
mech.glaive-ship.name = 長柄
|
||||
mech.glaive-ship.description = 一種大型、裝甲厚的武裝直升機。配備燃燒機關槍。有優秀的加速能力與最快的速度。
|
||||
mech.glaive-ship.weapon = 火焰機關槍
|
||||
text.item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||
text.item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||
text.item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||
text.item.fluxiness = [LIGHT_GRAY]助熔性:{0}
|
||||
text.unit.health = [LIGHT_GRAY]耐久度:{0}
|
||||
text.unit.speed = [LIGHT_GRAY]速度:{0}
|
||||
text.mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||
text.mech.armor = [LIGHT_GRAY]裝甲:{0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
||||
text.mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
||||
text.mech.ability = [LIGHT_GRAY]能力:{0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
||||
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||
unit.health = [LIGHT_GRAY]耐久度:{0}
|
||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
|
||||
mech.minepower = [LIGHT_GRAY]採礦力度:{0}
|
||||
mech.ability = [LIGHT_GRAY]能力:{0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = 敵人生成
|
||||
block.core.name = 核心
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
block.core-nucleus.name = Core: Nucleus
|
||||
block.metalfloor.name = 金屬地板
|
||||
block.deepwater.name = 深水
|
||||
block.water.name = 水
|
||||
@@ -523,8 +534,8 @@ block.blackrock.name = 黑岩石
|
||||
block.icerock.name = 冰岩石
|
||||
block.copper-wall.name = 銅牆
|
||||
block.copper-wall-large.name = 大型銅牆
|
||||
block.dense-alloy-wall.name = 稠密合金牆
|
||||
block.dense-alloy-wall-large.name = 大型稠密合金牆
|
||||
block.titanium-wall.name = Titanium Wall
|
||||
block.titanium-wall-large.name = Large Titanium Wall
|
||||
block.phase-wall.name = 相織布牆
|
||||
block.phase-wall-large.name = 大型相織布牆
|
||||
block.thorium-wall.name = 釷牆
|
||||
@@ -557,17 +568,19 @@ block.separator.name = 分離機
|
||||
block.centrifuge.name = 離心機
|
||||
block.power-node.name = 能量節點
|
||||
block.power-node-large.name = 大型能量節點
|
||||
block.surge-tower.name = Surge Tower
|
||||
block.battery.name = 電池
|
||||
block.battery-large.name = 大型電池
|
||||
block.combustion-generator.name = 燃燒發電機
|
||||
block.turbine-generator.name = 渦輪發電機
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = 機械鑽頭
|
||||
block.pneumatic-drill.name = 氣動鑽頭
|
||||
block.laser-drill.name = 激光鑽頭
|
||||
block.water-extractor.name = 水提取器
|
||||
block.cultivator.name = 耕種機
|
||||
block.alpha-mech-pad.name = 阿爾法機甲墊
|
||||
block.dart-ship-pad.name = 鏢船墊
|
||||
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
|
||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||
block.javelin-ship-pad.name = 標槍機甲墊
|
||||
block.trident-ship-pad.name = 三叉船墊
|
||||
@@ -576,11 +589,11 @@ block.omega-mech-pad.name = 奧米伽機甲墊
|
||||
block.tau-mech-pad.name = Tau機甲墊
|
||||
block.conduit.name = 管線
|
||||
block.mechanical-pump.name = 機械泵
|
||||
block.itemsource.name = 物品源
|
||||
block.itemvoid.name = 物品虚
|
||||
block.liquidsource.name = 液體源
|
||||
block.powervoid.name = 能量空虛
|
||||
block.powerinfinite.name = 無限能量
|
||||
block.item-source.name = 物品源
|
||||
block.item-void.name = 物品虚
|
||||
block.liquid-source.name = 液體源
|
||||
block.power-void.name = 能量空虛
|
||||
block.power-source.name = 無限能量
|
||||
block.unloader.name = 裝卸器
|
||||
block.vault.name = 存儲庫
|
||||
block.wave.name = 波浪炮
|
||||
@@ -633,6 +646,7 @@ block.spectre.name = 幽靈炮
|
||||
block.meltdown.name = 熔毀炮
|
||||
block.container.name = 容器
|
||||
block.core.description = 遊戲中最重要的建築。
|
||||
block.launch-pad.name = 發射台
|
||||
team.blue.name = 藍
|
||||
team.red.name = 紅
|
||||
team.orange.name = 橙
|
||||
@@ -646,6 +660,7 @@ unit.phantom.name = 幻影無人機
|
||||
unit.phantom.description = 一種高級的無人機。自動挖掘礦石、收集物品和修理方塊。比輕型無人機明顯更有效。
|
||||
unit.dagger.name = 匕首
|
||||
unit.dagger.description = 一種基本的地面單位。最好一群地使用。
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = 泰坦
|
||||
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
||||
unit.ghoul.name = 食屍鬼轟炸機
|
||||
@@ -655,7 +670,11 @@ unit.wraith.description = 一種快速、打了就跑的攔截機。
|
||||
unit.fortress.name = 堡壘
|
||||
unit.fortress.description = 一種具有重型大砲的地面單位。
|
||||
unit.revenant.name = 亡魂
|
||||
unit.revenant.description = 一種重型的激光平台。
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = 你的任務是毀滅[LIGHT_GRAY]敵人[]。\n\n首先[accent]挖掘銅礦[]。點擊核心附近的銅脈以開始。
|
||||
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
||||
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
||||
@@ -778,11 +797,11 @@ block.router.description = 接受來自一個方向的物品並將它們平均
|
||||
block.distributor.description = 高級的分配器,可將物品均分到最多7個其他方向。
|
||||
block.bridge-conveyor.description = 高級的物品運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸物品。
|
||||
block.alpha-mech-pad.description = 當給予足夠能量時,將你的船重建為[accent]阿爾法[]機甲。
|
||||
block.itemsource.description = 不限地輸出物品。僅限沙盒。
|
||||
block.liquidsource.description = 不限地輸出液體。僅限沙盒。
|
||||
block.itemvoid.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。
|
||||
block.powerinfinite.description = 不限地輸出能量。僅限沙盒。
|
||||
block.powervoid.description = 銷毀所有輸入的能量。僅限沙盒。
|
||||
block.item-source.description = 不限地輸出物品。僅限沙盒。
|
||||
block.liquid-source.description = 不限地輸出液體。僅限沙盒。
|
||||
block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。
|
||||
block.power-source.description = 不限地輸出能量。僅限沙盒。
|
||||
block.power-void.description = 銷毀所有輸入的能量。僅限沙盒。
|
||||
liquid.water.description = 常用於冷卻機器和廢物處理。
|
||||
liquid.lava.description = 可以轉換為[LIGHT_GRAY]石頭[]、用於發電或用作某些砲塔的彈藥。
|
||||
liquid.oil.description = 可以燃燒、爆炸或用作冷卻劑。
|
||||
|
||||
Reference in New Issue
Block a user