campaign progress
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@@ -1580,13 +1580,13 @@ public class Blocks implements ContentList{
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requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phasefabric, 40));
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health = 250 * size * size;
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range = 140f;
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range = 160f;
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hasPower = true;
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consumes.powerCond(8f, (PointDefenseBuild b) -> b.target != null);
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size = 2;
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shootLength = 5f;
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bulletDamage = 25f;
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reloadTime = 10f;
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reloadTime = 9f;
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}};
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tsunami = new LiquidTurret("tsunami"){{
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@@ -1701,7 +1701,7 @@ public class Blocks implements ContentList{
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trailEffect = Fx.instTrail;
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despawnEffect = Fx.instBomb;
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trailSpacing = 20f;
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damage = 1250;
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damage = 1350;
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tileDamageMultiplier = 0.5f;
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speed = brange;
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hitShake = 6f;
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