Added names for multiplayer
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@@ -24,6 +24,7 @@ import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.resource.ItemStack;
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import io.anuke.mindustry.resource.Weapon;
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import io.anuke.mindustry.world.*;
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import io.anuke.ucore.UCore;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.core.Inputs.Axis;
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import io.anuke.ucore.core.Inputs.DeviceType;
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@@ -189,7 +190,8 @@ public class Control extends Module{
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Settings.defaultList(
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"ip", "localhost",
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"port", Vars.port+""
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"port", Vars.port+"",
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"name", Vars.android ? "player" : UCore.getProperty("user.name")
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);
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Settings.loadAll("io.anuke.moment");
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@@ -199,6 +201,7 @@ public class Control extends Module{
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}
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player = new Player();
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player.name = Settings.getString("name");
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player.isAndroid = Vars.android;
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player.isLocal = true;
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@@ -51,7 +51,7 @@ public class NetClient extends Module {
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});
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ConnectPacket c = new ConnectPacket();
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c.name = UCore.getProperty("user.name");
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c.name = Vars.player.name;
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c.android = Vars.android;
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Net.send(c, SendMode.tcp);
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@@ -196,6 +196,8 @@ public class Renderer extends RendererModule{
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if(pixelate)
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Graphics.flushSurface();
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drawPlayerNames();
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batch.end();
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}
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@@ -211,6 +213,16 @@ public class Renderer extends RendererModule{
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blocks.clearTiles();
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}
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void drawPlayerNames(){
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Draw.tscl(0.25f/2);
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for(Player player : Vars.control.playerGroup.all()){
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if(!player.isLocal){
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Draw.text(player.name, player.x, player.y - 8);
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}
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}
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Draw.tscl(Vars.fontscale);
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}
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void drawEnemyMarkers(){
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Graphics.surface(indicatorSurface);
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Draw.color(Color.RED);
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@@ -97,7 +97,7 @@ public class Player extends DestructibleEntity implements Syncable{
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String part = isAndroid ? "ship" : "mech";
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if(Vars.snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate")){
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if(Vars.snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate") && isLocal){
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Draw.rect(part+"-"+mech.name(), (int)x, (int)y, angle-90);
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}else{
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Draw.rect(part+"-"+mech.name(), x, y, angle-90);
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@@ -63,6 +63,17 @@ public class JoinDialog extends FloatingDialog {
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void setup(){
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hosts.background("button");
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content().clear();
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content().table(t -> {
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t.add("$text.name").padRight(10);
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t.addField(Settings.getString("name"), text -> {
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if(text.isEmpty()) return;
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Vars.player.name = text;
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Settings.put("name", text);
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Settings.save();
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}).grow().pad(8);
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}).width(w).height(70f).pad(4);
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content().row();
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content().add(hosts).width(w).pad(0);
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content().row();
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content().addButton("$text.joingame.byip", "clear", join::show).width(w).height(80f);
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