Tile code cleanup
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@@ -47,15 +47,12 @@ public class ZoneTests{
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ObjectSet<Item> resources = new ObjectSet<>();
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boolean hasSpawnPoint = false;
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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Tile tile = world.tile(x, y);
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if(tile.drop() != null){
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resources.add(tile.drop());
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}
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if(tile.block() instanceof CoreBlock && tile.team() == state.rules.defaultTeam){
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hasSpawnPoint = true;
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}
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for(Tile tile : world.tiles){
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if(tile.drop() != null){
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resources.add(tile.drop());
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}
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if(tile.block() instanceof CoreBlock && tile.team() == state.rules.defaultTeam){
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hasSpawnPoint = true;
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}
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}
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