Bugfixes
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@@ -818,7 +818,7 @@ public class Blocks implements ContentList{
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size = 1;
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reload = 200f;
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range = 40f;
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healPercent = 5f;
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healPercent = 4f;
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phaseBoost = 4f;
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phaseRangeBoost = 20f;
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health = 80;
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@@ -1088,11 +1088,11 @@ public class Blocks implements ContentList{
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requirements(Category.power, ItemStack.with(Items.lead, 1000, Items.silicon, 600, Items.graphite, 800, Items.thorium, 200, Items.surgealloy, 500, Items.metaglass, 500));
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size = 4;
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health = 900;
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powerProduction = 100f;
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powerProduction = 110f;
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itemDuration = 40f;
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consumes.power(25f);
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consumes.item(Items.blastCompound);
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consumes.liquid(Liquids.cryofluid, 0.8f);
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consumes.liquid(Liquids.cryofluid, 0.3f);
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}};
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//endregion power
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@@ -694,6 +694,8 @@ public class Bullets implements ContentList{
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bulletWidth = 9f;
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bulletHeight = 13f;
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hitEffect = Fx.flakExplosion;
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shootEffect = Fx.none;
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smokeEffect = Fx.none;
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}};
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bombIncendiary = new BombBulletType(7f, 10f, "shell"){{
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@@ -82,7 +82,6 @@ public class Mechs implements ContentList{
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roundrobin = true;
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shots = 3;
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inaccuracy = 0f;
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velocityRnd = 0.2f;
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ejectEffect = Fx.none;
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bullet = Bullets.lightning;
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}};
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