Removed shield breaker block
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@@ -760,6 +760,7 @@ sector.ravine.name = Ravine
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sector.caldera-erekir.name = Caldera
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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#TODO - no shield breaker anymore.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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@@ -1674,7 +1675,6 @@ block.small-deconstructor.name = Small Deconstructor
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block.canvas.name = Canvas
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block.world-processor.name = World Processor
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block.world-cell.name = World Cell
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block.shield-breaker.name = Shield Breaker (temp name/sprite)
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.ship-fabricator.name = Ship Fabricator
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@@ -2103,6 +2103,7 @@ lst.set = Set a variable.
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lst.operation = Perform an operation on 1-2 variables.
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lst.end = Jump to the top of the instruction stack.
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lst.wait = Wait a certain number of seconds.
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lst.stop = Halt execution of this processor.
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Conditionally jump to another statement.
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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@@ -541,7 +541,6 @@
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63143=armored-duct|block-armored-duct-ui
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63142=anthicus|unit-anthicus-ui
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63141=anthicus-missile|unit-anthicus-missile-ui
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63140=shield-breaker|block-shield-breaker-ui
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63139=obviate|unit-obviate-ui
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63138=tank-fabricator|block-tank-fabricator-ui
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63137=mech-fabricator|block-mech-fabricator-ui
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