Removed shield breaker block
This commit is contained in:
@@ -1863,17 +1863,6 @@ public class Blocks{
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consumePower(5f);
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}};
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shieldBreaker = new ShieldBreaker("shield-breaker"){{
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requirements(Category.effect, BuildVisibility.editorOnly, with());
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size = 5;
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toDestroy = new Block[]{Blocks.shieldProjector, Blocks.largeShieldProjector};
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consumeItem(Items.tungsten, 100);
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itemCapacity = 100;
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scaledHealth = 120f;
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}};
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//endregion
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//region distribution
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@@ -19,7 +19,7 @@ public class LCategory implements Comparable<LCategory>{
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operation = new LCategory("operation", Pal.logicOperations, Icon.settingsSmall),
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control = new LCategory("control", Pal.logicControl, Icon.rotateSmall),
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unit = new LCategory("unit", Pal.logicUnits, Icon.unitsSmall),
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world = new LCategory("world", Pal.logicWorld, Icon.terminalSmall);
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world = new LCategory("world", Pal.logicWorld, Icon.terrainSmall);
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public final String name;
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public final int id;
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@@ -1084,7 +1084,6 @@ public class LExecutor{
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public int value;
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public float curTime;
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public double wait;
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public long frameId;
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public WaitI(int value){
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@@ -1110,6 +1109,15 @@ public class LExecutor{
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}
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}
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public static class StopI implements LInstruction{
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@Override
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public void run(LExecutor exec){
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//skip back to self.
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exec.var(varCounter).numval --;
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}
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}
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//TODO inverse lookup
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public static class LookupI implements LInstruction{
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public int dest;
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@@ -675,7 +675,25 @@ public class LStatements{
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@Override
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public LCategory category(){
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return LCategory.operation;
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return LCategory.control;
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}
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}
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@RegisterStatement("stop")
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public static class StopStatement extends LStatement{
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@Override
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public void build(Table table){
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}
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@Override
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public LInstruction build(LAssembler builder){
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return new StopI();
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}
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@Override
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public LCategory category(){
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return LCategory.control;
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}
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}
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@@ -163,8 +163,6 @@ public class ClassMap{
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classes.put("RadarBuild", mindustry.world.blocks.defense.Radar.RadarBuild.class);
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classes.put("RegenProjector", mindustry.world.blocks.defense.RegenProjector.class);
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classes.put("RegenProjectorBuild", mindustry.world.blocks.defense.RegenProjector.RegenProjectorBuild.class);
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classes.put("ShieldBreaker", mindustry.world.blocks.defense.ShieldBreaker.class);
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classes.put("ShieldBreakerBuild", mindustry.world.blocks.defense.ShieldBreaker.ShieldBreakerBuild.class);
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classes.put("ShieldWall", mindustry.world.blocks.defense.ShieldWall.class);
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classes.put("ShieldWallBuild", mindustry.world.blocks.defense.ShieldWall.ShieldWallBuild.class);
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classes.put("ShockMine", mindustry.world.blocks.defense.ShockMine.class);
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@@ -241,7 +241,7 @@ public class CustomRulesDialog extends BaseDialog{
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t.button("@rules.anyenv", style, () -> {
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//unlocalized for now
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ui.showInfo("[accent]'Any' environment, or 'mixed tech', is no longer allowed.[]\n\nReasoning: Serpulo and Erekir tech were never meant to be used in the same map. They are not compatible.\nI have received far too many complains in this regard.");
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ui.showInfo("[accent]'Any' environment, or 'mixed tech', is no longer allowed.[]\n\nReasoning: Serpulo and Erekir tech were never meant to be used in the same map. They are not compatible or remotely balanced.\nI have received far too many complains in this regard.");
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//rules.env = Vars.defaultEnv;
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//rules.hiddenBuildItems.clear();
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@@ -1,47 +0,0 @@
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package mindustry.world.blocks.defense;
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import arc.math.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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public class ShieldBreaker extends Block{
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public Block[] toDestroy = {};
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public Effect effect = Fx.shockwave, breakEffect = Fx.reactorExplosion, selfKillEffect = Fx.massiveExplosion;
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public ShieldBreaker(String name){
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super(name);
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solid = update = true;
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rebuildable = false;
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}
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@Override
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public boolean canBreak(Tile tile){
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return Vars.state.isEditor();
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}
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public class ShieldBreakerBuild extends Building{
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@Override
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public void updateTile(){
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if(Mathf.equal(efficiency, 1f)){
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effect.at(this);
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for(var other : Vars.state.teams.active){
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if(team != other.team){
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for(var block : toDestroy){
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other.getBuildings(block).copy().each(b -> {
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breakEffect.at(b);
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b.kill();
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});
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}
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}
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}
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selfKillEffect.at(this);
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kill();
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}
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}
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}
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}
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