Campaign changes
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@@ -1179,7 +1179,7 @@ public class Blocks implements ContentList{
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size = 2;
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floating = true;
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ambientSound = Sounds.hum;
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ambientSoundVolume = 0.04f;
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ambientSoundVolume = 0.06f;
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}};
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steamGenerator = new BurnerGenerator("steam-generator"){{
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@@ -1217,13 +1217,13 @@ public class Blocks implements ContentList{
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solarPanel = new SolarGenerator("solar-panel"){{
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requirements(Category.power, with(Items.lead, 10, Items.silicon, 15));
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powerProduction = 0.07f;
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powerProduction = 0.08f;
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}};
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largeSolarPanel = new SolarGenerator("solar-panel-large"){{
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requirements(Category.power, with(Items.lead, 100, Items.silicon, 145, Items.phaseFabric, 15));
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size = 3;
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powerProduction = 0.95f;
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powerProduction = 1f;
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}};
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thoriumReactor = new NuclearReactor("thorium-reactor"){{
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@@ -358,6 +358,7 @@ public class Bullets implements ContentList{
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shootEffect = Fx.shootBig;
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pierceCap = 2;
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pierceBuilding = true;
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knockback = 0.7f;
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}};
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standardIncendiaryBig = new BasicBulletType(7f, 60, "bullet"){{
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@@ -8,7 +8,7 @@ import static mindustry.content.Planets.*;
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public class SectorPresets implements ContentList{
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public static SectorPreset
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groundZero,
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craters, frozenForest, ruinousShores, stainedMountains, tarFields, fungalPass,
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craters, biomassFacility, frozenForest, ruinousShores, stainedMountains, tarFields, fungalPass,
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saltFlats, overgrowth,
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impact0078, desolateRift, nuclearComplex;
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@@ -31,6 +31,11 @@ public class SectorPresets implements ContentList{
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difficulty = 2;
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}};
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biomassFacility = new SectorPreset("biomassResearchFacility", serpulo, 81){{
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captureWave = 20;
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difficulty = 3;
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}};
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craters = new SectorPreset("craters", serpulo, 18){{
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captureWave = 20;
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difficulty = 2;
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@@ -50,7 +55,7 @@ public class SectorPresets implements ContentList{
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difficulty = 4;
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}};
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overgrowth = new SectorPreset("overgrowth", serpulo, 22){{
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overgrowth = new SectorPreset("overgrowth", serpulo, 134){{
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difficulty = 5;
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}};
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@@ -115,7 +115,7 @@ public class TechTree implements ContentList{
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node(Items.titanium, with(Items.graphite, 3000, Items.copper, 7000, Items.lead, 7000), () -> {
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node(pneumaticDrill, () -> {
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node(Items.sporePod, with(Items.coal, 4000, Items.graphite, 4000, Items.lead, 4000), () -> {
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node(cultivator, () -> {
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node(cultivator, Seq.with(new SectorComplete(biomassFacility)), () -> {
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});
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});
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@@ -524,24 +524,31 @@ public class TechTree implements ContentList{
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});
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});
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node(stainedMountains, Seq.with(
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node(biomassFacility, Seq.with(
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new SectorComplete(frozenForest),
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new Research(pneumaticDrill),
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new Research(powerNode),
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new Research(steamGenerator)
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new Research(steamGenerator),
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new Research(scatter),
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new Research(graphitePress)
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), () -> {
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node(fungalPass, Seq.with(
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new SectorComplete(stainedMountains),
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new Research(groundFactory),
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new Research(door),
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node(stainedMountains, Seq.with(
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new SectorComplete(biomassFacility),
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new Research(pneumaticDrill),
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new Research(siliconSmelter)
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), () -> {
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node(nuclearComplex, Seq.with(
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new SectorComplete(fungalPass),
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new Research(thermalGenerator),
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new Research(laserDrill)
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node(fungalPass, Seq.with(
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new SectorComplete(stainedMountains),
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new Research(groundFactory),
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new Research(door),
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new Research(siliconSmelter)
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), () -> {
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node(nuclearComplex, Seq.with(
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new SectorComplete(fungalPass),
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new Research(thermalGenerator),
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new Research(laserDrill)
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), () -> {
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});
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});
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});
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});
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