Merge branch 'master' into planetdraw

This commit is contained in:
DeltaNedas
2020-10-17 16:59:28 +00:00
committed by GitHub
96 changed files with 771 additions and 644 deletions

View File

@@ -36,6 +36,8 @@ public class Vars implements Loadable{
public static boolean loadLocales = true;
/** Whether the logger is loaded. */
public static boolean loadedLogger = false, loadedFileLogger = false;
/** Whether to show the cliff button in the editor*/
public static boolean addCliffButton = false;
/** Maximum extra padding around deployment schematics. */
public static final int maxLoadoutSchematicPad = 5;
/** Maximum schematic size.*/
@@ -86,6 +88,10 @@ public class Vars implements Loadable{
public static final float logicItemTransferRange = 45f;
/** duration of time between turns in ticks */
public static final float turnDuration = 2 * Time.toMinutes;
/** chance of an invasion per turn, 1 = 100% */
public static final float baseInvasionChance = 1f / 25f;
/** how many turns have to pass before invasions start */
public static final int invasionGracePeriod = 20;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
public static final float minArmorDamage = 0.1f;
/** launch animation duration */

View File

@@ -40,11 +40,11 @@ public class BaseAI{
}
public void update(){
if(timer.get(timerSpawn, 60) && data.hasCore()){
if(data.team.rules().aiCoreSpawn && timer.get(timerSpawn, 60 * 2.5f) && data.hasCore()){
CoreBlock block = (CoreBlock)data.core().block;
//create AI core unit
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type() == block.unitType)){
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type == block.unitType)){
Unit unit = block.unitType.create(data.team);
unit.set(data.core());
unit.add();

View File

@@ -48,7 +48,7 @@ public class WaveSpawner{
/** @return true if the player is near a ground spawn point. */
public boolean playerNear(){
return !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
return state.rules.waves && !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
}
public void spawnEnemies(){
@@ -175,7 +175,7 @@ public class WaveSpawner{
}
private void spawnEffect(Unit unit){
Call.spawnEffect(unit.x, unit.y, unit.type());
Call.spawnEffect(unit.x, unit.y, unit.type);
Time.run(30f, unit::add);
}

View File

@@ -79,7 +79,7 @@ public class BuilderAI extends AIController{
float dist = Math.min(cons.dst(unit) - buildingRange, 0);
//make sure you can reach the request in time
if(dist / unit.type().speed < cons.buildCost * 0.9f){
if(dist / unit.type.speed < cons.buildCost * 0.9f){
following = b;
found = true;
}
@@ -112,7 +112,7 @@ public class BuilderAI extends AIController{
@Override
public AIController fallback(){
return unit.type().flying ? new FlyingAI() : new GroundAI();
return unit.type.flying ? new FlyingAI() : new GroundAI();
}
@Override

View File

@@ -12,7 +12,7 @@ public class FlyingAI extends AIController{
@Override
public void updateMovement(){
if(target != null && unit.hasWeapons() && command() == UnitCommand.attack){
if(unit.type().weapons.first().rotate){
if(unit.type.weapons.first().rotate){
moveTo(target, unit.range() * 0.8f);
unit.lookAt(target);
}else{
@@ -57,7 +57,7 @@ public class FlyingAI extends AIController{
vec.setAngle(Mathf.slerpDelta(unit.vel().angle(), vec.angle(), 0.6f));
}
vec.setLength(unit.type().speed);
vec.setLength(unit.type.speed);
unit.moveAt(vec);
}

View File

@@ -27,14 +27,14 @@ public class FormationAI extends AIController implements FormationMember{
@Override
public void updateUnit(){
UnitType type = unit.type();
UnitType type = unit.type;
if(leader.dead){
unit.resetController();
return;
}
if(unit.type().canBoost && unit.canPassOn()){
if(unit.type.canBoost && unit.canPassOn()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
}
@@ -43,7 +43,7 @@ public class FormationAI extends AIController implements FormationMember{
unit.aim(leader.aimX(), leader.aimY());
if(unit.type().rotateShooting){
if(unit.type.rotateShooting){
unit.lookAt(leader.aimX(), leader.aimY());
}else if(unit.moving()){
unit.lookAt(unit.vel.angle());
@@ -65,7 +65,7 @@ public class FormationAI extends AIController implements FormationMember{
CoreBuild core = unit.team.core();
if(core != null && com.mineTile().drop() != null && unit.within(core, unit.type().range) && !unit.acceptsItem(com.mineTile().drop())){
if(core != null && com.mineTile().drop() != null && unit.within(core, unit.type.range) && !unit.acceptsItem(com.mineTile().drop())){
if(core.acceptStack(unit.stack.item, unit.stack.amount, unit) > 0){
Call.transferItemTo(unit.stack.item, unit.stack.amount, unit.x, unit.y, core);

View File

@@ -45,13 +45,13 @@ public class GroundAI extends AIController{
}
}
if(unit.type().canBoost && !unit.onSolid()){
if(unit.type.canBoost && !unit.onSolid()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
}
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type().rotateShooting){
if(unit.type().hasWeapons()){
unit.lookAt(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed));
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting){
if(unit.type.hasWeapons()){
unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
}
}else if(unit.moving()){
unit.lookAt(unit.vel().angle());

View File

@@ -98,7 +98,7 @@ public class LogicAI extends AIController{
}
}
if(unit.type().canBoost && !unit.type().flying){
if(unit.type.canBoost && !unit.type.flying){
unit.elevation = Mathf.approachDelta(unit.elevation, Mathf.num(boost || unit.onSolid()), 0.08f);
}
@@ -129,7 +129,7 @@ public class LogicAI extends AIController{
@Override
protected boolean shouldShoot(){
return shoot && !(unit.type().canBoost && boost);
return shoot && !(unit.type.canBoost && boost);
}
//always aim for the main target

View File

@@ -19,7 +19,7 @@ public class MinerAI extends AIController{
if(!(unit instanceof Minerc miner) || core == null) return;
if(miner.mineTile() != null && !miner.mineTile().within(unit, unit.type().range)){
if(miner.mineTile() != null && !miner.mineTile().within(unit, unit.type.range)){
miner.mineTile(null);
}
@@ -36,7 +36,7 @@ public class MinerAI extends AIController{
}
//if inventory is full, drop it off.
if(unit.stack.amount >= unit.type().itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){
if(unit.stack.amount >= unit.type.itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){
mining = false;
}else{
if(retarget() && targetItem != null){
@@ -44,9 +44,9 @@ public class MinerAI extends AIController{
}
if(ore != null){
moveTo(ore, unit.type().range / 2f);
moveTo(ore, unit.type.range / 2f);
if(unit.within(ore, unit.type().range)){
if(unit.within(ore, unit.type.range)){
miner.mineTile(ore);
}
@@ -63,7 +63,7 @@ public class MinerAI extends AIController{
return;
}
if(unit.within(core, unit.type().range)){
if(unit.within(core, unit.type.range)){
if(core.acceptStack(unit.stack.item, unit.stack.amount, unit) > 0){
Call.transferItemTo(unit.stack.item, unit.stack.amount, unit.x, unit.y, core);
}
@@ -72,7 +72,7 @@ public class MinerAI extends AIController{
mining = true;
}
circle(core, unit.type().range / 1.8f);
circle(core, unit.type.range / 1.8f);
}
}

View File

@@ -12,7 +12,7 @@ public class RepairAI extends AIController{
if(target instanceof Building){
boolean shoot = false;
if(target.within(unit, unit.type().range)){
if(target.within(unit, unit.type.range)){
unit.aim(target);
shoot = true;
}
@@ -23,8 +23,8 @@ public class RepairAI extends AIController{
}
if(target != null){
if(!target.within(unit, unit.type().range * 0.65f) && target instanceof Building){
moveTo(target, unit.type().range * 0.65f);
if(!target.within(unit, unit.type.range * 0.65f) && target instanceof Building){
moveTo(target, unit.type.range * 0.65f);
}
unit.lookAt(target);

View File

@@ -21,7 +21,7 @@ public class SuicideAI extends GroundAI{
}
if(retarget()){
target = target(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround);
target = target(unit.x, unit.y, unit.range(), unit.type.targetAir, unit.type.targetGround);
}
Building core = unit.closestEnemyCore();
@@ -30,11 +30,11 @@ public class SuicideAI extends GroundAI{
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.hasWeapons()){
rotate = true;
shoot = unit.within(target, unit.type().weapons.first().bullet.range() +
shoot = unit.within(target, unit.type.weapons.first().bullet.range() +
(target instanceof Building ? ((Building)target).block.size * Vars.tilesize / 2f : ((Hitboxc)target).hitSize() / 2f));
if(unit.type().hasWeapons()){
unit.aimLook(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed));
if(unit.type.hasWeapons()){
unit.aimLook(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
}
//do not move toward walls or transport blocks
@@ -65,7 +65,7 @@ public class SuicideAI extends GroundAI{
if(!blocked){
moveToTarget = true;
//move towards target directly
unit.moveAt(vec.set(target).sub(unit).limit(unit.type().speed));
unit.moveAt(vec.set(target).sub(unit).limit(unit.type.speed));
}
}

View File

@@ -57,7 +57,7 @@ public class PhysicsProcess implements AsyncProcess{
PhysicRef ref = entity.physref();
ref.body.layer =
entity.type().allowLegStep ? layerLegs :
entity.type.allowLegStep ? layerLegs :
entity.isGrounded() ? layerGround : layerFlying;
ref.x = entity.x();
ref.y = entity.y();

View File

@@ -56,7 +56,7 @@ public class Fx{
mixcol(Pal.accent, 1f);
alpha(e.fout());
rect(block ? ((BlockUnitc)select).tile().block.icon(Cicon.full) : select.type().icon(Cicon.full), select.x, select.y, block ? 0f : select.rotation - 90f);
rect(block ? ((BlockUnitc)select).tile().block.icon(Cicon.full) : select.type.icon(Cicon.full), select.x, select.y, block ? 0f : select.rotation - 90f);
alpha(1f);
Lines.stroke(e.fslope() * 1f);
Lines.square(select.x, select.y, e.fout() * select.hitSize * 2f, 45);
@@ -66,7 +66,7 @@ public class Fx{
}),
unitDespawn = new Effect(100f, e -> {
if(!(e.data instanceof Unit) || e.<Unit>data().type() == null) return;
if(!(e.data instanceof Unit) || e.<Unit>data().type == null) return;
Unit select = e.data();
float scl = e.fout(Interp.pow2Out);
@@ -74,7 +74,7 @@ public class Fx{
Draw.scl *= scl;
mixcol(Pal.accent, 1f);
rect(select.type().icon(Cicon.full), select.x, select.y, select.rotation - 90f);
rect(select.type.icon(Cicon.full), select.x, select.y, select.rotation - 90f);
reset();
Draw.scl = p;

View File

@@ -18,7 +18,7 @@ public class SectorPresets implements ContentList{
groundZero = new SectorPreset("groundZero", serpulo, 15){{
alwaysUnlocked = true;
captureWave = 10;
difficulty = 0;
difficulty = 1;
}};
saltFlats = new SectorPreset("saltFlats", serpulo, 101){{
@@ -26,23 +26,23 @@ public class SectorPresets implements ContentList{
}};
frozenForest = new SectorPreset("frozenForest", serpulo, 86){{
captureWave = 40;
difficulty = 1;
captureWave = 20;
difficulty = 2;
}};
craters = new SectorPreset("craters", serpulo, 18){{
captureWave = 40;
captureWave = 20;
difficulty = 2;
}};
ruinousShores = new SectorPreset("ruinousShores", serpulo, 19){{
captureWave = 40;
captureWave = 30;
difficulty = 3;
}};
stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{
captureWave = 30;
difficulty = 2;
difficulty = 3;
}};
fungalPass = new SectorPreset("fungalPass", serpulo, 21){{
@@ -54,7 +54,7 @@ public class SectorPresets implements ContentList{
}};
tarFields = new SectorPreset("tarFields", serpulo, 23){{
captureWave = 40;
captureWave = 50;
difficulty = 5;
}};

View File

@@ -872,7 +872,6 @@ public class UnitTypes implements ContentList{
drag = 0.01f;
flying = true;
health = 75;
faceTarget = false;
engineOffset = 5.5f;
range = 140f;
@@ -1449,13 +1448,13 @@ public class UnitTypes implements ContentList{
trailMult = 0.8f;
hitEffect = Fx.massiveExplosion;
knockback = 1.5f;
lifetime = 140f;
lifetime = 100f;
height = 15.5f;
width = 15f;
collidesTiles = false;
ammoMultiplier = 4f;
splashDamageRadius = 60f;
splashDamage = 85f;
splashDamage = 80f;
backColor = Pal.missileYellowBack;
frontColor = Pal.missileYellow;
trailEffect = Fx.artilleryTrail;

View File

@@ -279,19 +279,29 @@ public class Control implements ApplicationListener, Loadable{
slot.load();
slot.setAutosave(true);
state.rules.sector = sector;
state.secinfo = state.rules.sector.info;
//if there is no base, simulate a new game and place the right loadout at the spawn position
if(state.rules.defaultTeam.cores().isEmpty()){
//no spawn set -> delete the sector save
if(sector.info.spawnPosition == 0){
//delete old save
sector.save = null;
slot.delete();
//play again
playSector(origin, sector);
return;
}
//reset wave so things are more fair
state.wave = 1;
//kill all units, since they should be dead anwyay
for(Unit unit : Groups.unit){
unit.remove();
}
Groups.unit.clear();
Tile spawn = world.tile(sector.getSpawnPosition());
Schematics.placeLoadout(universe.getLastLoadout(), spawn.x, spawn.y);
Tile spawn = world.tile(sector.info.spawnPosition);
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
//set up camera/player locations
player.set(spawn.x * tilesize, spawn.y * tilesize);
@@ -313,7 +323,6 @@ public class Control implements ApplicationListener, Loadable{
}else{
net.reset();
logic.reset();
sector.setSecondsPassed(0);
world.loadSector(sector);
state.rules.sector = sector;
//assign origin when launching

View File

@@ -14,9 +14,6 @@ import mindustry.maps.*;
import mindustry.type.*;
import mindustry.type.Weather.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.ConstructBlock.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import java.util.*;
@@ -41,32 +38,7 @@ public class Logic implements ApplicationListener{
//skip null entities or un-rebuildables, for obvious reasons; also skip client since they can't modify these requests
if(tile.build == null || !tile.block().rebuildable || net.client()) return;
if(block instanceof ConstructBlock){
ConstructBuild entity = tile.bc();
//update block to reflect the fact that something was being constructed
if(entity.cblock != null && entity.cblock.synthetic()){
block = entity.cblock;
}else{
//otherwise this was a deconstruction that was interrupted, don't want to rebuild that
return;
}
}
TeamData data = state.teams.get(tile.team());
//remove existing blocks that have been placed here.
//painful O(n) iteration + copy
for(int i = 0; i < data.blocks.size; i++){
BlockPlan b = data.blocks.get(i);
if(b.x == tile.x && b.y == tile.y){
data.blocks.removeIndex(i);
break;
}
}
data.blocks.addFirst(new BlockPlan(tile.x, tile.y, (short)tile.build.rotation, block.id, tile.build.config()));
tile.build.addPlan(true);
});
Events.on(BlockBuildEndEvent.class, event -> {
@@ -88,13 +60,10 @@ public class Logic implements ApplicationListener{
//when loading a 'damaged' sector, propagate the damage
Events.on(SaveLoadEvent.class, e -> {
if(state.isCampaign()){
CoreBuild core = state.rules.defaultTeam.core();
state.secinfo.write();
//how much wave time has passed
int wavesPassed = state.rules.sector.getWavesPassed();
//reset passed waves
state.rules.sector.setWavesPassed(0);
int wavesPassed = state.secinfo.wavesPassed;
//wave has passed, remove all enemies, they are assumed to be dead
if(wavesPassed > 0){
@@ -105,50 +74,33 @@ public class Logic implements ApplicationListener{
});
}
//simulate passing of waves
if(wavesPassed > 0){
//simulate wave counter moving forward
state.wave += wavesPassed;
state.wavetime = state.rules.waveSpacing;
SectorDamage.applyCalculatedDamage();
}
//reset damage display
state.rules.sector.setDamage(0f);
//reset values
state.secinfo.damage = 0f;
state.secinfo.wavesPassed = 0;
state.secinfo.hasCore = true;
state.secinfo.secondsPassed = 0;
//simulate damage if applicable
if(wavesPassed > 0){
SectorDamage.applyCalculatedDamage(wavesPassed);
}
//waves depend on attack status.
state.rules.waves = state.rules.sector.isUnderAttack() || !state.rules.sector.hasBase();
//add resources based on turns passed
if(state.rules.sector.save != null && core != null){
//update correct storage capacity
state.rules.sector.save.meta.secinfo.storageCapacity = core.storageCapacity;
//add new items received
state.rules.sector.calculateReceivedItems().each((item, amount) -> core.items.add(item, amount));
//clear received items
state.rules.sector.setExtraItems(new ItemSeq());
//validation
for(Item item : content.items()){
//ensure positive items
if(core.items.get(item) < 0) core.items.set(item, 0);
//cap the items
if(core.items.get(item) > core.storageCapacity) core.items.set(item, core.storageCapacity);
}
}
state.rules.sector.setSecondsPassed(0);
state.rules.sector.saveInfo();
}
});
Events.on(WorldLoadEvent.class, e -> {
//enable infinite ammo for wave team by default
state.rules.waveTeam.rules().infiniteAmmo = true;
if(state.isCampaign()){
//enable building AI
state.rules.waveTeam.rules().ai = true;
state.rules.waveTeam.rules().infiniteResources = true;
}
//save settings
Core.settings.manualSave();
@@ -200,11 +152,6 @@ public class Logic implements ApplicationListener{
}
public void skipWave(){
if(state.isCampaign()){
//warp time spent forward because the wave was just skipped.
state.secinfo.internalTimeSpent += state.wavetime;
}
state.wavetime = 0;
}
@@ -232,9 +179,12 @@ public class Logic implements ApplicationListener{
}
//if there's a "win" wave and no enemies are present, win automatically
if(state.rules.waves && state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning()){
if(state.rules.waves && (state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning()) ||
(state.rules.attackMode && state.rules.waveTeam.cores().isEmpty())){
//the sector has been conquered - waves get disabled
state.rules.waves = false;
//disable attack mode
state.rules.attackMode = false;
//fire capture event
Events.fire(new SectorCaptureEvent(state.rules.sector));
@@ -322,7 +272,7 @@ public class Logic implements ApplicationListener{
if(state.isGame()){
if(!net.client()){
state.enemies = Groups.unit.count(u -> u.team() == state.rules.waveTeam && u.type().isCounted);
state.enemies = Groups.unit.count(u -> u.team() == state.rules.waveTeam && u.type.isCounted);
}
if(!state.isPaused()){

View File

@@ -575,7 +575,7 @@ public class NetServer implements ApplicationListener{
shooting = false;
}
if(!player.dead() && (player.unit().type().flying || !player.unit().type().canBoost)){
if(!player.dead() && (player.unit().type.flying || !player.unit().type.canBoost)){
boosting = false;
}
@@ -629,7 +629,7 @@ public class NetServer implements ApplicationListener{
Unit unit = player.unit();
long elapsed = Time.timeSinceMillis(con.lastReceivedClientTime);
float maxSpeed = ((player.unit().type().canBoost && player.unit().isFlying()) ? player.unit().type().boostMultiplier : 1f) * player.unit().type().speed;
float maxSpeed = ((player.unit().type.canBoost && player.unit().isFlying()) ? player.unit().type.boostMultiplier : 1f) * player.unit().type.speed;
if(unit.isGrounded()){
maxSpeed *= unit.floorSpeedMultiplier();
}

View File

@@ -253,7 +253,7 @@ public class World{
setSectorRules(sector);
if(state.rules.defaultTeam.core() != null){
sector.setSpawnPosition(state.rules.defaultTeam.core().pos());
sector.info.spawnPosition = state.rules.defaultTeam.core().pos();
}
}
@@ -267,8 +267,6 @@ public class World{
ObjectIntMap<Block> floorc = new ObjectIntMap<>();
ObjectSet<UnlockableContent> content = new ObjectSet<>();
float waterFloors = 0, totalFloors = 0;
for(Tile tile : world.tiles){
if(world.getDarkness(tile.x, tile.y) >= 3){
continue;
@@ -280,10 +278,6 @@ public class World{
if(liquid != null) content.add(liquid);
if(!tile.block().isStatic()){
totalFloors ++;
if(liquid == Liquids.water){
waterFloors += tile.floor().isDeep() ? 1f : 0.7f;
}
floorc.increment(tile.floor());
if(tile.overlay() != Blocks.air){
floorc.increment(tile.overlay());
@@ -326,9 +320,9 @@ public class World{
state.rules.weather.add(new WeatherEntry(Weathers.sporestorm));
}
state.secinfo.resources = content.asArray();
state.secinfo.resources.sort(Structs.comps(Structs.comparing(Content::getContentType), Structs.comparingInt(c -> c.id)));
sector.info.resources = content.asArray();
sector.info.resources.sort(Structs.comps(Structs.comparing(Content::getContentType), Structs.comparingInt(c -> c.id)));
sector.saveInfo();
}
public Context filterContext(Map map){

View File

@@ -4,6 +4,7 @@ import arc.files.*;
import arc.func.*;
import arc.graphics.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import mindustry.content.*;
import mindustry.editor.DrawOperation.*;
@@ -180,6 +181,52 @@ public class MapEditor{
return false;
}
public void addCliffs(){
for(Tile tile : world.tiles){
if(!tile.block().isStatic() || tile.block() == Blocks.cliff) continue;
int rotation = 0;
for(int i = 0; i < 8; i++){
Tile other = world.tiles.get(tile.x + Geometry.d8[i].x, tile.y + Geometry.d8[i].y);
if(other != null && !other.block().isStatic()){
rotation |= (1 << i);
}
}
if(rotation != 0){
tile.setBlock(Blocks.cliff);
}
tile.data = (byte)rotation;
}
for(Tile tile : world.tiles){
if(tile.block() != Blocks.cliff && tile.block().isStatic()){
tile.setBlock(Blocks.air);
}
}
}
public void addFloorCliffs(){
for(Tile tile : world.tiles){
if(!tile.floor().hasSurface() || tile.block() == Blocks.cliff) continue;
int rotation = 0;
for(int i = 0; i < 8; i++){
Tile other = world.tiles.get(tile.x + Geometry.d8[i].x, tile.y + Geometry.d8[i].y);
if(other != null && !other.floor().hasSurface()){
rotation |= (1 << i);
}
}
if(rotation != 0){
tile.setBlock(Blocks.cliff);
}
tile.data = (byte)rotation;
}
}
public void drawCircle(int x, int y, Cons<Tile> drawer){
for(int rx = -brushSize; rx <= brushSize; rx++){
for(int ry = -brushSize; ry <= brushSize; ry++){

View File

@@ -385,7 +385,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
}
public void build(){
float size = 60f;
float size = 58f;
clearChildren();
table(cont -> {
@@ -559,10 +559,19 @@ public class MapEditorDialog extends Dialog implements Disposable{
mid.row();
mid.table(t -> {
t.button("@editor.center", Icon.move, Styles.cleart, () -> view.center()).growX().margin(9f);
}).growX().top();
if(!mobile){
mid.table(t -> {
t.button("@editor.center", Icon.move, Styles.cleart, view::center).growX().margin(9f);
}).growX().top();
}
if(addCliffButton){
mid.row();
mid.table(t -> {
t.button("Cliffs", Icon.terrain, Styles.cleart, editor::addCliffs).growX().margin(9f);
}).growX().top();
}
}).margin(0).left().growY();

View File

@@ -126,7 +126,7 @@ public class Units{
nearby(x, y, width, height, unit -> {
if(boolResult) return;
if((unit.isGrounded() && !unit.type().hovering) == ground){
if((unit.isGrounded() && !unit.type.hovering) == ground){
unit.hitbox(hitrect);
if(hitrect.overlaps(x, y, width, height)){

View File

@@ -104,6 +104,8 @@ public abstract class BulletType extends Content{
public float incendChance = 1f;
public float homingPower = 0f;
public float homingRange = 50f;
/** Use a negative value to disable homing delay. */
public float homingDelay = -1f;
public Color lightningColor = Pal.surge;
public int lightning;
@@ -260,7 +262,7 @@ public abstract class BulletType extends Content{
}
public void update(Bullet b){
if(homingPower > 0.0001f){
if(homingPower > 0.0001f && b.time >= homingDelay){
Teamc target = Units.closestTarget(b.team, b.x, b.y, homingRange, e -> (e.isGrounded() && collidesGround) || (e.isFlying() && collidesAir), t -> collidesGround);
if(target != null){
b.vel.setAngle(Mathf.slerpDelta(b.rotation(), b.angleTo(target), homingPower));

View File

@@ -39,6 +39,11 @@ public class LaserBulletType extends BulletType{
this(1f);
}
@Override
public float estimateDPS(){
return super.estimateDPS() * 2f;
}
@Override
public void init(){
super.init();

View File

@@ -22,6 +22,8 @@ public class LiquidBulletType extends BulletType{
if(liquid != null){
this.liquid = liquid;
this.status = liquid.effect;
lightColor = liquid.lightColor;
lightOpacity = liquid.lightColor.a;
}
ammoMultiplier = 1f;

View File

@@ -21,12 +21,14 @@ import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.ConstructBlock.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.power.*;
@@ -191,6 +193,36 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
//endregion
//region utility methods
public void addPlan(boolean checkPrevious){
if(!block.rebuildable) return;
if(self() instanceof ConstructBuild entity){
//update block to reflect the fact that something was being constructed
if(entity.cblock != null && entity.cblock.synthetic()){
block = entity.cblock;
}else{
//otherwise this was a deconstruction that was interrupted, don't want to rebuild that
return;
}
}
TeamData data = state.teams.get(team);
if(checkPrevious){
//remove existing blocks that have been placed here.
//painful O(n) iteration + copy
for(int i = 0; i < data.blocks.size; i++){
BlockPlan b = data.blocks.get(i);
if(b.x == tile.x && b.y == tile.y){
data.blocks.removeIndex(i);
break;
}
}
}
data.blocks.addFirst(new BlockPlan(tile.x, tile.y, (short)rotation, block.id, config()));
}
/** Configure with the current, local player. */
public void configure(Object value){
//save last used config
@@ -1263,7 +1295,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
case type -> block;
case firstItem -> items == null ? null : items.first();
case config -> block.configurations.containsKey(Item.class) || block.configurations.containsKey(Liquid.class) ? config() : null;
case payloadType -> getPayload() instanceof UnitPayload p1 ? p1.unit.type() : getPayload() instanceof BuildPayload p2 ? p2.block() : null;
case payloadType -> getPayload() instanceof UnitPayload p1 ? p1.unit.type : getPayload() instanceof BuildPayload p2 ? p2.block() : null;
default -> noSensed;
};

View File

@@ -59,7 +59,7 @@ abstract class CommanderComp implements Entityc, Posc{
units.clear();
Units.nearby(team, x, y, 150f, u -> {
if(u.isAI() && include.get(u) && u != self() && u.type().flying == type.flying && u.hitSize <= hitSize * 1.1f){
if(u.isAI() && include.get(u) && u != self() && u.type.flying == type.flying && u.hitSize <= hitSize * 1.1f){
units.add(u);
}
});
@@ -82,7 +82,7 @@ abstract class CommanderComp implements Entityc, Posc{
FormationAI ai;
unit.controller(ai = new FormationAI(self(), formation));
spacing = Math.max(spacing, ai.formationSize());
minFormationSpeed = Math.min(minFormationSpeed, unit.type().speed);
minFormationSpeed = Math.min(minFormationSpeed, unit.type.speed);
}
this.formation = formation;
@@ -106,7 +106,7 @@ abstract class CommanderComp implements Entityc, Posc{
//reset controlled units
for(Unit unit : controlling){
if(unit.controller().isBeingControlled(self())){
unit.controller(unit.type().createController());
unit.controller(unit.type.createController());
}
}

View File

@@ -79,7 +79,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
admin = typing = false;
textFadeTime = 0f;
if(!dead()){
unit.controller(unit.type().createController());
unit.controller(unit.type.createController());
unit = Nulls.unit;
}
}
@@ -91,7 +91,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
@Replace
public float clipSize(){
return unit.isNull() ? 20 : unit.type().hitSize * 2f;
return unit.isNull() ? 20 : unit.type.hitSize * 2f;
}
@Override
@@ -123,7 +123,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
deathTimer = 0;
//update some basic state to sync things
if(unit.type().canBoost){
if(unit.type.canBoost){
Tile tile = unit.tileOn();
unit.elevation = Mathf.approachDelta(unit.elevation, (tile != null && tile.solid()) || boosting ? 1f : 0f, 0.08f);
}
@@ -177,7 +177,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
if(this.unit != Nulls.unit){
//un-control the old unit
this.unit.controller(this.unit.type().createController());
this.unit.controller(this.unit.type.createController());
}
this.unit = unit;
if(unit != Nulls.unit){

View File

@@ -74,7 +74,7 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
unit.apply(liquid.effect, 60 * 2);
if(unit.vel.len() > 0.1){
Fx.ripple.at(unit.x, unit.y, unit.type().rippleScale, liquid.color);
Fx.ripple.at(unit.x, unit.y, unit.type.rippleScale, liquid.color);
}
}
}

View File

@@ -36,7 +36,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Import int id;
private UnitController controller;
private UnitType type;
UnitType type;
boolean spawnedByCore;
double flag;
@@ -110,7 +110,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
case firstItem -> stack().amount == 0 ? null : item();
case payloadType -> self() instanceof Payloadc pay ?
(pay.payloads().isEmpty() ? null :
pay.payloads().peek() instanceof UnitPayload p1 ? p1.unit.type() :
pay.payloads().peek() instanceof UnitPayload p1 ? p1.unit.type :
pay.payloads().peek() instanceof BuildPayload p2 ? p2.block() : null) : null;
default -> noSensed;
};
@@ -163,22 +163,12 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void set(UnitType def, UnitController controller){
type(type);
if(this.type != def){
setType(def);
}
controller(controller);
}
@Override
public void type(UnitType type){
if(this.type == type) return;
setStats(type);
}
@Override
public UnitType type(){
return type;
}
/** @return pathfinder path type for calculating costs */
public int pathType(){
return Pathfinder.costGround;
@@ -208,7 +198,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
return Units.getCap(team);
}
public void setStats(UnitType type){
public void setType(UnitType type){
this.type = type;
this.maxHealth = type.health;
this.drag = type.drag;
@@ -226,7 +216,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void afterSync(){
//set up type info after reading
setStats(this.type);
setType(this.type);
controller.unit(self());
}
@@ -286,7 +276,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f);
//apply knockback based on spawns
if(team != state.rules.waveTeam){
if(team != state.rules.waveTeam && state.rules.waves){
float relativeSize = state.rules.dropZoneRadius + hitSize/2f + 1f;
for(Tile spawn : spawner.getSpawns()){
if(within(spawn.worldx(), spawn.worldy(), relativeSize)){

View File

@@ -95,7 +95,7 @@ public class AIController implements UnitController{
if(tile == targetTile || (costType == Pathfinder.costWater && !targetTile.floor().isLiquid)) return;
unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type().speed));
unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type.speed));
}
protected void updateWeapons(){
@@ -105,7 +105,7 @@ public class AIController implements UnitController{
boolean ret = retarget();
if(ret){
target = findTarget(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround);
target = findTarget(unit.x, unit.y, unit.range(), unit.type.targetAir, unit.type.targetGround);
}
if(invalid(target)){
@@ -119,7 +119,7 @@ public class AIController implements UnitController{
float mountX = unit.x + Angles.trnsx(rotation, weapon.x, weapon.y),
mountY = unit.y + Angles.trnsy(rotation, weapon.x, weapon.y);
if(unit.type().singleTarget){
if(unit.type.singleTarget){
targets[i] = target;
}else{
if(ret){
@@ -176,7 +176,7 @@ public class AIController implements UnitController{
}
protected void circle(Position target, float circleLength){
circle(target, circleLength, unit.type().speed);
circle(target, circleLength, unit.type.speed);
}
protected void circle(Position target, float circleLength, float speed){

View File

@@ -81,7 +81,7 @@ public class DefaultWaves{
effect = StatusEffects.overdrive;
}},
new SpawnGroup(mace){{
new SpawnGroup(pulsar){{
begin = 120;
spacing = 2;
unitScaling = 3;
@@ -122,7 +122,7 @@ public class DefaultWaves{
shieldScaling = 30;
}},
new SpawnGroup(dagger){{
new SpawnGroup(nova){{
begin = 35;
spacing = 3;
unitAmount = 4;
@@ -233,7 +233,7 @@ public class DefaultWaves{
shieldScaling = 20f;
}},
new SpawnGroup(atrax){{
new SpawnGroup(toxopid){{
begin = 210;
unitAmount = 1;
unitScaling = 1;
@@ -258,7 +258,7 @@ public class DefaultWaves{
{nova, pulsar, quasar, vela, corvus},
{crawler, atrax, spiroct, arkyid, toxopid},
//{risso, minke, bryde, sei, omura}, //questionable choices
//{mono, poly, mega, quad, oct}, //do not attack
{poly, poly, mega, quad, quad},
{flare, horizon, zenith, antumbra, eclipse}
};

View File

@@ -35,7 +35,13 @@ public class EventType{
preDraw,
postDraw,
uiDrawBegin,
uiDrawEnd
uiDrawEnd,
//before/after bloom used, skybox or planets drawn
universeDrawBegin,
//skybox drawn and bloom is enabled - use Vars.renderer.planets
universeDraw,
//planets drawn and bloom disabled
universeDrawEnd
}
public static class WinEvent{}
@@ -73,6 +79,15 @@ public class EventType{
}
}
/** Called when a sector is destroyed by waves when you're not there. */
public static class SectorInvasionEvent{
public final Sector sector;
public SectorInvasionEvent(Sector sector){
this.sector = sector;
}
}
public static class LaunchItemEvent{
public final ItemStack stack;

View File

@@ -106,6 +106,8 @@ public class Rules{
public boolean ai;
/** TODO Tier of blocks/designs that the AI uses for building. [0, 1]*/
public float aiTier = 0f;
/** Whether, when AI is enabled, ships should be spawned from the core. */
public boolean aiCoreSpawn = true;
/** If true, blocks don't require power or resources. */
public boolean cheat;
/** If true, resources are not consumed when building. */

View File

@@ -26,7 +26,7 @@ public class SectorInfo{
/** Export statistics. */
public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
/** Items stored in all cores. */
public ItemSeq coreItems = new ItemSeq();
public ItemSeq items = new ItemSeq();
/** The best available core type. */
public Block bestCoreType = Blocks.air;
/** Max storage capacity. */
@@ -39,13 +39,28 @@ public class SectorInfo{
public @Nullable Sector destination;
/** Resources known to occur at this sector. */
public Seq<UnlockableContent> resources = new Seq<>();
/** Whether waves are enabled here. */
public boolean waves = true;
/** Whether attack mode is enabled here. */
public boolean attack = false;
/** Wave # from state */
public int wave = 1, winWave = -1;
/** Time between waves. */
public float waveSpacing = 60 * 60 * 2;
/** Damage dealt to sector. */
public float damage;
/** How many waves have passed while the player was away. */
public int wavesPassed;
/** Packed core spawn position. */
public int spawnPosition;
/** How long the player has been playing elsewhere. */
public float secondsPassed;
/** Display name. */
public @Nullable String name;
/** Special variables for simulation. */
public float sumHealth, sumRps, sumDps, waveHealthBase, waveHealthSlope, waveDpsBase, waveDpsSlope;
/** Time spent at this sector. Do not use unless you know what you're doing. */
public transient float internalTimeSpent;
/** Counter refresh state. */
private transient Interval time = new Interval();
/** Core item storage to prevent spoofing. */
@@ -84,27 +99,66 @@ public class SectorInfo{
return export.get(item, ExportStat::new).mean;
}
/** Write contents of meta into main storage. */
public void write(){
//enable attack mode when there's a core.
if(state.rules.waveTeam.core() != null){
attack = true;
winWave = 0;
}
//if there are infinite waves and no win wave, add a win wave.
if(waves && winWave <= 0 && !attack){
winWave = 30;
}
state.wave = wave;
state.rules.waves = waves;
state.rules.waveSpacing = waveSpacing;
state.rules.winWave = winWave;
state.rules.attackMode = attack;
CoreBuild entity = state.rules.defaultTeam.core();
if(entity != null){
entity.items.clear();
entity.items.add(items);
//ensure capacity.
entity.items.each((i, a) -> entity.items.set(i, Math.min(a, entity.storageCapacity)));
}
}
/** Prepare data for writing to a save. */
public void prepare(){
//update core items
coreItems.clear();
items.clear();
CoreBuild entity = state.rules.defaultTeam.core();
if(entity != null){
ItemModule items = entity.items;
for(int i = 0; i < items.length(); i++){
coreItems.set(content.item(i), items.get(i));
this.items.set(content.item(i), items.get(i));
}
spawnPosition = entity.pos();
}
waveSpacing = state.rules.waveSpacing;
wave = state.wave;
winWave = state.rules.winWave;
waves = state.rules.waves;
attack = state.rules.attackMode;
hasCore = entity != null;
bestCoreType = !hasCore ? Blocks.air : state.rules.defaultTeam.cores().max(e -> e.block.size).block;
storageCapacity = entity != null ? entity.storageCapacity : 0;
secondsPassed = 0;
wavesPassed = 0;
damage = 0;
//update sector's internal time spent counter
state.rules.sector.setTimeSpent(internalTimeSpent);
state.rules.sector.setUnderAttack(state.rules.waves);
if(state.rules.sector != null){
state.rules.sector.info = this;
state.rules.sector.saveInfo();
}
SectorDamage.writeParameters(this);
}
@@ -115,14 +169,6 @@ public class SectorInfo{
//updating in multiplayer as a client doesn't make sense
if(net.client()) return;
internalTimeSpent += Time.delta;
//autorun turns
if(internalTimeSpent >= turnDuration){
internalTimeSpent = 0;
universe.runTurn();
}
CoreBuild ent = state.rules.defaultTeam.core();
//refresh throughput

View File

@@ -9,6 +9,8 @@ import mindustry.gen.*;
import mindustry.io.legacy.*;
import mindustry.type.*;
import java.util.*;
import static mindustry.Vars.*;
/**
@@ -138,4 +140,20 @@ public class SpawnGroup implements Serializable{
", items=" + items +
'}';
}
@Override
public boolean equals(Object o){
if(this == o) return true;
if(o == null || getClass() != o.getClass()) return false;
SpawnGroup group = (SpawnGroup)o;
return end == group.end && begin == group.begin && spacing == group.spacing && max == group.max
&& Float.compare(group.unitScaling, unitScaling) == 0 && Float.compare(group.shields, shields) == 0
&& Float.compare(group.shieldScaling, shieldScaling) == 0 && unitAmount == group.unitAmount &&
type == group.type && effect == group.effect && Structs.eq(items, group.items);
}
@Override
public int hashCode(){
return Arrays.hashCode(new Object[]{type, end, begin, spacing, max, unitScaling, shields, shieldScaling, unitAmount, effect, items});
}
}

View File

@@ -40,7 +40,7 @@ public class Stats{
//weigh used fractions
float frac = 0f;
Seq<Item> obtainable = zone.save == null ? new Seq<>() : zone.save.meta.secinfo.resources.select(i -> i instanceof Item).as();
Seq<Item> obtainable = zone.save == null ? new Seq<>() : zone.info.resources.select(i -> i instanceof Item).as();
for(Item item : obtainable){
frac += Mathf.clamp((float)itemsDelivered.get(item, 0) / capacity) / (float)obtainable.size;
}

View File

@@ -131,7 +131,7 @@ public class Teams{
}
private void count(Unit unit){
unit.team.data().updateCount(unit.type(), 1);
unit.team.data().updateCount(unit.type, 1);
if(unit instanceof Payloadc){
((Payloadc)unit).payloads().each(p -> {
@@ -178,15 +178,15 @@ public class Teams{
data.units.add(unit);
data.presentFlag = true;
if(data.unitsByType == null || data.unitsByType.length <= unit.type().id){
if(data.unitsByType == null || data.unitsByType.length <= unit.type.id){
data.unitsByType = new Seq[content.units().size];
}
if(data.unitsByType[unit.type().id] == null){
data.unitsByType[unit.type().id] = new Seq<>();
if(data.unitsByType[unit.type.id] == null){
data.unitsByType[unit.type.id] = new Seq<>();
}
data.unitsByType[unit.type().id].add(unit);
data.unitsByType[unit.type.id].add(unit);
count(unit);
}

View File

@@ -18,6 +18,7 @@ public class Universe{
private int netSeconds;
private float secondCounter;
private int turn;
private float turnCounter;
private Schematic lastLoadout;
private ItemSeq lastLaunchResources = new ItemSeq();
@@ -54,17 +55,19 @@ public class Universe{
}
}
/** @return sectors attacked on the current planet, minus the ones that are being played on right now. */
public Seq<Sector> getAttacked(Planet planet){
return planet.sectors.select(s -> s.isUnderAttack() && s.hasBase() && !s.isBeingPlayed() && s.getWavesPassed() > 0);
}
/** Update planet rotations, global time and relevant state. */
public void update(){
//only update time when not in multiplayer
if(!net.client()){
secondCounter += Time.delta / 60f;
turnCounter += Time.delta;
//auto-run turns
if(turnCounter >= turnDuration){
turnCounter = 0;
runTurn();
}
if(secondCounter >= 1){
seconds += (int)secondCounter;
@@ -133,59 +136,81 @@ public class Universe{
//update relevant sectors
for(Planet planet : content.planets()){
for(Sector sector : planet.sectors){
if(sector.hasSave()){
int spent = (int)(sector.getTimeSpent() / 60);
int actuallyPassed = Math.max(newSecondsPassed - spent, 0);
if(sector.hasSave() && sector.hasBase()){
//increment seconds passed for this sector by the time that just passed with this turn
if(!sector.isBeingPlayed()){
int secPassed = sector.getSecondsPassed() + actuallyPassed;
//increment time
sector.info.secondsPassed += turnDuration/60f;
sector.setSecondsPassed(secPassed);
boolean attacked = sector.isUnderAttack();
int wavesPassed = (int)(secPassed*60f / sector.save.meta.rules.waveSpacing);
float damage = attacked ? SectorDamage.getDamage(sector.save.meta.secinfo, sector.save.meta.rules.waveSpacing, sector.save.meta.wave, wavesPassed) : 0f;
int wavesPassed = (int)(sector.info.secondsPassed*60f / sector.info.waveSpacing);
boolean attacked = sector.info.waves;
if(attacked){
sector.setWavesPassed(wavesPassed);
sector.info.wavesPassed = wavesPassed;
}
sector.setDamage(damage);
float damage = attacked ? SectorDamage.getDamage(sector.info) : 0f;
//damage never goes down until the player visits the sector, so use max
sector.info.damage = Math.max(sector.info.damage, damage);
//check if the sector has been attacked too many times...
if(attacked && damage >= 0.999f){
//fire event for losing the sector
Events.fire(new SectorLoseEvent(sector));
//if so, just delete the save for now. it's lost.
//TODO don't delete it later maybe
sector.setExtraItems(new ItemSeq());
sector.setDamage(1.01f);
}else if(attacked && wavesPassed > 0 && sector.save.meta.wave + wavesPassed >= sector.save.meta.rules.winWave && !sector.hasEnemyBase()){
//sector is dead.
sector.info.items.clear();
sector.info.damage = 1f;
sector.info.hasCore = false;
sector.info.production.clear();
}else if(attacked && wavesPassed > 0 && sector.info.winWave > 1 && sector.info.wave + wavesPassed >= sector.info.winWave && !sector.hasEnemyBase()){
//autocapture the sector
sector.setUnderAttack(false);
sector.info.waves = false;
//fire the event
Events.fire(new SectorCaptureEvent(sector));
}
float scl = sector.getProductionScale();
//export to another sector
if(sector.info.destination != null){
Sector to = sector.info.destination;
if(to.hasBase()){
ItemSeq items = new ItemSeq();
//calculated exported items to this sector
sector.info.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed * scl)));
to.addItems(items);
}
}
//add production, making sure that it's capped
sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * seconds * scl), sector.info.storageCapacity - sector.info.items.get(item))));
sector.saveInfo();
}
//export to another sector
if(sector.save != null && sector.save.meta != null && sector.save.meta.secinfo != null && sector.save.meta.secinfo.destination != null){
Sector to = sector.save.meta.secinfo.destination;
if(to.save != null){
float scl = Math.max(1f - sector.getDamage(), 0);
ItemSeq items = new ItemSeq();
//calculated exported items to this sector
sector.save.meta.secinfo.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed * scl)));
to.addItems(items);
//queue random invasions
if(!sector.isAttacked() && turn > invasionGracePeriod){
//invasion chance depends on # of nearby bases
if(Mathf.chance(baseInvasionChance * sector.near().count(Sector::hasEnemyBase))){
int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : 0) + Mathf.random(2, 5) * 5;
//assign invasion-related things
if(sector.isBeingPlayed()){
state.rules.winWave = waveMax;
state.rules.waves = true;
}else{
sector.info.winWave = waveMax;
sector.info.waves = true;
sector.saveInfo();
}
Events.fire(new SectorInvasionEvent(sector));
}
}
//reset time spent to 0
sector.setTimeSpent(0f);
}
}
}
@@ -202,7 +227,7 @@ public class Universe{
for(Planet planet : content.planets()){
for(Sector sector : planet.sectors){
if(sector.hasSave()){
count.add(sector.calculateItems());
count.add(sector.items());
}
}
}

View File

@@ -38,7 +38,7 @@ public class BlockRenderer implements Disposable{
private FrameBuffer dark = new FrameBuffer();
private Seq<Building> outArray2 = new Seq<>();
private Seq<Tile> shadowEvents = new Seq<>();
private IntSet processedEntities = new IntSet(), processedLinks = new IntSet();
private IntSet procEntities = new IntSet(), procLinks = new IntSet(), procLights = new IntSet();
private boolean displayStatus = false;
public BlockRenderer(){
@@ -191,8 +191,9 @@ public class BlockRenderer implements Disposable{
tileview.clear();
lightview.clear();
processedEntities.clear();
processedLinks.clear();
procEntities.clear();
procLinks.clear();
procLights.clear();
int minx = Math.max(avgx - rangex - expandr, 0);
int miny = Math.max(avgy - rangey - expandr, 0);
@@ -209,25 +210,25 @@ public class BlockRenderer implements Disposable{
tile = tile.build.tile;
}
if(block != Blocks.air && block.cacheLayer == CacheLayer.normal && (tile.build == null || !processedEntities.contains(tile.build.id))){
if(block != Blocks.air && block.cacheLayer == CacheLayer.normal && (tile.build == null || !procEntities.contains(tile.build.id))){
if(block.expanded || !expanded){
if(tile.build == null || processedLinks.add(tile.build.id)){
if(tile.build == null || procLinks.add(tile.build.id)){
tileview.add(tile);
if(tile.build != null){
processedEntities.add(tile.build.id);
processedLinks.add(tile.build.id);
procEntities.add(tile.build.id);
procLinks.add(tile.build.id);
}
}
}
//lights are drawn even in the expanded range
if(tile.build != null || tile.block().emitLight){
if(((tile.build != null && procLights.add(tile.build.pos())) || tile.block().emitLight)){
lightview.add(tile);
}
if(tile.build != null && tile.build.power != null && tile.build.power.links.size > 0){
for(Building other : tile.build.getPowerConnections(outArray2)){
if(other.block instanceof PowerNode && processedLinks.add(other.id)){ //TODO need a generic way to render connections!
if(other.block instanceof PowerNode && procLinks.add(other.id)){ //TODO need a generic way to render connections!
tileview.add(other.tile);
}
}
@@ -235,7 +236,7 @@ public class BlockRenderer implements Disposable{
}
//special case for floors
if(block == Blocks.air && tile.floor().emitLight){
if((block == Blocks.air && tile.floor().emitLight) && procLights.add(tile.pos())){
lightview.add(tile);
}
}

View File

@@ -100,7 +100,6 @@ public class LightRenderer{
Draw.vert(ledge.texture, vertices, 0, vertices.length);
Vec2 v3 = Tmp.v2.trnsExact(rot, stroke);
u = ledge.u;

View File

@@ -96,7 +96,7 @@ public class MinimapRenderer implements Disposable{
Draw.mixcol(unit.team().color, 1f);
float scale = Scl.scl(1f) / 2f * scaling * 32f;
Draw.rect(unit.type().icon(Cicon.full), x + rx, y + ry, scale, scale, unit.rotation() - 90);
Draw.rect(unit.type.icon(Cicon.full), x + rx, y + ry, scale, scale, unit.rotation() - 90);
Draw.reset();
//only disable player names in multiplayer

View File

@@ -85,7 +85,7 @@ public class OverlayRenderer{
//special selection for block "units"
Fill.square(select.x, select.y, ((BlockUnitc)select).tile().block.size * tilesize/2f);
}else{
Draw.rect(select.type().icon(Cicon.full), select.x(), select.y(), select.rotation() - 90);
Draw.rect(select.type.icon(Cicon.full), select.x(), select.y(), select.rotation() - 90);
}
Lines.stroke(unitFade);
@@ -121,10 +121,12 @@ public class OverlayRenderer{
Lines.stroke(2f);
Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time(), 8f, 1f));
for(Tile tile : spawner.getSpawns()){
if(tile.within(player.x, player.y, state.rules.dropZoneRadius + spawnerMargin)){
Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin));
Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius);
if(state.rules.waves){
for(Tile tile : spawner.getSpawns()){
if(tile.within(player.x, player.y, state.rules.dropZoneRadius + spawnerMargin)){
Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin));
Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius);
}
}
}

View File

@@ -22,15 +22,16 @@ public class PlanetGrid{
{5, 3, 10, 1, 4}, {2, 5, 4, 0, 11}, {3, 7, 6, 1, 8}, {7, 2, 9, 0, 6}
};
public final int size;
public final Ptile[] tiles;
public final Corner[] corners;
public final Edge[] edges;
public int size;
public Ptile[] tiles;
public Corner[] corners;
public Edge[] edges;
PlanetGrid(int size){
//this is protected so if you want to make strange grids you should know what you're doing.
protected PlanetGrid(int size){
this.size = size;
tiles = new Ptile[Buildingount(size)];
tiles = new Ptile[tileCount(size)];
for(int i = 0; i < tiles.length; i++){
tiles[i] = new Ptile(i, i < 12 ? 5 : 6);
}
@@ -67,7 +68,7 @@ public class PlanetGrid{
return result;
}
static PlanetGrid initialGrid(){
public static PlanetGrid initialGrid(){
PlanetGrid grid = new PlanetGrid(0);
for(Ptile t : grid.tiles){
@@ -111,7 +112,7 @@ public class PlanetGrid{
return grid;
}
static PlanetGrid subdividedGrid(PlanetGrid prev){
public static PlanetGrid subdividedGrid(PlanetGrid prev){
PlanetGrid grid = new PlanetGrid(prev.size + 1);
int prevTiles = prev.tiles.length;
@@ -207,7 +208,7 @@ public class PlanetGrid{
return -1;
}
static int Buildingount(int size){
static int tileCount(int size){
return 10 * Mathf.pow(3, size) + 2;
}
@@ -220,12 +221,12 @@ public class PlanetGrid{
}
public static class Ptile{
public final int id;
public final int edgeCount;
public int id;
public int edgeCount;
public final Ptile[] tiles;
public final Corner[] corners;
public final Edge[] edges;
public Ptile[] tiles;
public Corner[] corners;
public Edge[] edges;
public Vec3 v = new Vec3();
@@ -240,11 +241,11 @@ public class PlanetGrid{
}
public static class Corner{
public final int id;
public final Ptile[] tiles = new Ptile[3];
public final Corner[] corners = new Corner[3];
public final Edge[] edges = new Edge[3];
public final Vec3 v = new Vec3();
public int id;
public Ptile[] tiles = new Ptile[3];
public Corner[] corners = new Corner[3];
public Edge[] edges = new Edge[3];
public Vec3 v = new Vec3();
public Corner(int id){
this.id = id;
@@ -252,9 +253,9 @@ public class PlanetGrid{
}
public static class Edge{
public final int id;
public final Ptile[] tiles = new Ptile[2];
public final Corner[] corners = new Corner[2];
public int id;
public Ptile[] tiles = new Ptile[2];
public Corner[] corners = new Corner[2];
public Edge(int id){
this.id = id;

View File

@@ -10,6 +10,7 @@ import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.graphics.*;
import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.type.*;
@@ -38,19 +39,19 @@ public class PlanetRenderer implements Disposable{
public float zoom = 1f;
private final Mesh[] outlines = new Mesh[10];
private final PlaneBatch3D projector = new PlaneBatch3D();
private final Mat3D mat = new Mat3D();
private final FrameBuffer buffer = new FrameBuffer(2, 2, true);
private PlanetInterfaceRenderer irenderer;
public final PlaneBatch3D projector = new PlaneBatch3D();
public final Mat3D mat = new Mat3D();
public final FrameBuffer buffer = new FrameBuffer(2, 2, true);
public PlanetInterfaceRenderer irenderer;
private final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
public final Bloom bloom = new Bloom(Core.graphics.getWidth()/4, Core.graphics.getHeight()/4, true, false){{
setThreshold(0.8f);
blurPasses = 6;
}};
private final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f);
public final Mesh atmosphere = MeshBuilder.buildHex(Color.white, 2, false, 1.5f);
//seed: 8kmfuix03fw
private final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
public final CubemapMesh skybox = new CubemapMesh(new Cubemap("cubemaps/stars/"));
public PlanetRenderer(){
camPos.set(0, 0f, camLength);
@@ -82,14 +83,20 @@ public class PlanetRenderer implements Disposable{
projector.proj(cam.combined);
batch.proj(cam.combined);
Events.fire(Trigger.universeDrawBegin);
beginBloom();
skybox.render(cam.combined);
Events.fire(Trigger.universeDraw);
renderPlanet(solarSystem);
endBloom();
Events.fire(Trigger.universeDrawEnd);
Gl.enable(Gl.blend);
irenderer.renderProjections();
@@ -100,18 +107,19 @@ public class PlanetRenderer implements Disposable{
cam.update();
}
private void beginBloom(){
public void beginBloom(){
bloom.resize(Core.graphics.getWidth() / 4, Core.graphics.getHeight() / 4);
bloom.capture();
}
private void endBloom(){
public void endBloom(){
bloom.render();
}
private void renderPlanet(Planet planet){
if(!planet.visible()) return;
public void renderPlanet(Planet planet){
if(!planet.visible()) return;
//render planet at offsetted position in the world
planet.draw(cam.combined, planet.getTransform(mat));
@@ -139,7 +147,7 @@ public class PlanetRenderer implements Disposable{
}
}
private void renderOrbit(Planet planet){
public void renderOrbit(Planet planet){
if(planet.parent == null || !planet.visible()) return;
Vec3 center = planet.parent.position;
@@ -149,7 +157,7 @@ public class PlanetRenderer implements Disposable{
batch.flush(Gl.lineLoop);
}
private void renderSectors(Planet planet){
public void renderSectors(Planet planet){
//apply transformed position
batch.proj().mul(planet.getTransform(mat));
@@ -270,7 +278,7 @@ public class PlanetRenderer implements Disposable{
}
}
private Mesh outline(int size){
public Mesh outline(int size){
if(outlines[size] == null){
outlines[size] = MeshBuilder.buildHex(new HexMesher(){
@Override

View File

@@ -599,11 +599,11 @@ public class DesktopInput extends InputHandler{
}
protected void updateMovement(Unit unit){
boolean omni = unit.type().omniMovement;
boolean omni = unit.type.omniMovement;
boolean ground = unit.isGrounded();
float strafePenalty = ground ? 1f : Mathf.lerp(1f, unit.type().strafePenalty, Angles.angleDist(unit.vel().angle(), unit.rotation()) / 180f);
float baseSpeed = unit.type().speed;
float strafePenalty = ground ? 1f : Mathf.lerp(1f, unit.type.strafePenalty, Angles.angleDist(unit.vel().angle(), unit.rotation()) / 180f);
float baseSpeed = unit.type.speed;
//limit speed to minimum formation speed to preserve formation
if(unit.isCommanding()){
@@ -611,7 +611,7 @@ public class DesktopInput extends InputHandler{
baseSpeed = unit.minFormationSpeed * 0.95f;
}
float speed = baseSpeed * Mathf.lerp(1f, unit.isCommanding() ? 1f : unit.type().canBoost ? unit.type().boostMultiplier : 1f, unit.elevation) * strafePenalty;
float speed = baseSpeed * Mathf.lerp(1f, unit.isCommanding() ? 1f : unit.type.canBoost ? unit.type.boostMultiplier : 1f, unit.elevation) * strafePenalty;
float xa = Core.input.axis(Binding.move_x);
float ya = Core.input.axis(Binding.move_y);
boolean boosted = (unit instanceof Mechc && unit.isFlying());
@@ -622,7 +622,7 @@ public class DesktopInput extends InputHandler{
}
float mouseAngle = Angles.mouseAngle(unit.x, unit.y);
boolean aimCursor = omni && player.shooting && unit.type().hasWeapons() && unit.type().faceTarget && !boosted && unit.type().rotateShooting;
boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateShooting;
if(aimCursor){
unit.lookAt(mouseAngle);
@@ -637,11 +637,11 @@ public class DesktopInput extends InputHandler{
}else{
unit.moveAt(Tmp.v2.trns(unit.rotation, movement.len()));
if(!movement.isZero() && ground){
unit.vel.rotateTo(movement.angle(), unit.type().rotateSpeed);
unit.vel.rotateTo(movement.angle(), unit.type.rotateSpeed);
}
}
unit.aim(unit.type().faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation, Core.input.mouseWorld().dst(unit)).add(unit.x, unit.y));
unit.aim(unit.type.faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation, Core.input.mouseWorld().dst(unit)).add(unit.x, unit.y));
unit.controlWeapons(true, player.shooting && !boosted);
player.boosting = Core.input.keyDown(Binding.boost) && !movement.isZero();

View File

@@ -158,7 +158,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Payloadc pay = (Payloadc)unit;
if(target.isAI() && target.isGrounded() && pay.canPickup(target)
&& target.within(unit, unit.type().hitSize * 2f + target.type().hitSize * 2f)){
&& target.within(unit, unit.type.hitSize * 2f + target.type.hitSize * 2f)){
Call.pickedUnitPayload(unit, target);
}
}
@@ -365,7 +365,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
if(commander.isCommanding()){
commander.clearCommand();
}else if(player.unit().type().commandLimit > 0){
}else if(player.unit().type.commandLimit > 0){
//TODO try out some other formations
commander.commandNearby(new CircleFormation());
@@ -398,17 +398,17 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
if(player.shooting && !wasShooting && player.unit().hasWeapons() && state.rules.unitAmmo && player.unit().ammo <= 0){
player.unit().type().weapons.first().noAmmoSound.at(player.unit());
player.unit().type.weapons.first().noAmmoSound.at(player.unit());
}
wasShooting = player.shooting;
if(!player.dead()){
controlledType = player.unit().type();
controlledType = player.unit().type;
}
if(controlledType != null && player.dead()){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.dead);
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
if(unit != null){
Call.unitControl(player, unit);
@@ -418,7 +418,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public void checkUnit(){
if(controlledType != null){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.dead);
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
if(unit == null && controlledType == UnitTypes.block){
unit = world.buildWorld(player.x, player.y) instanceof ControlBlock ? ((ControlBlock)world.buildWorld(player.x, player.y)).unit() : null;
}
@@ -437,7 +437,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Unit unit = player.unit();
if(!(unit instanceof Payloadc pay)) return;
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitSize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type.hitSize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
if(target != null){
Call.requestUnitPayload(player, target);
}else{

View File

@@ -85,7 +85,7 @@ public class MobileInput extends InputHandler implements GestureListener{
if(tile != null && player.team().isEnemy(tile.team)){
player.miner().mineTile(null);
target = tile;
}else if(tile != null && player.unit().type().canHeal && tile.team == player.team() && tile.damaged()){
}else if(tile != null && player.unit().type.canHeal && tile.team == player.team() && tile.damaged()){
player.miner().mineTile(null);
target = tile;
}
@@ -834,10 +834,10 @@ public class MobileInput extends InputHandler implements GestureListener{
protected void updateMovement(Unit unit){
Rect rect = Tmp.r3;
UnitType type = unit.type();
UnitType type = unit.type;
if(type == null) return;
boolean omni = unit.type().omniMovement;
boolean omni = unit.type.omniMovement;
boolean legs = unit.isGrounded();
boolean allowHealing = type.canHeal;
boolean validHealTarget = allowHealing && target instanceof Building && ((Building)target).isValid() && target.team() == unit.team &&
@@ -855,7 +855,7 @@ public class MobileInput extends InputHandler implements GestureListener{
float attractDst = 15f;
float strafePenalty = legs ? 1f : Mathf.lerp(1f, type.strafePenalty, Angles.angleDist(unit.vel.angle(), unit.rotation) / 180f);
float baseSpeed = unit.type().speed;
float baseSpeed = unit.type.speed;
//limit speed to minimum formation speed to preserve formation
if(unit.isCommanding()){

View File

@@ -14,12 +14,10 @@ public class SaveMeta{
public Map map;
public int wave;
public Rules rules;
public SectorInfo secinfo;
public StringMap tags;
public String[] mods;
public boolean hasProduction;
public SaveMeta(int version, long timestamp, long timePlayed, int build, String map, int wave, Rules rules, SectorInfo secinfo, StringMap tags){
public SaveMeta(int version, long timestamp, long timePlayed, int build, String map, int wave, Rules rules, StringMap tags){
this.version = version;
this.build = build;
this.timestamp = timestamp;
@@ -29,8 +27,5 @@ public class SaveMeta{
this.rules = rules;
this.tags = tags;
this.mods = JsonIO.read(String[].class, tags.get("mods", "[]"));
this.secinfo = secinfo;
secinfo.production.each((e, amount) -> hasProduction |= amount.mean > 0.001f);
}
}

View File

@@ -40,7 +40,6 @@ public abstract class SaveVersion extends SaveFileReader{
map.get("mapname"),
map.getInt("wave"),
JsonIO.read(Rules.class, map.get("rules", "{}")),
JsonIO.read(SectorInfo.class, map.get("secinfo", "{}")),
map
);
}
@@ -74,6 +73,7 @@ public abstract class SaveVersion extends SaveFileReader{
//prepare campaign data for writing
if(state.isCampaign()){
state.secinfo.prepare();
state.rules.sector.saveInfo();
}
//flush tech node progress
@@ -89,7 +89,6 @@ public abstract class SaveVersion extends SaveFileReader{
"wave", state.wave,
"wavetime", state.wavetime,
"stats", JsonIO.write(state.stats),
"secinfo", state.isCampaign() ? JsonIO.write(state.secinfo) : "{}",
"rules", JsonIO.write(state.rules),
"mods", JsonIO.write(mods.getModStrings().toArray(String.class)),
"width", world.width(),
@@ -107,14 +106,13 @@ public abstract class SaveVersion extends SaveFileReader{
state.wave = map.getInt("wave");
state.wavetime = map.getFloat("wavetime", state.rules.waveSpacing);
state.stats = JsonIO.read(Stats.class, map.get("stats", "{}"));
state.secinfo = JsonIO.read(SectorInfo.class, map.get("secinfo", "{}"));
state.rules = JsonIO.read(Rules.class, map.get("rules", "{}"));
if(state.rules.spawns.isEmpty()) state.rules.spawns = defaultWaves.get();
lastReadBuild = map.getInt("build", -1);
//load time spent on sector into state
//load in sector info
if(state.rules.sector != null){
state.secinfo.internalTimeSpent = state.rules.sector.getStoredTimeSpent();
state.secinfo = state.rules.sector.info;
}
if(!headless){

View File

@@ -395,7 +395,7 @@ public class LExecutor{
if(unit instanceof Payloadc pay){
//units
if(exec.bool(p1)){
Unit result = Units.closest(unit.team, unit.x, unit.y, unit.type().hitSize * 2f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
Unit result = Units.closest(unit.team, unit.x, unit.y, unit.type.hitSize * 2f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
if(result != null){
Call.pickedUnitPayload(unit, result);

View File

@@ -11,6 +11,7 @@ import mindustry.entities.abilities.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.defense.turrets.*;
@@ -25,8 +26,11 @@ public class SectorDamage{
private static final int maxWavesSimulated = 50;
/** @return calculated capture progress of the enemy */
public static float getDamage(SectorInfo info, float waveSpace, int wave, int wavesPassed){
public static float getDamage(SectorInfo info){
float health = info.sumHealth;
int wavesPassed = info.wavesPassed;
int wave = info.wave;
float waveSpace = info.waveSpacing;
//this approach is O(n), it simulates every wave passing.
//other approaches can assume all the waves come as one, but that's not as fair.
@@ -76,9 +80,9 @@ public class SectorDamage{
}
/** Applies wave damage based on sector parameters. */
public static void applyCalculatedDamage(int wavesPassed){
public static void applyCalculatedDamage(){
//calculate base damage fraction
float damage = getDamage(state.secinfo, state.rules.waveSpacing, state.wave, wavesPassed);
float damage = getDamage(state.secinfo);
//scaled damage has a power component to make it seem a little more realistic (as systems fail, enemy capturing gets easier and easier)
float scaled = Mathf.pow(damage, 1.5f);
@@ -110,6 +114,21 @@ public class SectorDamage{
}
}
if(state.secinfo.wavesPassed > 0){
//simply remove each block in the spawner range if a wave passed
for(Tile spawner : spawner.getSpawns()){
spawner.circle((int)(state.rules.dropZoneRadius / tilesize), tile -> {
if(tile.team() == state.rules.defaultTeam){
if(rubble && tile.floor().hasSurface() && Mathf.chance(0.4)){
Effect.rubble(tile.build.x, tile.build.y, tile.block().size);
}
tile.remove();
}
});
}
}
//finally apply scaled damage
apply(scaled);
}
@@ -120,6 +139,10 @@ public class SectorDamage{
Seq<Tile> spawns = new Seq<>();
spawner.eachGroundSpawn((x, y) -> spawns.add(world.tile(x, y)));
if(spawns.isEmpty() && state.rules.waveTeam.core() != null){
spawns.add(state.rules.waveTeam.core().tile);
}
if(core == null || spawns.isEmpty()) return;
Tile start = spawns.first();
@@ -230,13 +253,16 @@ public class SectorDamage{
if(unit.isPlayer()) continue;
if(unit.team == state.rules.defaultTeam){
sumHealth += unit.health + unit.shield;
sumDps += unit.type().dpsEstimate;
//scale health based on armor - yes, this is inaccurate, but better than nothing
float healthMult = 1f + Mathf.clamp(unit.armor / 20f);
sumHealth += unit.health*healthMult + unit.shield;
sumDps += unit.type.dpsEstimate;
if(unit.abilities.find(a -> a instanceof HealFieldAbility) instanceof HealFieldAbility h){
sumRps += h.amount / h.reload * 60f;
}
}else{
curEnemyDps += unit.type().dpsEstimate;
curEnemyDps += unit.type.dpsEstimate;
curEnemyHealth += unit.health;
}
}
@@ -255,10 +281,12 @@ public class SectorDamage{
}
for(SpawnGroup group : state.rules.spawns){
float healthMult = 1f + Mathf.clamp(group.type.armor / 20f);
StatusEffect effect = (group.effect == null ? StatusEffects.none : group.effect);
int spawned = group.getSpawned(wave);
if(spawned <= 0) continue;
sumWaveHealth += spawned * (group.getShield(wave) + group.type.health);
sumWaveDps += spawned * group.type.dpsEstimate;
sumWaveHealth += spawned * (group.getShield(wave) + group.type.health * effect.healthMultiplier * healthMult);
sumWaveDps += spawned * group.type.dpsEstimate * effect.damageMultiplier;
}
waveDps.add(new Vec2(wave, sumWaveDps));
waveHealth.add(new Vec2(wave, sumWaveHealth));
@@ -273,7 +301,8 @@ public class SectorDamage{
info.waveDpsBase = reg.intercept;
info.waveDpsSlope = reg.slope;
info.sumHealth = sumHealth;
//enemy units like to aim for a lot of non-essential things, so increase resulting health slightly
info.sumHealth = sumHealth * 1.2f;
info.sumDps = sumDps;
info.sumRps = sumRps;
@@ -306,7 +335,7 @@ public class SectorDamage{
int radius = 3;
//only penetrate a certain % by health, not by distance
float totalHealth = path.sumf(t -> {
float totalHealth = damage >= 1f ? 1f : path.sumf(t -> {
float s = 0;
for(int dx = -radius; dx <= radius; dx++){
for(int dy = -radius; dy <= radius; dy++){
@@ -323,7 +352,7 @@ public class SectorDamage{
float healthCount = 0;
out:
for(int i = 0; i < path.size && healthCount < targetHealth; i++){
for(int i = 0; i < path.size && (healthCount < targetHealth || damage >= 1f); i++){
Tile t = path.get(i);
for(int dx = -radius; dx <= radius; dx++){
@@ -343,7 +372,7 @@ public class SectorDamage{
removal.add(other.build);
if(healthCount >= targetHealth){
if(healthCount >= targetHealth && damage < 0.999f){
break out;
}
}
@@ -354,6 +383,7 @@ public class SectorDamage{
for(Building r : removal){
if(r.tile.build == r){
r.addPlan(false);
r.tile.remove();
}
}
@@ -361,7 +391,7 @@ public class SectorDamage{
}
//kill every core if damage is maximum
if(damage >= 1){
if(fraction >= 1){
for(Building c : state.rules.defaultTeam.cores().copy()){
c.tile.remove();
}
@@ -402,6 +432,7 @@ public class SectorDamage{
Effect.rubble(other.build.x, other.build.y, other.block().size);
}
other.build.addPlan(false);
other.remove();
}
}

View File

@@ -412,12 +412,12 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
if(sector.hasEnemyBase()){
basegen.generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector, difficulty);
state.rules.attackMode = true;
state.rules.attackMode = sector.info.attack = true;
}else{
state.rules.winWave = 15 * (int)Math.max(difficulty * 10, 1);
state.rules.winWave = sector.info.winWave = 15 * (int)Math.max(difficulty * 10, 1);
}
state.rules.waves = true;
state.rules.waves = sector.info.waves = true;
//TODO better waves
state.rules.spawns = DefaultWaves.generate(difficulty);

View File

@@ -260,8 +260,8 @@ public class ContentParser{
//TODO test this!
read(() -> {
//add reconstructor type
if(value.hasChild("requirements")){
JsonValue rec = value.remove("requirements");
if(value.has("requirements")){
JsonValue rec = value.remove("requirements");
//intermediate class for parsing
class UnitReq{
@@ -286,6 +286,17 @@ public class ContentParser{
}
//read extra default waves
if(value.has("waves")){
JsonValue waves = value.remove("waves");
SpawnGroup[] groups = parser.readValue(SpawnGroup[].class, waves);
for(SpawnGroup group : groups){
group.type = unit;
}
Vars.defaultWaves.get().addAll(groups);
}
readFields(unit, value, true);
});

View File

@@ -48,8 +48,8 @@ public class AmmoTypes implements ContentList{
if(build.block.consumes.hasPower() && build.block.consumes.getPower().buffered){
float amount = closest.build.power.status * build.block.consumes.getPower().capacity;
float powerPerAmmo = totalPower / unit.type().ammoCapacity;
float ammoRequired = unit.type().ammoCapacity - unit.ammo;
float powerPerAmmo = totalPower / unit.type.ammoCapacity;
float ammoRequired = unit.type.ammoCapacity - unit.ammo;
float powerRequired = ammoRequired * powerPerAmmo;
float powerTaken = Math.min(amount, powerRequired);

View File

@@ -64,6 +64,13 @@ public class ItemStack implements Comparable<ItemStack>{
return item.compareTo(itemStack.item);
}
@Override
public boolean equals(Object o){
if(this == o) return true;
if(!(o instanceof ItemStack stack)) return false;
return amount == stack.amount && item == stack.item;
}
@Override
public String toString(){
return "ItemStack{" +

View File

@@ -177,7 +177,7 @@ public class Planet extends UnlockableContent{
public void updateBaseCoverage(){
for(Sector sector : sectors){
float sum = 1f;
for(Sector other : sector.inRange(2)){
for(Sector other : sector.near()){
if(other.generateEnemyBase){
sum += 1f;
}
@@ -204,6 +204,10 @@ public class Planet extends UnlockableContent{
@Override
public void init(){
for(Sector sector : sectors){
sector.loadInfo();
}
if(generator != null){
Noise.setSeed(id + 1);

View File

@@ -7,6 +7,7 @@ import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.game.Saves.*;
import mindustry.game.*;
import mindustry.graphics.g3d.PlanetGrid.*;
import mindustry.world.modules.*;
@@ -25,6 +26,7 @@ public class Sector{
public @Nullable SaveSlot save;
public @Nullable SectorPreset preset;
public SectorInfo info = new SectorInfo();
/** Number 0-1 indicating the difficulty based on nearby bases. */
public float baseCoverage;
@@ -38,60 +40,50 @@ public class Sector{
this.id = tile.id;
}
public Seq<Sector> inRange(int range){
//TODO cleanup/remove
if(true){
tmpSeq1.clear();
neighbors(tmpSeq1::add);
return tmpSeq1;
}
public Seq<Sector> near(){
tmpSeq1.clear();
tmpSeq2.clear();
tmpSet.clear();
near(tmpSeq1::add);
tmpSeq1.add(this);
tmpSet.add(this);
for(int i = 0; i < range; i++){
while(!tmpSeq1.isEmpty()){
Sector sec = tmpSeq1.pop();
tmpSet.add(sec);
sec.neighbors(other -> {
if(tmpSet.add(other)){
tmpSeq2.add(other);
}
});
}
tmpSeq1.clear();
tmpSeq1.addAll(tmpSeq2);
}
tmpSeq3.clear().addAll(tmpSeq2);
return tmpSeq3;
return tmpSeq1;
}
public void neighbors(Cons<Sector> cons){
public void near(Cons<Sector> cons){
for(Ptile tile : tile.tiles){
cons.get(planet.getSector(tile));
}
}
/** @return whether this sector can be landed on at all.
* Only sectors adjacent to non-wave sectors can be landed on.
* TODO also preset sectors*/
* Only sectors adjacent to non-wave sectors can be landed on. */
public boolean unlocked(){
return hasBase() || (preset != null && preset.alwaysUnlocked);
}
public void saveInfo(){
Core.settings.putJson(planet.name + "-s-" + id + "-info", info);
}
public void loadInfo(){
info = Core.settings.getJson(planet.name + "-s-" + id + "-info", SectorInfo.class, SectorInfo::new);
}
public float getProductionScale(){
return Math.max(1f - info.damage, 0);
}
public boolean isAttacked(){
if(isBeingPlayed()) return state.rules.waves;
return save != null && info.waves && info.hasCore;
}
/** @return whether the player has a base here. */
public boolean hasBase(){
return save != null && !save.meta.tags.getBool("nocores") && getDamage() < 1f;
return save != null && info.hasCore;
}
/** @return whether the enemy has a generated base here. */
public boolean hasEnemyBase(){
return generateEnemyBase && (save == null || save.meta.rules.waves);
return generateEnemyBase && (save == null || info.waves);
}
public boolean isBeingPlayed(){
@@ -99,26 +91,18 @@ public class Sector{
return Vars.state.isGame() && Vars.state.rules.sector == this && !Vars.state.gameOver;
}
public String name(){
if(preset != null) return preset.localizedName;
return info.name == null ? id + "" : info.name;
}
public void setName(String name){
info.name = name;
saveInfo();
}
public boolean isCaptured(){
return save != null && !save.meta.rules.waves;
}
/** @return whether waves are present - if true, any bases here will be attacked.
* only applicable to sectors with active player bases. */
public boolean isUnderAttack(){
return hasBase() && Core.settings.getBool(key("under-attack"), true);
}
public void setUnderAttack(boolean underAttack){
Core.settings.put(key("under-attack"), underAttack);
}
public void setWavesPassed(int waves){
put("waves-passed", waves);
}
public int getWavesPassed(){
return Core.settings.getInt(key("waves-passed"), 0);
return save != null && !info.waves;
}
public boolean hasSave(){
@@ -143,15 +127,6 @@ public class Sector{
return res % 2 == 0 ? res : res + 1;
}
//TODO this should be stored in a more efficient structure, and be updated each turn
public ItemSeq getExtraItems(){
return Core.settings.getJson(key("extra-items"), ItemSeq.class, ItemSeq::new);
}
public void setExtraItems(ItemSeq stacks){
Core.settings.putJson(key("extra-items"), stacks);
}
public void addItem(Item item, int amount){
removeItem(item, -amount);
}
@@ -169,151 +144,27 @@ public class Sector{
int cap = state.rules.defaultTeam.core().storageCapacity;
items.each((item, amount) -> storage.add(item, Math.min(cap - storage.get(item), amount)));
}
}else{
ItemSeq recv = getExtraItems();
if(save != null){
//"shave off" extra items
ItemSeq count = new ItemSeq();
//add items already present
count.add(save.meta.secinfo.coreItems);
count.add(calculateReceivedItems());
int capacity = save.meta.secinfo.storageCapacity;
//when over capacity, add that to the extra items
count.each((i, a) -> {
if(a > capacity){
recv.remove(i, (a - capacity));
}
});
}
recv.add(items);
setExtraItems(recv);
}else if(hasBase()){
items.each((item, amount) -> info.items.add(item, Math.min(info.storageCapacity - info.items.get(item), amount)));
saveInfo();
}
}
public ItemSeq calculateItems(){
/** @return items currently in this sector, taking into account playing state. */
public ItemSeq items(){
ItemSeq count = new ItemSeq();
//for sectors being played on, add items directly
if(isBeingPlayed()){
count.add(state.rules.defaultTeam.items());
}else if(save != null){
}else{
//add items already present
count.add(save.meta.secinfo.coreItems);
count.add(calculateReceivedItems());
int capacity = save.meta.secinfo.storageCapacity;
//validation
count.each((item, amount) -> {
//ensure positive items
if(amount < 0) count.set(item, 0);
//cap the items
if(amount > capacity) count.set(item, capacity);
});
count.add(info.items);
}
return count;
}
public ItemSeq calculateReceivedItems(){
ItemSeq count = new ItemSeq();
if(save != null){
long seconds = getSecondsPassed();
float scl = Math.max(1f - getDamage(), 0);
//add produced items
save.meta.secinfo.production.each((item, stat) -> count.add(item, (int)(stat.mean * seconds * scl)));
//add received items
count.add(getExtraItems());
}
return count;
}
//TODO these methods should maybe move somewhere else and/or be contained in a data object
public void setSpawnPosition(int position){
put("spawn-position", position);
}
/** Only valid after this sector has been landed on once. */
//TODO move to sector data?
public int getSpawnPosition(){
return Core.settings.getInt(key("spawn-position"), Point2.pack(world.width() / 2, world.height() / 2));
}
/** @return sector damage from enemy, 0 to 1 */
public float getDamage(){
//dead sector
if(save != null & save.meta.tags.getBool("nocores")) return 1.01f;
return Core.settings.getFloat(key("damage"), 0f);
}
public void setDamage(float damage){
put("damage", damage);
}
/** @return time spent in this sector this turn in ticks. */
public float getTimeSpent(){
//return currently counting time spent if being played on
if(isBeingPlayed()) return state.secinfo.internalTimeSpent;
//else return the stored value
return getStoredTimeSpent();
}
public void setTimeSpent(float time){
put("time-spent", time);
//update counting time
if(isBeingPlayed()){
state.secinfo.internalTimeSpent = time;
}
}
public String displayTimeRemaining(){
float amount = Vars.turnDuration - getTimeSpent();
int seconds = (int)(amount / 60);
int sf = seconds % 60;
return (seconds / 60) + ":" + (sf < 10 ? "0" : "") + sf;
}
/** @return the stored amount of time spent in this sector this turn in ticks.
* Do not use unless you know what you're doing. */
public float getStoredTimeSpent(){
return Core.settings.getFloat(key("time-spent"));
}
public void setSecondsPassed(int number){
put("secondsi-passed", number);
}
/** @return how much time has passed in this sector without the player resuming here.
* Used for resource production calculations. */
public int getSecondsPassed(){
return Core.settings.getInt(key("secondsi-passed"));
}
//TODO this is terrible
private String key(String key){
return planet.name + "-s-" + id + "-" + key;
}
//TODO this is terrible
private void put(String key, Object value){
Core.settings.put(key(key), value);
}
public String toString(){
return planet.name + "#" + id;
}

View File

@@ -23,6 +23,7 @@ public class SectorPreset extends UnlockableContent{
super(name);
this.generator = new FileMapGenerator(name);
this.planet = planet;
sector %= planet.sectors.size;
this.sector = planet.sectors.get(sector);
planet.preset(sector, this);

View File

@@ -56,7 +56,7 @@ public class StatusEffect extends MappableContent{
}
if(effect != Fx.none && Mathf.chanceDelta(effectChance)){
Tmp.v1.rnd(unit.type().hitSize /2f);
Tmp.v1.rnd(unit.type.hitSize /2f);
effect.at(unit.x + Tmp.v1.x, unit.y + Tmp.v1.y);
}
}

View File

@@ -117,7 +117,7 @@ public class UnitType extends UnlockableContent{
public Unit create(Team team){
Unit unit = constructor.get();
unit.team = team;
unit.type(this);
unit.setType(this);
unit.ammo = ammoCapacity; //fill up on ammo upon creation
unit.elevation = flying ? 1f : 0;
unit.heal();

View File

@@ -10,7 +10,7 @@ import arc.func.*;
public class IntFormat{
private final StringBuilder builder = new StringBuilder();
private final String text;
private int lastValue = Integer.MIN_VALUE;
private int lastValue = Integer.MIN_VALUE, lastValue2 = Integer.MIN_VALUE;
private Func<Integer, String> converter = String::valueOf;
public IntFormat(String text){
@@ -30,4 +30,14 @@ public class IntFormat{
lastValue = value;
return builder;
}
public CharSequence get(int value1, int value2){
if(lastValue != value1 || lastValue2 != value2){
builder.setLength(0);
builder.append(Core.bundle.format(text, value1, value2));
}
lastValue = value1;
lastValue2 = value2;
return builder;
}
}

View File

@@ -23,6 +23,7 @@ import static mindustry.gen.Tex.*;
@StyleDefaults
public class Styles{
//TODO all these names are inconsistent and not descriptive
public static Drawable black, black9, black8, black6, black3, black5, none, flatDown, flatOver;
public static ButtonStyle defaultb, waveb;
public static TextButtonStyle defaultt, squaret, nodet, cleart, discordt, infot, clearPartialt, clearTogglet, clearToggleMenut, togglet, transt, fullTogglet, logict;

View File

@@ -34,13 +34,6 @@ public class PausedDialog extends BaseDialog{
});
if(!mobile){
//TODO localize + move to other wave menu
cont.label(() -> state.getSector() == null || state.rules.winWave <= 0 || state.getSector().isCaptured() ? "" :
(state.rules.winWave > 0 && !state.getSector().isCaptured() ?
(state.wave >= state.rules.winWave ? "\n[lightgray]Defeat remaining enemies to capture" : "\n[lightgray]Reach wave[accent] " + state.rules.winWave + "[] to capture") : ""))
.visible(() -> state.getSector() != null).colspan(2);
cont.row();
float dw = 220f;
cont.defaults().width(dw).height(55).pad(5f);

View File

@@ -217,9 +217,9 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
public void renderProjections(){
if(hovered != null){
planets.drawPlane(hovered, () -> {
Draw.color(hovered.isUnderAttack() ? Pal.remove : Color.white, Pal.accent, Mathf.absin(5f, 1f));
Draw.color(hovered.isAttacked() ? Pal.remove : Color.white, Pal.accent, Mathf.absin(5f, 1f));
TextureRegion icon = hovered.locked() && !canSelect(hovered) ? Icon.lock.getRegion() : hovered.isUnderAttack() ? Icon.warning.getRegion() : null;
TextureRegion icon = hovered.locked() && !canSelect(hovered) ? Icon.lock.getRegion() : hovered.isAttacked() ? Icon.warning.getRegion() : null;
if(icon != null){
Draw.rect(icon, 0, 0);
@@ -352,69 +352,76 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
stable.clear();
stable.background(Styles.black6);
stable.add("[accent]" + (sector.preset == null ? sector.id : sector.preset.localizedName)).row();
stable.table(title -> {
title.add("[accent]" + sector.name());
if(sector.preset == null){
title.button(Icon.pencilSmall, Styles.clearPartiali, () -> {
ui.showTextInput("@sectors.rename", "@name", 20, sector.name(), v -> {
sector.setName(v);
updateSelected();
});
}).size(40f).padLeft(4);
}
}).row();
stable.image().color(Pal.accent).fillX().height(3f).pad(3f).row();
stable.add(sector.save != null ? sector.save.getPlayTime() : "@sectors.unexplored").row();
if(sector.isUnderAttack() || sector.hasEnemyBase()){
if(sector.isAttacked() || sector.hasEnemyBase()){
stable.add("[accent]Difficulty: " + (int)(sector.baseCoverage * 10)).row();
}
if(sector.isUnderAttack()){
if(sector.isAttacked()){
//TODO localize when finalized
//these mechanics are likely to change and as such are not added to the bundle
stable.add("[scarlet]Under attack!");
stable.row();
stable.add("[accent]" + (int)(sector.getDamage() * 100) + "% damaged");
stable.add("[accent]" + (int)(sector.info.damage * 100) + "% damaged");
stable.row();
}
if(sector.save != null){
if(sector.save != null && sector.info.resources.any()){
stable.add("@sectors.resources").row();
stable.table(t -> {
if(sector.save != null && sector.save.meta.secinfo != null && sector.save.meta.secinfo.resources.any()){
t.left();
int idx = 0;
int max = 5;
for(UnlockableContent c : sector.save.meta.secinfo.resources){
t.image(c.icon(Cicon.small)).padRight(3);
if(++idx % max == 0) t.row();
}
}else{
t.add("@unknown").color(Color.lightGray);
t.left();
int idx = 0;
int max = 5;
for(UnlockableContent c : sector.info.resources){
t.image(c.icon(Cicon.small)).padRight(3);
if(++idx % max == 0) t.row();
}
}).fillX().row();
}
//production
if(sector.hasBase() && sector.save.meta.hasProduction){
stable.add("@sectors.production").row();
stable.table(t -> {
t.left();
if(sector.hasBase()){
Table t = new Table().left();
float scl = Math.max(1f - sector.getDamage(), 0);
float scl = sector.getProductionScale();
sector.save.meta.secinfo.production.each((item, stat) -> {
int total = (int)(stat.mean * 60 * scl);
if(total > 1){
t.image(item.icon(Cicon.small)).padRight(3);
t.add(UI.formatAmount(total) + " " + Core.bundle.get("unit.perminute")).color(Color.lightGray);
t.row();
}
});
}).row();
sector.info.production.each((item, stat) -> {
int total = (int)(stat.mean * 60 * scl);
if(total > 1){
t.image(item.icon(Cicon.small)).padRight(3);
t.add(UI.formatAmount(total) + " " + Core.bundle.get("unit.perminute")).color(Color.lightGray);
t.row();
}
});
if(t.getChildren().any()){
stable.add("@sectors.production").row();
stable.add(t).row();
}
}
//stored resources
if(sector.hasBase() && sector.save.meta.secinfo.coreItems.total > 0){
if(sector.hasBase() && sector.info.items.total > 0){
stable.add("@sectors.stored").row();
stable.table(t -> {
t.left();
t.table(res -> {
ItemSeq items = sector.calculateItems();
ItemSeq items = sector.items();
int i = 0;
for(ItemStack stack : items){

View File

@@ -60,7 +60,7 @@ public class ResearchDialog extends BaseDialog{
for(Planet planet : content.planets()){
for(Sector sector : planet.sectors){
if(sector.hasSave()){
ItemSeq cached = sector.calculateItems();
ItemSeq cached = sector.items();
add(cached);
cache.put(sector, cached);
}

View File

@@ -339,9 +339,6 @@ public class SettingsMenuDialog extends SettingsDialog{
graphics.checkPref("smoothcamera", true);
graphics.checkPref("position", false);
graphics.checkPref("fps", false);
if(!mobile){
graphics.checkPref("blockselectkeys", true);
}
graphics.checkPref("playerindicators", true);
graphics.checkPref("indicators", true);
graphics.checkPref("animatedwater", true);

View File

@@ -71,12 +71,17 @@ public class HudFragment extends Fragment{
//TODO details and stuff
Events.on(SectorCaptureEvent.class, e ->{
//TODO localize
showToast("Sector [accent]" + (e.sector.isBeingPlayed() ? "" : e.sector.id + " ") + "[]captured!");
showToast("Sector [accent]" + (e.sector.isBeingPlayed() ? "" : e.sector.name() + " ") + "[white]captured!");
});
//TODO localize
Events.on(SectorLoseEvent.class, e -> {
showToast(Icon.warning, "Sector " + e.sector.id + " [scarlet]lost!");
showToast(Icon.warning, "Sector [accent]" + e.sector.name() + "[white] lost!");
});
//TODO localize
Events.on(SectorInvasionEvent.class, e -> {
showToast(Icon.warning, "Sector [accent]" + e.sector.name() + "[white] under attack!");
});
Events.on(ResetEvent.class, e -> {
@@ -589,6 +594,7 @@ public class HudFragment extends Fragment{
StringBuilder ibuild = new StringBuilder();
IntFormat wavef = new IntFormat("wave");
IntFormat wavefc = new IntFormat("wave.cap");
IntFormat enemyf = new IntFormat("wave.enemy");
IntFormat enemiesf = new IntFormat("wave.enemies");
IntFormat waitingf = new IntFormat("wave.waiting", i -> {
@@ -706,7 +712,7 @@ public class HudFragment extends Fragment{
t.add(new SideBar(() -> player.unit().healthf(), () -> true, true)).width(bw).growY().padRight(pad);
t.image(() -> player.icon()).scaling(Scaling.bounded).grow().maxWidth(54f);
t.add(new SideBar(() -> player.dead() ? 0f : player.displayAmmo() ? player.unit().ammof() : player.unit().healthf(), () -> !player.displayAmmo(), false)).width(bw).growY().padLeft(pad).update(b -> {
b.color.set(player.displayAmmo() ? player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : player.unit().type().ammoType.color : Pal.health);
b.color.set(player.displayAmmo() ? player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : player.unit().type.ammoType.color : Pal.health);
});
t.getChildren().get(1).toFront();
@@ -714,7 +720,11 @@ public class HudFragment extends Fragment{
table.labelWrap(() -> {
builder.setLength(0);
builder.append(wavef.get(state.wave));
if(state.rules.winWave > 1 && state.rules.winWave >= state.wave && state.isCampaign()){
builder.append(wavefc.get(state.wave, state.rules.winWave));
}else{
builder.append(wavef.get(state.wave));
}
builder.append("\n");
if(state.enemies > 0){
@@ -727,7 +737,7 @@ public class HudFragment extends Fragment{
}
if(state.rules.waveTimer){
builder.append((logic.isWaitingWave() ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60)))));
builder.append((logic.isWaitingWave() ? Core.bundle.get("wave.waveInProgress") : (waitingf.get((int)(state.wavetime/60)))));
}else if(state.enemies == 0){
builder.append(Core.bundle.get("waiting"));
}

View File

@@ -289,7 +289,7 @@ public class PlacementFragment extends Fragment{
topTable.table(header -> {
String keyCombo = "";
if(!mobile && Core.settings.getBool("blockselectkeys")){
if(!mobile){
Seq<Block> blocks = getByCategory(currentCategory);
for(int i = 0; i < blocks.size; i++){
if(blocks.get(i) == displayBlock && (i + 1) / 10 - 1 < blockSelect.length){

View File

@@ -267,6 +267,10 @@ public class Tile implements Position, QuadTreeObject, Displayable{
Geometry.circle(x, y, world.width(), world.height(), radius, cons);
}
public void circle(int radius, Cons<Tile> cons){
circle(radius, (x, y) -> cons.get(world.rawTile(x, y)));
}
public void recache(){
if(!headless && !world.isGenerating()){
renderer.blocks.floor.recacheTile(this);
@@ -332,6 +336,11 @@ public class Tile implements Position, QuadTreeObject, Displayable{
recache();
}
/** Sets the overlay without a recache. */
public void setOverlayQuiet(Block block){
this.overlay = (Floor)block;
}
public void clearOverlay(){
setOverlayID((short)0);
}

View File

@@ -115,15 +115,15 @@ public class LaunchPad extends Block{
public void display(Table table){
super.display(table);
if(!state.isCampaign()) return;
table.row();
table.label(() -> {
Sector dest = state.secinfo.getRealDestination();
return Core.bundle.format("launch.destination",
dest == null ? Core.bundle.get("sectors.nonelaunch") :
dest.preset == null ?
"[accent]Sector " + dest.id :
"[accent]" + dest.preset.localizedName);
"[accent]" + dest.name());
}).pad(4);
}
@@ -213,7 +213,7 @@ public class LaunchPad extends Block{
//actually launch the items upon removal
if(team() == state.rules.defaultTeam){
if(destsec != null && (destsec != state.rules.sector || net.client())){
ItemSeq dest = destsec.getExtraItems();
ItemSeq dest = new ItemSeq();
for(ItemStack stack : stacks){
dest.add(stack);
@@ -223,7 +223,7 @@ public class LaunchPad extends Block{
Events.fire(new LaunchItemEvent(stack));
}
destsec.setExtraItems(dest);
destsec.addItems(dest);
}
}
}

View File

@@ -75,7 +75,7 @@ public class TractorBeamTurret extends Block{
}
//look at target
if(target != null && target.within(this, range) && target.team() != team && target.type().flying && efficiency() > 0.01f){
if(target != null && target.within(this, range) && target.team() != team && target.type.flying && efficiency() > 0.01f){
any = true;
float dest = angleTo(target);
rotation = Angles.moveToward(rotation, dest, rotateSpeed * edelta());

View File

@@ -156,7 +156,7 @@ public class Conveyor extends Block implements Autotiler{
lastInserted = build.lastInserted;
mid = build.mid;
minitem = build.minitem;
items.addAll(build.items);
items.add(build.items);
}
}

View File

@@ -203,7 +203,7 @@ public class StackConveyor extends Block implements Autotiler{
if(front() instanceof StackConveyorBuild e && e.team == team){
// sleep if its occupied
if(e.link == -1){
e.items.addAll(items);
e.items.add(items);
e.lastItem = lastItem;
e.link = tile.pos();
// ▲ to | from ▼

View File

@@ -43,7 +43,7 @@ public class UnitPayload implements Payload{
@Override
public boolean dump(){
if(!Units.canCreate(unit.team, unit.type())){
if(!Units.canCreate(unit.team, unit.type)){
deactiveTime = 1f;
return false;
}
@@ -74,7 +74,7 @@ public class UnitPayload implements Payload{
@Override
public void draw(){
Drawf.shadow(unit.x, unit.y, 20);
Draw.rect(unit.type().icon(Cicon.full), unit.x, unit.y, unit.rotation - 90);
Draw.rect(unit.type.icon(Cicon.full), unit.x, unit.y, unit.rotation - 90);
//draw warning
if(deactiveTime > 0){

View File

@@ -196,6 +196,21 @@ public class CoreBlock extends StorageBlock{
return false;
}
@Override
public void onDestroyed(){
super.onDestroyed();
//add a spawn to the map for future reference - waves should be disabled, so it shouldn't matter
if(state.isCampaign() && team == state.rules.waveTeam){
//do not recache
tile.setOverlayQuiet(Blocks.spawn);
if(!spawner.getSpawns().contains(tile)){
spawner.getSpawns().add(tile);
}
}
}
@Override
public void drawLight(){
Drawf.light(team, x, y, 30f * size, Pal.accent, 0.5f + Mathf.absin(20f, 0.1f));
@@ -318,7 +333,7 @@ public class CoreBlock extends StorageBlock{
@Override
public void itemTaken(Item item){
if(state.isCampaign()){
if(state.isCampaign() && team == state.rules.defaultTeam){
//update item taken amount
state.secinfo.handleCoreItem(item, -1);
}
@@ -327,6 +342,9 @@ public class CoreBlock extends StorageBlock{
@Override
public void handleItem(Building source, Item item){
if(net.server() || !net.active()){
if(team == state.rules.defaultTeam){
state.secinfo.handleCoreItem(item, 1);
}
if(items.get(item) >= getMaximumAccepted(item)){
//create item incineration effect at random intervals

View File

@@ -26,7 +26,7 @@ public class StorageBlock extends Block{
}
public static void incinerateEffect(Building self, Building source){
if(Mathf.chance(0.1)){
if(Mathf.chance(0.3)){
Tile edge = Edges.getFacingEdge(source, self);
Tile edge2 = Edges.getFacingEdge(self, source);
if(edge != null && edge2 != null){
@@ -46,7 +46,9 @@ public class StorageBlock extends Block{
@Override
public void handleItem(Building source, Item item){
if(linkedCore != null){
incinerateEffect(this, source);
if(linkedCore.items.get(item) >= ((CoreBuild)linkedCore).storageCapacity){
incinerateEffect(this, source);
}
((CoreBuild)linkedCore).noEffect = true;
linkedCore.handleItem(source, item);
}else{
@@ -70,7 +72,7 @@ public class StorageBlock extends Block{
public void overwrote(Seq<Building> previous){
for(Building other : previous){
if(other.items != null){
items.addAll(other.items);
items.add(other.items);
}
}

View File

@@ -90,7 +90,7 @@ public class Reconstructor extends UnitBlock{
return this.payload == null
&& relativeTo(source) != rotation
&& payload instanceof UnitPayload
&& hasUpgrade(((UnitPayload)payload).unit.type());
&& hasUpgrade(((UnitPayload)payload).unit.type);
}
@Override
@@ -114,9 +114,9 @@ public class Reconstructor extends UnitBlock{
if(constructing() && hasArrived()){
Draw.draw(Layer.blockOver, () -> {
Draw.alpha(1f - progress/ constructTime);
Draw.rect(payload.unit.type().icon(Cicon.full), x, y, rotdeg() - 90);
Draw.rect(payload.unit.type.icon(Cicon.full), x, y, rotdeg() - 90);
Draw.reset();
Drawf.construct(this, upgrade(payload.unit.type()), rotdeg() - 90f, progress / constructTime, speedScl, time);
Drawf.construct(this, upgrade(payload.unit.type), rotdeg() - 90f, progress / constructTime, speedScl, time);
});
}else{
Draw.z(Layer.blockOver);
@@ -135,7 +135,7 @@ public class Reconstructor extends UnitBlock{
if(payload != null){
//check if offloading
if(!hasUpgrade(payload.unit.type())){
if(!hasUpgrade(payload.unit.type)){
moveOutPayload();
}else{ //update progress
if(moveInPayload()){
@@ -146,7 +146,7 @@ public class Reconstructor extends UnitBlock{
//upgrade the unit
if(progress >= constructTime){
payload.unit = upgrade(payload.unit.type()).create(payload.unit.team());
payload.unit = upgrade(payload.unit.type).create(payload.unit.team());
progress = 0;
Effect.shake(2f, 3f, this);
Fx.producesmoke.at(this);
@@ -168,12 +168,12 @@ public class Reconstructor extends UnitBlock{
public UnitType unit(){
if(payload == null) return null;
UnitType t = upgrade(payload.unit.type());
UnitType t = upgrade(payload.unit.type);
return t != null && t.unlockedNow() ? t : null;
}
public boolean constructing(){
return payload != null && hasUpgrade(payload.unit.type());
return payload != null && hasUpgrade(payload.unit.type);
}
public boolean hasUpgrade(UnitType type){

View File

@@ -65,10 +65,10 @@ public class ResupplyPoint extends Block{
public static boolean resupply(Team team, float x, float y, float range, float ammoAmount, Color ammoColor, Boolf<Unit> valid){
if(!state.rules.unitAmmo) return false;
Unit unit = Units.closest(team, x, y, range, u -> u.type().ammoType instanceof ItemAmmoType && u.ammo <= u.type().ammoCapacity - ammoAmount && valid.get(u));
Unit unit = Units.closest(team, x, y, range, u -> u.type.ammoType instanceof ItemAmmoType && u.ammo <= u.type.ammoCapacity - ammoAmount && valid.get(u));
if(unit != null){
Fx.itemTransfer.at(x, y, ammoAmount / 2f, ammoColor, unit);
unit.ammo = Math.min(unit.ammo + ammoAmount, unit.type().ammoCapacity);
unit.ammo = Math.min(unit.ammo + ammoAmount, unit.type.ammoCapacity);
return true;
}

View File

@@ -14,6 +14,7 @@ import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.logic.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.blocks.*;
@@ -122,6 +123,12 @@ public class UnitFactory extends UnitBlock{
return currentPlan == -1 ? 0 : progress / plans.get(currentPlan).time;
}
@Override
public Object senseObject(LAccess sensor){
if(sensor == LAccess.config) return currentPlan == -1 ? null : plans.get(currentPlan).unit;
return super.senseObject(sensor);
}
@Override
public void buildConfiguration(Table table){
Seq<UnitType> units = Seq.with(plans).map(u -> u.unit).filter(u -> u.unlockedNow());

View File

@@ -243,6 +243,16 @@ public class ItemModule extends BlockModule{
}
}
public void add(ItemSeq stacks){
stacks.each(this::add);
}
public void add(ItemModule items){
for(int i = 0; i < items.items.length; i++){
add(i, items.items[i]);
}
}
public void add(Item item, int amount){
add(item.id, amount);
}
@@ -261,12 +271,6 @@ public class ItemModule extends BlockModule{
}
}
public void addAll(ItemModule items){
for(int i = 0; i < items.items.length; i++){
add(i, items.items[i]);
}
}
public void remove(Item item, int amount){
amount = Math.min(amount, items[item.id]);