Shield breaker block
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@@ -114,7 +114,8 @@ public class BlockIndexer{
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}
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//no longer part of the building list
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data.buildings.remove(tile.build);
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data.buildings.remove(build);
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data.buildingTypes.get(build.block, () -> new Seq<>(false)).remove(build);
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//update the unit cap when building is removed
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data.unitCap -= tile.block().unitCapModifier;
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@@ -449,6 +450,7 @@ public class BlockIndexer{
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//record in list of buildings
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data.buildings.add(tile.build);
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data.buildingTypes.get(tile.block(), () -> new Seq<>(false)).add(tile.build);
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//update the unit cap when new tile is registered
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data.unitCap += tile.block().unitCapModifier;
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@@ -91,6 +91,7 @@ public class Blocks{
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//campaign only
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shieldProjector,
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largeShieldProjector,
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shieldBreaker,
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//transport
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conveyor, titaniumConveyor, plastaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router,
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@@ -1781,6 +1782,14 @@ public class Blocks{
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consumePower(5f);
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}};
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shieldBreaker = new BaseShield("shield-breaker"){{
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requirements(Category.effect, BuildVisibility.editorOnly, with());
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size = 5;
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consumeItem(Items.tungsten, 100);
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}};
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//endregion
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//region distribution
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@@ -10,6 +10,7 @@ import mindustry.*;
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import mindustry.ai.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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@@ -260,6 +261,8 @@ public class Teams{
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public int unitCount;
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/** Counts for each type of unit. Do not access directly. */
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public @Nullable int[] typeCounts;
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/** Cached buildings by type. */
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public ObjectMap<Block, Seq<Building>> buildingTypes = new ObjectMap<>();
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/** Units of this team. Updated each frame. */
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public Seq<Unit> units = new Seq<>(false);
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/** Same as units, but players. */
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@@ -273,6 +276,10 @@ public class Teams{
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this.team = team;
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}
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public Seq<Building> getBuildings(Block block){
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return buildingTypes.get(block, () -> new Seq<>(false));
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}
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/** Destroys this team's presence on the map, killing part of its buildings and converting everything to 'derelict'. */
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public void destroyToDerelict(){
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@@ -1,9 +1,16 @@
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package mindustry.world.blocks.defense;
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import arc.math.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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public class ShieldBreaker extends Block{
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public @Nullable Block toDestroy;
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public Effect effect = Fx.shockwave, breakEffect = Fx.reactorExplosion, selfKillEffect = Fx.massiveExplosion;
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public ShieldBreaker(String name){
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super(name);
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@@ -11,11 +18,30 @@ public class ShieldBreaker extends Block{
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solid = update = true;
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}
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@Override
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public boolean canBreak(Tile tile){
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return false;
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}
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public class ShieldBreakerBuild extends Building{
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@Override
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public void updateTile(){
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if(Mathf.equal(efficiency, 1f)){
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if(toDestroy != null){
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effect.at(this);
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for(var other : Vars.state.teams.active){
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if(team != other.team){
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other.getBuildings(toDestroy).copy().each(b -> {
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breakEffect.at(b);
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b.kill();
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});
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}
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}
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selfKillEffect.at(this);
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kill();
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}
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}
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}
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}
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}
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