WIP actually insect-like unit
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@@ -3147,14 +3147,14 @@ public class Blocks{
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//TODO balance, set up, where is liquid/sec displayed? status effects maybe?
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ammo(
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Liquids.ozone, new ContinuousFlameBulletType(){{
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damage = 85f;
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damage = 90f;
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length = range;
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knockback = 1f;
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colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white};
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}},
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Liquids.cyanogen, new ContinuousFlameBulletType(){{
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damage = 180f;
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damage = 200f;
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rangeChange = 70f;
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length = range + rangeChange;
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knockback = 2f;
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@@ -3167,7 +3167,7 @@ public class Blocks{
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);
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acceptCoolant = false;
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scaledHealth = 320;
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scaledHealth = 330;
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shootLength = 7f;
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size = 3;
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}};
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@@ -125,7 +125,7 @@ public class SectorPresets{
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three = new SectorPreset("three", erekir, 32){{
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captureWave = 8;
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difficulty = 8;
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difficulty = 5;
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}};
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//endregion
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@@ -2650,6 +2650,42 @@ public class UnitTypes{
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}});
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}};
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krepost = new UnitType("krepost"){{
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drag = 0.1f;
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speed = 1f;
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hitSize = 19f;
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health = 7300;
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armor = 5f;
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outlineColor = Pal.darkOutline;
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envDisabled = Env.space;
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rotateSpeed = 1.8f;
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lockLegBase = true;
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legStraightness = 1f;
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baseLegStraightness = 0.6f;
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legCount = 8;
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legLength = 30f;
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legTrns = 2f;
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legMoveSpace = 1.05f;
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rippleScale = 1.2f;
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landShake = 0.5f;
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legGroupSize = 2;
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legExtension = -5f;
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legBaseOffset = 19f;
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legStraightLength = 0.9f;
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maxStretch = 1.2f;
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ammoType = new PowerAmmoType(2000);
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legSplashDamage = 32;
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legSplashRange = 32;
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drownTimeMultiplier = 2f;
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hovering = true;
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visualElevation = 0.4f;
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groundLayer = Layer.legUnit;
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}};
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//endregion
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//region erekir - flying
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