Better tile custom data support
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@@ -20,7 +20,7 @@ public class SaveIO{
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/** Save format header. */
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public static final byte[] header = {'M', 'S', 'A', 'V'};
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public static final IntMap<SaveVersion> versions = new IntMap<>();
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public static final Seq<SaveVersion> versionArray = Seq.with(new Save1(), new Save2(), new Save3(), new Save4(), new Save5(), new Save6(), new Save7(), new Save8());
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public static final Seq<SaveVersion> versionArray = Seq.with(new Save1(), new Save2(), new Save3(), new Save4(), new Save5(), new Save6(), new Save7(), new Save8(), new Save9());
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static{
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for(SaveVersion version : versionArray){
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@@ -235,11 +235,21 @@ public abstract class SaveVersion extends SaveFileReader{
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boolean savedata = tile.floor().saveData || tile.overlay().saveData || tile.block().saveData;
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byte packed = (byte)((tile.build != null ? 1 : 0) | (savedata ? 2 : 0));
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//in the old version, the second bit was set to indicate presence of data, but that approach was flawed - it didn't allow buildings + data on the same tile
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//so now the third bit is used instead
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byte packed = (byte)((tile.build != null ? 1 : 0) | (savedata ? 4 : 0));
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//make note of whether there was an entity/rotation here
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//make note of whether there was an entity or custom tile data here
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stream.writeByte(packed);
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if(savedata){
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//the new 'extra data' format writes 7 bytes of data instead of 1
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stream.writeByte(tile.data);
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stream.writeByte(tile.floorData);
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stream.writeByte(tile.overlayData);
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stream.writeInt(tile.extraData);
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}
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//only write the entity for multiblocks once - in the center
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if(tile.build != null){
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if(tile.isCenter()){
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@@ -251,9 +261,7 @@ public abstract class SaveVersion extends SaveFileReader{
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}else{
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stream.writeBoolean(false);
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}
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}else if(savedata){
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stream.writeByte(tile.data);
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}else{
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}else if(!savedata){ //don't write consecutive blocks when there is custom data
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//write consecutive non-entity blocks
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int consecutives = 0;
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@@ -310,7 +318,16 @@ public abstract class SaveVersion extends SaveFileReader{
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boolean isCenter = true;
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byte packedCheck = stream.readByte();
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boolean hadEntity = (packedCheck & 1) != 0;
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boolean hadData = (packedCheck & 2) != 0;
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//old data format (bit 2): 1 byte only if no building is present
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//new data format (bit 3): 7 bytes (3x block-specific bytes + 1x 4-byte extra data int)
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boolean hadDataOld = (packedCheck & 2) != 0, hadDataNew = (packedCheck & 4) != 0;
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if(hadDataNew){
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tile.data = stream.readByte();
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tile.floorData = stream.readByte();
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tile.overlayData = stream.readByte();
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tile.extraData = stream.readInt();
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}
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if(hadEntity){
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isCenter = stream.readBoolean();
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@@ -339,9 +356,12 @@ public abstract class SaveVersion extends SaveFileReader{
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context.onReadBuilding();
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}
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}else if(hadData){
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}else if(hadDataOld || hadDataNew){ //never read consecutive blocks if there's any kind of data
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tile.setBlock(block);
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tile.data = stream.readByte();
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if(hadDataOld){
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//the old data format was only read in the case where there is no building, and only contained a single byte
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tile.data = stream.readByte();
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}
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}else{
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int consecutives = stream.readUnsignedByte();
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@@ -2,6 +2,7 @@ package mindustry.io.versions;
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import mindustry.io.*;
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/** Adds support for the marker binary data region. The code is unchanged here, because it was easier to add a >= 8 check in the SaveVersion class itself. */
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public class Save8 extends SaveVersion{
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public Save8(){
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11
core/src/mindustry/io/versions/Save9.java
Normal file
11
core/src/mindustry/io/versions/Save9.java
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@@ -0,0 +1,11 @@
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package mindustry.io.versions;
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import mindustry.io.*;
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/** Adds support for the new 7-byte custom tile data. This can read Save8 data, but Save8 doesn't know how to handle this version's output, thus the version change. */
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public class Save9 extends SaveVersion{
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public Save9(){
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super(9);
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}
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}
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@@ -26,8 +26,14 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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private static final TileFloorChangeEvent floorChange = new TileFloorChangeEvent();
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private static final ObjectSet<Building> tileSet = new ObjectSet<>();
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/** Extra data for very specific blocks. */
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public byte data;
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/**
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* Extra data for specific blocks. Only saved if Block#saveData is true.
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* It is generally recommended that blocks only access data in their own category unless necessary - for example, a floor should not read/write overlay data.
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* However, one byte may sometimes not be enough to hold enough data, in which case "overlapping" data storage is necessary.
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* */
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public byte data, floorData, overlayData;
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/** Even more data for blocks. Use with caution; any floor/block can access this value. Due to 8-byte alignment of Java objects, this extra 4-byte field can be added with no additional cost.*/
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public int extraData;
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/** Tile entity, usually null. */
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public @Nullable Building build;
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public short x, y;
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