Removed unused graph classes

This commit is contained in:
Anuken
2018-09-17 21:43:19 -04:00
parent 8db4abdf43
commit 0968981aef
3 changed files with 0 additions and 217 deletions

View File

@@ -62,7 +62,6 @@ public class UI extends SceneModule{
public ContentInfoDialog content;
public SectorsDialog sectors;
public MissionDialog missions;
public UnlockGraphDialog graph;
private Locale lastLocale;

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@@ -1,119 +0,0 @@
package io.anuke.mindustry.ui;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.SafeArray;
public class GraphSimulation<T>{
public Array<Vertex<T>> vertices = new SafeArray<>();
public Array<Edge<T>> edges = new SafeArray<>();
public int frameWidth;
public int frameHeight;
public boolean equi = false;
public float criterion = 1000;
public float coolingRate = 0.065f;
private static final float C = 1f;
private int iteration = 0;
private float k;
private float t;
private boolean equilibriumReached = false;
private Vector2 deltaPos = new Vector2();
public int startSimulation() {
iteration = 0;
equilibriumReached = false;
int area = Math.min(frameWidth * frameWidth, frameHeight * frameHeight);
k = C * Mathf.sqrt(area / vertices.size);
t = frameWidth / 10;
if (equi) {
while (!equilibriumReached && iteration < 10000) {
simulateStep();
}
} else {
for (int i = 0; i < criterion; i++) {
simulateStep();
}
}
return iteration;
}
private void simulateStep() {
for (Vertex<T> v : vertices) {
v.disp.set(0, 0);
for (Vertex<T> u : vertices) {
if (v != u) {
deltaPos.set(v.pos).sub(u.pos);
float length = deltaPos.len();
deltaPos.setLength(forceRepulsive(length, k));
v.disp.add(deltaPos);
}
}
}
for (Edge<T> e : edges) {
deltaPos.set(e.v.pos).sub(e.u.pos);
float length = deltaPos.len();
deltaPos.setLength(forceAttractive(length, k));
e.v.disp.sub(deltaPos);
e.u.disp.add(deltaPos);
}
equilibriumReached = true;
for (Vertex<T> v : vertices) {
deltaPos.set(v.disp);
float length = deltaPos.len();
if (length > criterion) {
equilibriumReached = false;
}
deltaPos.setLength(Math.min(length, t));
v.pos.add(deltaPos);
v.pos.x = Mathf.clamp(v.pos.x, 0, frameWidth);
v.pos.y = Mathf.clamp(v.pos.y, 0, frameHeight);
}
t = Math.max(t * (1 - coolingRate), 1);
iteration++;
}
private float forceAttractive(float d, float k) {
return d * d / k;
}
private float forceRepulsive(float d, float k) {
return k * k /d;
}
public static class Vertex<T>{
public Vector2 pos = new Vector2();
public final T value;
private Vector2 disp = new Vector2();
public Vertex(T value){
this.value = value;
}
}
public static class Edge<T> {
public final Vertex<T> v;
public final Vertex<T> u;
public Edge(Vertex<T> v, Vertex<T> u) {
this.v = v;
this.u = u;
}
}
}

View File

@@ -1,97 +0,0 @@
package io.anuke.mindustry.ui.dialogs;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.ItemType;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.ui.GraphSimulation;
import io.anuke.mindustry.ui.GraphSimulation.Edge;
import io.anuke.mindustry.ui.GraphSimulation.Vertex;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Mathf;
public class UnlockGraphDialog extends FloatingDialog{
int frameSize = 1000;
ObjectMap<UnlockableContent, Vertex<UnlockableContent>> map = new ObjectMap<>();
Array<Vertex<UnlockableContent>> vertices;
Array<Edge<UnlockableContent>> edges;
public UnlockGraphDialog(){
super("$text.unlocks");
rebuild();
}
public void rebuild(){
content().clear();
GraphSimulation<UnlockableContent> sim = new GraphSimulation<>();
sim.frameWidth = frameSize;
sim.frameHeight = frameSize;
vertices = sim.vertices;
edges = sim.edges;
for(Item item : Vars.content.items()){
if(item.type != ItemType.material) continue;
put(item);
}
for(Recipe recipe : Vars.content.recipes()){
if(recipe.requirements.length == 0) continue;
put(recipe);
for(Item item : Vars.content.items()){
for(ItemStack stack : recipe.requirements){
if(stack.item == item){
link(item, recipe);
break;
}
}
}
}
sim.startSimulation();
content().addRect((x, y, w, h) -> {
float cx = x + w/2f, cy = y + h/2f;
float ox = cx - frameSize/2f, oy = cy - frameSize/2f;
Draw.color(Color.DARK_GRAY);
Lines.stroke(4f);
for(Edge<UnlockableContent> e : edges){
if(e.v.value instanceof Item){
Draw.color(((Item) e.v.value).color);
}
Lines.line(e.u.pos.x + ox, e.u.pos.y + oy, e.v.pos.x + ox, e.v.pos.y + oy);
}
Draw.color();
for(Vertex<UnlockableContent> v : vertices){
Draw.rect(v.value.getContentIcon(), v.pos.x + ox, v.pos.y + oy, 16*2f, 16*2f);
}
}).grow();
}
private Vertex<UnlockableContent> get(UnlockableContent c){
return map.get(c);
}
private void put(UnlockableContent c){
Vertex<UnlockableContent> v = new Vertex<>(c);
v.pos.set(frameSize/2f + Mathf.range(frameSize/2f), frameSize/2f + Mathf.range(frameSize/2f));
map.put(c, v);
vertices.add(v);
}
private void link(UnlockableContent a, UnlockableContent b){
edges.add(new Edge<>(get(a), get(b)));
}
}