Add Status Effect Stats to Core Database (#4883)
* Status Effect Stats * import cleanup * Add Sk7725's icons Tinting still a WIP Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com>
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@@ -620,6 +620,20 @@ sector.extractionOutpost.description = A remote outpost, constructed by the enem
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sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
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sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.wet.name = Wet
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status.muddy.name = Muddy
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status.melting.name = Melting
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status.sapped.name = Sapped
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status.spore-slowed.name = Spore Slowed
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status.tarred.name = Tarred
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status.overdrive.name = Overdrive
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status.overclock.name = Overclock
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status.shocked.name = Shocked
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status.blasted.name = Blasted
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status.disarmed.name = Disarmed
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settings.language = Language
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settings.data = Game Data
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settings.reset = Reset to Defaults
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@@ -656,6 +670,7 @@ stat.output = Output
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stat.booster = Booster
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stat.tiles = Required Tiles
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stat.affinities = Affinities
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stat.opposites = Opposites
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stat.powercapacity = Power Capacity
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stat.powershot = Power/Shot
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stat.damage = Damage
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@@ -717,6 +732,11 @@ stat.abilities = Abilities
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stat.canboost = Can Boost
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stat.flying = Flying
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stat.ammouse = Ammo Use
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stat.damagemultiplier = Damage Multiplier
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stat.healthmultiplier = Health Multiplier
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stat.speedmultiplier = Speed Multiplier
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stat.reloadmultiplier = Reload Multiplier
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stat.buildspeedmultiplier = Build Speed Multiplier
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ability.forcefield = Force Field
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ability.repairfield = Repair Field
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@@ -992,6 +1012,7 @@ content.item.name = Items
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content.liquid.name = Liquids
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content.unit.name = Units
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content.block.name = Blocks
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content.status.name = Status Effects
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content.sector.name = Sectors
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item.copper.name = Copper
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