Fixed bug with conveyor belt rotation not being saved
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@@ -62,7 +62,7 @@ public class UI extends SceneModule{
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Dialog.closePadT = 4;
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Textures.load("sprites/");
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Textures.repeatWrap("conveyor", "conveyort", "back");
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Textures.repeatWrap("conveyort", "back");
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}
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void drawBackground(){
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@@ -400,12 +400,14 @@ public class UI extends SceneModule{
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new button("Play", () -> {
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levels.show();
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});
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row();
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new button("Load Game", () -> {
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load.show();
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});
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if(Gdx.app.getType() != ApplicationType.WebGL){
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row();
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new button("Load Game", () -> {
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load.show();
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});
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}
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row();
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