"stuff"
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Before Width: | Height: | Size: 298 B After Width: | Height: | Size: 244 B |
@@ -1690,6 +1690,13 @@ public class Fx{
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});
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});
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}),
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}),
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conveyorPoof = new Effect(35, e -> {
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color(Pal.plasticBurn, Color.gray, e.fin());
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randLenVectors(e.id, 4, 3f + e.fin() * 4f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 1.11f);
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});
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}),
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pulverize = new Effect(40, e -> {
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pulverize = new Effect(40, e -> {
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randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
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randLenVectors(e.id, 5, 3f + e.fin() * 8f, (x, y) -> {
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color(Pal.stoneGray);
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color(Pal.stoneGray);
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@@ -19,7 +19,7 @@ public class EnvRenderers{
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Rand rand = new Rand();
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Rand rand = new Rand();
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Core.assets.load("sprites/rays.png", Texture.class).loaded = t -> {
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Core.assets.load("sprites/rays.png", Texture.class).loaded = t -> {
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((Texture)t).setFilter(TextureFilter.linear);
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t.setFilter(TextureFilter.linear);
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};
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};
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Color particleColor = Color.valueOf("a7c1fa");
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Color particleColor = Color.valueOf("a7c1fa");
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@@ -98,7 +98,7 @@ public class EnvRenderers{
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}
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}
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Draw.z(Layer.weather - 1);
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Draw.z(Layer.weather - 1);
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Weather.drawNoiseLayers(tex, Color.scarlet, 1000f, 0.24f, 0.4f, 1f, 1f, 0f,
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Weather.drawNoiseLayers(tex, Color.scarlet, 1000f, 0.23f, 0.4f, 1f, 1f, 0f,
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4, -1.3f, 0.7f, 0.8f, 0.9f);
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4, -1.3f, 0.7f, 0.8f, 0.9f);
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Draw.reset();
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Draw.reset();
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});
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});
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@@ -210,7 +210,7 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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}
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}
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//not allowed
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//not allowed
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state.rules.hiddenBuildItems.addAll(Items.copper, Items.titanium, Items.coal, Items.lead, Items.blastCompound, Items.pyratite, Items.sporePod, Items.metaglass);
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state.rules.hiddenBuildItems.addAll(Items.copper, Items.titanium, Items.coal, Items.lead, Items.blastCompound, Items.pyratite, Items.sporePod, Items.metaglass, Items.plastanium);
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//it is very hot
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//it is very hot
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state.rules.attributes.set(Attribute.heat, 0.8f);
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state.rules.attributes.set(Attribute.heat, 0.8f);
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@@ -37,8 +37,8 @@ public class StackConveyor extends Block implements Autotiler{
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public boolean outputRouter = true;
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public boolean outputRouter = true;
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/** (minimum) amount of loading docks needed to fill a line. */
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/** (minimum) amount of loading docks needed to fill a line. */
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public float recharge = 2f;
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public float recharge = 2f;
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public Effect loadEffect = Fx.plasticburn;
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public Effect loadEffect = Fx.conveyorPoof;
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public Effect unloadEffect = Fx.plasticburn;
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public Effect unloadEffect = Fx.conveyorPoof;
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public StackConveyor(String name){
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public StackConveyor(String name){
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super(name);
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super(name);
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