Random derelicts in sectors
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#define HIGHP
|
||||
#define NSCALE 1800.0
|
||||
#define CAMSCALE (NSCALE*1.1)
|
||||
#define NSCALE 2700.0
|
||||
#define CAMSCALE (NSCALE*5)
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
uniform sampler2D u_stars;
|
||||
@@ -14,10 +14,10 @@ varying vec2 v_texCoords;
|
||||
|
||||
void main(){
|
||||
vec2 c = v_texCoords.xy;
|
||||
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
|
||||
vec2 coords = vec2(c.x * u_resolution.x, c.y * u_resolution.y);
|
||||
|
||||
vec4 color = texture2D(u_texture, c);
|
||||
color.rgb = texture2D(u_stars, coords / NSCALE + vec2(0.3, 0.3) - u_ccampos / CAMSCALE).rgb;
|
||||
color.rgb = texture2D(u_stars, coords/NSCALE + vec2(-0.1, -0.1) + u_ccampos / CAMSCALE).rgb;
|
||||
|
||||
gl_FragColor = color;
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.1 MiB |
Reference in New Issue
Block a user