Random derelicts in sectors
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@@ -111,7 +111,7 @@ abstract class WeaponsComp implements Teamc, Posc, Rotc, Velc, Statusc{
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//update continuous state
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if(weapon.continuous && mount.bullet != null){
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if(!mount.bullet.isAdded() || mount.bullet.time >= mount.bullet.lifetime){
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if(!mount.bullet.isAdded() || mount.bullet.time >= mount.bullet.lifetime || mount.bullet.type != weapon.bullet){
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mount.bullet = null;
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}else{
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mount.bullet.rotation(weaponRotation + 90);
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