Random derelicts in sectors
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@@ -213,9 +213,9 @@ public class Shaders{
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@Override
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public void apply(){
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setUniformf("u_campos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
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setUniformf("u_campos", Core.camera.position.x, Core.camera.position.y);
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setUniformf("u_ccampos", Core.camera.position);
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setUniformf("u_resolution", Core.camera.width, Core.camera.height);
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setUniformf("u_resolution", Core.graphics.getWidth(), Core.graphics.getHeight());
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setUniformf("u_time", Time.time());
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texture.bind(1);
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