Random derelicts in sectors

This commit is contained in:
Anuken
2020-10-08 19:11:20 -04:00
parent 2d70e00193
commit 0a0af9c291
9 changed files with 145 additions and 35 deletions

View File

@@ -213,9 +213,9 @@ public class Shaders{
@Override
public void apply(){
setUniformf("u_campos", Core.camera.position.x - Core.camera.width / 2, Core.camera.position.y - Core.camera.height / 2);
setUniformf("u_campos", Core.camera.position.x, Core.camera.position.y);
setUniformf("u_ccampos", Core.camera.position);
setUniformf("u_resolution", Core.camera.width, Core.camera.height);
setUniformf("u_resolution", Core.graphics.getWidth(), Core.graphics.getHeight());
setUniformf("u_time", Time.time());
texture.bind(1);