Random derelicts in sectors
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@@ -4,6 +4,7 @@ import arc.func.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.ai.BaseRegistry.*;
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import mindustry.content.*;
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import mindustry.game.*;
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@@ -12,7 +13,6 @@ import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.blocks.defense.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.blocks.power.*;
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import mindustry.world.blocks.production.*;
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import mindustry.world.meta.*;
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@@ -26,8 +26,6 @@ public class BaseGenerator{
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private Tiles tiles;
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private Team team;
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private ObjectMap<Item, OreBlock> ores = new ObjectMap<>();
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private ObjectMap<Item, Floor> oreFloors = new ObjectMap<>();
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private Seq<Tile> cores;
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public void generate(Tiles tiles, Seq<Tile> cores, Tile spawn, Team team, Sector sector, float difficulty){
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@@ -40,14 +38,6 @@ public class BaseGenerator{
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Mathf.rand.setSeed(sector.id);
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for(Block block : content.blocks()){
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if(block instanceof OreBlock && block.asFloor().itemDrop != null){
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ores.put(block.asFloor().itemDrop, (OreBlock)block);
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}else if(block.isFloor() && block.asFloor().itemDrop != null && !oreFloors.containsKey(block.asFloor().itemDrop)){
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oreFloors.put(block.asFloor().itemDrop, block.asFloor());
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}
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}
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//TODO limit base size
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float costBudget = 1000;
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@@ -70,7 +60,7 @@ public class BaseGenerator{
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for(Tile tile : cores){
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tile.clearOverlay();
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Schematics.placeLoadout(coreschem.schematic, tile.x, tile.y, team, coreschem.required instanceof Item ? ores.get((Item)coreschem.required) : Blocks.oreCopper);
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Schematics.placeLoadout(coreschem.schematic, tile.x, tile.y, team, coreschem.required instanceof Item ? bases.ores.get((Item)coreschem.required) : Blocks.oreCopper);
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//fill core with every type of item (even non-material)
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Building entity = tile.build;
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@@ -87,10 +77,10 @@ public class BaseGenerator{
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|| (tile.floor().liquidDrop != null && Mathf.chance(nonResourceChance * 2))) && Mathf.chance(resourceChance)){
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Seq<BasePart> parts = bases.forResource(tile.drop() != null ? tile.drop() : tile.floor().liquidDrop);
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if(!parts.isEmpty()){
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tryPlace(parts.getFrac(bracket + Mathf.range(bracketRange)), tile.x, tile.y);
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tryPlace(parts.getFrac(bracket + Mathf.range(bracketRange)), tile.x, tile.y, team);
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}
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}else if(Mathf.chance(nonResourceChance)){
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tryPlace(bases.parts.getFrac(bracket + Mathf.range(bracketRange)), tile.x, tile.y);
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tryPlace(bases.parts.getFrac(bracket + Mathf.range(bracketRange)), tile.x, tile.y, team);
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}
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});
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@@ -164,7 +154,19 @@ public class BaseGenerator{
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core.circle(range, (x, y) -> cons.get(tiles.getn(x, y)));
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}
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boolean tryPlace(BasePart part, int x, int y){
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/**
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* Tries to place a base part at a certain location with a certain team.
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* @return success state
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* */
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public static boolean tryPlace(BasePart part, int x, int y, Team team){
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return tryPlace(part, x, y, team, null);
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}
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/**
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* Tries to place a base part at a certain location with a certain team.
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* @return success state
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* */
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public static boolean tryPlace(BasePart part, int x, int y, Team team, @Nullable Intc2 posc){
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int rotation = Mathf.range(2);
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axis.set((int)(part.schematic.width / 2f), (int)(part.schematic.height / 2f));
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Schematic result = Schematics.rotate(part.schematic, rotation);
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@@ -180,6 +182,10 @@ public class BaseGenerator{
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if(isTaken(tile.block, realX, realY)){
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return false;
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}
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if(posc != null){
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posc.get(realX, realY);
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}
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}
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if(part.required instanceof Item item){
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@@ -188,11 +194,11 @@ public class BaseGenerator{
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tile.block.iterateTaken(tile.x + cx, tile.y + cy, (ex, ey) -> {
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if(tiles.getn(ex, ey).floor().hasSurface()){
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set(tiles.getn(ex, ey), item);
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if(world.tiles.getn(ex, ey).floor().hasSurface()){
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set(world.tiles.getn(ex, ey), item);
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}
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Tile rand = tiles.getc(ex + Mathf.range(1), ey + Mathf.range(1));
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Tile rand = world.tiles.getc(ex + Mathf.range(1), ey + Mathf.range(1));
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if(rand.floor().hasSurface()){
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//random ores nearby to make it look more natural
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set(rand, item);
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@@ -221,15 +227,15 @@ public class BaseGenerator{
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return true;
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}
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void set(Tile tile, Item item){
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if(ores.containsKey(item)){
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tile.setOverlay(ores.get(item));
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}else if(oreFloors.containsKey(item)){
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tile.setFloor(oreFloors.get(item));
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static void set(Tile tile, Item item){
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if(bases.ores.containsKey(item)){
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tile.setOverlay(bases.ores.get(item));
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}else if(bases.oreFloors.containsKey(item)){
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tile.setFloor(bases.oreFloors.get(item));
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}
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}
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boolean isTaken(Block block, int x, int y){
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static boolean isTaken(Block block, int x, int y){
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int offsetx = -(block.size - 1) / 2;
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int offsety = -(block.size - 1) / 2;
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int pad = 1;
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@@ -245,8 +251,8 @@ public class BaseGenerator{
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return false;
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}
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boolean overlaps(int x, int y){
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Tile tile = tiles.get(x, y);
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static boolean overlaps(int x, int y){
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Tile tile = world.tiles.get(x, y);
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return tile == null || !tile.block().alwaysReplace || world.getDarkness(x, y) > 0;
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}
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@@ -1,6 +1,7 @@
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package mindustry.maps.generators;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.noise.*;
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import mindustry.graphics.g3d.*;
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import mindustry.graphics.g3d.PlanetGrid.*;
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@@ -8,6 +9,7 @@ import mindustry.type.*;
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import mindustry.world.*;
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public abstract class PlanetGenerator extends BasicGenerator implements HexMesher{
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protected IntSeq ints = new IntSeq();
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protected Sector sector;
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/** Should generate sector bases for a planet. */
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