Allow logic itemDrop to @air
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@@ -487,13 +487,22 @@ public class LExecutor{
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case itemDrop -> {
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if(ai.itemTimer > 0) return;
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Building build = exec.building(p1);
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int dropped = Math.min(unit.stack.amount, exec.numi(p2));
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if(build != null && build.team == unit.team && build.isValid() && dropped > 0 && unit.within(build, logicItemTransferRange + build.block.size * tilesize/2f)){
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int accepted = build.acceptStack(unit.item(), dropped, unit);
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if(accepted > 0){
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Call.transferItemTo(unit, unit.item(), accepted, unit.x, unit.y, build);
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ai.itemTimer = LogicAI.transferDelay;
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//clear item when dropping to @air
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if(exec.obj(p1) == Blocks.air){
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//only server-side; no need to call anything, as items are synced in snapshots
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if(!net.client()){
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unit.clearItem();
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}
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ai.itemTimer = LogicAI.transferDelay;
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}else{
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Building build = exec.building(p1);
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int dropped = Math.min(unit.stack.amount, exec.numi(p2));
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if(build != null && build.team == unit.team && build.isValid() && dropped > 0 && unit.within(build, logicItemTransferRange + build.block.size * tilesize/2f)){
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int accepted = build.acceptStack(unit.item(), dropped, unit);
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if(accepted > 0){
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Call.transferItemTo(unit, unit.item(), accepted, unit.x, unit.y, build);
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ai.itemTimer = LogicAI.transferDelay;
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}
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}
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}
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}
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